Video games take a long time to complete and longer to understand how the inner-workings of a video game; its mechanics, the level design and the successes of the game loop hold up over time.
I think the structure of journalistic reviews don't hold up over time and are of greater benefit to consumers in unearthing glaring or surface level flaws in a video game like technical issues, poor pacing or otherwise boring game-play upon initial release of a game. Perhaps I am wrong but top gaming sites write reviews quickly. Although review copies are sent out early, a journalist needs to see as much as possible to write a review of a video game in time for the consumer release.
I think that is why certain games that review greatly upon their initial release may not hold the test of time. Game mechanics that seemed cool and novel at the time, don't exactly make for fun additions down the road for the average players' experience (looking at you GTA IV buddy system).
Games with glaring issues such as No Man's Sky or Star Fox Zero are easier for game reviewers to dissect because the flaws are more blatant than a video game who's flaws may not be apparent until the game is played over a long stretch of time and under conditions that match the average player. Games that undergo this process of disenchantment usually don't contain control or technical flaws. It's usually something more deeply rooted.
That isn't to say that I think games like GTA IV are bad or don't deserve to be adored by people but that the potential flaws that might gripe one player aren't carefully rooted out by the reviewer. Likely because they didn't have the time to unearth them. Journalistic reviews move damn swiftly.
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