Clarification on the terms being used here:
In my eyes, there's a significant difference between being innovative and being revolutionary.
Was MS innovative this gen? Not really. Most of today's features on any console can be traced back to previous innovations. At this point, many things are derivative.
Was MS revolutionary? I think so, with Xbox Live. It's not that it's innovative. We've been gaming online for decades now. What MS did to revolutionize it was to redefine was being online is. By concentrating on the idea of community, they've evolved the term "online" for them. It's not just being able to play with each other in multilayer sessions. The online experience begins the moment you turn your console, whether in a game proper or watching a movie or listening to music, you're always connected to the community. That community is managed by people whose job it is to talk to and nurture the people they serve. And that service extends beyond being on the console. MSN Messenger, Xbox.com and now Facebook and Twitter offer even more ways to connect to your friends list.
Their introduction of profile pages and gamerpics and gamerscore showed starts of social networking from day one.
MS enjoys the luxury of being on a console, so they can enforce standards across the whole platform.
Meanwhile, Sony and Nintendo seem to be stuck in the archaic mentality that being online is only about being in a multiplayer match. This is painfully obvious with Nintendo's ignoring of more robust online features, and Sony's patchwork of online additions to emulate what XBL already has.
In that respect, yes, MS has revolutionized this gen. You can be sure that the next gen will feature even more social networking features that further enhace the concept of online community....not just playing online.
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