[QUOTE="myke2010"]
[QUOTE="markinthedark"]
True AI is a programming challenge, not a hardware challenge. And its not about perfecting everything... its about advancing to the point where people arent willing to spend money on a new console. If the playstation 4 was released tomorrow and the only improvement was better physics, i wouldnt buy it... would you?
markinthedark
Yes, AI is a programming challenge, but it also requires resources from the hardware. True, intelligent AI requires more powerful hardware than that found in most FPS where enemies basically runs around like a braindead monkey. Imagine AI that can realistically react and utilize it's environment. I'm not talking about simply flanking or pushing, but when to take down the building you're in or how to send out a small unit to bait you and lure you into an ambush. AI that can properly decide how to use its surroundings against you. Now imagine the resources needed to have hundreds or even thousands of individual AI's all do this independently and simultaneously. The hardware requirements would be enourmous.
Now on to physics. Would I spend money on a next gen system if the only improvement was better physics? Well, it would depend on what kind of improvement it would be. If it allowed the same amount of interaction and deformation contained in the real world then the answer would be a whole hearted yes! Imagine a game world that literally allowed you to interact with every single piece of terrain and surroundings.
Weather that was 100% accurate and realistically affected the world around you. Wind that could blow over objects and water that could make you lose traction when running. Buildings that could be blown into rubble and not just preset debris like we see know. No more invincible walls and cover. Fire that actually acts like fire and spreads across the environment.
Imagine a game like GTA where if you crashed you would actually go into a building, hurtling desks, chairs, glass and plaster into unsuspecting office workers; possibly bringing down the entire building in the process. Such a revolution ins physics would radically and fundamentally change game design as we know it.
People who only see graphics as the future of gaming are incredibly short sighted.
there already are games with fully destructible environments like red faction. Alot of the stuff you are describing is largely reliant on the game engine.
There is absolutely nothing even remotely close to what I'm describing on the market. Red Faction has a bunch of buildings that react to damage with the consistency of styrofoam. It also has a lot of indestructible objects as well. I'm talking about actual on the fly physics that result in damage conistant with the materials involved and the forces being applied. I'm talking about a physics engine that is applied to everything you can see in the game world and not just the few items that the devs want you to play around with.
Yes, physics is reliant on the engine the game is built on, but the more complex that engine is the more complex hardware it requires. You can't just create a more complex physics engine and expect it to work on existing systems, the hardware can't handle it. The type of physics engine I described isn't currently possible on any desktop PC, much less any console. We have game engines that can have destructible buildings, realistic water, or terrain deformation, but we don't have a single one that can do all three at once, much less with anything approaching realistic levels of accuracy. And this isn't even mentioning the exponential increase in hardware requirements as we increase the size and scale of the levels involved. The gaming industry has barely scratched the surface of in-game physics.
Log in to comment