I feel like it's really a gameplay comparison at the end of the day IMO. I'm not sure I would buy arguments that the story aspect of Doom: Eternal is that solid, or that the set pieces were that impressive. Similarly, after finishing Halo: Infinite not too long ago, the open-world is completely disjointed from its campaign, and to me, that game is more of a Sandbox than an open-world, to be honest.
That isn't to speak badly of either, both are in my top 5 shooters as of now in their respective years at the end of the day, but that is primarily due to the gameplay of both. Halo Infinite's open-world (Sandbox really) system and traversal work well despite them feeling a bit shoehorned in (and the grapple hook is absolutely not hit or miss) and the gunplay is the best the series has had in over a decade. Doom: Eternal drew complaints about the platforming and rock-paper-scissors elements to the combat but I think it may edge Halo out slightly as it is an execution of a more focused concept.
Kind of a coin flip for me but still, I'm really enjoying the Halo: Infinite's campaign but Doom: Eternal was my GOTY of that year, and, from what I've played of the Halo campaign so far, it ain't gonna beat it in my eyes.
@vl4d_l3nin said:
@navyguy21 said:
I voted Halo Infinite because I prefer a good story in my games
Yeah, that too. Eternal felt like it was written by a maladjusted teenager.
What are you folks talking about? Doom: Eternal has the best Christian story in a long time😏
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