[QUOTE="wakefulness"]
[QUOTE="bonesawisready5"]
. . . won't they have to cut a significant amount of features for the Vita version? If I'm not mistaken, aren't Vita cards limited to 4GB? (the game cards) and if Rising is on one dvd, or two DVDs on Xbox (and a single BluRay on PS3) wouldn't they have to cut stuff down? Like no in game cut scenes but comic based scenes?
bonesawisready5
Not really, the assets and certain things will need to be fitted to work on the PS Vita anyways. Many of the past Metal Gear titles for the PSP had multiple hours of playable content while being limited to a maximum of approx. 1.8GB.
If the Xbox 360 version is on one disc, than the game may be able to fit on one PS Vita game card with little to no subtration of content. If they are on two discs than there is a chance they will be in two game cards (and in one large file on the Playstation Store).
Oh no of course I'm sure there would be loads of content and hours of replayability
I just wonder if the game is 15GB-25GB if they'd have to cut a lot to make it work on the Vita. It would seem like not the version to get if so.
Like I said, if the game was, I dunno two DVDs, I could see them cutting out the cutscenes and replacing them with comic book-esque still images with text. Doesn't Peace Walker do this a little bit? Then again they can fit the whole MGS3 with all cut scenes in 3D on a 4GB Card on the 3DS, so no doubt they can pull it off on the Vita's Cart size as well.
I sincerely doubt they will ship dual game card games. That's not something done for portables, and would seem just silly. A download, perhaps yes. Installation, yes. But then you run into the issue that most of the target consumers who want a Vita aren't of age to pay for high speed internet and aren't always near WiFi, and ATT is not going to let people download 4GB+ on the 3G version.
And then if parts of the game is downloadable I'm sure there would be piracy risks.
I guess I'd prefer an original MG game for the Vita over a port anyway. I never got a chance to play PW, but I loved Portable Ops and I liked the direction they were going with tailoring it to a handheld.
*There is plenty of ways to port a game's assets and 3D modelsfrom console to Vita quality, unique file compression technology to the PS Vita to about 50% less (obviously, this is an approximation) while keeping the exact same content. After all that technology is done translating the games, the same 16GB two disc 360 title would be an around 4-8GB for the Vita.
**Kojima Productions could certainly cut out things but, it would be more for the reasons of making the gaming better on the go but (as was written in my previous post), there would be a little bit of that. Metal Gear on the PSP was always more like a console experience so, the same philosophy would apply to the PS Vita versions of Metal Gear. Also, I have honestly not seen a lot of Metal Gear Solid: Peace Walker(to the point of knowing if certain comic book cut-scenes exist) but, most of the cut to scenes I have seen where in-game rendered movies.
***The PSP had its share of two disc games but, the UMD was a strange format because it was optical and Sony could mass product them. They where cheap to mass manufacture so, that made the two disc games quite common for the PSP. The new flash format for the PS Vita is basically in the same position because flash is the cheapest commercially available form of user memory.
There is a chance of that 4GB restriction being lifted at any given time but, not as soon as these games being released so, ony and Konami might come to some agreement. The PSP and consoles have established the two disc era and there were many gaming platforms previously to go that route so, it is not completetly ridiculous. Regarding the download matter, I am not quite sure you understand how the Playstation Store and the 3G works. Sony already stated there will be caps at launch preventing people from going over 20MB (per file size) and these are legitimate means. No piracy is involved in this because Sony is using a special encryption per file for these games. Unlike Android apps, an encryption backed PS Store game will not work on any other device.
Those games where always rated as being good for handhelds but, they did use a lot of the console controls and things as a reference to build upon.
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