[QUOTE="Episode_Eve"][QUOTE="Ravensmash"]Because I can see this thread is going to end up with lots of Halo Reach posts (and little KZ3 due to little info), feel free to share opinion on what you think will have more.... But what do YOU want to see in either ? For me...Halo Reach and a custom games browser - would be insane.jg4xchamp
A custom games browser would be nice, but I'm not sure we'll see it. Beyond that, there's really nothing left to be desired by me :) :P They have this in KZ2, so it should be in KZ3.---
For Killzone Trey:
1.) I'd like to see GG extend Battle Replays into real-time match recording like Theater (Halo) and Cinema (Uncharted). As of now, its only records a 2D plane with colored dots serving as players on the map.
2.) Vehicles should def. be in MP. Needs Jump-Pack, mech suit, tank, and buggy for starters. And please, a Jet Bike!
3.) Expand on the superb Warzone mode and clan system.
4.) Smartly transfer the Brutal Melee System into MP.
5.) Multiple variations of each weapon. At least 2 shotguns and 2 sniper rifles! New weapons of course (said to be inspired by KZ1, which is awesome :)).
There's more, but I don't feel like typing it out :P. I'm just glad that GG says they're addressing all of the criticisms gamers had with KZ2 :). And that MP continues to be a huge focus: "expect true innovation", says Herman Hulst. Not sure how accurate that quote is, but I'm holding him to his word :evil:!
I want to add -tighten up the controls a bit. Specifically the reloading. I Feel like I have to JAM that square button just to reload. I don't know if it's my controller, input lag, or what but it bugs me to no end -Have cIasses from the get go. I don't want to wait to get on my sniper :P -For the single player. Have some more open level design. No not just good draw distance, I mean the entire level or battle area itself be bigger in general with a bunch of helghan and ISA(or whats left of ISA). It lets your enemy AI run free and shows off exactly how good they are, and it'll add to the warzone like vibe that the game is aiming for -Less reliance on those scripted scenarios where you have respawning enemies. That's just a personal thing I hate. I think those concerns should be alleviated going by the interviews and previews so far.
They're making the controls (aiming) more responsive. I haven't had the same issues with reloading though :(. As for SP levels, the oil rig in the arctic is said to be 10x bigger than the average KZ2 level, and the AI is being tweaked to take advantage of the change. I'd like to see them get rid of respawning enemies as well!
As for co-op, that was a much desired feature in KZ2. I'm eager to see how they implement it. Will a second player be able to play as Rico in the campaign, or will there be a separate co-op campaign. Or both? Horde-like mode imminent as well lol.
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