Hands-on: PS4's 'Killzone: Shadow Fall' excites with new gameplay possibilties

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mitu123

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#1 mitu123
Member since 2006 • 155290 Posts

"Earlier this week we gave our in-depth impressions on PS4 launch title, Knackfind our full hands-on preview here. Today, we continue our PS4 coverage with a hands-on preview of Guerrilla Games PS4 exclusive, Killzone: Shadow Fall.

Guerrilla Games introduced the Killzone franchise to gamers during the PS2-era. Hyped to be a Halo killer at the time, there was much anticipation surrounding the release of Killzone for PS2. In the end, Killzone was not the Halo­ killer people had hoped for, but the title was able to set the foundation for what would become one of Sonys key franchises.

Sony and Guerrilla found success on the PS3 with Killzone 2 and Killzone 3our full Killzone 3 review can be read here. These two titles showcased some of the most impressive visuals found on the PS3 and gave gamers two solid first-person shooter experiences.

Now as the industry transitions to a new generation of home consoles, Guerrilla Games looks to grow the Killzone brand and move the series into a new direction with the release of Killzone: Shadow Fall on PS4.

Killzone: Shadow Fall starts thirty years after the events of Killzone 3. The tiring wars between the ISA (Interstellar Strategic Alliance) and the Helghast are essentially over. The people of Helghan have relocated to the planet of Vekta home to the Vektans. Forced to make the best of the situation, the Vektans and Helghan societies co-exist and share the planet, but are divided by high walls. This solution does not sit well with the Helghan as hatred begins to take form. With tensions high and war only a spark away from ignition, the two sides sit in a stalemate and enter in to a cold war.

Just as the previous Killzone titles were, Guerrilla Games is using historical events as points of reference. Killzone 2 and Killzone 3 were influenced by World War II made obvious by the striking similarities Helghan held to that of Nazi Germany. Similarly, Killzone: Shadow Fall is based on the Iron Curtain. History fans will enjoy the parallels.

Our playable demo put us in the role of Lucas Kellen Shadow Marshal and covert operative for the ISA. This Killzone: Shadow Fall demo established that the game will have some open environments and provide freedom and choice as to how a mission is accomplished. As we explored a vast jungle setting, we could approach things in several different ways: deactivate a Helghast communications tower, attack Helghast-guarded security towers, or try a stealth approach and move towards the main objective cautiously.

Not every environment in Killzone: Shadow Fall will be as open as this particular jungle setting. Open areas will depend on the environment and venue of what is happening in the game. Regardless, it seems like Guerrilla Games is looking to add a little variety to the Killzone game formula by taking such an approach.

A cool addition to Shadow Fall is the OWL drone. This drone adds extra depth and free will when it comes to engaging enemies in combat. The OWL drone is capable of performing several types of actions that benefit the player. Making use of the DualShock 4s touch-pad, swiping up/down/left/right will activate a function holding down the L1 button will also let you select OWL abilities.

When in combat, the OWL has a couple of beneficial purposes for you to consider. To begin with, the OWL drone can be used to stun enemies which will leave them shocked for a few moments. Additionally, for defensive measures, there is shield mode. In shield mode, the OWL places an energy shield ahead of you and repels incoming fire. If you find yourself in a messy situation and need a quick exit, you can use the OWL to discharge a zip-line though the target needs to be positioned below you. The OWL can also be used for hacking.

Kellen also has his own abilities to make use of during and outside of battle. By holding up on the D-pad you will activate pulse radar that highlights any nearby enemies that are patrolling behind a wall, tree, or other type of barrier. Though useful, using the radar for too long will allow enemies to hone in on your position. One other ability available to Kellen is Adrenaline Mode. By using an extra med-pack, the world will slow down for a brief period of time giving you a temporary advantage when fighting a small group of enemies.

Killzone: Shadow Falls new approach is exciting as the more open world delivers greater freedom and gameplay possibilities. There is still much to learn and see on the Guerrilla Games new title, but it is looking to be a strong PS4 launch title."

Linky

This game sounds to be quite an improvement over Killzone 3, what do you think?

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Joedgabe

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#2 Joedgabe
Member since 2006 • 5134 Posts

Waaaaaaayyyyy too long.... so i did not read and i'm posting this to let you know and hopefully will get a highlight.

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mitu123

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#3 mitu123
Member since 2006 • 155290 Posts

Waaaaaaayyyyy too long.... so i did not read and i'm posting this to let you know and hopefully will get a highlight.

Joedgabe
I know edited it to highlight the important things in bold.
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deactivated-5d7fb49ded561

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#4 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

I really like what I've seen so far, i'm truly hyped for this game

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wolverine4262

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#5 wolverine4262
Member since 2004 • 20832 Posts
If I were to get a PS4 at launch, my go to game would be KZ. OWL drone adds some interesting features.
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deactivated-5d7fb49ded561

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#6 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

Waaaaaaayyyyy too long.... so i did not read and i'm posting this to let you know and hopefully will get a highlight.

Joedgabe


Way too long? It takes a few seconds to read it all.

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mitu123

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#7 mitu123
Member since 2006 • 155290 Posts

I really like what I've seen so far, i'm truly hyped for this game

Davekeeh
Same here.
If I were to get a PS4 at launch, my go to game would be KZ. OWL drone adds some interesting features.wolverine4262
It'll be my 1st PS4 game ever when I get the PS4 at launch.
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TheKingIAm

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#8 TheKingIAm
Member since 2013 • 1531 Posts
Shaping up to be a great game
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mems_1224

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#9 mems_1224
Member since 2004 • 56919 Posts
meh
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deactivated-59b71619573a1

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#10 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Apparently the laggy ass controls of KZ2 are back from another preview so that turns me way off

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deactivated-58e448fd89d82

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#11 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

Shaping up to be KZ3 in a new shell with some vegetation as a new backdrop.

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mitu123

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#12 mitu123
Member since 2006 • 155290 Posts

Apparently the laggy ass controls of KZ2 are back from another preview so that turns me way off

seanmcloughlin

Shouldn't there be an option to change that? I would be surprised if there weren't.

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StrongBlackVine

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#13 StrongBlackVine
Member since 2012 • 13262 Posts

Shaping up to be KZ3 in a new shell with some vegetation as a new backdrop.

AMD655

This is nothing like KZ3 so far.

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deactivated-58e448fd89d82

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#14 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

Shaping up to be KZ3 in a new shell with some vegetation as a new backdrop.

StrongBlackVine

This is nothing like KZ3 so far.

Having played KZ1,2,3 i honestly think you are just living off hype now o.0
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#15 blackace
Member since 2002 • 23576 Posts
[QUOTE="Joedgabe"]

Waaaaaaayyyyy too long.... so i did not read and i'm posting this to let you know and hopefully will get a highlight.

mitu123
I know edited it to highlight the important things in bold.

Still did not read. Way to long. I'm hoping Guerilla fixed all the issues with this game. I still have my pre-order. I wish Infamous was a launch title. Guess I'll pre-order that next.
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StrongBlackVine

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#16 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="AMD655"]

Shaping up to be KZ3 in a new shell with some vegetation as a new backdrop.

AMD655

This is nothing like KZ3 so far.

Having played KZ1,2,3 i honestly think you are just living off hype now o.0

I just played KZ3 about 3 months and so I know what it was like. I'm not even that hyped even though I like what I have seen so far enough that I will be buying it.

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Tighaman

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#17 Tighaman
Member since 2006 • 1038 Posts

[QUOTE="AMD655"]

Shaping up to be KZ3 in a new shell with some vegetation as a new backdrop.

StrongBlackVine

This is nothing like KZ3 so far.

looks like they trying expand the game play hopefully it work out

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deactivated-58e448fd89d82

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#18 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"][QUOTE="StrongBlackVine"]

This is nothing like KZ3 so far.

StrongBlackVine

Having played KZ1,2,3 i honestly think you are just living off hype now o.0

I just played KZ3 about 3 months and so I know what it was like. I'm not even that hyped even though I like what I have seen so far enough that I will be buying it.

The only improvement is graphics and engine, for most it is enough to warrant a hard on.
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tagyhag

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#19 tagyhag
Member since 2007 • 15874 Posts

Apparently the laggy ass controls of KZ2 are back from another preview so that turns me way off

seanmcloughlin
I hope they are, that's one thing I actually liked about KZ2 and it set it apart from other console shooters. KZ3 felt like I was playing COD in the future.
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mitu123

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#20 mitu123
Member since 2006 • 155290 Posts
[QUOTE="mitu123"][QUOTE="Joedgabe"]

Waaaaaaayyyyy too long.... so i did not read and i'm posting this to let you know and hopefully will get a highlight.

blackace
I know edited it to highlight the important things in bold.

Still did not read. Way to long. I'm hoping Guerilla fixed all the issues with this game. I still have my pre-order. I wish Infamous was a launch title. Guess I'll pre-order that next.

Read the bolded part, that's not long.
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deactivated-59b71619573a1

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#21 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

Apparently the laggy ass controls of KZ2 are back from another preview so that turns me way off

tagyhag

I hope they are, that's one thing I actually liked about KZ2 and it set it apart from other console shooters. KZ3 felt like I was playing COD in the future.

Well playing with analog sticks is already ass for FPS games so having something fighting against that in game as well is not my idea of fun. It DID give a sense of weight and momentum but when you went to the online it made everything laggy and unresponsive. At least CoD is 1:1

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mitu123

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#22 mitu123
Member since 2006 • 155290 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="AMD655"] Having played KZ1,2,3 i honestly think you are just living off hype now o.0AMD655

I just played KZ3 about 3 months and so I know what it was like. I'm not even that hyped even though I like what I have seen so far enough that I will be buying it.

The only improvement is graphics and engine, for most it is enough to warrant a hard on.

And open environments for more open ended gameplay like Crysis 1, KZ3 was linear as hell.

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#23 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"][QUOTE="StrongBlackVine"]

I just played KZ3 about 3 months and so I know what it was like. I'm not even that hyped even though I like what I have seen so far enough that I will be buying it.

mitu123

The only improvement is graphics and engine, for most it is enough to warrant a hard on.

And open environments for more open ended gameplay like Crysis 1, KZ3 was linear as hell.

Well, i guess 2007 gameplay is a start :P
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II_Seraphim_II

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#24 II_Seraphim_II
Member since 2007 • 20534 Posts

Apparently the laggy ass controls of KZ2 are back from another preview so that turns me way off

seanmcloughlin
I loved those heavy controls from KZ2 :D
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mitu123

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#25 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="AMD655"] The only improvement is graphics and engine, for most it is enough to warrant a hard on.AMD655

And open environments for more open ended gameplay like Crysis 1, KZ3 was linear as hell.

Well, i guess 2007 gameplay is a start :P

Well consoles are finally catching up at least!

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#26 Tessellation
Member since 2009 • 9297 Posts
meh,Superior BF4 will crush this.
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#27 wolverine4262
Member since 2004 • 20832 Posts
I heard they were getting inspiration from Far Cry 3 in terms of level design. I think thats a good idea.
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AM-Gamer

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#28 AM-Gamer
Member since 2012 • 8116 Posts

Most kids these days dont have the attention span to read a few paragraphs , thats sad.

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#29 mitu123
Member since 2006 • 155290 Posts
I heard they were getting inspiration from Far Cry 3 in terms of level design. I think thats a good idea.wolverine4262
1st I heard of that!
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#30 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"]I heard they were getting inspiration from Far Cry 3 in terms of level design. I think thats a good idea.mitu123
1st I heard of that!

I think I saw it in a video interview during E3. The guy was talking about non linear objectives. You could say Halo 4 did that too though. The result wasnt all that great.

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#31 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="tagyhag"][QUOTE="seanmcloughlin"]

Apparently the laggy ass controls of KZ2 are back from another preview so that turns me way off

seanmcloughlin

I hope they are, that's one thing I actually liked about KZ2 and it set it apart from other console shooters. KZ3 felt like I was playing COD in the future.

Well playing with analog sticks is already ass for FPS games so having something fighting against that in game as well is not my idea of fun. It DID give a sense of weight and momentum but when you went to the online it made everything laggy and unresponsive. At least CoD is 1:1

I'm with tagy on this one, the weighty controls were one of my favorite features in KZ2. It honestly made the online quite a treat; combat was slower paced and with the objective focused game modes, made it stand out from the sea of FPSs. You may have not enjoyed it, or just plain sucked at it, but that doesn't make them "laggy" or "unresponsive."
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#32 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="seanmcloughlin"]

[QUOTE="tagyhag"] I hope they are, that's one thing I actually liked about KZ2 and it set it apart from other console shooters. KZ3 felt like I was playing COD in the future.AcidSoldner

Well playing with analog sticks is already ass for FPS games so having something fighting against that in game as well is not my idea of fun. It DID give a sense of weight and momentum but when you went to the online it made everything laggy and unresponsive. At least CoD is 1:1

I'm with tagy on this one, the weighty controls were one of my favorite features in KZ2. It honestly made the online quite a treat; combat was slower paced and with the objective focused game modes, made it stand out from the sea of FPSs. You may have not enjoyed it, or just plain sucked at it, but that doesn't make them "laggy" or "unresponsive."

sean is usually wrong about practically everything :P but he's right this one time. the controls did feel laggy and unresponsive.
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mitu123

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#33 mitu123
Member since 2006 • 155290 Posts

Looks like KZ2's controls split people...I guess I'm in the middle, didn't hate it but didn't love it a lot either.

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#34 Granny_Spanked
Member since 2013 • 1341 Posts

[QUOTE="AcidSoldner"][QUOTE="seanmcloughlin"]

Well playing with analog sticks is already ass for FPS games so having something fighting against that in game as well is not my idea of fun. It DID give a sense of weight and momentum but when you went to the online it made everything laggy and unresponsive. At least CoD is 1:1

mems_1224

I'm with tagy on this one, the weighty controls were one of my favorite features in KZ2. It honestly made the online quite a treat; combat was slower paced and with the objective focused game modes, made it stand out from the sea of FPSs. You may have not enjoyed it, or just plain sucked at it, but that doesn't make them "laggy" or "unresponsive."

sean is usually wrong about practically everything :P but he's right this one time. the controls did feel laggy and unresponsive.

They weren't laggy the gunplay was just weighted, it doesn't feel like carrying a nerf gun with most fps games.

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deactivated-59b71619573a1

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#35 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="AcidSoldner"][QUOTE="seanmcloughlin"]

Well playing with analog sticks is already ass for FPS games so having something fighting against that in game as well is not my idea of fun. It DID give a sense of weight and momentum but when you went to the online it made everything laggy and unresponsive. At least CoD is 1:1

mems_1224

I'm with tagy on this one, the weighty controls were one of my favorite features in KZ2. It honestly made the online quite a treat; combat was slower paced and with the objective focused game modes, made it stand out from the sea of FPSs. You may have not enjoyed it, or just plain sucked at it, but that doesn't make them "laggy" or "unresponsive."

sean is usually wrong about practically everything :P but he's right this one time. the controls did feel laggy and unresponsive.

You only think I'm wrong because you like Skyrim. 

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#36 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="tagyhag"] I hope they are, that's one thing I actually liked about KZ2 and it set it apart from other console shooters. KZ3 felt like I was playing COD in the future.AcidSoldner

Well playing with analog sticks is already ass for FPS games so having something fighting against that in game as well is not my idea of fun. It DID give a sense of weight and momentum but when you went to the online it made everything laggy and unresponsive. At least CoD is 1:1

I'm with tagy on this one, the weighty controls were one of my favorite features in KZ2. It honestly made the online quite a treat; combat was slower paced and with the objective focused game modes, made it stand out from the sea of FPSs. You may have not enjoyed it, or just plain sucked at it, but that doesn't make them "laggy" or "unresponsive."

I didn't like them, when I went to aim and stopped the gun sort of swayed that extra bit further so it made me under or over aim. Part of it was me sucking but only cos I didn't play long enough to get used to them, I just didn't like playing online with it. 

I liked them for the campaign though cos aiming fast was less of a necessity

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#37 lamprey263
Member since 2006 • 45496 Posts
I'm not that excited for this, one aspect I liked of the previous games was being a part of a larger planetary invasion force, everything I've seen in this has been focused entirely on an overpowered individual acting solo with a shitload of recon gear, and I think the new weapon designs look awful, they also abandoned the industrial look of previous games and taken everyone out into the forest. And I've a feeling this is a remake of Haze disguised as a Killzone game. The single super soldier, the recon gear, the slow motion reflex boost, and the ISA/Helghan apartheid environment on Vetka leaves me to believe that the plot will eventually lead to the soldier you're playing as turning against the ISA to work with the Helghan to fight their oppressors, it just wouldn't be morally appropriate for a plot to not do that... and again, that's pretty much Haze being redesigned.
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#38 Netherscourge
Member since 2003 • 16364 Posts

If Killzone will have a 32 vs 32 player Team Death Match mode and maps, I'm getting it.

I need big, open map Team Death Match to satiate my FPS hunger.

 

Otherwise, it's BF4 all the way for me.

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#39 kuraimen
Member since 2010 • 28078 Posts
[QUOTE="AcidSoldner"][QUOTE="seanmcloughlin"]

Well playing with analog sticks is already ass for FPS games so having something fighting against that in game as well is not my idea of fun. It DID give a sense of weight and momentum but when you went to the online it made everything laggy and unresponsive. At least CoD is 1:1

mems_1224
I'm with tagy on this one, the weighty controls were one of my favorite features in KZ2. It honestly made the online quite a treat; combat was slower paced and with the objective focused game modes, made it stand out from the sea of FPSs. You may have not enjoyed it, or just plain sucked at it, but that doesn't make them "laggy" or "unresponsive."

sean is usually wrong about practically everything :P but he's right this one time. the controls did feel laggy and unresponsive.

The game is not for COD noobs. Don't blame the game blame your lack of skills.
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#40 Douevenlift_bro
Member since 2013 • 6804 Posts

SDC!

But yeah very good improvements. I like how they're taking new aproaches to keep SP fresh but what I reallllly wanna see is the MP.

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#41 Kaz_Son
Member since 2013 • 1389 Posts
Sounds awesome so far. I've already preordered this and BF4 for my PS4. :cool: I'm gonna be enjoying this baby on day one, can't wait!
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#42 Magescrew
Member since 2008 • 541 Posts
[QUOTE="blackace"][QUOTE="mitu123"]I know edited it to highlight the important things in bold.mitu123
Still did not read. Way to long. I'm hoping Guerilla fixed all the issues with this game. I still have my pre-order. I wish Infamous was a launch title. Guess I'll pre-order that next.

Read the bolded part, that's not long.

It's no use, half of System Wars posters are illiterate.
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campzor

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#43 campzor
Member since 2004 • 34932 Posts
Sounds great. Glad they are changing it up a bit. The thing which excites me most is being able to choose which objective you want to complete first.
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CJ_ofCamelot

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#44 CJ_ofCamelot
Member since 2013 • 2072 Posts

Shaping up to be KZ3 in a new shell with some vegetation as a new backdrop.

AMD655
Eat it.
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CJ_ofCamelot

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#45 CJ_ofCamelot
Member since 2013 • 2072 Posts
meh,Superior BF4 will crush this.Tessellation
Is that on a thursday?
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mitu123

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#46 mitu123
Member since 2006 • 155290 Posts
[QUOTE="Magescrew"][QUOTE="mitu123"][QUOTE="blackace"] Still did not read. Way to long. I'm hoping Guerilla fixed all the issues with this game. I still have my pre-order. I wish Infamous was a launch title. Guess I'll pre-order that next.

Read the bolded part, that's not long.

It's no use, half of System Wars posters are illiterate.

Or lazy.=p
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Demonjoe93

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#47 Demonjoe93
Member since 2009 • 9869 Posts

Looks like KZ2's controls split people...I guess I'm in the middle, didn't hate it but didn't love it a lot either.

mitu123

I really loved them actually.

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Demonjoe93

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#48 Demonjoe93
Member since 2009 • 9869 Posts

The campaign is looking pretty decent so far, but I am still waiting for MP details to come out. That's the real focus of these games.

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deactivated-58e448fd89d82

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#49 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts
[QUOTE="AMD655"]

Shaping up to be KZ3 in a new shell with some vegetation as a new backdrop.

CJ_ofCamelot
Eat it.

Sure, as long as you cook it, and i want a beer with that, cheers.
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Chutebox

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#50 Chutebox
Member since 2007 • 51613 Posts

Previews mean squat to me, need to see it in the flesh.  But I do love the OWL.  That thing is awesome.