I think it is a fact that gamers today scrutenize games more thoroughly than they did back in the day. If we look back in the past, during the NES days, all games back then are technically shovelware by today's standards. Fast forward to the ps2 days, games like Dynasty Warriors were considered fun. Devil May Cry gameplay was phenomenal. FFX and FFXII were successes (relatively) back then. If assuming we had no knowledge of those games, developers will never get away with releasing games of the same standard today. Dynasty Warriors will be (as in btw) mind numbing. Devil May Cry will be 'repetitive hack & slash'. FFX will be considered 'linear corridor rpg'.
It seems that nowadays, the only way a game can be considered good is if it delivered blockbuster quality for all aspects of a game. In other words, story, gameplay, character development, graphics & atmosphere must be 'hollywood' standard, ie. costing millions & millions of dollars. If the devs don't try to tackle all of these aspects and ensure that they put sufficient time and money into it, the probability of the game scoring AAA drops by almost 70%. So is this really the problem with japanese devs? That they can't seem to keep up with rising demands of gamers in terms of game quality criteria?
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