Hyper realistic games AKA Virtual reality and hologramic imagery....

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outworld222

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#1 outworld222
Member since 2004 • 4629 Posts

I would have thought by now they would have made advancements on these sorts of technologies. But apparently its more about Kinnect and Move and The Wii-Mote.

There have also been games that use PC and MAC, the handheld devices, and even traditional devices such as PS3 and X-Box 360.

Well, I guess the question is, why haven't there been any advancements in the hologram and virtual reality fields?

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Wasdie

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#2 Wasdie  Moderator
Member since 2003 • 53622 Posts

There is a reason why hyper realsim isn't found in games. It takes far to long to actually produce the content.

Look at some the graphics you can see on the PC. Some of that stuff is approaching photorealism. However developer don't just have to make the graphics engine, they also have to make the content. That's the hardest part. Making a level that looks photorealistic takes ungodly amounts of time as it is. Sure, tools are getting more robust, but increased complexity requires more man hours.

The only games we'll ever seen approaching photorealism are mods for games. Mods don't have the same time and budget restrictions. They take a finished engine and a finish game and overlay work ontop of that. All of the major planning and design is done. They are free to upres textures, create new models, and fidget with lighting settings as much as they want as they aren't getting paid. No release date, no timeline, no budget.

Photorealistic games won't happen because of the amount of time and money it takes to make content. Sure we'll see a few tech demos here and there that blur the lines, but full length games won't happen.

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outworld222

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#3 outworld222
Member since 2004 • 4629 Posts

Thanks I really appreciate it. But that begs another question. Will these technologies be more common....say 50 years from now?

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Wasdie

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#4 Wasdie  Moderator
Member since 2003 • 53622 Posts

Thanks I really appreciate it. But that begs another question. Will these technologies be more common....say 50 years from now?

outworld222

Impossible to tell.

I just know that in the foreseeable future that content creation costs are going to limit developer's abilities to make photorealistic graphics. Especially when the amount of power between the consoles and PC becomes irrelevant.

There will be a point where hardware is so powerful that it could run CGI looking games without a problem. However that CGI content has to be created, and that is no easy or cheap task.

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christiankhs-2

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#5 christiankhs-2
Member since 2011 • 156 Posts

There is a reason why hyper realsim isn't found in games. It takes far to long to actually produce the content.

Look at some the graphics you can see on the PC. Some of that stuff is approaching photorealism. However developer don't just have to make the graphics engine, they also have to make the content. That's the hardest part. Making a level that looks photorealistic takes ungodly amounts of time as it is. Sure, tools are getting more robust, but increased complexity requires more man hours.

The only games we'll ever seen approaching photorealism are mods for games. Mods don't have the same time and budget restrictions. They take a finished engine and a finish game and overlay work ontop of that. All of the major planning and design is done. They are free to upres textures, create new models, and fidget with lighting settings as much as they want as they aren't getting paid. No release date, no timeline, no budget.

Photorealistic games won't happen because of the amount of time and money it takes to make content. Sure we'll see a few tech demos here and there that blur the lines, but full length games won't happen.

Wasdie

they should invent something for making games easier, i mean for example they want to make a gun in a game and there is a "gun code" made by someone else . i dont know how really works , but they should do more "help" programs since game engines are not enough it seems

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AdmiralBison

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#6 AdmiralBison
Member since 2008 • 3970 Posts

[QUOTE="outworld222"]

Thanks I really appreciate it. But that begs another question. Will these technologies be more common....say 50 years from now?

Wasdie

Impossible to tell.

I just know that in the foreseeable future that content creation costs are going to limit developer's abilities to make photorealistic graphics. Especially when the amount of power between the consoles and PC becomes irrelevant.

There will be a point where hardware is so powerful that it could run CGI looking games without a problem. However that CGI content has to be created, and that is no easy or cheap task.

Unless other companies make engines and tool sets specifically for these things and makes it more easier to use for developers. We have all these graphics and physics engines, and I think there will be opportunities for other companies to provide services to devs to lighten the work load or deal with extreme technical tasks that they shouldn't necessarily have to do. I wish their was a company out there that just made an engine for super intelligent game a.i. that can play any genre in a believable way. Then devs could request this company to employ this a.i. In their games.