[QUOTE="tirralirra"]I want this clarified. I know there are some quicktime events, but isn't the gameplay sick on this. Where movement is really different to any other game, and isnt it a puzzle game, so wouldn't the gameplay be in exploring and minigames.ElNinjaLoco
The game flows like this:
Cutscene
Talking / dialog
Cutscene of talking / dialog
Cutscene of traveling
Cutscene entering a gameplay area
Walking around (timed)
Finding clues that trigger small cut scenes
Finding clues uses up time, which ones you find affects the cheesy story
Game tries to scare you
Cutscene
Scary music that scares nobody
QTE
QTE
QTE
QTE
QTE
Cutscene
Talking DialogCutscene of talking / dialog
Cutscene of traveling
Cutscene entering a gameplay area
Walking around (timed)
Finding clues that trigger small cut scenes
Finding clues uses up time, which ones you find affects the cheesy story
Game tries to scare you
Cutscene
Scary music that scares nobody
QTE
QTE
QTE
QTE
QTE
Cutscene
Talking Dialog
Cutscene of talking / dialog
Cutscene of traveling
Cutscene entering a gameplay area
Walking around (timed)
Finding clues that trigger small cut scenes
Finding clues uses up time, which ones you find affects the cheesy story
Game tries to scare you
Cutscene
Scary music that scares nobody
QTE
QTE
QTE
QTE
QTE
Cutscene
Talking Dialog
Cutscene of talking / dialog
Cutscene of traveling
Cutscene entering a gameplay area
Walking around (timed)
Finding clues that trigger small cut scenes
Finding clues uses up time, which ones you find affects the cheesy story
Game tries to scare you
Cutscene
Scary music that scares nobody
QTE
QTE
QTE
QTE
QTE
Cutscene
Talking Dialog
Oh, I didnt realise the game's already out. What reviews did it get?
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