How Much better is the 360 GPU compared to the PS3's?

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-Maddog-

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#1 -Maddog-
Member since 2007 • 882 Posts

I know it has an advantage..since its custom built and uses the unified shaderz and what not, but how much more advanced is it over the PS3 nvidia GPU (RSX)? Also, Since Cell can help the RSX render graphics..does this equal to the 360's gpu and more?

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Taz-Bone

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#2 Taz-Bone
Member since 2004 • 1388 Posts

I know it has an advantage..since its custom built and uses the unified shaderz and what not, but how much more advanced is it over the PS3 nvidia GPU (RSX)? Also, Since Cell can help the RSX render graphics..does this equal to the 360's gpu and more?

-Maddog-
4 times
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miss_kitt3n

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#3 miss_kitt3n
Member since 2006 • 2717 Posts
All we know for sure is that the 360's GPU is easier to dev for.
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Dahaka-UK

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#4 Dahaka-UK
Member since 2005 • 6915 Posts
0 times.
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-Maddog-

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#5 -Maddog-
Member since 2007 • 882 Posts
[QUOTE="-Maddog-"]

I know it has an advantage..since its custom built and uses the unified shaderz and what not, but how much more advanced is it over the PS3 nvidia GPU (RSX)? Also, Since Cell can help the RSX render graphics..does this equal to the 360's gpu and more?

Taz-Bone

4 times

4 times?

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-MoOkS-

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#6 -MoOkS-
Member since 2006 • 528 Posts
All we know for sure is that the 360's GPU is easier to dev for.miss_kitt3n
and it overheats and comes of the motherboard.
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miss_kitt3n

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#7 miss_kitt3n
Member since 2006 • 2717 Posts
[QUOTE="-Maddog-"]

I know it has an advantage..since its custom built and uses the unified shaderz and what not, but how much more advanced is it over the PS3 nvidia GPU (RSX)? Also, Since Cell can help the RSX render graphics..does this equal to the 360's gpu and more?

Taz-Bone

4 times

I smell BS.

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daveg1

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#8 daveg1
Member since 2005 • 20405 Posts

does anyone even know what level the cell can do graphics??? it could be stick men level or just hype for the chip for all we know..

some say the ps3 gpu is a gen behind the 360 one but i expect that only to be becasue of the unified stuff and not in how many polys it can push..

p.s. dont expect any real answer's to this question here from the fanboys....

try here..................http://dpad.gotfrag.com/portal/story/35372/?spage=3

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Dahaka-UK

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#9 Dahaka-UK
Member since 2005 • 6915 Posts
The PS3 can do CRYSIS graphics pretty soon... I'm sure of it.. Where as XBOX 360 will be stuck with Gears graphics for the rest of it's life time.
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-Maddog-

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#10 -Maddog-
Member since 2007 • 882 Posts

does anyone even know what level the cell can do graphics??? it could be stick men level or just hype for the chip for all we know..

some say the ps3 gpu is a gen behind the 360 one but i expect that only to be becasue of the unified stuff and not in how many polys it can push..

p.s. dont expect any real answer's to this question here from the fanboys....

try here..................http://dpad.gotfrag.com/portal/story/35372/?spage=3

daveg1

Well apparently, the Cell can give the RSX a helping handing with textures and overall visuals..if needed...but god knows how much that boosts the graphics...I don't expect the 360 GPU to be all that powerfull over the PS3's since Most of the 360 games like Oblivion, Fight Night etc etc look better on the PS3....i'm asking if anyones knows exactly how much better. Cause i keep seeing this Unified shaderz the 360's GPU is built around is something SPECIAL. and your probably right, daveg.

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coolviper2003

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#11 coolviper2003
Member since 2003 • 1915 Posts
Who knows, all we really know is that the 360's GPU is a little more powerful then the RSX. I'm sure the RSX in conjunction with the Cell has more peak performance then the 360,but is harder to develop for..
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daveg1

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#12 daveg1
Member since 2005 • 20405 Posts
[QUOTE="daveg1"]

does anyone even know what level the cell can do graphics??? it could be stick men level or just hype for the chip for all we know..

some say the ps3 gpu is a gen behind the 360 one but i expect that only to be becasue of the unified stuff and not in how many polys it can push..

p.s. dont expect any real answer's to this question here from the fanboys....

try here..................http://dpad.gotfrag.com/portal/story/35372/?spage=3

-Maddog-

Well apparently, the Cell can give the RSX a helping handing with textures and overall visuals..if needed...but god knows how much that boosts the graphics...I don't expect the 360 GPU to be all that powerfull over the PS3's since Most of the 360 games like Oblivion, Fight Night etc etc look better on the PS3....i'm asking if anyones knows exactly how much better. Cause i keep seeing this Unified shaderz the 360's GPU is built around is something SPECIAL. and your probably right, daveg.

read that link mate it should prove more helpful that what people here will tell you..
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Taz-Bone

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#13 Taz-Bone
Member since 2004 • 1388 Posts
[QUOTE="Taz-Bone"][QUOTE="-Maddog-"]

I know it has an advantage..since its custom built and uses the unified shaderz and what not, but how much more advanced is it over the PS3 nvidia GPU (RSX)? Also, Since Cell can help the RSX render graphics..does this equal to the 360's gpu and more?

miss_kitt3n

4 times

I smell BS.

Must be your lips, its sarcasm.
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CossackNoodle

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#14 CossackNoodle
Member since 2004 • 232 Posts

Fact is the ps3s rsx is not a 7800 bolted on. It was designed to go with the cell and work together. Ive said this before I read somewhere the rsx has features such as 128bit lighting only the 8800 has for direct x 10. Also just becuase the 360 gpu uses a new feature of unified shaders doesnt mean they are powerful shaders.

latest ati has 320 stream processing units

latest nvidia has 128 Stream Processors

and yet i believe the nvidia is slightly more or less powerful

so those 48 the 360 has are pretty lame

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-Maddog-

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#15 -Maddog-
Member since 2007 • 882 Posts

Fact is the ps3s rsx is not a 7800 bolted on. It was designed to go with the cell and work together. Ive said this before I read somewhere the rsx has features such as 128bit lighting only the 8800 has for direct x 10. Also just becuase the 360 gpu uses a new feature of unified shaders doesnt mean they are powerful shaders.

latest ati has 320 stream processing units

latest nvidia has 128 Stream Processors

and yet i believe the nvidia is slightly more or less powerful

so those 48 the 360 has are pretty lame

CossackNoodle

Isn't the RSX something sony slapped together real quick and at last minute...because they couldn't get 2 cells working as a GPU?

Got any links to support that statement?

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S1xSh0t

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#16 S1xSh0t
Member since 2007 • 529 Posts

The PS3 can do CRYSIS graphics pretty soon... I'm sure of it.. Where as XBOX 360 will be stuck with Gears graphics for the rest of it's life time.Dahaka-UK

ummmmmmmm no

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S1xSh0t

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#17 S1xSh0t
Member since 2007 • 529 Posts
the cell has been overhyped
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CossackNoodle

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#18 CossackNoodle
Member since 2004 • 232 Posts
[QUOTE="CossackNoodle"]

Fact is the ps3s rsx is not a 7800 bolted on. It was designed to go with the cell and work together. Ive said this before I read somewhere the rsx has features such as 128bit lighting only the 8800 has for direct x 10. Also just becuase the 360 gpu uses a new feature of unified shaders doesnt mean they are powerful shaders.

latest ati has 320 stream processing units

latest nvidia has 128 Stream Processors

and yet i believe the nvidia is slightly more or less powerful

so those 48 the 360 has are pretty lame

-Maddog-

Isn't the RSX something sony slapped together real quick and at last minute...because they couldn't get 2 cells working as a GPU?

Got any links to support that statement?

sadly no but all i know is most rsx info is very old and sony wont release much info on it so dont take the 05 info or whatever year it was as the whole truth

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Kevanio

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#19 Kevanio
Member since 2006 • 580 Posts

think of the rsx as a 7600gt, think of the xenos as just less powerful as a x2900, thats more accurate because the rsx is NOT based in anyway of the 8 series architecture, however the xenos was build with the r600 architecture in mind but customised, i shall find a link to confirm the xenos part in one second

edit i cant be screwed to be honest, heres a nice comparison website for you http://uk.xbox360.ign.com/articles/617/617951p1.html

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CossackNoodle

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#20 CossackNoodle
Member since 2004 • 232 Posts
like i said 320 compared to 48 they must be really lame if they need 320 to compete with nvidias 128
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danneswegman

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#21 danneswegman
Member since 2005 • 12937 Posts

The PS3 can do CRYSIS graphics pretty soon... I'm sure of it.. Where as XBOX 360 will be stuck with Gears graphics for the rest of it's life time.Dahaka-UK

why are you sure of it?.... you are not sure of it. those textures are nowhere to be seen on any console yet

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CossackNoodle

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#22 CossackNoodle
Member since 2004 • 232 Posts
(not done by me) It's seems that alot of people here are confused as to which came first the chicken or the egg. They are attempting to compare Xenos GPU, a design completed for half the price of RSX and it's design completed by 1 1/2 years prior. Neither Sony or Nvidia are telling us everything about this RSX chip even yet. So anyone comparing hearsay on the side of either chip is sadly mistaken and missing the truth.

Plus one of the most unheralded benefits of all the technologies on both consoles is the little known information on PS3's FLEX IO along with the same on chip Memory Controller of the RSX as is used on the 8800 cards. Xenos has neither of these benefits to enhance data transfer especially the PS3's ability for the RSX to share that 256 mg XDR memory along with it's own. Xenos has no hardware support for any DX10 features or feature like abilities. It merely has an 8mg edram that can software mimic or emulate some of these features. RSX's 256 mg GDDR3 is 700mhz (same as any GDDR3 memory) and on top of being virtually identical to Xenos remote access memory located off chip). RSX's memory is microscopically close for access as more comparable to just the 8mg edram on Xenos being incorporated into the socket.

First off Xenos was designed during first go around with the Unified Shader Model design options. While Nvidia says they will eventually take this route they say they are doing just fine with their present 2 to 1 mix of shaders. As far as DX10 compatabilities go, RSX has true on board hardware support for similiar feature sets under OpenGL ES. In fact one of the biggest improvements in the DX10 Spec is support for 128 bit HDR Lighting, which of the Two Consoles only PS3 supports natively as evidenced in that Developer Conference at E-3 2005. They showcased "Alliance: The Silent War" a PC and PS3 exclusive running 128bit HDR Lighting that the X360's Xenos simply can't do!!!
http://www.ps3land.com/article-862.php

Another game that has recently broke to the PS3 exclusively, with advance use of DX10 type features is WarDevil with it's RTE 1080P Game Engine now a PS3 Platform Exclusive.
http://www.wardevil2.com/

Understand first off that the Unified Shader Model hasn't proven itself to be all that. Nvidia not going to it, certainly is not a matter of any technology riff or canyon between the two GPU companies. For Nvidia is proving once again that shear horsepower does not paint the best picture. Nor does concentrating all verdices and pixel shaders down one Pipeline lend itself to having images being comprised of the best shading and lighting renders. Dark areas where light should be and unnaturally shaded effects attest to this. Some that draw straight lines when they should be soft are just a few of the complications of Unified Shader Model that have been showing up with last gen hardware such as Xenos. Nvidia's old tried and true 2 to 1 ratio is simply much better at drawing light and shader events per pixel, which will be required as we progress further into Next Generation Games.

Case in point are new software technologies that use such things as geometric algebra like in Geomeric's Enlighten Technology used in "Radiosity". [by the way this company has many technologies other than lighting. They recently appointed a new CEO. A former Take Two admin to run the company. They are also headed for both Consoles, Epic UE3, and PC Games. In incredible Pixel Perfect Light and Shading that will only begin to be seen in upcoming games. Download the big movie and watch. This technology will make games better for all platforms all calculations done per pixel.

http://www.geomerics.com/index.php?page=home Click "movie"! 54mg HDvideo.

*** Let's get this straightened out too! ***Xenon*** is the Xbox 360's Tri-Core CPU!
*** Xenos is the ATI GPU and one of the first chips on board X360 to go to production. We are still waiting on AMD/ATI's DX10 Wonder Chips and in the meantime as always the first and fastest to the generation leap is Nvidia!!! The 8800 Ultra is leaving ATI future Performance Specs in the Dust and it ain't even out yet.

And to top all this Next Gen GPU Stuff off, we have all this trully next gen software stuff favoring OpenGL and it's next gen technology outlook over DX10!!! Difference Khronos Group has vowed to keep OpenGL as the API leader of the Graphics Industry!!! This despite Microshafts attempts to eliminate it!!! From AMD/ATI, Sony Cell BE, Intel and others, OpenGL is the Future of GRAPHICS! RapidMind, Euphoria- Endorphin, DMM (Digital Molecular Matter), Enlighten Technology, Nvidia's Cg Language, RapidMind's Sh Language, "CTM" - Close to Metal, all rely on the OpenGL API!!!! Not one thing from DX anything!!!


AT DIFFERENT POINTS RECENTLY VARIOUS DEVELOPERS, AND PROFFESSONAL SOFTWARE COMPANIES WHO RELY ON OPENGL TO PRODUCE GRAPHICALLY SUPPERIOR RESULTS, HAVE PROVEN THAT M$'S OWN AEROGLASS RUNS FASTER AND BETTER ON OPENGL COMPARED TO DX10!!!

CRYSIS WAS ALREADY PROVED TO RUN BETTER ON OPENGL USING CRY GAME ENGINE WRITTEN TO TAKE ADVANTAGE OF NVIDIA'S Cg LANGUAGE FOR OPENGL!!!

DX10 IS JUST MERELY WAITING FOR OPENGL V3.0 TO BURY IT IN IT'S GRAVE LATER THIS YEAR! NOT ONE PROFESSIONAL FILM MAKER OR SPECIAL EFFECTS COMPANY USE DIRECTX API's!!!

YET X360 FANS WILL SOMEHOW ATTEMPT TO TWIST THE FACTS TO COVER A PLATFORM WITH MAJOR FAULTS WITH HARDWARE TECHNOLOGY DESIGNED IN THE BACKROOM OF A SOFTWARE COMPANY!!! ....AND A BAD ONE AT THAT AS WE ARE LEARNING DAY BY DAY WITH VISTA!!!!
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CossackNoodle

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#23 CossackNoodle
Member since 2004 • 232 Posts
no1 gonna read it?
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Make_me_win

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#24 Make_me_win
Member since 2006 • 93 Posts
PS3---http://dpad.gotfrag.com/portal/story/35372/?spage=7

Xbox 360---http://dpad.gotfrag.com/portal/story/35372/?spage=8
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lukemorgan21

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#25 lukemorgan21
Member since 2006 • 1813 Posts

no1 gonna read it? CossackNoodle

Its a rant of put together uneducated thoughts and speculations. 99% of it is not backed up what so ever. Saying they arent telling us the truth about it. seriously? c'mon now. I know if i was expecting consumers to buy a $600 dollar console and the sales were slow i would definately show off as many things as i could, so i seriously doubt they would hide graphical power from the consumer.

Lets use our heads kids.

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CossackNoodle

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#26 CossackNoodle
Member since 2004 • 232 Posts
pffft when has using your head worked in SW
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Timstuff

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#27 Timstuff
Member since 2002 • 26840 Posts
360's GPU is better at antialiasing. And that's about all.
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mrboo15

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#28 mrboo15
Member since 2006 • 2043 Posts

360's GPU is better at antialiasing. And that's about all.Timstuff

Not really, it easier to implement AA on 360, but 360 is'nt any better at it then PS3.

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mrboo15

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#29 mrboo15
Member since 2006 • 2043 Posts

no1 gonna read it? CossackNoodle

No cus its wrong

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CossackNoodle

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#30 CossackNoodle
Member since 2004 • 232 Posts
youd have to read it to know that :P
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#31 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"]360's GPU is better at antialiasing. And that's about all.mrboo15

Not really, it easier to implement AA on 360, but 360 is'nt any better at it then PS3.

Oops. My bad. :)

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killab2oo5

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#32 killab2oo5
Member since 2005 • 13621 Posts

No one here knows because Sony and Nvidia have yet to release any official specifications on the RSX.I would think though,seeing Sony's background,if the RSX was more powerful then they would have surely released the specs just as a bragging right.

Im pretty sure though that Sony said the RSX can be programmed at 70% effeincy where as Xenos can be programmed at 100% effeciency due to the unified architecture.Thats really the only thing thats been released officialy that can be compared of the two,the rest is hoobla.

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lukemorgan21

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#33 lukemorgan21
Member since 2006 • 1813 Posts

pffft when has using your head worked in SWCossackNoodle

a lot?

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tomertr

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#34 tomertr
Member since 2004 • 1180 Posts
i am very surprised by the blid cows in this thread
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mrboo15

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#35 mrboo15
Member since 2006 • 2043 Posts

No one here knows because Sony and Nvidia have yet to release any official specifications on the RSX.I would think though,seeing Sony's background,if the RSX was more powerful then they would have surely released the specs just as a bragging right.

Im pretty sure though that Sony said the RSX can be programmed at 70% effeincy where as Xenos can be programmed at 100% effeciency due to the unified architecture.Thats really the only thing thats been released officialy that can be compared of the two,the rest is hoobla.

killab2oo5

Its just so funny that you beleive that :lol::lol::lol:

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WhySoCry

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#36 WhySoCry
Member since 2005 • 689 Posts
How can the cell help with textures if it has texture buffer? And the xenos is classified as R500. It is not even in the same league with the R600.
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KirbyFan10101

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#37 KirbyFan10101
Member since 2005 • 890 Posts
A console is only ever as powerful as its weakest link, which, in this case, would be RAM.
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SambaLele

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#38 SambaLele
Member since 2004 • 5552 Posts

think of the rsx as a 7600gt, think of the xenos as just less powerful as a x2900, thats more accurate because the rsx is NOT based in anyway of the 8 series architecture, however the xenos was build with the r600 architecture in mind but customised, i shall find a link to confirm the xenos part in one second

edit i cant be screwed to be honest, heres a nice comparison website for you http://uk.xbox360.ign.com/articles/617/617951p1.html

Kevanio

major nelson't bs again?

can't you link something trustworthy?

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killab2oo5

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#39 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="killab2oo5"]

No one here knows because Sony and Nvidia have yet to release any official specifications on the RSX.I would think though,seeing Sony's background,if the RSX was more powerful then they would have surely released the specs just as a bragging right.

Im pretty sure though that Sony said the RSX can be programmed at 70% effeincy where as Xenos can be programmed at 100% effeciency due to the unified architecture.Thats really the only thing thats been released officialy that can be compared of the two,the rest is hoobla.

mrboo15

Its just so funny that you beleive that :lol::lol::lol:

...:|Whats so funny about it?Im going by what Nvidia and ATi actually said,if you dont believe someone who makes their components and know what theyre talking about then WHO do you believe?

"Rather than separate pixel and vertex pipelines, we've created a single unified pipeline that can do both. Providing developers throw instructions at our architecture in the right way, Xenos can run at 100% efficiency all the time, rather than having some pipeline instructions waiting for others."

LINK

The RSX running at 50-70% is speculation,because its rumored.The reason Xenos runs at 100% efficiency is because it has the unified shader architecture,the RSX does not.At the most,powerful but older cards(7800 and below) usually run at 50-70% effeciency,the RSX is RUMOURED to be in those catagories of cards...it doesnt have a unified architecture so it doesnt have an effeciency rate as high as Xenos.

If your laughing because I spelled effiency wrong,then :oops:oops.

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210189677155857843583653671808

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#40 210189677155857843583653671808
Member since 2006 • 748 Posts

I know it has an advantage..since its custom built and uses the unified shaderz and what not, but how much more advanced is it over the PS3 nvidia GPU (RSX)? Also, Since Cell can help the RSX render graphics..does this equal to the 360's gpu and more?

-Maddog-

This thread created by fanboys for fanboys lol

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CyanX73

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#41 CyanX73
Member since 2004 • 3389 Posts
We'll know the true visual power of the PS3 come E3 when Killzone is unveiled. If 20 plus million can't get a visually stunning game then not a whole lot will.
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Teuf_

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#42 Teuf_
Member since 2004 • 30805 Posts
I don't know, what kind of answer are you looking for here? They both have advantages and disadvantages, although the general consensus is that the Xenos has the edge due to the eDRAM and better vertex setup. But of course with the Cell thrown in there, everything is up in the air.

As always, the proof is in the pudding. The are no definite answers for these kinds of things, and in the end you just have to look at the exclusives since there's no benchmarks.
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LosDaddie

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#43 LosDaddie
Member since 2006 • 10318 Posts

The x360's GPU is just more efficient and has access to all 512MB of RAM. The GPU also has some near DX10 capabilities.

In the end: both consoles have a total 512MB of RAM and 3.2GHz CPUs. Neither console is going to out-shine the other.

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CyanX73

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#44 CyanX73
Member since 2004 • 3389 Posts

The x360's GPU is just more efficient and has access to all 512MB of RAM. The GPU also has some near DX10 capabilities.

In the end: both consoles have a total 512MB of RAM and 3.2GHz CPUs. Neither console is going to out-shine the other.

LosDaddie

Los, that might be the first thing resembling a compliment you've ever said in regards to the PS3.

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Vax45

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#45 Vax45
Member since 2005 • 4834 Posts
PS3 can overcome the 360 GPU in raw processing power if the developers would take the time to take advantage of multiprocessing, which most of them don't because it's a pain in the ass. So they just decide to go over the the 360.
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LosDaddie

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#46 LosDaddie
Member since 2006 • 10318 Posts

PS3 can overcome the 360 GPU in raw processing power if the developers would take the time to take advantage of multiprocessing, which most of them don't because it's a pain in the ass. So they just decide to go over the the 360.Vax45

CAre to get any more specific? How will the PS3 overcome GPU capabilites with CPU capabilities?

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Innovazero2000

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#47 Innovazero2000
Member since 2006 • 3159 Posts

This is to that long wall of text on in page 2, couldn't quote for some reason.

First of all the 10mb of Edram (not 8mb) is used to store the frame/Z buffer/alpha blending, not to metnion stencil operations. A known fact is these are the most bandwidth intensive parts of a graphics subsystem. This saves an amazing amount of memory, allowing Xenos to uses most of the memory bandwidth it is given. This gives most of that 22GB's freedom to which the CPU or GPU need. This not including the very tightly packed 10.8GB up and down (dual channel) connection between the GPU and CPU, which is nice because the GPU can read directly from the CPU L2 and lock it if needed (this helps stop an inefficencies in the L2, and with the small 1MB the CPU has to share, this helps a ton)

If anything, this givens the 8 ROP's on Xenos FAR more flexablity then RSX's 8...they simply won't push as much.(48GB vs 256GB in framebuffer bandwidth).

Why you are comparing these cards with ATI/Nvidia's DX10 cards are beyond me. Xenos and RSX are FAR FAR more similar to their respective R5xx and 7xxx cards. It's a prety well known fact that the R5 series had more shader power then 7xxx series, not that you could be mad at the either. It's been said that Xenos is slightly more power then the R520 chip (aka 1800XT) and based off the specs I culd believe it. Seeing what we know of the RSX, it similar to the 7800GTX, the only problem is it has bandwidth similar to the 7600GT, and its pipes while clock for clock are more powerful, there aren't as many, and thats not even dealing with the inefficency of a traditional pipeline. Yes it has higher bit HDR, but it can't do HDR+AA, at least no true floating point HDR. Shader based HDR is a very nice alternitive, but it's not as precise, and it takes power from the rest of the card.

I haven't mentioned Memexport, which the ps3 has nothing like. Memexport is like an advanced version of stream-out in DX10. This allows the GPU to slave one of the 360's core entirely for graphics...a good reason why the 360 is a beast at procedural processing.

Now clearly it's not as white and black as most fanboys will have you believe, but simply put Xenos is a more flexible monster then RSX.
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deactivated-61ff675e61178

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#48 deactivated-61ff675e61178
Member since 2004 • 12558 Posts

The unified shaders allow the developers to maximize the output of the Xenos so that every shader is used at all times.

Overall, they are very comparable in power, but the RSX is clocked at 550 mhz compared to the Xenos' 500 mhz, and people say that the RSX has more sheer brute power because of this. But once again, the power of the RSX is rarely maxed out because of it's separate vertex/pixel shaders.

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#49 deactivated-61ff675e61178
Member since 2004 • 12558 Posts

This is to that long wall of text on in page 2, couldn't quote for some reason.

First of all the 10mb of Edram (not 8mb) is used to store the frame/Z buffer/alpha blending, not to metnion stencil operations. A known fact is these are the most bandwidth intensive parts of a graphics subsystem. This saves an amazing amount of memory, allowing Xenos to uses most of the memory bandwidth it is given. This gives most of that 22GB's freedom to which the CPU or GPU need. This not including the very tightly packed 10.8GB up and down (dual channel) connection between the GPU and CPU, which is nice because the GPU can read directly from the CPU L2 and lock it if needed (this helps stop an inefficencies in the L2, and with the small 1MB the CPU has to share, this helps a ton)

If anything, this givens the 8 ROP's on Xenos FAR more flexablity then RSX's 8...they simply won't push as much.(48GB vs 256GB in framebuffer bandwidth).

Why you are comparing these cards with ATI/Nvidia's DX10 cards are beyond me. Xenos and RSX are FAR FAR more similar to their respective R5xx and 7xxx cards. It's a prety well known fact that the R5 series had more shader power then 7xxx series, not that you could be mad at the either. It's been said that Xenos is slightly more power then the R520 chip (aka 1800XT) and based off the specs I culd believe it. Seeing what we know of the RSX, it similar to the 7800GTX, the only problem is it has bandwidth similar to the 7600GT, and its pipes while clock for clock are more powerful, there aren't as many, and thats not even dealing with the inefficency of a traditional pipeline. Yes it has higher bit HDR, but it can't do HDR+AA, at least no true floating point HDR. Shader based HDR is a very nice alternitive, but it's not as precise, and it takes power from the rest of the card.

I haven't mentioned Memexport, which the ps3 has nothing like. Memexport is like an advanced version of stream-out in DX10. This allows the GPU to slave one of the 360's core entirely for graphics...a good reason why the 360 is a beast at procedural processing.

Now clearly it's not as white and black as most fanboys will have you believe, but simply put Xenos is a more flexible monster then RSX. Innovazero2000

The lack of HDR+AA is where the Cell comes in. Ninja Theory said that they have HDR emulated on the Cell in Heavenly Sword, freeing up the RSX to do AA. Just the fact that the RSX ins't doing any HDR at all allows it to focus that power in other areas.

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#50 Teuf_
Member since 2004 • 30805 Posts

Yes it has higher bit HDR, but it can't do HDR+AA, at least no true floating point HDR. Shader based HDR is a very nice alternitive, but it's not as precise, and it takes power from the rest of the card.

Innovazero2000


BS. FP-based HDR is no way "true HDR", its just the easiest and most convenient way of implementing it. Alternative formats like RGBe or NAO32 not only offer more precision than FP16, they also have the benefit of using less memory and bandwidth (which can make it a win, even considering the small hit you take from decoding the format in the shaders).