@Mozelleple112: I guess it depends on when and where you were when they launched. But longer gaps between generations wasn't always the case. I used US dates for consistency.
Nintendo:
NES (1985) to SNES (1991) - 6 years
SNES (1991) to N64 (1996) - 5 years
N64 (1996) to GameCube (2001) - 5 years
GameCube (2001) to Wii (2006) - 5 years
Wii (2006) to WiiU (2012) - 6 years
WiiU (2012) to Switch (2017) - 5 years
Average: 5.3 years
Sega:
Master System (1986) to Genesis (1989) - 3 years
Genesis (1989) to Sega CD (1992) - 3 years
Sega CD (1992) to 32X (1994) - 2 years
32X (1994) to Saturn (1995) - 1 year
Saturn (1995) to Dreamcast (1999) - 4 years
Average: 2.6
Xbox:
Xbox (2001) to 360 (2005) - 4 years
360 (2005) to Xbox One (2013) - 8 years
Xbox One (2013) to Series X (2020) - 7 years
Average: 6.3
Playstation:
PS1 (1995) to PS2 (2000) - 5 years
PS2 (2000) to PS3 (2006) - 6 years
PS3 (2006) to PS4 (2013) - 7 years
PS4 (2013) to PS5 (2020) - 7 years
Average: 6.3
Hopefully I didn't goof up the numbers, but my point is that these longer gens haven't always been the standard, and someone who lived through the older gens might see it differently. I did leave out 3DO, TurboGrafx, Jaguar, etc, to keep the clutter down, but for someone who lived through the 90's they did contribute to the time feeling very chaotic, regarding launches. But I also left out mid-gen refreshes, which technically shorten newer gens...but we can argue about that another time. Longer gens do appear to be the standard these days.
To the main topic... this has easily been my least favorite gen. Probably better overall quality, but way too focused on stuff I don't care about (br, mtx, graphics over gameplay, flossing, ewwwww)
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