[QUOTE="Tragic_Kingdom7"]
[QUOTE="cowgriller"]
let me explain. for the past 25 years, since the introduction of mario bros., the games formula has always bee the same - explore a world looking for the princess (originally peach but there is also another princess) and defeat Bowser/King Koopa to set her free. nintndo never really tried to change this formula. they never changed the story to a point where peach gets pissed and kills bowser herself and then slaps mario for taking too long. when mario made the transition from 2d to 3d in super mario 64, this formula was still used unchanged. the only thing that changed was the graphics and the addition of new enemies. smg just put mario in space but the formula remains unchanged. that what is meant with the rundown house analogy. they can change the graphics and locations (new paint) but the formula/story remains the same for 25 years unchanged (derelict house). the physics in smg can be considered a new coat of paint unless it changes the story. this however never happens in any game so it's just another nice addition.
cowgriller
I'm going to use bullet points to reply to this.
1) Why are you focusing on the story so much? It's a secondary element that merely gives a premise to the action. You don't seem to mention anything about gameplay when you accuse them of an identical formula. Basically, the premise of the game stays the same, but the installements always bring some new elements gameplay-wise. On the other side of the coin, Ratchet and Clank's story might change, but the actual game is always deva ju-like. I really don't get why you're emphasizing the story so much.
2) Are you really making the argument that nothing changed besides a few new enemies in Mario 64? Seriously? When Mario transitioned to 3D, they had to rebuild the gameplay from the ground up. Any swtich to 3D is going to require a reworking of the platforming elements for platform games. Why do you think Sonic 3D games have been so inferior to 3D Mario games? It's because 3D requires the developers to rethink how the player interacts with the game environment and the Sonic developers couldn't adapt to this as well. 3D is a whole different ballgame from 2D and yet you actually think that nothing changed but a few new enemies? That's nonsense. And it's also quite weird that you can ignore that just because the game was the same in an area that has always been superficial to Mario games.
3) Where is it written that new gameplay elements arejust a new coat of paint if the basic story is not changed? The physics was a rethinking of how the player interacted with space and somehow that's not a new coat of paint just because they used the same basic premise? That's not logical.
Like I said, Ratchet and Clank has a new story everytime but almost no core elements change between the installements. 3D Mario games have introduced new gameplay elements and very different kinds of environments and environmental interaction. By your logic, Ratchet and Clank has put on more than a new coat of paint whereas Mario hasn't. That doesn't make sense.
1) the story should always be the primary focus of the game. the gameplay i explained in another post.
2) other than the transitioning to 3d, the biggest gameplay element improvements to mario 64 was the triple jump and the ability to moves/carry objects. sure it's something different, but it's still not something to write home about.
3)in some instances minor gameplay enhances are really a fresh coat of paint. now if nintendo makes a mario game where he has the ability to slit a throat or blame someone with a flamethrower, then it's still the same game with some enhancements. nintendo is never going to do this because they want to remain as a family friendly comapny. sure they allow m-rated games on their consoles, but they don't make them themselves. (unless i'm mistaken and you would like to correct me on that.)
1) Well, it is your opinion that the story should always be the primary focus of the game. This opinion of yours does not change the fact that there has been pretty substantial gameplay differences between the Mario games. And even if you think that the story should always be the primary focus on a game, the story is not the primary focus in Mario games and thus it not fair to judge growth and evolution solely by looking at the story.
2) You treat the transition to 3D as if it's no big deal or something. And even if we go by your "it's was just in 3D premise", you're still wrong. In the 3D Mario games, the player collects stars in a 3D playing field by completing certain goals within the level. In the 2D Mario games, players simply made their way to end of a linear sidescrolling level. That in itself is a monumental shift.
3) Why would Nintendo make an M-rated Mario game? That'd be dumb.
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