Hand-holding: popularized by early console games of this gen whereby the developers make huge ARROWS and LINES pointing exactly where you need to go and what you need to do.
This is *kinda* handy for about 20 minutes, after which you learn the game mechanics / structure, and then the hand-holding persists and basically ruins the game with its intrusive "you aren't smart enough" mechanics.
Example: console version of Deus Ex, you get HUGE lines around interactible objects, which would be nice ... for 20 minutes... then it kills the game immersion.
[PC version can disable this 'feature']
Witcher 2 is a modern example of a game that forces you to use your brain - no big arrows, Fable 3 sparklies, etc.; listen to NPCs, process information, go from there.
In my mind that is what separates the consoles from the PC, the amount of hand-holding in the game. Fortunately developers have received the message from the PC gaming community - ala Deus Ex highlighting - BF3 prone - etc. and have started to reverse the trend to pre-consolified gaming where it was up to the gamer to pay attention and process data.
Would you rather stick with modern console inspired hand-holding, or return to pre-'00 "its up to you" gaming?
Personally I prefer Witcher 2 style gaming, where you immerse and have to think your way through, instead of the auto-pilot method of some current games.
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