How can anyone not like LBP

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Citan_Uzuki

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#1 Citan_Uzuki
Member since 2002 • 1865 Posts

The only legitemate answer is if you don't like platformers, puzzle games or games that let you have alot of control over your own experience even then thats a very small segment of the gaming population. I see alot of people saying it doesn't look anything special or that it looks boring well they either don't know enough about the game or are just straight up jealous. LBP looks to take a very simple idea of physics based platforming with a high element of puzzle solving to navigate the levels hazards and throw a limitless amount of replay value with the abilityto create your own levels. On top of that you get to share your levels with other people online with unlockable unique rewards for people beating your level if you choose, then throw in the fact you can play the levels with up to four people through the internet or through the console itself and create levels that require you to beat them co-operatively. It has huge potential because its simple enough with a very cutesy but attractive look to draw in casuals and yet has the ability to challenge hardcore gamers with the customizable level's and their varying difficulty depending on user's creativity plus the huge amount of replay value.

While there are too many games coming out next year to hype it GOTY. I definately think if it delivers it will definately be in the running. Can you honestly say you aren't at least interested to see if this game delivers on its promises.

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meetroid8

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#2 meetroid8
Member since 2005 • 21152 Posts
I think it looks really good. The way it lets you just do your own thing really reminds me of Spore.
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Eragon_11

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#3 Eragon_11
Member since 2004 • 5022 Posts
im not creative, therefore, it wont entertain me.
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Nike_Air

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#4 Nike_Air
Member since 2006 • 19737 Posts

I can see a lot of people not liking the game due to personal tastes , butI don't get why somepeople are either disrespecting it outright or just trying to downplay it every chance they get. I gives the impression that they fear it.

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TREAL_Since

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#5 TREAL_Since
Member since 2005 • 11946 Posts

They are called haters and somehow dislike innovation and creativity.

LBP is full of win :D

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Citan_Uzuki

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#6 Citan_Uzuki
Member since 2002 • 1865 Posts

im not creative, therefore, it wont entertain me. Eragon_11

Fair enough...you do know you can play other people's created levels as well as the ones the developers created with the game. You don't have to be creative to be entertained by it but being creative can increase how much fun you have with it.

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TREAL_Since

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#7 TREAL_Since
Member since 2005 • 11946 Posts

im not creative, therefore, it wont entertain me. Eragon_11

In that case you can just play the single player game and fight bosses that are within certain levels. Also, you can d/l some crazy maps that other creative people (like me) take the time to make :).

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musicalmac

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#8 musicalmac  Moderator
Member since 2006 • 25101 Posts
My concern is the depth of the final product, and how it could be potentially frustrating to edit without a lot of practice.
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Jynxzor

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#9 Jynxzor
Member since 2003 • 9313 Posts

They are called haters and somehow dislike innovation and creativity.

LBP is full of win :D

TREAL_Since

Ya some people are haters on this board for LBP

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xxxWigginsxxx

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#10 xxxWigginsxxx
Member since 2005 • 1181 Posts
Personal taste or opinion. Example Halo 3 9.5 here and high 9's everywhere else. I think its a boring game and have no interest in it, I would give it a 6, thats just my opinion. LBP looks awesome though
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redmetal86

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#11 redmetal86
Member since 2006 • 1123 Posts
well, because diiferent people have different opinions. not everyone is going to like the same thing. its just the way things are. if everyone liked the same thing, life would get a little boring from a lack of variation. as for myself, im going to wait till the game comes out to pass judgement.
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istreakforfood

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#12 istreakforfood
Member since 2004 • 7781 Posts
game looks boring to me. not my type of game. i will give credit for the game being creative and different from other games out there, but i dont see this game being big like the way gears of wars was. then again you never know though.
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Citan_Uzuki

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#13 Citan_Uzuki
Member since 2002 • 1865 Posts

My concern is the depth of the final product, and how it could be potentially frustrating to edit without a lot of practice.musicalmac

Well considering they have had a working build of the game since last spring but it won't be released until this fall I'm pretty sure depth and content will not be a concern. Although the editing concern is legitemate, from the videos I have seen it looks like they are trying to keep that aspect as simple and streamlined as possible without hurting the depth or limiting the creativity.

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musicalmac

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#14 musicalmac  Moderator
Member since 2006 • 25101 Posts

[QUOTE="musicalmac"]My concern is the depth of the final product, and how it could be potentially frustrating to edit without a lot of practice.Citan_Uzuki

Well considering they have had a working build of the game since last spring but it won't be released until this fall I'm pretty sure depth and content will not be a concern. Although the editing concern is legitemate, from the videos I have seen it looks like they are trying to keep that aspect as simple and streamlined as possible without hurting the depth or limiting the creativity.

My concern with the depth basically boils down to what you do with the game after you create a level (or download someone else's level, which I'm assuming they'll allow). If you just make a level, and then run around on it, like a platformer, that's great. I just don't know how long that would hold my attention. I hope that clears a little what my previous post said.
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Citan_Uzuki

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#15 Citan_Uzuki
Member since 2002 • 1865 Posts

well, because diiferent people have different opinions. not everyone is going to like the same thing. its just the way things are. if everyone liked the same thing, life would get a little boring from a lack of variation. as for myself, im going to wait till the game comes out to pass judgement.redmetal86

I addressed that when I said if you don't like platformers or puzzle games that is a legitamate reason not to like it. Having said that the customization means that within those 2 genres there will be varying degrees of one or the other depending how a person creates a level and this ability means that levels can be very different from each other and that means people who like these genres are bound to find levels they love and hate but that the overall experience will be something new and something they will keep going back to. Either to create level they feel are better or see what other people have created. Even people who are not big fans of either genre may be able to enjoy the game because of the social aspect of playing and exchanging levels and the variety that will create.

LBP is a hard game to hate in my opinion sure its not going to appeal to everybody but I would think anyboy who follows alot of games would at least be interested to see how it turns out even if they don't like the genres just off what they are trying to do with its online aspects and how other companies could take the ideas presented and maybe implement them in other games. Sure level editors are nothing new but the way it is being presented is new and that has to intrigue games who have seen it in action.

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Citan_Uzuki

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#16 Citan_Uzuki
Member since 2002 • 1865 Posts
[QUOTE="Citan_Uzuki"]

[QUOTE="musicalmac"]My concern is the depth of the final product, and how it could be potentially frustrating to edit without a lot of practice.musicalmac

Well considering they have had a working build of the game since last spring but it won't be released until this fall I'm pretty sure depth and content will not be a concern. Although the editing concern is legitemate, from the videos I have seen it looks like they are trying to keep that aspect as simple and streamlined as possible without hurting the depth or limiting the creativity.

My concern with the depth basically boils down to what you do with the game after you create a level (or download someone else's level, which I'm assuming they'll allow). If you just make a level, and then run around on it, like a platformer, that's great. I just don't know how long that would hold my attention. I hope that clears a little what my previous post said.

well they just revealed that charcters can die from hazards and there will be a check point system for the larger levels. check out the latest preview here on GS they will have a ranking system for the levels(in the preview they claim or assume as many as a million in the ranking system) you can then play popular levels based on rank and rank each level as you complete it. It is this aspecty that encourages competition between people and the levels they create which will help drive the creativity and like I said make the replay value seem extremely high plus you can trade and exchange items you have created with other users meaning the more people play the more items they can create and the more people playing the more variety in the levels. Its a game that if it delivers on its promises and is marketed right could be absolutely huge.

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musicalmac

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#17 musicalmac  Moderator
Member since 2006 • 25101 Posts

well they just revealed that charcters can die from hazards and there will be a check point system for the larger levels. check out the latest preview here on GS they will have a ranking system for the levels(in the preview they claim or assume as many as a million in the ranking system) you can then play popular levels based on rank and rank each level as you complete it. It is this aspecty that encourages competition between people and the levels they create which will help drive the creativity and like I said make the replay value seem extremely high plus you can trade and exchange items you have created with other users meaning the more people play the more items they can create and the more people playing the more variety in the levels. Its a game that if it delivers on its promises and is marketed right could be absolutely huge.

Citan_Uzuki
We'll just have to wait and see. Assuming everything comes together, it will be full enough to warrant 60 bucks.
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#18 aldez17
Member since 2007 • 364 Posts

Different taste I suppose. Fanboyism also gets in the way.

But me....I love Little Big planet. One of the main reasons I want a PS3.

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#19 frankeyser
Member since 2004 • 5667 Posts
How can I like it? I have not played it. It seems like an interesting concept but I have no idea if an unproven IP is any good until I actually have my hands on it.
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Weapons_Free

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#20 Weapons_Free
Member since 2006 • 1361 Posts

Its probably innovative. Its probably creative. Its probably something different. It will probably sell well. It will probably get good reviews. It will probably be good for future games. It will probably be fun.

It just doesn't interest me.