Muttered at my screen "This is so FUCKING boring" and other obscenities as I waited for some slow lifts to get me back to where I was in Hi-Fi Rush, after prolonged frustration with the hard-to-nail beat parry system against robot samurai enemies who attack from outside of the picture. Almost all modern combat systems are basically glue, their creators having become so reliant on either dodges or timed parries and auto-targeting (the player turned towards enemies, a HARD turn) because they don't remember what it's like to move freely in better action games like Streets of Rage 2 or are too pathetic to learn and appreciate the slower pace. There, enemies don't move so quickly all over the place that your eyes and brain can barely follow, and they wouldn't have to even if the idea was faithfully brought into three dimensions, because it's more about positioning, taking advantage of where they are, shoving one into the next for example, or using weapons to keep them at a distance. The environmental traversal in this is trash. The heroic trio is bland, ALL of them. Protagonist is just the butt of a joke, pathetic, always bumbling, uncool. Have no idea why Robbie Daymond gets so much work.
https://en.wikipedia.org/wiki/Robbie_Daymond
This list makes no sense. He speaks as if so aware that he's in a booth, unable to let anything out naturally, certainly never really yelling.
All this game has is the fighting, which isn't even good. I'm sick of glue. I'll keep at it to be able to say I beat it and to see what's next, but I'm already thinking 2/5 like the only other game I beat this year, Soulstice (also glue). Feel like people are so desperate for unique studio games that they shower praise on games that, deep down, they know really aren't that good.
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