How big are these maps gonna have to be to fit 60 or even worse 256 players?

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johnnyblazed88

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#1 johnnyblazed88
Member since 2008 • 4240 Posts

im thinking atleast 3 times as big as most the COD4 maps to fit 60 players comfortably and if done right it could be awesome

but 256 people in a shooter? why? theres no way that could work good imo

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HappyAppe

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#2 HappyAppe
Member since 2003 • 1543 Posts

Which game are we talking about here? Or just in general?

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johnnyblazed88

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#3 johnnyblazed88
Member since 2008 • 4240 Posts

Which game are we talking about here? Or just in general?

HappyAppe

Resistance is 60 player online

MAG is suposedly 256 player online

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ONLYDOD

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#4 ONLYDOD
Member since 2006 • 6026 Posts
They are going to be ma-hu-size.
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carljohnson3456

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#5 carljohnson3456
Member since 2007 • 12489 Posts
[QUOTE="HappyAppe"]

Which game are we talking about here? Or just in general?

johnnyblazed88

Resistance is 60 player online

MAG is suposedly 256 player online

I dont doubt Resistance for a second... but MAG I'll remain skeptical.

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HappyAppe

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#6 HappyAppe
Member since 2003 • 1543 Posts
I guess they'll just be giant maps. I don't really enjoy games with that many people in them. I prefer 4 - 8 per team. It allows teams to coordinate better and work more as a team. You also get to know your team better, make friends, etc etc etc...
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NinjaMunkey01

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#7 NinjaMunkey01
Member since 2007 • 7485 Posts

It can work, on pc's they have done games like MAG.

The big thing is making sure everyone works toghether, this wont be everyone for themselves COD4, chances are in battle youll be taking orders from other players, those who dont get demoted and kicked out.

I want to the the guy in the parachute or the guy piloting the plane dodging missiles :)

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SecretPolice

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#8 SecretPolice
Member since 2007 • 45685 Posts

The game coming exclusively for PC/360 is already in it's second beta and has I think up to 5000 players so take a look at the level in it I guess.

Release date set at Nov. 25 2008

Huxley Reaches Second Beta

http://xbox360.ign.com/articles/833/833833p1.html

Huxleyis a massively multiplayer online first person shooting game utilizing the UNREAL3 engine to create a world of up to 5,000 players in the same gaming environment. Huxleytakes place in a post-apocalyptic world where human beings have mutated and are divided into two opposing races, Sapiens and Alternative. At the center of the battle for survival is Lunarites, a promising new energy source highly coveted by both races. Forced to battle against one another for the continuance of each race, Sapiens and Alternatives will do whatever it takes to wipe out the opposition and gain control of the world and its resources.

General Features

  • Players can communicate with each other in a virtual online city, and participate in side battles with the intuitive PvP (player vs. player) system
  • Everything a character does in the Huxley world directly affects the success of not only the individual, but also of their race and party; from battles to behaviors, all interactions are linked to the survival of a character's entire race
  • Servers are solely dedicated to accommodate millions of users engaged in fast paced, large-scale combat. Players will require strategy and cooperation to achieve victory. Extensive multiplayer battle modes are available each with a variety of unique fighting techniques and special characteristics
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HappyAppe

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#9 HappyAppe
Member since 2003 • 1543 Posts

Huxley is actually coming out this year? 360 too?

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SecretPolice

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#10 SecretPolice
Member since 2007 • 45685 Posts

Huxley is actually coming out this year? 360 too?

HappyAppe
That is the info according to IGN but I dunno for sure as you know how things change. :)
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#11 river_rat3117
Member since 2003 • 3474 Posts
i have alot of faith in Zipper, they brought me the best years of online gaming in my life with the SOCOM games on ps2. im sure they can make it work
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Kahuna_1

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#12 Kahuna_1
Member since 2006 • 7948 Posts
Well COD4 maps are about as small as I have seen. The R2 maps will have to be twice the size of R1, and MAG's maps will have to be around 4-5 times bigger than the R2 maps. Cant wait.
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deactivated-61010a1ed19f4

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#13 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts
pretty big?
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#14 MojondeVACA
Member since 2008 • 3916 Posts
5000 players in 1 map :?
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diped

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#15 diped
Member since 2008 • 2005 Posts
huge and just a plain bore to traverse all that distance. have "fun"?
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#16 psn_Jaimzl
Member since 2008 • 1241 Posts
its going to be big but you have a 8 squads which preform specific rolls for the success of the battle. It'll be organized for sure and hopefully has full clan support so we can wage wars on one another. we will see...
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#17 ExplosiveChorro
Member since 2008 • 1074 Posts

The game coming exclusively for PC/360 is already in it's second beta and has I think up to 5000 players so take a look at the level in it I guess.

Release date set at Nov. 25 2008

Huxley Reaches Second Beta

http://xbox360.ign.com/articles/833/833833p1.html

Huxleyis a massively multiplayer online first person shooting game utilizing the UNREAL3 engine to create a world of up to 5,000 players in the same gaming environment. Huxleytakes place in a post-apocalyptic world where human beings have mutated and are divided into two opposing races, Sapiens and Alternative. At the center of the battle for survival is Lunarites, a promising new energy source highly coveted by both races. Forced to battle against one another for the continuance of each race, Sapiens and Alternatives will do whatever it takes to wipe out the opposition and gain control of the world and its resources.

General Features

  • Players can communicate with each other in a virtual online city, and participate in side battles with the intuitive PvP (player vs. player) system
  • Everything a character does in the Huxley world directly affects the success of not only the individual, but also of their race and party; from battles to behaviors, all interactions are linked to the survival of a character's entire race
  • Servers are solely dedicated to accommodate millions of users engaged in fast paced, large-scale combat. Players will require strategy and cooperation to achieve victory. Extensive multiplayer battle modes are available each with a variety of unique fighting techniques and special characteristics

SecretPolice

that article is almost a year old man...

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deactivated-619c4c1a1a382

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#18 deactivated-619c4c1a1a382
Member since 2005 • 4956 Posts

5000 players in 1 map :? MojondeVACA

probably an area split up in many maps on a cople of zones

kinda like World of warcraft

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Puckhog04

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#19 Puckhog04
Member since 2003 • 22814 Posts

Well, MAG is an MMO so you'll have instanced battlegrounds and such just as in all MMO's. Maps will have to be large, obviously. Joint Operations on the PC had very large maps and that was only 150 players and not an MMO. Planetside, which was a MMOFPS on the PC (pretty good game too), had large large maps. It took hours just to take one base and that was 150 vs 150 players (300 players). So MAG will have to have very large maps. Whether or not it's possible on anything but a PC we'll see. I'm not expecting too much of a graphical powerhouse from MAG.

As for Resistance 2, just a bit larger than the first. 60 players isn't tough to accomodate and the original already had maps large enough for 40.

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#21 Riverwolf007
Member since 2005 • 26023 Posts

I guess these large numbers are something cool and new for the console crowd but I can tell you from playing them a few years ago on PC that the concept is actually more interesting to talk about than to play.

Most of the ones I played had me hoof it for 5 mins over the map then get sniped right as I made it too where all the action was.

I can only hope lessons were learned by devs from those games to make it a better experence than I had back in the day.

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effthat

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#22 effthat
Member since 2007 • 2314 Posts
It can't work with today's standards, but why would you want to play these games with todays standards. Think of a real battles. 10k is a small amount of soldiers. So isn't it a more realistic experience when there are a sea of bodies in the battle?
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mismajor99

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#23 mismajor99
Member since 2003 • 5676 Posts
[QUOTE="HappyAppe"]

Huxley is actually coming out this year? 360 too?

SecretPolice

That is the info according to IGN but I dunno for sure as you know how things change. :)

http://www.huxleygame.com/forum/huxley-general/1593-huxley-release-date-7.html

Doesn't look good at all for Huxely, at least an English version, and especailly the 360. It's been said that all of the street dates are wrong and to expect the PC version *possibly in 2009, but Webzen is not updating their English site. It looks like there is a good chance this could get shelved, as many in Korea are already playing. I'm guessing the Fate of the game lies in whether it does well over there and they have the resources to convert to English, and then to Console.

I hope so. That IGN article btw was from November 2007...eeek

Also, if people want large maps, just pick up BF2142 or BF2 or BF1942. They're massive...

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mismajor99

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#24 mismajor99
Member since 2003 • 5676 Posts

huge and just a plain bore to traverse all that distance. have "fun"?diped

yes, but remember Tribes? The jetpack made it so much fun :) Talk about huge maps, and that was a decade ago.

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naruto7777

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#25 naruto7777
Member since 2007 • 8059 Posts
so many gigs of data
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McJugga

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#26 McJugga
Member since 2007 • 9453 Posts
COD4 has 60 players...