By current gen consoles. They have to keep in mind the xbone when making the game, even tho its a launch title for the scarlet. Kinda makes me mad that the game won't take full advantage of scarlet.
Thoughts?
By current gen consoles. They have to keep in mind the xbone when making the game, even tho its a launch title for the scarlet. Kinda makes me mad that the game won't take full advantage of scarlet.
Thoughts?
MS knows not everyone will be able to buy Scarlet day one launch and those who will wait and keep their Xbox One S/X will be able to play Halo Infinite without buying Scarlet and I don't see how it will be held back. When new consoles launch, games don't take full advantages right away, they take years for developers to utilize it's hardware and then, see the consoles full potential. But for now, let's just wait and see when the game release before freaking out.
Of course, if you really want to get the best version of Halo Infinite, just get it on PC.
I highly doubt it. the OG Xbox One and PS4 didn't stop RDR2 from looking amazing. Also, the OG Xbox One didn't stop FH2 from looking amazing either.
Yep, this.
I highly doubt it. the OG Xbox One and PS4 didn't stop RDR2 from looking amazing. Also, the OG Xbox One didn't stop FH2 from looking amazing either.
That line of thinking is cool if you're ok with just having current gen level games for another 7 years on your next gen system.
lol might as well just keep your OG xbox one or X and save $500 - $600.
This notion of consoles holding back gaming is a fallacy especially with PC gaming being so scalable. Halo Infinite is also a PC game. Unless people actually believe that weak PCs are holding back gaming as whole then there is no valid concern.
Indeed.
Even games like Crysis (which pc gamers cried about) were designed with scalability in mind as well as being future proofed.
Valve explicitly build there games with mid/low spec in mind. Same with Blizzard.
These censored the creme de la creme of pc game development.
@boxrekt: There's a MASSIVE difference between the current console iterations and the old, and those games still look awesome. So I fail to see your point.
Those games look great, but they are current gen games.
So, here's the question for you, why upgrade to Scarlet if you're only going to get current gen level games (from MS) only at 4k 60fps?
I'll say that you will get a benefit from next gen xbox hardware once multiplat devs fully adopt next gen development in 2 to 3 years, but from MS's end you may still be getting inferior experiences from your hardware by being shacked to OG Xbox One.
It's not really 3rd party you have to worry about, it's MS's first party games because of their no-gamer-left-behind policy.
This notion of consoles holding back gaming is a fallacy especially with PC gaming being so scalable. Halo Infinite is also a PC game. Unless people actually believe that weak PCs are holding back gaming as whole then there is no valid concern.
Scalable huh?
all the way from OG Xbox One? Ok
lol well at least it sounds good
why can't they just add in some basic graphic options so it can upscale to new gen?
I mean we have games like Battlefield on PC running and looking as good as anything will for the next five years or so, but new and old computers can run it no problem.
why can't they just add in some basic graphic options so it can upscale to new gen?
I mean we have games like Battlefield on PC running and looking as good as anything will for the next five years or so, but new and old computers can run it no problem.
It really depends on how much of a hit MS is willing to put on the OG Xbox One versions. But let's be real, there isn't much you're going to get out of First party next gen titles if you're still developing games around 2013 Jaguar cores.
I'm looking forward to the Ultra Master Chief Collection 4K On Scarlett.
It will contain specially enhanced 4K versions of the first three Halo games. Only on Scarlett. Sweet!
@boxrekt: There's a MASSIVE difference between the current console iterations and the old, and those games still look awesome. So I fail to see your point.
Those games look great, but they are current gen games.
So, here's the question for you, why upgrade to Scarlet if you're only going to get current gen level games (from MS) only at 4k 60fps?
I'll say that you will get a benefit from next gen xbox hardware once multiplat devs fully adopt next gen development in 2 to 3 years, but from MS's end you may still be getting inferior experiences from your hardware by being shacked to OG Xbox One.
It's not really 3rd party you have to worry about, it's MS's first party games because of their no-gamer-left-behind policy.
Well think about this. Many games are developed on PC, but they still look and run amazing on high end PCs. Not to mention not all PCs are the same. Most gaming PCs aren't that powerful, but the game still oooks amazing. I think with games like CoD WW2, RDR2, and FH2, it really shows that the game being on weaker and more powerful hardware at the same time doesn't mean the more powerful hardware will get bad treatment. It's all up to the Devs, if they wanna put in the effort to give the version on the more powerful hardware the better treatment. And thankfully, despite the criticism 343 gets in terms of writing and such, we can't deny that they are competent developers, and they do put effort into making beautiful, and well polished games. I mean, Halo 4 looked AMAZING on the 360, and Halo 5 looked amazing on the OG Xbox One.
This notion of consoles holding back gaming is a fallacy especially with PC gaming being so scalable. Halo Infinite is also a PC game. Unless people actually believe that weak PCs are holding back gaming as whole then there is no valid concern.
Scalable huh?
all the way from OG Xbox One? Ok
lol well at least it sounds good
I honestly think those screenshots might have something to do with lighting and other things. Like, take these shots from later on in the Infinite trailer. Looks better/more detailed than the first.
I think you underestimate the power of this generation of gaming.
Take Titanfall 1. It was on the 360 and One. Both were fine games with the X1 being far superior. I don’t think you’d find anyone playing the better version of the two thinking it was an inferior experience due to it having a previous generation port.
Scalable huh?
all the way from OG Xbox One? Ok
lol well at least it sounds good
I honestly think those screenshots might have something to do with lighting and other things. Like, take these shots from later on in the Infinite trailer. Looks better/more detailed than the first.
Listen, Halo Infinite is a nice looking game if the real time in engine trailer is any indication.
But this honestly looks no better than any current gen AAA game on PS4 or xbox today.
Let's not pretend that MS wouldn't be running the footage on a super high end PC.
The reason why people were underwhelmed by what was shown isn't because it didn't look really nice, it's because it didn't look any better than the other great looking games we have today.
It's not the lighting it's the actual graphics man. We can only use our eyes to determine these things right?
Take a good look at the pictures that YOU presented to me, now take a look at a current gen AAA PS4 games in order from 2016, 2017 and 2018 by comparison:
Now take another look at those Halo Infinite shots and do some soul searching...
Do you not see why people would think MS's development philosophy is going to hold Halo Infinite back?
Scalable huh?
all the way from OG Xbox One? Ok
lol well at least it sounds good
I honestly think those screenshots might have something to do with lighting and other things. Like, take these shots from later on in the Infinite trailer. Looks better/more detailed than the first.
Listen, Halo Infinite is a nice looking game if the real time in engine trailer is any indication.
But this honestly looks no better than any current gen AAA game on PS4 or xbox today.
Let's not pretend that MS wouldn't be running the footage on a super high end PC.
The reason why people were underwhelmed by what was shown isn't because it didn't look really nice, it's because it didn't look any better than the other great looking games we have today.
It's not the lighting it's the actual graphics man. We can only use our eyes to determine these things right?
Take a good look at the pictures that YOU presented to me, now take a look at a current gen AAA PS4 games in order from 2016, 2017 and 2018 by comparison:
Now take another look at those Halo Infinite shots and do some soul searching...
Do you not see why people would think MS's development philosophy is going to Halo Infinite back?
The shots I sent looks about on par with Uncharted.
HZD honestly looks less than either of them (still a great game tho)
So, Halo Infinite looks like current gen but MS is secretly running it on a super high end machine. Next gen is going to jaw dropping but running on consoles. Something in those two ideas don't align.
Why not?
Read the topic of this thread and it's pretty clear. What are you confused about?
You guys are the one's trying to convince yourselves that scaling will solve all the problems for a next gen console when the games are actually developed around the limitations of current gen consoles.
Let me make a simple example for you guys to grasp this.
Take NES's Super Mario Bros for example
Now you run that code on a high end PC and use all the "scaling" you want to try to "upgrade" it, do you think that "scaling" is going to make it look as good as a current gen game?
Yeah, I know that's an extreme example, but it's the same principal.
On the other hand, if you take that SAME high end PC and design a game specifically to take advantage of that hardware it will be light years apart.
It's all very simple.
It only doesn't align if you're in denial about the fault's your entire "scaling" argument for next gen games.
We seem to be forgetting that MS created a platform specifically for this situation. Universal Windows Platform (UWP) games like Halo Infinite will scale based on the hardware its running one. Scaling and adjusting performance won't be an issue.
We seem to be forgetting that MS created a platform specifically for this situation. Universal Windows Platform (UWP) games like Halo Infinite will scale based on the hardware its running one. Scaling and adjusting performance won't be an issue.
It seems like a particular forumer is struggling with the concept of scaling and he is struggling really bad.
@boxrekt: I am willing to have a discussion when you are willing to be logical. I anticipate that will be never. :(
That's some world class deflection and denial.
Talk about double speak.
You say you're willing to have a discussion if I'm logical, yet after my easy to understand example explaining the flaw in your scaling argument, you say you anticipate that you'll never be willing to have a discussion?
I'll take that as an admission that you're unable to "logically" defend your scaling argument any further and would rather be enter the:
zone.
You only seem to care about defending your argument if you think you can win. You're not up to having an actual discussion if it means your argument gets destroyed.
If you can't "logically" defend your scaling narrative you don't want to talk anymore. Got it!
Glad you realize that your scaling argument is "logically" flawed now.
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