Halo Reach Copying Features from Starcraft 2

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crazymaghie123

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#1 crazymaghie123
Member since 2004 • 1209 Posts

Here is bungie's new system:

"Arena Playlists - Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn't enough, players will be rated and placed into skill divisions in month-long seasons.

The rating system is smart enough to realize that kills aren't the only determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.

The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking", which will be an average of a player's best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings."

Here is Blizzard's which has been advertised since Blizzcon 2009.

Blizzard's Competitive Arena for everyone

"One of the biggest improvements that the new Battle.net service brings to StarCraft II is smarter and more accurate matchmaking. While the legacy Battle.net service had good matchmaking, the standard experience for new players was usually a series of crushing defeats against seasoned Battle.net veterans until they either left or developed the skills necessary to thrive in Battle.net's competitive environment.

The new Battle.net matchmaking service will measure player skill more accurately than ever before, making online competitive play more accessible for a wider audience. What's more, we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level. Our goal here is to encourage local competition by finding you a neighborhood of 100 players of equal skill against whom you will be ranked. This will make ranked online play much more enjoyable and give everyone a realistic chance to win their division"

"The initial Ranking system is divided like this: Copper, Bronze, Silver, Gold, Platinum and Pro rankings"

Sound Similar? It seems to me that Bungie has blatantly copied their system

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Dead-Memories

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#2 Dead-Memories
Member since 2008 • 6587 Posts

copying features from a game that hasn't been released.

Right.

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Led_poison

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#3 Led_poison
Member since 2004 • 10146 Posts

If anything, its an evolution of the WoW arena system

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GreenGoblin2099

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#4 GreenGoblin2099
Member since 2004 • 16988 Posts

And it's completely uninteresting...

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SammoHH

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#5 SammoHH
Member since 2010 • 204 Posts

How do you copy an unreleased, unfinished game? :lol:

Fanboys will try anything to bash Halo.

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Konxumer

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#6 Konxumer
Member since 2005 • 711 Posts
Scorpions can now go into siege mode? Sweet. :P
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Diviniuz

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#7 Diviniuz
Member since 2009 • 6460 Posts

If anything, its an evolution of the WoW arena system

Led_poison
Bingo
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lawlessx

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#8 lawlessx
Member since 2004 • 48753 Posts
and this is....bad?
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Arbiterisl33t69

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#9 Arbiterisl33t69
Member since 2009 • 2542 Posts
I read somewhere in Bungie.net they were inspired by the Starcraft 2 beta or something along those lines..
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93soccer

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#10 93soccer
Member since 2009 • 4602 Posts
OMG!!!! How dare Bungie use the same feature as a game that hasn't been released yet.
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R3FURBISHED

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#11 R3FURBISHED
Member since 2008 • 12408 Posts
The Arena from Reach is more just Bungie evolving Trueskill that they have used since Halo 2 and a needed improvement to the matchmaking they have used since then as well.
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crazymaghie123

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#12 crazymaghie123
Member since 2004 • 1209 Posts

Starcraft 2 has been publically in development since 2007 numbskulls

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treyskillz

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#13 treyskillz
Member since 2006 • 1576 Posts

and this is....bad?lawlessx

thats what I was thinking... I am glad they "copied" this feature, sounds like something more games could benefit from

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Gamerz1569

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#14 Gamerz1569
Member since 2008 • 2087 Posts

So? Game copy stuff from each other all the time. For example the Flood have a lot of similarities with the Zerg which also has a lot of similarities from the Tyranids. Or the Forerunners are similar to the Xel Naga which is similar to the Necrons. Imo Halo lore has influence from SC lore which has influence from 40k lore.

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Phazevariance

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#15 Phazevariance
Member since 2003 • 12356 Posts

The real copying is where both games display pixels on a screen.. i mean, man, that was copied from so many other games, its crazy. Why can't developers find some other way to display their games instead of using pixels... /sarcasm