[QUOTE="shinrabanshou"]Incredibly high development costs these days is more along the lines of the $50-100 million of games like MW2 or GT5 or GTAIV.
U2 had a $20 million budget iirc and HR is rumoured about $20 something million, which are rather par for the course budgets for current gen games, I believe.
foxhound_fox
$20 million is an extraordinary amount of money... even in today's industry where some games are beginning to cost upwards of $100 million. By "low" budget, I'm talking under $1 million. Games like Sins of a Solar Empire and other games that are purposefully designed around a low budget.
The constant increase of the "mean budget" of the industry is only going to hurt it in the long run. Look at how many developers have been forced to close due to high development costs and the expectations of the gamers for games with high budgets and full voice acting.In this day and age I think you're being unrealistic to expect games to return to $1 million average budgets.I mean FFXII, a last gen game, cost $50 million in development costs.
I don't think U2 or HR are bad for the industry as I don't think either had purposefully high development costs or free reign and unlimited leeway - you could make the case for something like GT5 of GTAIV maybe. HR was on time and on budget according to devs.
I agree with you on the point of higher budgets being bad for the industry - part of the reason I hope this gen lasts longer, so that devs can become more efficient, instead of having to move to new hardware.
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