Bioshock, Mass Effect, Gears of War.
They have a few things in common. One of which is they all use the Unreal 3 engine. Another is they all suffer from texture loading, and occasional slow-down.
Mass Effect's graphics are top-notch, but as we've seen in reviews, it has technical problems. It loads textures at the beginning of levels. The game has to load areas from the disk, Oblivion style, and occasional slow-down in fights.
Bioshock has texture loading when entering new areas, and loading games, and sometimes at random places.
Gears of War endured the same texture loading. The game can suffer from slow down, I can't remember the game ever bogging down to much, but I can remember there being hints of slowdown sparsely through the game
The texture loading in these games only occurs after loading a new game, or entering a brand new level/area(ME) in my expierence. It may differ but that's how I've seen it. The slow down is kinda strange, especially in ME. I can be in just a room, make a turn to the left and slow down a bit, and then enter a huge battle and expierence none. And of coures, the complete opposite does happen.
With future games on the same engine coming out like Too Human (I believe is still unreal eng.) will they expierence the same issues? Perhaps not using theHDD theway the PS3 does is the culprit. Maybe it's just developer lazyness. Even an EPIC made game suffered these same problems?
So is the360reaching it's graphical limit? Orare the "major, game detracting" issues of......texture loading....just a sign of developer lazyess/mis-understanding/rushing product while using the Unreal engine?
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