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[QUOTE="NeonNinja"]how?Halo: Reach. Most complete shooter ever released.
youngmurk911
Full integration across all modes, from Campaign (single and coop), Competitive Multiplayer, Firefight, Forge, Theater. A lot of this was first introduced in Halo 3, but Reach took it farther with the integration of all of the community features alongsides the game's modes, making everything absolutely seamless and the amount of content in Reach, much like Halo 3, is staggering when compared to the competition. From creating your own game modes, to creating your own levels, the possibilities in Reach can become endless with the right amount of creativity. The campaign is solid, the difficulty scales well on coop, the multiplayer maps are well designed, the Firefight maps are well designed, the ForgeWorld maps are well designed, the game modes are numerous for every type of player, from Deathmatch to Grifball to Rocket Race to custom games that you create on your own. Halo 3 on its own back in 2007 had enough content to rival The Orange Box, a compilation of five games, Reach took that content and built on it even more and than seamlessly tied in all of the community features from Bungie.net and Halo Waypoint across your Xbox, computer and phone.
Sure, CoD is trying to branch out into that as well right now and add more features to make it stand out, but Halo did it first out of the two and to the best of my knowledge did it first out of any game I've played.
[QUOTE="NeonNinja"]how?Halo: Reach. Most complete shooter ever released.
youngmurk911
Why would you question one of the most truthful statements made in SW?
how?[QUOTE="youngmurk911"][QUOTE="NeonNinja"]
Halo: Reach. Most complete shooter ever released.
NeonNinja
Full integration across all modes, from Campaign (single and coop), Competitive Multiplayer, Firefight, Forge, Theater. A lot of this was first introduced in Halo 3, but Reach took it farther with the integration of all of the community features alongsides the game's modes, making everything absolutely seamless and the amount of content in Reach, much like Halo 3, is staggering when compared to the competition. From creating your own game modes, to creating your own levels, the possibilities in Reach can become endless with the right amount of creativity. The campaign is solid, the difficulty scales well on coop, the multiplayer maps are well designed, the Firefight maps are well designed, the ForgeWorld maps are well designed, the game modes are numerous for every type of player, from Deathmatch to Grifball to Rocket Race to custom games that you create on your own. Halo 3 on its own back in 2007 had enough content to rival The Orange Box, a compilation of five games, Reach took that content and built on it even more and than seamlessly tied in all of the community features from Bungie.net and Halo Waypoint across your Xbox, computer and phone.
Sure, CoD is trying to branch out into that as well right now and add more features to make it stand out, but Halo did it first out of the two and to the best of my knowledge did it first out of any game I've played.
This.
Nothing beats the content when it comes to halo.
And they actually improve the game. Unlike COD.
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