Heavy Rain Replay Value

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AdjacentLives

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#1 AdjacentLives
Member since 2009 • 1173 Posts

You know when you're playing that certain game and you die at some incredibly hard part over and over, but the game keeps making you re-watch the same cut-scene a dozen times because it's part of the checkpoint ? I foresee that's what it's going to be like playing Heavy Rain for your second and third time through.

What I mean to say is, the game will rely heavily on DLC to keep it fresh, when most games rely on it's gameplay, multi-player, unlockables and any other game mode to keep it from going stale. This game will either by a hit or a miss. My thoughts.

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jalexbrown

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#2 jalexbrown
Member since 2006 • 11432 Posts
I think that this game will have decent replay value. I'm assuming there will be a good handful of possible endings, and some people who are story-inclined will feel compelled to play through the game multiple times to see all of the possible endings. The replay value is further upped by the fact that you don't know exactly which conditions unlock which endings, meaning that you might replay the game multiple times and get the same ending before stumbling across the specific condition that will unlock an alternate ending. I don't think this game will have any problem getting at least four or five replays from story-driven gamers.
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HermitGTX

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#3 HermitGTX
Member since 2009 • 541 Posts
Yo, It looks like it don't even have a play value
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aDDiKt24

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#4 aDDiKt24
Member since 2006 • 1265 Posts

You know when you're playing that certain game and you die at some incredibly hard part over and over, but the game keeps making you re-watch the same cut-scene a dozen times because it's part of the checkpoint ? I foresee that's what it's going to be like playing Heavy Rain for your second and third time through.

What I mean to say is, the game will rely heavily on DLC to keep it fresh, when most games rely on it's gameplay, multi-player, unlockables and any other game mode to keep it from going stale. This game will either by a hit or a miss. My thoughts.

AdjacentLives

I played Faranheit (AKA Indigo Prophecy) and after finishing it I thought about it for 2 days then played through it again. Now, I feel like playing through it again. I really dont understand the problem here. Its a single player only game. I only play through most of my games twice and then just skip to specific parts I wish to play through again (eg Chapters).

Characters can die in Heavy Rain. If a character dies because of the choices I have made I think I would be inclined to play through it again just to see if I could make him/her survive. From the gameplay I have seen there are many ways situations can be tackled, which again adds to replayability.

Sounds like the game might not be your type of game. I will be enjoying it on launch day.

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Cherokee_Jack

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#5 Cherokee_Jack
Member since 2008 • 32198 Posts
Good lord. Do there have to be 5 Heavy Rain topics on the first page at all times?
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ropumar

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#6 ropumar
Member since 2005 • 1135 Posts

@AdjacentLives

You are completly of base about your judment. I am sorry to say, but you appear to know very little of how HEAVY RAIN will be.

The game will feature MULTIPLE storys and paths to follow. The gameplay of the game consists basically exploring the story possibilities.

Example:

The game will have 4 characters, if you die with one of them, you will continue playing and discorering the story with the other characters, with the consequences of your death being part of the new story. So in a sense they are trying to make a dinamic story... much like those old boooks that you had options to choose that lead to diferents page of the book.

The gameplay of the game isn't the QTE you see on the videos, that is just to given the game feel every game needs, in reality the gameplay will be the story itself. Is trying ro be really revolutionary as far as adventure/story driven games go.

I myself know will be one of the few games I want to play at least more than 5 times... since I undoubtly will want to complete the game with losts of dead and alive characters combination and story outcomes.

If they meet their ambitious the game will be trully revolutionary... altough I think there is a big chance they wont fully meet my expectation because of how difficult it is to create this type of dinamic storyline I expected. If they fail to create a lot of deph with the storyline It could surelly be a a failure.

But at least they trying... and at least until now the game is very visually impresseve and appears to have a very mature and misterious story.

Of topic:

my top anticipated game:

Last guardian

Heavy rain

Diablo 3

God of war 3

Gran Turismo 5

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RYU_LancE

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#7 RYU_LancE
Member since 2004 • 651 Posts

I'm sure that when you finish the game with all 4 players alive you'll think... what could have been happended if that character was dead? And you'll replay the game ans suck with that character 'til is killed, trying to bend the story.

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SPYDER0416

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#8 SPYDER0416
Member since 2008 • 16736 Posts

I don't think the appeal really comes from replay as much as the free choice that mightmake you want to play again for a completely different experience. The game itself has long term affecting choices throughout that might make you want to replay it, while replay as a good gameplay feature isn't touted like it was with inFAMOUS (where people sort of had to play as both good and evil to get all trophies and play it all the way). I am interested in seeing how trophies will be implemented, I don't think they want to force the player to play it a certain way with all the free choice emphasis.

Plus DLC has already been announced, which I think is shady but hey, it could be free.

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jalexbrown

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#9 jalexbrown
Member since 2006 • 11432 Posts
It's kind of funny to me, because no matter how much replay value a game has, I have so many games backlogged that I never manage to beat any game more than once. Maybe years and years later I'll go back and beat it again, but I can't remember the last time I've played a game through twice in less than two years.
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CanYouDiglt

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#10 CanYouDiglt
Member since 2009 • 8500 Posts

Even the head developer of the game does not think Heavy Rain should be played more then once.

David Cage-Playing Heavy Rain more then once will kill the magic

This game sounds lame

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awdxfv

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#11 awdxfv
Member since 2010 • 331 Posts

Even the head developer of the game does not think Heavy Rain should be played more then once.

David Cage-Playing Heavy Rain more then once will kill the magic

This game sounds lame

CanYouDiglt
i laughed at the image "Do not dare play this again..."
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jalexbrown

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#12 jalexbrown
Member since 2006 • 11432 Posts

Even the head developer of the game does not think Heavy Rain should be played more then once.

David Cage-Playing Heavy Rain more then once will kill the magic

This game sounds lame

CanYouDiglt
Designing a game around the concept of having multiple choices and the saying you should only play it once is...well, that's a dumb movie. Nobody will buy this game for $60 to play it once through, put it on a shelf, and never touch it again.
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stevoqwerty

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#13 stevoqwerty
Member since 2006 • 4029 Posts

[QUOTE="CanYouDiglt"]

Even the head developer of the game does not think Heavy Rain should be played more then once.

David Cage-Playing Heavy Rain more then once will kill the magic

This game sounds lame

jalexbrown

Designing a game around the concept of having multiple choices and the saying you should only play it once is...well, that's a dumb movie. Nobody will buy this game for $60 to play it once through, put it on a shelf, and never touch it again.

Lol even the dev thought of that, Well we'll see a whole bunch of used Heavy Rain at EB or Gamestop soon.

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tirralirra

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#14 tirralirra
Member since 2009 • 2261 Posts
This game will have one of the best replay values in games due to multiple pathways and multiple endings and multiple cutscenes. There are essentially multiple plots and storylines in this game. I just hope the gameplay matches the projected atmosphere. Glad to see no stupid QTE comments here.
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Zero_epyon

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#15 Zero_epyon
Member since 2004 • 20508 Posts

You know when you're playing that certain game and you die at some incredibly hard part over and over, but the game keeps making you re-watch the same cut-scene a dozen times because it's part of the checkpoint ? I foresee that's what it's going to be like playing Heavy Rain for your second and third time through.

What I mean to say is, the game will rely heavily on DLC to keep it fresh, when most games rely on it's gameplay, multi-player, unlockables and any other game mode to keep it from going stale. This game will either by a hit or a miss. My thoughts.

AdjacentLives
You've got it wrong my friend. If your character dies that's it. No restart button. All 4 characters die and sad ending. You can have multiple results from the same scene depending on your actions. Making replay value almost unlimited. This is the problem with Heavy Rain Nay sayers. They see a clip on the internet and assume that that's all the game will be. This game has a huge amount of depth.
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#16 Salt_The_Fries
Member since 2008 • 12480 Posts
[QUOTE="CanYouDiglt"]

Even the head developer of the game does not think Heavy Rain should be played more then once.

David Cage-Playing Heavy Rain more then once will kill the magic

This game sounds lame

jalexbrown
Designing a game around the concept of having multiple choices and the saying you should only play it once is...well, that's a dumb movie. Nobody will buy this game for $60 to play it once through, put it on a shelf, and never touch it again.

Well, I can perfectly understand Cage's attitude. I think it will be tempting to play this game more than once for the reasons you mentioned, but I can see the novelty wearing off massively after one playthrough, hence I can understand what Cage said.
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Jared2720

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#17 Jared2720
Member since 2007 • 2200 Posts
[QUOTE="CanYouDiglt"]

Even the head developer of the game does not think Heavy Rain should be played more then once.

David Cage-Playing Heavy Rain more then once will kill the magic

This game sounds lame

jalexbrown
Designing a game around the concept of having multiple choices and the saying you should only play it once is...well, that's a dumb movie. Nobody will buy this game for $60 to play it once through, put it on a shelf, and never touch it again.

That's probably exactly what I'll do. So, you're wrong.
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InsaneBasura

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#18 InsaneBasura
Member since 2005 • 12591 Posts

It won't have a whole lot of replay value as you'll start noticing that while there are different branches they don't deviate too far from the main storyline. What made Fahrenheit work was the illusion of your choices potentially having far reaching and unforeseen consequences.

Case in point; Havey Rain's store robbery. Ultimately there are only two ways that scene can play out, either you get the box or you die. You'll probably never see that robber or clerk again, regardless of whether they live or die. The following scene will play out the same way no matter what happens.

Still, I'll probably go for a second playthrough, just to see if I'm wrong.

edit
And if I manage to accidentally kill one of the characters I'll most definitely replay the game to see the rest of that person's story.

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deactivated-5dd711115e664

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#19 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

You know when you're playing that certain game and you die at some incredibly hard part over and over, but the game keeps making you re-watch the same cut-scene a dozen times because it's part of the checkpoint ? I foresee that's what it's going to be like playing Heavy Rain for your second and third time through.

What I mean to say is, the game will rely heavily on DLC to keep it fresh, when most games rely on it's gameplay, multi-player, unlockables and any other game mode to keep it from going stale. This game will either by a hit or a miss. My thoughts.

AdjacentLives

If you knew anything about the game, you would know that the cut scenes are different based on how you have played the game to that point. It is this constantly changing nature of the story that will bring people back.

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xsubtownerx

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#20 xsubtownerx
Member since 2007 • 10705 Posts
If the replay value is based on DLC, it better be free. Although I'd probably pay for a DLC that changes the voice acting..