Poll How do you feel about Early Access/Live Service? (21 votes)
I know these topics aren't one to one, but they do have some overlap to some degree.
I'm of multiple minds on the matter, but would probably lean towards it being harmful to the quality and freshness of our current gaming landscape. On one hand it rewards underdeveloped ideas, while charging the public money to fix your game. But on the other hand it allows players to be a part of the creation process, and gives some games the chance to eventually blossom into something worthwhile.
Some games seem to get better over time with this style (No Man's Sky, Siege, Fallout 76), but is it reasonable to ask your paying customers to help fix your mess? If a good game appears eventually, do the ends justify the means?
It just seems like too much of a crutch to be able to release something incomplete, and for that to be acceptable. But maybe games are just too big and complex to do it any other way. But in what other industry is this acceptable? If there's a band-aid in your Southwest Chicken Bowl from Chipotle, you don't just eat around it. If the new Marvel movie sucks (like they all do) you don't expect them to re-edit it just for you. Well... they did that Snyder cut nonsense, but I assume both versions were forgettable; I dunno, I didn't bother watching it. But either way, did any of that BS yield a movie worthy of remembrance? I personally miss when a new game was either good...or it wasn't.
But what do you guys think?
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