Hardcore PlayStation Move titles VS hardcore Xbox Kinect titles.

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Nintendonly

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#1 Nintendonly
Member since 2009 • 1409 Posts

PlayStation Move
*Ape Escape Fury! Fury!
*Dead Space: Extraction
*Disaster Report 4
*Dynasty Warriors 7
*Heavy Rain
*Infamous 2
*Killzone 3
*LittleBigPlanet 2
*MAG
*No More Heroes: Heroes' Paradise
*Oddworld: Stranger's Wrath
*PlayStation Move Heroes
*Resident Evil 5: Gold Edition
*The Sly Collection
*SOCOM 4
*Time Crisis: Razing Storm

Xbox Kinect
*Child of Eden
*Codename D
*Forza Motorsport Kinect
*Gun Loco
*Haunt
*Project Draco
*Rise of Nightmares
*Steel Battalion: Heavy Armor

If I missed any, please add to the list.

Now, this is why there's a lot of hate for Kinect. Microsoft just doesn't get it.

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Luxen90

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#2 Luxen90
Member since 2006 • 7427 Posts

Only hardcore game I see on Sony's list is Socom.

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craftieman05

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#3 craftieman05
Member since 2008 • 349 Posts

isn't child of eden coming out for the move as well?

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JohnF111

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#4 JohnF111
Member since 2010 • 14190 Posts

Only hardcore game I see on Sony's list is Socom.

Luxen90
lol only FPS is hardcore? :lol:
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lx_theo

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#5 lx_theo
Member since 2010 • 6211 Posts

Only hardcore game I see on Sony's list is Socom.

Luxen90
Uh huh... Well that'd only be true if the Kinect had a substancial negative number of hardcore titles for Kinect. That actually might be true though. O.o
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FlamesOfGrey

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#6 FlamesOfGrey
Member since 2009 • 7511 Posts
[QUOTE="JohnF111"][QUOTE="Luxen90"]

Only hardcore game I see on Sony's list is Socom.

lol only FPS is hardcore? :lol:

Socom is a TPS.
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FlamesOfGrey

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#7 FlamesOfGrey
Member since 2009 • 7511 Posts

isn't child of eden coming out for the move as well?

craftieman05
Yes, Child Of Eden is coming out for PS3 as well.
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Luxen90

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#8 Luxen90
Member since 2006 • 7427 Posts

[QUOTE="Luxen90"]

Only hardcore game I see on Sony's list is Socom.

JohnF111

lol only FPS is hardcore? :lol:

No,but you mind telling me what else on that list has had a previous hardcore title? I'd consider LBP2 maybe just because of its creator mode.

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hexashadow13

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#9 hexashadow13
Member since 2010 • 5157 Posts

[QUOTE="JohnF111"][QUOTE="Luxen90"]

Only hardcore game I see on Sony's list is Socom.

Luxen90

lol only FPS is hardcore? :lol:

No,but you mind telling me what else on that list has had a previous hardcore title? I'd consider LBP2 maybe just because of its creator mode.

*Dead Space: Extraction *Infamous 2 *Killzone 3 *LittleBigPlanet 2 *No More Heroes: Heroes' Paradise *Oddworld: Stranger's Wrath *Resident Evil 5: Gold Edition *SOCOM 4
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kyacat

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#10 kyacat
Member since 2003 • 4408 Posts
Ape Escape 4 not hardocre
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Luxen90

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#11 Luxen90
Member since 2006 • 7427 Posts

*Dead Space: Extraction *Infamous 2*Killzone 3 *LittleBigPlanet 2 *No More Heroes: Heroes' Paradise *Oddworld: Stranger's Wrath *Resident Evil 5: Gold Edition *SOCOM 4hexashadow13


I highlighted the ones that are in no way hardcore, and the ones that I didn't highlight are the closest possible to being hardcore. Killzone 3 will actually be less hardcore if the full game is anything like the beta and not like KZ2(I'm hoping it'd be better). Resident Evil 5: Gold Edition? Fine I guess if you want to consider how much content is packed into the game it's easy to get lost into it. I already gave my reason for LBP2, but those other games? Hardcore? Please don't make me laugh. I think I'm being generous by even mentioning those titles being hardcore too :lol:

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Kokuro_Kun

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#12 Kokuro_Kun
Member since 2009 • 2339 Posts
Ape Escape 4 not hardocrekyacat
I watched your sig re-play about 5 times... i wish she was real.
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SUD123456

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#13 SUD123456
Member since 2007 • 7054 Posts

Until we see the actual extent of implementation of KInect/Move into these games and how well that works, these lists are going to be pointless.

For instance there are already a number of PS3 titles that technically support motions controls via the 6 axis controller. However, these have been terrible implementations and in some cases are nothing more than shaking the controller a half dozen times during the game to turn a valve or something.

Since both of these technologies are likely to end up being used in hybrid ways I suspect that just a listing of games is going to be completely misleading/pointless.

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gamer-adam1

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#14 gamer-adam1
Member since 2008 • 4188 Posts

Shouldnt Move titles be only games that require a Move controller? and not games that don't require the use of a move controller?

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locopatho

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#15 locopatho
Member since 2003 • 24300 Posts
This is why Move is better. Though still not that good :P
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vadicta

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#16 vadicta
Member since 2007 • 4354 Posts

A lot of your Move titles either aren't exclusive or don't require the Move, thus lessening its impact and imortance.
And plus, I'm almost positive Gun Loco isn't a Kinect game.

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omho88

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#17 omho88
Member since 2007 • 3967 Posts

Both lists fail, All the Move titles aren't meant for move, move is just a bonus, and Kinect can't do Hradcore.

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vadicta

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#18 vadicta
Member since 2007 • 4354 Posts

PlayStation Move
*Ape Escape Fury! Fury!
*PlayStation Move Heroes
*Time Crisis: Razing Storm

Xbox Kinect
*Codename D
*Forza Motorsport Kinect
*Haunt
*Project Draco
*Rise of Nightmares
*Steel Battalion: Heavy Armor

If I missed any, please add to the list.

Now, this is why there's a lot of hate for Kinect. Microsoft just doesn't get it.

Nintendonly



I fixed your list for exclusivity and motion required ;)

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locopatho

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#19 locopatho
Member since 2003 • 24300 Posts

A lot of your Move titles either aren't exclusive or don't require the Move, thus lessening its impact and imortance.
And plus, I'm almost positive Gun Loco isn't a Kinect game.

vadicta

Whats it matter if its exclusive? People will be using the move for Resi 5 and the like anyway.

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Keiji993

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#20 Keiji993
Member since 2009 • 1059 Posts
Any of those hardcore kinect titlles have any gameplay videos?
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vadicta

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#21 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

A lot of your Move titles either aren't exclusive or don't require the Move, thus lessening its impact and imortance.
And plus, I'm almost positive Gun Loco isn't a Kinect game.

locopatho

Whats it matter if its exclusive? People will be using the move for Resi 5 and the like anyway.



Because if it's not exclusive to Move then it's not a Move title.

I mean, let's say that Duke Nukem Forever comes out with Move supported toilet and urinal flushing. And it works fiine. You can totally use your Move to flush those toilets and urinals. And then the game gets a 9.0. Should posters in SW be able to make threads hailing it as the first AAA Moive title?

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locopatho

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#22 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"]

[QUOTE="vadicta"]

A lot of your Move titles either aren't exclusive or don't require the Move, thus lessening its impact and imortance.
And plus, I'm almost positive Gun Loco isn't a Kinect game.

vadicta

Whats it matter if its exclusive? People will be using the move for Resi 5 and the like anyway.



Because if it's not exclusive to Move then it's not a Move title.

Um... yes it is? If you can use Move on it, its a Move title.... I'm sure people using Move for Heavy Rain and Resi 5 don't care about SW "rules"....

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locopatho

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#23 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"]

[QUOTE="vadicta"]

A lot of your Move titles either aren't exclusive or don't require the Move, thus lessening its impact and imortance.
And plus, I'm almost positive Gun Loco isn't a Kinect game.

vadicta

Whats it matter if its exclusive? People will be using the move for Resi 5 and the like anyway.



Because if it's not exclusive to Move then it's not a Move title.

I mean, let's say that Duke Nukem Forever comes out with Move supported toilet and urinal flushing. And it works fiine. You can totally use your Move to flush those toilets and urinals. And then the game gets a 9.0. Should posters in SW be able to make threads hailing it as the first AAA Moive title?

Yeah? PS people would be able to use pad or move, rather than just pad on 360.

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vadicta

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#24 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="locopatho"] Whats it matter if its exclusive? People will be using the move for Resi 5 and the like anyway.

locopatho



Because if it's not exclusive to Move then it's not a Move title.

I mean, let's say that Duke Nukem Forever comes out with Move supported toilet and urinal flushing. And it works fiine. You can totally use your Move to flush those toilets and urinals. And then the game gets a 9.0. Should posters in SW be able to make threads hailing it as the first AAA Moive title?

Yeah? PS people would be able to use pad or move, rather than just pad on 360.



You mad?

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shinrabanshou

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#25 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="locopatho"]

[QUOTE="vadicta"]

Because if it's not exclusive to Move then it's not a Move title.

I mean, let's say that Duke Nukem Forever comes out with Move supported toilet and urinal flushing. And it works fiine. You can totally use your Move to flush those toilets and urinals. And then the game gets a 9.0. Should posters in SW be able to make threads hailing it as the first AAA Moive title?

vadicta

Yeah? PS people would be able to use pad or move, rather than just pad on 360.



You mad?

He doesn't sound mad at all. :?

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vadicta

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#26 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="locopatho"] Yeah? PS people would be able to use pad or move, rather than just pad on 360.

shinrabanshou



You mad?

He doesn't sound mad at all. :?



How does that make sense? If a game has a Move gimmick that doesn't make it a Move title. The game's quality isn't indicitive of its Move support, thus making it not a Move title.

I just don't even...

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shinrabanshou

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#27 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

[QUOTE="vadicta"]

You mad?

vadicta

He doesn't sound mad at all. :?



How does that make sense? If a game has a Move gimmick that doesn't make it a Move title. The game's quality isn't indicitive of its Move support, thus making it not a Move title.

I just don't even...

Games that support either peripheral as an alternative control scheme are games that support either peripheral as an alternative control scheme, mayhaps?

Are people really this pedantic in the crappy motion controller sub-System War.

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vadicta

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#28 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="shinrabanshou"]He doesn't sound mad at all. :?

shinrabanshou



How does that make sense? If a game has a Move gimmick that doesn't make it a Move title. The game's quality isn't indicitive of its Move support, thus making it not a Move title.

I just don't even...

Games that support either peripheral as an alternative control scheme are games that support either peripheral as an alternative control scheme, mayhaps?

Are people really this pedantic in the crappy motion controller sub-System War.


Games won't be judged off their motion control-schemes, though. And most of those games on the list don't have completely re-imagined control schemes for motion, just small gimmicks, like head traking. It's not like playing the game in a new way, or really using it as the full controler. It's really more of an accesory to the main controller, thus making these games not Move titles.

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SUD123456

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#29 SUD123456
Member since 2007 • 7054 Posts

[QUOTE="vadicta"]

[QUOTE="shinrabanshou"]He doesn't sound mad at all. :?

shinrabanshou



How does that make sense? If a game has a Move gimmick that doesn't make it a Move title. The game's quality isn't indicitive of its Move support, thus making it not a Move title.

I just don't even...

Games that support either peripheral as an alternative control scheme are games that support either peripheral as an alternative control scheme, mayhaps?

Are people really this pedantic in the crappy motion controller sub-System War.

Of course they will be, and rightly so given the way SW works.

Are there or are there not several 6 axis titles out right now wherein a couple of times a game you shake the controller to move a valve etc?

Are or are these not clearly examples of gimmicks using the 6 axis that are barely worth noting?

Should or should not these titles beconsidered to be motion controlled games and listed as such?

Will not exactly the same thing happen with hybrid games for both Move and Kinect?

Do we not argue the minutae of pixels, framerate, exclusives, etc, ad nauseum now?

Why should this be any different?

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shinrabanshou

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#30 shinrabanshou
Member since 2009 • 8458 Posts


Games won't be judged off their motion control-schemes, though. And most of those games on the list don't have completely re-imagined control schemes for motion, just small gimmicks, like head traking. It's not like playing the game in a new way, or really using it as the full controler. It's really more of an accesory to the main controller, thus making these games not Move titles.

vadicta

They're Move-supported titles, games you can play with Move, games that have Move functionality. I haven't played those games to determine whether they're an entire control scheme or a small gimmick. And I don't think you have either.

Just like Gun Loco (lol), Child of Eden and some iteration of Forza are Kinect-supported titles. Or as Microsoft puts it, "Better with Kinect" (lol), and are considered Kinect titles.

If you don't want to call them Move titles and Kinect titles that's all sugar and rainbows, but the TC has decided to include them in his thread.

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vadicta

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#31 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]
Games won't be judged off their motion control-schemes, though. And most of those games on the list don't have completely re-imagined control schemes for motion, just small gimmicks, like head traking. It's not like playing the game in a new way, or really using it as the full controler. It's really more of an accesory to the main controller, thus making these games not Move titles.

shinrabanshou

They're Move-supported titles, games you can play with Move, games that have Move functionality. I haven't played those games to determine whether they're an entire control scheme or a small gimmick. And I don't think you have either.

Just like Gun Loco (lol), Child of Eden and some iteration of Forza are Kinect-supported titles. Or as Microsoft puts it, "Better with Kinect" (lol), and are considered Kinect titles.

If you don't want to call them Move titles and Kinect titles that's all sugar and rainbows, but the TC has decided to include them in his thread.


Okay, uhm, first Gun Loco doesn't use Kinect at all. I don't know why it's up there. And I removed Child of Eden from the list I made. I'm not making a fanboy argument here. I'm just saying that games not built for these devices shouldn't count as games for these devices. It's not rocket-science and its not the wrong way to think about it.

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BlancoBX

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#32 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="shinrabanshou"]

[QUOTE="vadicta"]

How does that make sense? If a game has a Move gimmick that doesn't make it a Move title. The game's quality isn't indicitive of its Move support, thus making it not a Move title.

I just don't even...

SUD123456

Games that support either peripheral as an alternative control scheme are games that support either peripheral as an alternative control scheme, mayhaps?

Are people really this pedantic in the crappy motion controller sub-System War.

Of course they will be, and rightly so given the way SW works.

Are there or are there not several 6 axis titles out right now wherein a couple of times a game you shake the controller to move a valve etc?

Are or are these not clearly examples of gimmicks using the 6 axis that are barely worth noting?

Should or should not these titles beconsidered to be motion controlled games and listed as such?

Will not exactly the same thing happen with hybrid games for both Move and Kinect?

Do we not argue the minutae of pixels, framerate, exclusives, etc, ad nauseum now?

Why should this be any different?

so you are telling me that games are going to come out in the future that you play with the regular ps3 controller and then have your move controller on the side to do gimmicky gestures?

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shinrabanshou

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#33 shinrabanshou
Member since 2009 • 8458 Posts


Okay, uhm, first Gun Loco doesn't use Kinect at all. I don't know why it's up there. And I removed Child of Eden from the list I made. I'm not making a fanboy argument here. I'm just saying that games not built for these devices shouldn't count as games for these devices. It's not rocket-science and its not the wrong way to think about it.

vadicta

It's not the be-all-and-end-all "right" way to think about it either.

Games like Heavy Rain have had resources put into creating an alternative control scheme, which you can play the entire game with. Yet, a "gimmicky" implementation of Kinect in a Forza title makes it a Kinect game?

The implementation for the Kinect in games shown at TGS hasn't be shown at all, so assuming they'll be "hardcore" at all in the first place is a lot, let alone assuming that they'll be less of a "gimmick" than Move implementation in Killzone 3.

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JuarN18

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#34 JuarN18
Member since 2007 • 4981 Posts

I only have one question, in what way, shape or form heavy rain is a hardcore game? it takes skill? no.

it is a long game that will take hours to compete? no.

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SUD123456

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#35 SUD123456
Member since 2007 • 7054 Posts

[QUOTE="SUD123456"]

[QUOTE="shinrabanshou"]Games that support either peripheral as an alternative control scheme are games that support either peripheral as an alternative control scheme, mayhaps?

Are people really this pedantic in the crappy motion controller sub-System War.

BlancoBX

Of course they will be, and rightly so given the way SW works.

Are there or are there not several 6 axis titles out right now wherein a couple of times a game you shake the controller to move a valve etc?

Are or are these not clearly examples of gimmicks using the 6 axis that are barely worth noting?

Should or should not these titles beconsidered to be motion controlled games and listed as such?

Will not exactly the same thing happen with hybrid games for both Move and Kinect?

Do we not argue the minutae of pixels, framerate, exclusives, etc, ad nauseum now?

Why should this be any different?

so you are telling me that games are going to come out in the future that you play with the regular ps3 controller and then have your move controller on the side to do gimmicky gestures?

Until they actually come out I don't know. But the other option is that they can be played with either, only the Move version ends up being clearly inferior from an experience point of view. Imagine Ninja Gaiden or similar. Yes it could be made for Move, but do you see yourself swinging your arms around for hours at a time? And can you imagine the efforts to pull that off in motion controls vs combo moves with buttons on a controller?

One of the major differences between the so called shovelware for Wii/Kinect/Move and the so called hardcore games is the time and sequencing of how they are played. The shovelware you play in 5, 10, or maybe 15 min segments, often competing against others, or taking turns in playing. This is radically different than holding a controller for at hour, 2 hours, 3 hours etc. KZ3 with your Move gun is going to be interesting for how long?

I don't know how we are going to account for this in SW, but I think just listing each and every game that has anything remotely related to Kinect/Move is going to be misleading and problematic.

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BlancoBX

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#36 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="BlancoBX"]

[QUOTE="SUD123456"]

Of course they will be, and rightly so given the way SW works.

Are there or are there not several 6 axis titles out right now wherein a couple of times a game you shake the controller to move a valve etc?

Are or are these not clearly examples of gimmicks using the 6 axis that are barely worth noting?

Should or should not these titles beconsidered to be motion controlled games and listed as such?

Will not exactly the same thing happen with hybrid games for both Move and Kinect?

Do we not argue the minutae of pixels, framerate, exclusives, etc, ad nauseum now?

Why should this be any different?

SUD123456

so you are telling me that games are going to come out in the future that you play with the regular ps3 controller and then have your move controller on the side to do gimmicky gestures?

Until they actually come out I don't know. But the other option is that they can be played with either, only the Move version ends up being clearly inferior from an experience point of view. Imagine Ninja Gaiden or similar. Yes it could be made for Move, but do you see yourself swinging your arms around for hours at a time? And can you imagine the efforts to pull that off in motion controls vs combo moves with buttons on a controller?

One of the major differences between the so called shovelware for Wii/Kinect/Move and the so called hardcore games is the time and sequencing of how they are played. The shovelware you play in 5, 10, or maybe 15 min segments, often competing against others, or taking turns in playing. This is radically different than holding a controller for at hour, 2 hours, 3 hours etc. KZ3 with your Move gun is going to be interesting for how long?

I don't know how we are going to account for this in SW, but I think just listing each and every game that has anything remotely related to Kinect/Move is going to be misleading and problematic.

some games are obviously not going to be suited for motion controls only. the two examples you gave are bad ones however. Have you played no more heroes or resident evil 4 wii edition? RE4 is a great game made better by the motion controls, I dont see how Killzone 3 doesnt have the chance to produce the same results. And obviously No More Heroes' combat system isnt as robust as NG but the Move controller has more buttons to be utilized then the wii controller.

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vadicta

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#37 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]
Okay, uhm, first Gun Loco doesn't use Kinect at all. I don't know why it's up there. And I removed Child of Eden from the list I made. I'm not making a fanboy argument here. I'm just saying that games not built for these devices shouldn't count as games for these devices. It's not rocket-science and its not the wrong way to think about it.

shinrabanshou

It's not the be-all-and-end-all "right" way to think about it either.

Games like Heavy Rain have had resources put into creating an alternative control scheme, which you can play the entire game with. Yet, a "gimmicky" implementation of Kinect in a Forza title makes it a Kinect game?

The implementation for the Kinect in games shown at TGS hasn't be shown at all, so assuming they'll be "hardcore" at all in the first place is a lot, let alone assuming that they'll be less of a "gimmick" than Move implementation in Killzone 3.



I'm just giving you my standards and I doubt patches made to RE5 and Heavy Rain will be equivalent to a game hand-crafted for the system and I don't think it should be counted. And I also doubt that heavily weighted franchises like SOCOM 4 and Killzone 3 will stray too far into motion controls and alienate their audiences, only leaving gimmicks for people who want it.
And I don't know why you're arguing the Forza game I left on the Kinect. That's not Forza 4, that's a Kinect-specific title.

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BlancoBX

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#38 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="shinrabanshou"]

[QUOTE="vadicta"]
Okay, uhm, first Gun Loco doesn't use Kinect at all. I don't know why it's up there. And I removed Child of Eden from the list I made. I'm not making a fanboy argument here. I'm just saying that games not built for these devices shouldn't count as games for these devices. It's not rocket-science and its not the wrong way to think about it.

vadicta

It's not the be-all-and-end-all "right" way to think about it either.

Games like Heavy Rain have had resources put into creating an alternative control scheme, which you can play the entire game with. Yet, a "gimmicky" implementation of Kinect in a Forza title makes it a Kinect game?

The implementation for the Kinect in games shown at TGS hasn't be shown at all, so assuming they'll be "hardcore" at all in the first place is a lot, let alone assuming that they'll be less of a "gimmick" than Move implementation in Killzone 3.



I'm just giving you my standards and I doubt patches made to RE5 and Heavy Rain will be equivalent to a game hand-crafted for the system and I don't think it should be counted. And I also doubt that heavily weighted franchises like SOCOM 4 and Killzone 3 will stray too far into motion controls and alienate their audiences, only leaving gimmicks for people who want it.
And I don't know why you're arguing the Forza game I left on the Kinect. That's not Forza 4, that's a Kinect-specific title.

how is an entire control scheme a gimmick? Is playing with a mouse and keyboard a gimmick because handheld controllers came first?

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bobcheeseball

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#39 bobcheeseball
Member since 2007 • 9315 Posts
So games with Move as an alternate control scheme qualify as "MOVE" games?
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shinrabanshou

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#40 shinrabanshou
Member since 2009 • 8458 Posts

I'm just giving you my standards and I doubt patches made to RE5 and Heavy Rain will be equivalent to a game hand-crafted for the system and I don't think it should be counted. And I also doubt that heavily weighted franchises like SOCOM 4 and Killzone 3 will stray too far into motion controls and alienate their audiences, only leaving gimmicks for people who want it.
And I don't know why you're arguing the Forza game I left on the Kinect. That's not Forza 4, that's a Kinect-specific title.

vadicta

They haven't announced a Kinect specific title. All they showed was implementation where you steer like Joyride and a walkaround the car feature.

Move is a full alternative control scheme for SOCOM 4 and Killzone 3.

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vadicta

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#41 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

I'm just giving you my standards and I doubt patches made to RE5 and Heavy Rain will be equivalent to a game hand-crafted for the system and I don't think it should be counted. And I also doubt that heavily weighted franchises like SOCOM 4 and Killzone 3 will stray too far into motion controls and alienate their audiences, only leaving gimmicks for people who want it.
And I don't know why you're arguing the Forza game I left on the Kinect. That's not Forza 4, that's a Kinect-specific title.

shinrabanshou

They haven't announced a Kinect specific title. All they showed was implementation where you steer like Joyride and a walkaround the car feature.

Move is a full alternative control scheme for SOCOM 4 and Killzone 3.


Well, I was under the impression it was a different game, but I could be wrong there.

And I just doubt that the novelty of playing with motion controls will have the longevity to last the whole game or have the accuracy to replace using a controler. And the game's quality won't be knocked for that, because of the controler option, which is why it should count as a Move title. I don't think "Move Supported," and "Made for Move" are the same thing. I think the only games that should count are the games made for it.

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locopatho

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#42 locopatho
Member since 2003 • 24300 Posts

I only have one question, in what way, shape or form heavy rain is a hardcore game? it takes skill? no.

it is a long game that will take hours to compete? no.

JuarN18
In depth, makes you think. Basically anything that isn't a minigame collection/brain training/fitness/dancing is "hardcore". Not saying it makes sense, just what the word means.
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BlancoBX

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#43 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="shinrabanshou"]

[QUOTE="vadicta"]

I'm just giving you my standards and I doubt patches made to RE5 and Heavy Rain will be equivalent to a game hand-crafted for the system and I don't think it should be counted. And I also doubt that heavily weighted franchises like SOCOM 4 and Killzone 3 will stray too far into motion controls and alienate their audiences, only leaving gimmicks for people who want it.
And I don't know why you're arguing the Forza game I left on the Kinect. That's not Forza 4, that's a Kinect-specific title.

vadicta

They haven't announced a Kinect specific title. All they showed was implementation where you steer like Joyride and a walkaround the car feature.

Move is a full alternative control scheme for SOCOM 4 and Killzone 3.


Well, I was under the impression it was a different game, but I could be wrong there.

And I just doubt that the novelty of playing with motion controls will have the longevity to last the whole game or have the accuracy to replace using a controler. And the game's quality won't be knocked for that, because of the controler option, which is why it should count as a Move title. I don't think "Move Supported," and "Made for Move" are the same thing. I think the only games that should count are the games made for it.

I love my consoles, have loved them for years and love my analog sticks. But for games such as socom and killzone playing with a controller is by far the worst in regards to accuracy. Have you ever played a FPS or TPS with a keyboard or mouse? Have you ever played RE4 wii edition? Metroid? How can moving two sticks to aim be less accurate than simply pointing at what you want to shoot?

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KBFloYd

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#44 KBFloYd
Member since 2009 • 22714 Posts

Shouldnt Move titles be only games that require a Move controller? and not games that don't require the use of a move controller?

gamer-adam1

exactly all those game are optional :lol:

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vadicta

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#45 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="shinrabanshou"]They haven't announced a Kinect specific title. All they showed was implementation where you steer like Joyride and a walkaround the car feature.

Move is a full alternative control scheme for SOCOM 4 and Killzone 3.

BlancoBX


Well, I was under the impression it was a different game, but I could be wrong there.

And I just doubt that the novelty of playing with motion controls will have the longevity to last the whole game or have the accuracy to replace using a controler. And the game's quality won't be knocked for that, because of the controler option, which is why it should count as a Move title. I don't think "Move Supported," and "Made for Move" are the same thing. I think the only games that should count are the games made for it.

I love my consoles, have loved them for years and love my analog sticks. But for games such as socom and killzone playing with a controller is by far the worst in regards to accuracy. Have you ever played a FPS or TPS with a keyboard or mouse? Have you ever played RE4 wii edition? Metroid? How can moving two sticks to aim be less accurate than simply pointing at what you want to shoot?



A played the Wii Edition of RE4 and I enjoyed it quite a bit. And yes, I've played several shooters with a keyboard and mouse. I find it uncomfortable. I played through FEAR once with it, then bought a gamepad for my other three playthroughs. The difference is that RE4: Wii Edition was tailor made for that control scheme. These games will not be and I have doubts behind the quality in which these features will be implemented in comparison to the traditional way. And why do you keep bringing up keyboard and mouse? It really has nothing to do with this.

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Bigboi500

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#46 Bigboi500
Member since 2007 • 35550 Posts

I don't know how anybody can prove beyond a reasonable doubt exactly what a universal understanding of a "hardcore" game is? :?

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#47 Half-Way
Member since 2010 • 5001 Posts

Xbox Kinect
*Codename D

Nintendonly

the only game that matters.

Move would have gotten approval for NMH, but since its going to miss out on the microphone feature, its pretty much confirmed to be worse then the wii version.

and it also gets minus points for adding Motion controls on sly cooper collection, i mean seriously wtf?

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KBFloYd

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#48 KBFloYd
Member since 2009 • 22714 Posts

and it also gets minus points for adding Motion controls on sly cooper collection, i mean seriously wtf?

Half-Way

exactly, have you seen the list of move games? they are adding patches on like a 100 games already released.. its a joke to sony.. they are doing the same thing to 3d.. adding patches all over.
.

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#49 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="BlancoBX"]

[QUOTE="vadicta"]
Well, I was under the impression it was a different game, but I could be wrong there.

And I just doubt that the novelty of playing with motion controls will have the longevity to last the whole game or have the accuracy to replace using a controler. And the game's quality won't be knocked for that, because of the controler option, which is why it should count as a Move title. I don't think "Move Supported," and "Made for Move" are the same thing. I think the only games that should count are the games made for it.

vadicta

I love my consoles, have loved them for years and love my analog sticks. But for games such as socom and killzone playing with a controller is by far the worst in regards to accuracy. Have you ever played a FPS or TPS with a keyboard or mouse? Have you ever played RE4 wii edition? Metroid? How can moving two sticks to aim be less accurate than simply pointing at what you want to shoot?



A played the Wii Edition of RE4 and I enjoyed it quite a bit. And yes, I've played several shooters with a keyboard and mouse. I find it uncomfortable. I played through FEAR once with it, then bought a gamepad for my other three playthroughs. The difference is that RE4: Wii Edition was tailor made for that control scheme. These games will not be and I have doubts behind the quality in which these features will be implemented in comparison to the traditional way. And why do you keep bringing up keyboard and mouse? It really has nothing to do with this.

so RE4 on the gamecube, ps2 and PC dont exist? It wasnt "tailor" made it was ported to the Wii with motion controls added into it. And I brought up KB&M because you were harping on move not being able to be more accurate than a controller, when a controller is the least accurate way to control FPS and TPS and has been since the beginning. and once again I dont see how moving two analog sticks with your thumbs to aim can be more accurate than simply pointing to what you want to shoot (which is why every console FPS and TPS have some form of auto-aim or auto assist)

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vadicta

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#50 vadicta
Member since 2007 • 4354 Posts

[QUOTE="vadicta"]

[QUOTE="BlancoBX"]

I love my consoles, have loved them for years and love my analog sticks. But for games such as socom and killzone playing with a controller is by far the worst in regards to accuracy. Have you ever played a FPS or TPS with a keyboard or mouse? Have you ever played RE4 wii edition? Metroid? How can moving two sticks to aim be less accurate than simply pointing at what you want to shoot?

BlancoBX



A played the Wii Edition of RE4 and I enjoyed it quite a bit. And yes, I've played several shooters with a keyboard and mouse. I find it uncomfortable. I played through FEAR once with it, then bought a gamepad for my other three playthroughs. The difference is that RE4: Wii Edition was tailor made for that control scheme. These games will not be and I have doubts behind the quality in which these features will be implemented in comparison to the traditional way. And why do you keep bringing up keyboard and mouse? It really has nothing to do with this.

so RE4 on the gamecube, ps2 and PC dont exist? It wasnt "tailor" made it was ported to the Wii with motion controls added into it. And I brought up KB&M because you were harping on move not being able to be more accurate than a controller, when a controller is the least accurate way to control FPS and TPS and has been since the beginning. and once again I dont see how moving two analog sticks with your thumbs to aim can be more accurate than simply pointing to what you want to shoot (which is why every console FPS and TPS have some form of auto-aim or auto assist)



They developed a completely new engine for RE4 on the Wii. That's what makes it different. And despite our opinions on the accuracy behind what they do, there's the one glaring flaw in your argument. What makes an exclusive an exclusive?
For any system the game has to be available on that system and ONLY that system.
So, if you put this into control schemes. The only way a game should be a Move title is if it's available on Move and ONLY on Move.

Once again, "Move Supported" does not equal "Only on Move".