[QUOTE="treelog82"] I never said the size of a model matters. It doesn't matter if one straight normal is a mile long, or one inch as it still only requires one polygon. I really have no idea where you got that from lol.
My analogy actually works perfect if you re read what I posted. When I said streroid junky with armor that didn't mean more polys cause hes bigger. It meant more polys because it requires more to be able to make those shapes the model, both body and suit wise.
Exactly the same as my example. It would require far more polys to model the shape of a nice smooth sports car than an old box Chevy.
opex07
The size thing comes from you saying in your previous and in this post that because Marcus has huge armor so it requires more poly's for its shape, but the same amount of poly's would be needed regradless of how huge or small his armor is, the only thing that would change is the length of those poly's, unless for some reason the devs wanted the character to look more square/sharp. Even the Wretch's have more polygons in there models without having huge shapes/armors.
Your analogy doesn't work because all your arguing is that the sports car is not more "realistically" detailed, but that doesn't change the fact that the car itself is more detailed than the Chevy, that is why sports cars are considered to be exotic in their design over run of the mill cars.
I'm arguing shape, not size.
Not to be insulting, but I don't think you are grasping the concept Im putting forth here. This is why I said I wish I had an edged faces perspective view of each character so it would be easy to visually explain. If I said huge armor, I appologize because that has nothing to do with the point.
What I'm getting at is that the concept for Marcus naturally demands more polys than the concept for snake due to protruding muscle shapes, protruding armor etc. The concept for Snake is more sleek and as a result the polys can be used for the little details rather than being spread so thin across a model with more protruding shapes. A model having a slightly higher poly count doesn't necessarily mean more detail, it comes down to the base concept of what you are trying to achieve.
God I suck with analogies I guess and I really would need some edged face pics to show what im saying.
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