Hardware Limitations Are Ruining the Gaming Industry

  • 144 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 Rikusaki
Member since 2006 • 16641 Posts

No matter how much developers talk about their abilities, they must admit that hardware is always holding them back.

  • The 360 and PS3 were obsolete before they even came out. Evolution of the medium is slowed down to a crawl.
  • [Most] PC games can't be optimized for the very best hardware because they want to sell their game to the masses.

Only the cloud can allow gaming to evolve at the pace of technology.

Developers can take full advantage of the best hardware.

Developers define the hardware instead of the hardware defining them.

Just think about this for a moment...

  • If the PS3 and 360 can pull off amazing games by taking full advantage of their hardware, just imagine what games would be like if all developers could take advantage of the very best hardware we have today.
  • Crysis is the perfect example of what would happen if a developer takes advantage of the best hardware on the PC platform. Most people are left out. Only a select few are able to play the game at its best.

Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 GreenGoblin2099
Member since 2004 • 16988 Posts

Also, human bodies are ruining our evolution into celestial beings.

Avatar image for dontshackzmii
dontshackzmii

6026

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 dontshackzmii
Member since 2009 • 6026 Posts

some games cost over 100 million to make . Better hardware will make everything so much more expensive . unless you want to pay 89.99 a game you better not push devs to much .

Avatar image for alexside1
alexside1

4412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 alexside1
Member since 2006 • 4412 Posts

No matter how much developers talk about their abilities, they must admit that hardware is always holding them back.

  • The 360 and PS3 were obsolete before they even came out. Evolution of the medium is slowed down to a crawl.
  • Most PC games can't be optimized for the very best hardware because they want to sell their game to the masses.

Rikusaki

Why in the world does the pc has to have games that are design for the high end pc market?

Avatar image for -RocBoys9489-
-RocBoys9489-

6336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 -RocBoys9489-
Member since 2008 • 6336 Posts
While I agree with a lot of what you said, I don't think the limitations are "ruining" the gaming industry at all. But yes, the 360 and PS3 are old pieces of **** now. Need I even mention the Wii...
Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

No matter how much developers talk about their abilities, they must admit that hardware is always holding them back.

  • The 360 and PS3 were obsolete before they even came out. Evolution of the medium is slowed down to a crawl.
  • Most PC games can't be optimized for the very best hardware because they want to sell their game to the masses.

alexside1

Why in the world does the pc has to have games that are design for the high end pc market?

Exactly my point. It will leave people out. That's the problem right there.
Avatar image for dotWithShoes
dotWithShoes

5596

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 dotWithShoes
Member since 2006 • 5596 Posts
Imagine.. that some of my favorite games could fit on a 1.44inch floppy drive and run on a cpu from 1995.... I don't think hardware limitations are holding back my enjoyment of gaming..
Avatar image for -RocBoys9489-
-RocBoys9489-

6336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 -RocBoys9489-
Member since 2008 • 6336 Posts

some games cost over 100 million to make . Better hardware will make everything so much more expensive . unless you want to pay 89.99 a game you better not push devs to much .

dontshackzmii

Wait, what?!

Avatar image for Deadbeatcobra
Deadbeatcobra

1913

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Deadbeatcobra
Member since 2006 • 1913 Posts

some games cost over 100 million to make . Better hardware will make everything so much more expensive . unless you want to pay 89.99 a game you better not push devs to much .

dontshackzmii

Game development rarely, and by rarely I mean almost never get to that point... The only game to my knowledge that got to that figure was GTAIV.

Most games are below 40 Mil and sometimes the advertisement budget eclipse the games budget.

Avatar image for alexside1
alexside1

4412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 alexside1
Member since 2006 • 4412 Posts
[QUOTE="alexside1"]

[QUOTE="Rikusaki"]

No matter how much developers talk about their abilities, they must admit that hardware is always holding them back.

  • The 360 and PS3 were obsolete before they even came out. Evolution of the medium is slowed down to a crawl.
  • Most PC games can't be optimized for the very best hardware because they want to sell their game to the masses.

Rikusaki

Why in the world does the pc has to have games that are design for the high end pc market?

Exactly my point. It will leave people out. That's the problem right there.

Onlive is not the solution though. ;)
Avatar image for tagyhag
tagyhag

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 tagyhag
Member since 2007 • 15874 Posts
And cloud gaming is held back by the modern limitations of Internet speed and bandwidth. :P
Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="Rikusaki"][QUOTE="alexside1"]

Why in the world does the pc has to have games that are design for the high end pc market?

alexside1

Exactly my point. It will leave people out. That's the problem right there.

Onlive is not the solution though. ;)

Nice move... we all know he's trying to get there eventually.

Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 Rikusaki
Member since 2006 • 16641 Posts
Imagine.. that some of my favorite games could fit on a 1.44inch floppy drive and run on a cpu from 1995.... I don't think hardware limitations are holding back my enjoyment of gaming.. dotWithShoes
Sure, but remember that games depend on technology to evolve. Many of the games we see today are not possible on previous-gen hardware.
Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#14 SaltyMeatballs
Member since 2009 • 25165 Posts
Let's just round the HD console sales up to 100 million. I don't know how it works but upgrading systems every 6 months for 100 million people seems very expensive.
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
And cloud gaming itself is held by it's own technical limitations. So in short, nothing has changed.
Avatar image for dotWithShoes
dotWithShoes

5596

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16 dotWithShoes
Member since 2006 • 5596 Posts
[QUOTE="dotWithShoes"]Imagine.. that some of my favorite games could fit on a 1.44inch floppy drive and run on a cpu from 1995.... I don't think hardware limitations are holding back my enjoyment of gaming.. Rikusaki
Sure, but remember that games depend on technology to evolve. Many of the games we see today are not possible on previous-gen hardware.

And previous gen hardware didn't hold back my enjoyment of gaming, therefore.. imo it is not holding back the gaming industry. Weaker hardware means devs need to be more clever... which a lot of times leads to better games.
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="alexside1"]

[QUOTE="Rikusaki"]

No matter how much developers talk about their abilities, they must admit that hardware is always holding them back.

  • The 360 and PS3 were obsolete before they even came out. Evolution of the medium is slowed down to a crawl.
  • Most PC games can't be optimized for the very best hardware because they want to sell their game to the masses.

Rikusaki

Why in the world does the pc has to have games that are design for the high end pc market?

Exactly my point. It will leave people out. That's the problem right there.

"THE CLOUD" IS NOTHING MORETHAN A BUNCH OF PCs. ONLY PC CAN KEEP UP WITH TECHNOLOGY.

OnLive isn't the answer, no where close. It leaves people out who don't have T1 connections for the uber fast speeds OnLive requires for a lag-free experience. Not to mention it looks worse than consoles right now.

Yes they can be optmized for the masses. Pretty sure developers optimize for DirectX, and video cards are designed to speed that up.

OnLive is a good idea in theroy, TERRIBLE IDEA IN EXECUTION. What you are saying makes no sense either.

Crysis is a terrible example. It was DESIGNED FOR FUTURE HARDWARE. Seriously, "the cloud" isn't some sort of mystical computers that can solve cancer that you say it is, so stop acting like it (and advertising OnLive) because its quite annoying.

Avatar image for heretrix
heretrix

37881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#18 heretrix
Member since 2004 • 37881 Posts

[QUOTE="dontshackzmii"]

some games cost over 100 million to make . Better hardware will make everything so much more expensive . unless you want to pay 89.99 a game you better not push devs to much .

-RocBoys9489-

Wait, what?!

Yeah. GTA 4 is rumored to cost at least that. Killzone 2 is rumored at around 60 mil and so is GT5.Dev houses at the height of developing a AAA game sometimes have more than 200 people working for them.

Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#19 Rikusaki
Member since 2006 • 16641 Posts
And cloud gaming is held back by the modern limitations of Internet speed and bandwidth. :Ptagyhag
Allowing games to evolve with technology rules that out. The image quality you get on a specific connection doesn't stop the developers from making cutting-edge games.
Avatar image for Inconsistancy
Inconsistancy

8094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="Rikusaki"][QUOTE="dotWithShoes"]Imagine.. that some of my favorite games could fit on a 1.44inch floppy drive and run on a cpu from 1995.... I don't think hardware limitations are holding back my enjoyment of gaming.. dotWithShoes
Sure, but remember that games depend on technology to evolve. Many of the games we see today are not possible on previous-gen hardware.

And previous gen hardware didn't hold back my enjoyment of gaming, therefore.. imo it is not holding back the gaming industry. Weaker hardware means devs need to be more clever... which a lot of times leads to better games.

Don't see how hardware limitations = better games.. just means less headroom and more time spent optimizing... The limitations of game controllers lead to less keybinds, it's not creative, it's just less.
Avatar image for ralphikari
ralphikari

752

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 ralphikari
Member since 2006 • 752 Posts

The NES hardware was outdated by arcade games and the Sega Master System, guess nobody wanted one.

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="-RocBoys9489-"]

[QUOTE="dontshackzmii"]

some games cost over 100 million to make . Better hardware will make everything so much more expensive . unless you want to pay 89.99 a game you better not push devs to much .

heretrix

Wait, what?!

Yeah. GTA 4 is rumored to cost at least that. Killzone 2 is rumored at around 60 mil and so is GT5.Dev houses at the height of developing a AAA game sometimes have more than 200 people working for them.

Shenmue cost 70 million to develop.

That was on the Dreamcast...DREAMCAST.

Avatar image for Deadbeatcobra
Deadbeatcobra

1913

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Deadbeatcobra
Member since 2006 • 1913 Posts

[QUOTE="-RocBoys9489-"]

[QUOTE="dontshackzmii"]

some games cost over 100 million to make . Better hardware will make everything so much more expensive . unless you want to pay 89.99 a game you better not push devs to much .

heretrix

Wait, what?!

Yeah. GTA 4 is rumored to cost at least that. Killzone 2 is rumored at around 60 mil and so is GT5.Dev houses at the height of developing a AAA game sometimes have more than 200 people working for them.

to bad GT was never AAA :P

but anyways im wondering how much GT5 cost to make, anyone got some estimates?

edit:Never mind i dont know how i missed that in your post lol

Avatar image for alexside1
alexside1

4412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 alexside1
Member since 2006 • 4412 Posts
. The image quality you get on a specific connection doesn't stop the developers from making cutting-edge games.Rikusaki
What's the point of making them, if the image quality you revised is pure ****?
Avatar image for theuncharted34
theuncharted34

14529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 theuncharted34
Member since 2010 • 14529 Posts

oh for gods sake.

design hasn't been limited since the ps2, just because technical compromises are made doesn't make the experience any less great.

Avatar image for tagyhag
tagyhag

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="tagyhag"]And cloud gaming is held back by the modern limitations of Internet speed and bandwidth. :PRikusaki
Allowing games to evolve with technology rules that out. The image quality you get on a specific connection doesn't stop the developers from making cutting-edge games.

None of us are going to see the full potential of those "cutting edge games". :lol:
Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#27 Rikusaki
Member since 2006 • 16641 Posts

"THE CLOUD" IS NOTHING MORETHAN A BUNCH OF PCs. ONLY PC CAN KEEP UP WITH TECHNOLOGY.

Yes they can be optmized for the masses. Pretty sure developers optimize for DirectX, and video cards are designed to speed that up.

OnLive is a good idea in theroy, TERRIBLE IDEA IN EXECUTION. What you are saying makes no sense either.

Crysis is a terrible example. It was DESIGNED FOR FUTURE HARDWARE. Seriously, "the cloud" isn't some sort of mystical computers that can solve cancer that you say it is, so stop acting like it (and advertising OnLive) because its quite annoying.

ChubbyGuy40

When everyone has access to the same hardware, developers can take full adantage of that hardware without leaving people out.

You know, like a console. ;)

On the PC, there's massive fragmentation. With Crysis, only a select few can run the game at it's best.

If OnLive had servers that could run Crysis at maximum, then everyone would have an equal expericence (assuming internet connections are perfect).

Avatar image for alexside1
alexside1

4412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 alexside1
Member since 2006 • 4412 Posts

[QUOTE="ChubbyGuy40"]

"THE CLOUD" IS NOTHING MORETHAN A BUNCH OF PCs. ONLY PC CAN KEEP UP WITH TECHNOLOGY.

Yes they can be optmized for the masses. Pretty sure developers optimize for DirectX, and video cards are designed to speed that up.

OnLive is a good idea in theroy, TERRIBLE IDEA IN EXECUTION. What you are saying makes no sense either.

Crysis is a terrible example. It was DESIGNED FOR FUTURE HARDWARE. Seriously, "the cloud" isn't some sort of mystical computers that can solve cancer that you say it is, so stop acting like it (and advertising OnLive) because its quite annoying.

Rikusaki

On the PC, there's massive fragmentation. With Crysis, only a select few can run the game at it's best.

Assuming that pc gamers can't change their settings.

Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="alexside1"] What's the point of making them, if the image quality you revised is pure ****?

Cutting edge games =/= cutting edge graphics.
Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Kickinurass
Member since 2005 • 3357 Posts

The idea that every game needs to push boundaries is what's killing the industry.

Someone posted a thread about CliffyB saying that we need more middle-class games. Couldn't have agreed more. I'd buy some many more games if they were only $30 - $40.

Not every game needs to be a Crysis - throw me a Amnesia and I'd be just as happy (if not more)

Avatar image for heretrix
heretrix

37881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#31 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="-RocBoys9489-"] Wait, what?!

Deadbeatcobra

Yeah. GTA 4 is rumored to cost at least that. Killzone 2 is rumored at around 60 mil and so is GT5.Dev houses at the height of developing a AAA game sometimes have more than 200 people working for them.

to bad GT was never AAA :P

but anyways im wondering how much GT5 cost to make, anyone got some estimates?

edit:Never mind i dont know how i missed that in your post lol

Lol. You know what I mean...

I have my issues whith the game but I gotta admit the updates keep it fresh. They add new races almost every two weeks..It's very high in my game rotation...

Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#32 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="ChubbyGuy40"]

"THE CLOUD" IS NOTHING MORETHAN A BUNCH OF PCs. ONLY PC CAN KEEP UP WITH TECHNOLOGY.

Yes they can be optmized for the masses. Pretty sure developers optimize for DirectX, and video cards are designed to speed that up.

OnLive is a good idea in theroy, TERRIBLE IDEA IN EXECUTION. What you are saying makes no sense either.

Crysis is a terrible example. It was DESIGNED FOR FUTURE HARDWARE. Seriously, "the cloud" isn't some sort of mystical computers that can solve cancer that you say it is, so stop acting like it (and advertising OnLive) because its quite annoying.

alexside1

On the PC, there's massive fragmentation. With Crysis, only a select few can run the game at its best.

Assuming that pc gamers can't change their settings.

What you said doesn't make sense. Not everyone can max out Crysis. Not everyone can play the game at its best.
Avatar image for SpinoRaptor24
SpinoRaptor24

10316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 143

User Lists: 0

#33 SpinoRaptor24
Member since 2008 • 10316 Posts

Yes because we all want our videogames to be something akin to that awful Avatar movie :roll:

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 ChubbyGuy40
Member since 2007 • 26442 Posts

When everyone has access to the same hardware, developers can take full adantage of that hardware without leaving people out.

You know, like a console. ;)

On the PC, there's massive fragmentation. With Crysis, only a select few can run the game at it's best.

If OnLive had servers that could run Crysis at maximum, then everyone would have an equal expericence (assuming internet connections are perfect).

Rikusaki

When hardware is made to run the exact same API, the difference being how fast it can process it, then developers can take full advantage of it without having to create new programs to run off specialized hardware. Oh wait thats already what happens with PC.

Crysis was developed ahead of its time. Even a few month after release, it would've been painfully expensive to set up "servers" to run Crysis and would've bankrupted them. Same would go now for Metro 2033 and many other games. Good idea in theroy, fails horrible in execution.


Not all of us are willing to sacrifice all the pros PC gaming gives, like freedom and ownership.

Avatar image for rpgs_shall_rule
rpgs_shall_rule

1943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 rpgs_shall_rule
Member since 2006 • 1943 Posts
I call BS. Whoever runs the server farms will fight with everything they have to keep from having to update and technology would stagnate.
Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 Kickinurass
Member since 2005 • 3357 Posts

(assuming internet connections are perfect).

Rikusaki

This is a pretty big problem. Most people don't have a perfect internet connection. Most people I know subscribe the either the first or second tier of broadband packages. I doubt most people are going to upgrade to a faster plan just to play games. I sure as hell wouldn't.

Avatar image for heretrix
heretrix

37881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#37 heretrix
Member since 2004 • 37881 Posts

[QUOTE="alexside1"]

[QUOTE="Rikusaki"]

On the PC, there's massive fragmentation. With Crysis, only a select few can run the game at its best.

Rikusaki

Assuming that pc gamers can't change their settings.

What you said doesn't make sense. Not everyone can max out Crysis. Not everyone can play the game at its best.

PC gaming has always been like that.

Avatar image for alexside1
alexside1

4412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 alexside1
Member since 2006 • 4412 Posts
[QUOTE="Rikusaki"][QUOTE="alexside1"] What's the point of making them, if the image quality you revised is pure ****?

Cutting edge games =/= cutting edge graphics.

You don't need onlive to get the latest and the greatest games. Heck there are even cutting edge games don't require cutting edge hardware.
Avatar image for alexside1
alexside1

4412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 alexside1
Member since 2006 • 4412 Posts

[QUOTE="alexside1"]

[QUOTE="Rikusaki"]

On the PC, there's massive fragmentation. With Crysis, only a select few can run the game at its best.

Rikusaki

Assuming that pc gamers can't change their settings.

What you said doesn't make sense. Not everyone can max out Crysis. Not everyone can play the game at its best.

Why does anyone need to max out the settings?

Avatar image for Wii4Fun
Wii4Fun

1472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Wii4Fun
Member since 2008 • 1472 Posts

Most people aren't obssesed with having games that pushes hardware to its limits every time.

Hardware limitations isn't ruining the industry. There are a bunch of other problems that are though.

But I know you are just saying this crap to promote OnLive. Just face it Riku, OnLive isn't ready to become more mainstream.

[spoiler] It may never be! :o...maybe [/spoiler]

Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#41 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

When everyone has access to the same hardware, developers can take full adantage of that hardware without leaving people out.

You know, like a console. ;)

On the PC, there's massive fragmentation. With Crysis, only a select few can run the game at it's best.

If OnLive had servers that could run Crysis at maximum, then everyone would have an equal expericence (assuming internet connections are perfect).

ChubbyGuy40

When hardware is made to run the exact same API, the difference being how fast it can process it, then developers can take full advantage of it without having to create new programs to run off specialized hardware. Oh wait thats already what happens with PC.

Crysis was developed ahead of its time. Even a few month after release, it would've been painfully expensive to set up "servers" to run Crysis and would've bankrupted them. Same would go now for Metro 2033 and many other games. Good idea in theroy, fails horrible in execution.


Not all of us are willing to sacrifice all the pros PC gaming gives, like freedom and ownership.

You're missing the point. :?

What if a developer decided to use ray-traced lighting in their game?

You would have to disable that feature for lower-end machines.

Or...

You could install custom silicon specifically designed for ray-tracing to reduce costs and bring an amazing experience to everyone.

I'm talking about developers defining hardware for their game.

Giving you power where it needs to be. Not possible on the PC. ;)

Avatar image for The_RedLion
The_RedLion

1942

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 The_RedLion
Member since 2009 • 1942 Posts
Onlive must be worse than I thought if we must think of so many unrealistic scenarios to make it look better :?
Avatar image for 110million
110million

14910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#43 110million
Member since 2008 • 14910 Posts
[QUOTE="tagyhag"]And cloud gaming is held back by the modern limitations of Internet speed and bandwidth. :PRikusaki
Allowing games to evolve with technology rules that out. The image quality you get on a specific connection doesn't stop the developers from making cutting-edge games.

This is a whole OTHER problem though, that you can't just ignore. I can go out right now, with the money I've earned and build a high-end PC (though I already have one), and I can play all the latest games maxed out. At the same time, there is no way for me to get internet that magically gets a perfect connection to an onlive server, and one with no bandwidth limits at that.
Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#44 lawlessx
Member since 2004 • 48753 Posts
Rikusaki what part of "Not everyone has the internet speed to full advantage of onlive" are you not understanding?
Avatar image for ArchoNils2
ArchoNils2

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#45 ArchoNils2
Member since 2005 • 10534 Posts

I rather play a graphically *not perfect* game than being forced to only play online. I'm sorry, but OnLive is far from being *the holy grail of gaming*, input lag and required internet connections are two major downsides. Don't get me wrong, it could work pretty well in some areas (like a MMOs), but you're really going over the top with your love for it TC :S IT isn't the second comming you know?

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#46 deactivated-59d151f079814
Member since 2003 • 47239 Posts

No.. Technology is not necessary for advancements in game... Blizzard and Valve prove this time and time again.. I think its becoming extremely unhealthy for the industry to be so stuck up on graphics instead of game mechanics, longevity and numerous other aspects.. I would be fine with these graphics for at least another 4 to 5 years.. Graphics are reaching the point of reducing returns.. In which graphical improvements look good they do not look as good as the leaps and bounds done in past years.

Avatar image for Rikusaki
Rikusaki

16641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#47 Rikusaki
Member since 2006 • 16641 Posts
Rikusaki what part of "Not everyone has the internet speed to full advantage of onlive" are you not understanding? lawlessx
I understand it pretty well. And I can tell you right now that there are more people in the world with broadband connections than there are people with high-end PCs that can max out every game. :)
Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 hakanakumono
Member since 2008 • 27455 Posts

Yes, what's killing gaming is that it isn't more prohibitively expensive.

Avatar image for JuarN18
JuarN18

4981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 JuarN18
Member since 2007 • 4981 Posts

Hypocrisy, the same can't be said about social games in facebook or those free MMOs that flood the internet