@Lucianu said:
@Jakandsigz said:
@Capitan_Kid said:
Hahaha no. Injustice and MK are good but to call them the deepest fighting games is silly. Also Japan still outnumbers the rest with quantity and quality.
Quality fighters almost don't exist unless they are sims or hve story modes that actually matter. All other fighters are in the same limited time warp they were 15 years ago. 3d fighters are slowly doing better.
I can't understand what you're upset about. That fighting games aren't as realistic as you'd want them too be? Or they aren't properly suited for single player?
They are the same as they were mostly 15+ years ago.
There is no focus on evasion.
Blocking is restricted to seeing who is less scared of staying out of defense longer.
Body part damage has only been done ONCE (outside of fighting sims)
There is no vertical block (MK seems to be the only exception)
There is no retraction to change strategy. you have to stick with what you do or what happens to you 100%
The frames of animation per move animation is to unrealistically small for most of the above to even work well in most japanese fighting games (and Killer instinct.)
Collision is still not weight based making punches and kicks pointless there than kicks being lower punches practically.
and soooo much more. Some of which was done before but removed because of change. It's why the genre is getting more and more niche.
It has nothing to do with realism, it has to do with we are still playing fighters the same way since 1994. Literally, all there is to the changes is glitter and more games have tag matches. I am not saying that the fictional like fighting games need to be sims, but the fact we are playing most exactly the same as 1995 is indeed the saddest thing I have seen.
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