I don't really understand and it's always made me curious:
They spend millions (billions?) on research and development
They release a console and sell at a loss
They manage big budget games like Killzone, Lair, etc
Those games consequently flop in sales
PSN continues to sell at a loss
They spend millions on advertising
PS+ sells free/half priced content, which seems to work counter-productively with their advertised sales like free K3 DLC
They have a ton of smaller devs like thatgamecompany that manage to make quality games, but how much do they really profit off of these games?
PSN hack has cost them dearly
Lawlsuits for Dualshock, PSN, etc
They fund studios
Sony plans to sell the Vita at a loss for THREE YEARS
I really don't get it. They are continuing to push a variety of exclusives but how do they profit?? MS makes billions off of LIVE and ads and superior sales, Nintendo has captured an entire demographic, and Sony struggles.
How exactly does it work? For both Sony and modest developers. I'm just very curious how money is made and how much is lost.
People say a game needs to sell 1 million to break even, but how? A game like Journey (amazing beta, Flower meets Shadow of the Colossus) costs $X which Sony probably funds in some way. The team is relatively small, I think 12 people. If the game is sold at $10, Sony say, makes $2.
So that's $8 to thatgamecompany, multiplied by how many copies sold... I dont know how much these kind of game sells but compared to what people like these days, I can't imagine much exposure. But if it breaks a million, 12 of those employees make 666,666. But how much is gone towards advertising, development, etc? How much does a publisher put in? And how likely is it that Journey sells a million?
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