I miss when multiplayer was simple...

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RandomWinner

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#1 RandomWinner
Member since 2010 • 3751 Posts

Call of Duty is the game that changed it all, bringing killstreaks to the table with all kinds of perks and the ability to spawn with any gun that your level lets you unlock. Now, every game takes this approach, every game feels like you need to be given this huge advantage over new players and that more is better. I don't think it is.

Uncharted 2's multiplayer was simple 5 vs. 5. There were some perks, but generally everyone started out on a near level playing field. I really enjoyed it, the shooting was fast and intense, but with a game like plunder my teams were coordinating, it was a slow enough game where you could plan your next move and, before a certain patch, you had enough health to turn around and take down an enemy who got the first shot. The platforming added a new dimension to the game and hiding was a successful option. Knowing the map layout was hugely important too, knowing where to find the best guns, where players would clutter, where to run when your outgunned, the fastest and sneakiest way to flank your enemies, all helped you.

Then we get Uncharted 3, they add a sprint button and a buddy spawn system, destroying any sense of intensity. Picking up the treasure in plunder is a damn death sentence, the game is not nearly as forgiving to new players, and although the maps are well designed, all you have to do is make a bee line to wherever you want to be and THAT is faster and just as quiet as taking a longer approach. There is no skill other than your ability to aim. There is no more strategy.

Why can't we have slower multiplayer game that aren't about twitch reflexes or your level (or less about your level) and more about knowledge of the map and coordination? It was more intense and more fun. The most fun games of BC2 or Uncharted 2 I've had aren't the ones where my team slaughtering the other team just talking about life and having some far out discussion about what it means to exist. The best games are the ones where we loose trying to keep the other team from returning the last treasure in a game of plunder, or barely edging out the other team in a game of conquest thanks to an amazing helicopter deployment at their base.

While we're at it, why don't games have better matchmaking or separate the teams based on a skill rating.

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ristactionjakso

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#2 ristactionjakso
Member since 2011 • 6118 Posts

Killzone 1, and Battlefront 2 were some of the best multiplayer games ever.

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Jray0705

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#3 Jray0705
Member since 2005 • 584 Posts
[QUOTE="RandomWinner"]

Call of Duty is the game that changed it all, bringing killstreaks to the table with all kinds of perks and the ability to spawn with any gun that your level lets you unlock. Now, every game takes this approach, every game feels like you need to be given this huge advantage over new players and that more is better. I don't think it is.

Uncharted 2's multiplayer was simple 5 vs. 5. There were some perks, but generally everyone started out on a near level playing field. I really enjoyed it, the shooting was fast and intense, but with a game like plunder my teams were coordinating, it was a slow enough game where you could plan your next move and, before a certain patch, you had enough health to turn around and take down an enemy who got the first shot. The platforming added a new dimension to the game and hiding was a successful option. Knowing the map layout was hugely important too, knowing where to find the best guns, where players would clutter, where to run when your outgunned, the fastest and sneakiest way to flank your enemies, all helped you.

Then we get Uncharted 3, they add a sprint button and a buddy spawn system, destroying any sense of intensity. Picking up the treasure in plunder is a damn death sentence, the game is not nearly as forgiving to new players, and although the maps are well designed, all you have to do is make a bee line to wherever you want to be and THAT is faster and just as quiet as taking a longer approach. There is no skill other than your ability to aim. There is no more strategy.

Why can't we have slower multiplayer game that aren't about twitch reflexes or your level (or less about your level) and more about knowledge of the map and coordination? It was more intense and more fun. The most fun games of BC2 or Uncharted 2 I've had aren't the ones where my team slaughtering the other team just talking about life and having some far out discussion about what it means to exist. The best games are the ones where we loose trying to keep the other team from returning the last treasure in a game of plunder, or barely edging out the other team in a game of conquest thanks to an amazing helicopter deployment at their base.

While we're at it, why don't games have better matchmaking or separate the teams based on a skill rating.

I agree with you on some points. However, games like COD have modes where there are no killstreaks. Also there are slower paced games, geared towards people who want more team work and less action packed. Games like SOCOM?? The thing is, COD is popular because most people like instant satisfaction of getting on and having fun. I think there are plenty of games that cater to anyone though including yourself... only thing is games that you want just aren't as popular as the ones you don't care for. Unfortunately for UC3, I agree that UC2 was better because of being slow. Naught Dog however wants what EA and battlefield want. They want their game to become much more popular online, like COD. So in general I guess blame the gamers, not the games. There trying to cater to the majority of people so more people will play their game... and in turn which will profit them more.
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speedfog

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#4 speedfog
Member since 2009 • 4966 Posts

It was even better before this gen began. I'm sure that in the future some games go back to its roots with the multiplayer.

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Firebird-5

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#5 Firebird-5
Member since 2007 • 2848 Posts
it still is. look at things and shoot them
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soulitane

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#6 soulitane
Member since 2010 • 15091 Posts
I just hate it that all these games recently make the people who have been playing longer have better weapons and the like. It makes it hard to start up if you pick the game up later.
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Firebird-5

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#7 Firebird-5
Member since 2007 • 2848 Posts
I just hate it that all these games recently make the people who have been playing longer have better weapons and the like. It makes it hard to start up if you pick the game up later.soulitane
this is not generally a problem. people who have been playing longer merely have more varied options, not 'better weapons'. if it so happens they do, then you are not complaining about multiplayer complexity, you are complaining about a bad game (which is something completely justified)
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freedomfreak

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#8 freedomfreak  Online
Member since 2004 • 52566 Posts

In COD you just have different weapons.Not better.You can kill a level 80 as easy as you can kill a level 1 player.

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soulitane

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#9 soulitane
Member since 2010 • 15091 Posts
[QUOTE="soulitane"]I just hate it that all these games recently make the people who have been playing longer have better weapons and the like. It makes it hard to start up if you pick the game up later.Firebird-5
this is not generally a problem. people who have been playing longer merely have more varied options, not 'better weapons'. if it so happens they do, then you are not complaining about multiplayer complexity, you are complaining about a bad game (which is something completely justified)

Then I guess the likes of BC2 and UC3 are bad games then :P
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Firebird-5

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#10 Firebird-5
Member since 2007 • 2848 Posts
[QUOTE="Firebird-5"][QUOTE="soulitane"]I just hate it that all these games recently make the people who have been playing longer have better weapons and the like. It makes it hard to start up if you pick the game up later.soulitane
this is not generally a problem. people who have been playing longer merely have more varied options, not 'better weapons'. if it so happens they do, then you are not complaining about multiplayer complexity, you are complaining about a bad game (which is something completely justified)

Then I guess the likes of BC2 and UC3 are bad games then :P

never played UC3 but if you are referring to the M60, then for sure, that caused a lot of people a lot of grief. I honestly can't think of any other case where unlocked weapons are better than the starters. people having good runs with gun x does not make gun x a great gun
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Nengo_Flow

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#11 Nengo_Flow
Member since 2011 • 10644 Posts

Thats what I LOVED U2 multiplayer, it was simple, balance, skills were required, just simple fun. I loved the fact that everyone starts every game with the basic guns, and if you want a a sniper rifel, RPG, shot gun, grenade launcher,or a Desert eagle you had to go out and look for it in the map. U2 multiplayer was the best one I've played this gen. U3 added alot of cool things, but it just not very fun to me as U2 was.

Multiplayer games just have too many things that can ruin things. Just becuz they have alot of crazy cool stuff doesnt make if better, just becuz you give players so much liberties and options doesnt make it better.

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lowe0

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#12 lowe0
Member since 2004 • 13692 Posts
Yeah, this garbage has even crept into the Halo series. Halo 2 was quite possibly my favorite MP game of all time, and now we have Reach with unlocks. Just give me skill matching and a level playing field (no perks), and I'll be happy.
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soulitane

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#13 soulitane
Member since 2010 • 15091 Posts
[QUOTE="Firebird-5"][QUOTE="soulitane"][QUOTE="Firebird-5"] this is not generally a problem. people who have been playing longer merely have more varied options, not 'better weapons'. if it so happens they do, then you are not complaining about multiplayer complexity, you are complaining about a bad game (which is something completely justified)

Then I guess the likes of BC2 and UC3 are bad games then :P

never played UC3 but if you are referring to the M60, then for sure, that caused a lot of people a lot of grief. I honestly can't think of any other case where unlocked weapons are better than the starters. people having good runs with gun x does not make gun x a great gun

For BC2 I was more meaning the perks which give people extra damage, forgot what it was called though :P
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SovietsUnited

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#14 SovietsUnited
Member since 2009 • 2457 Posts

I miss the days of endless CS LAN play..

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#15 eboyishere
Member since 2011 • 12681 Posts

I just hate it that all these games recently make the people who have been playing longer have better weapons and the like. It makes it hard to start up if you pick the game up later.soulitane

which is why i like halo's weapon pickup system. it feels more balanced.

I agree with TC about uncharted 2 tho, ND has a problem of making things worse then it should. Seriously look at the MP of UC2 and UC3. Each patch they have a tendency to **** something else up in the process when they could have just left it alone.

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parkurtommo

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#16 parkurtommo
Member since 2009 • 28295 Posts

No way, I hate simplicity in games.

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soulitane

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#17 soulitane
Member since 2010 • 15091 Posts

[QUOTE="soulitane"]I just hate it that all these games recently make the people who have been playing longer have better weapons and the like. It makes it hard to start up if you pick the game up later.eboyishere

which is why i like halo's weapon pickup system. it feels more balanced.

I agree with TC about uncharted 2 tho, ND has a problem of making things worse then it should. Seriously look at the MP of UC2 and UC3. Each patch they have a tendency to **** something else up in the process when they could have just left it alone.

Yeah, much better with everyone being equal or at least having the exact same options.
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Maroxad

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#18 Maroxad
Member since 2007 • 25405 Posts

People like being rewarded, as simple as that. I personally think getting better and better at games was a rewarding enough, but appearantly that isnt the case for everyone.

I dont mind cosmetic unlocks though, however, anything unlocks that actually affect gameplay take it too far.

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brucecambell

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#19 brucecambell
Member since 2011 • 1489 Posts

I like the days of pick ups on a map. Find the weapons you want, health, armor. It was simple yet required skill. Now something like Halo & Gears is the closest thing we have to that in todays world.

Eventually every game is going to have an extremely complicated ranking up & unlocking system, with killstreaks & perks to break & unbalance the game is many ways. there are already many broken games with this design * cough, Cod*.

This is why my favorite MP games are older titles. Eventually i will proably just stop playing MP because its headed in the wrong direction.

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Chris_Williams

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#20 Chris_Williams
Member since 2009 • 14882 Posts

sounds like a personal problem to me

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balfe1990

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#21 balfe1990
Member since 2009 • 6747 Posts

Yeah, this garbage has even crept into the Halo series. Halo 2 was quite possibly my favorite MP game of all time, and now we have Reach with unlocks. Just give me skill matching and a level playing field (no perks), and I'll be happy.lowe0

The only unlocks in Reach are armour permutations which are completely cosmetic. :?

If you're referring to armour abilities, everyone starts with the exact same choices.

Halo is still about as "level" as they come.

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brucecambell

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#22 brucecambell
Member since 2011 • 1489 Posts

People like being rewarded, as simple as that. I personally think getting better and better at games was a rewarding enough, but appearantly that isnt the case for everyone.

I dont mind cosmetic unlocks though, however, anything unlocks that actually affect gameplay take it too far.

Maroxad

This

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LostProphetFLCL

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#23 LostProphetFLCL
Member since 2006 • 18526 Posts

While all the perks and that are fun and such, I kinda understand where the TC is coming from.

After all, my all-time fav multi-player game is probably Left 4 Dead, which I feel that game flat out proves that simplicity in games can be a GREAT thing.

In fact, it was when they tried to add in a ton of **** in L4D2 they ruined it for me. The added weapons and items completely RUINED the balance of the game and the new characters and levels fell flat on top of that leaving it one giant heap of disappointment.

The original L4D however was just such a blast. It was VERY barebones but it really let how great the core gameplay was shine.

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HavocV3

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#24 HavocV3
Member since 2009 • 8068 Posts

Yeah, this garbage has even crept into the Halo series. Halo 2 was quite possibly my favorite MP game of all time, and now we have Reach with unlocks. Just give me skill matching and a level playing field (no perks), and I'll be happy.lowe0

Reach's unlocks consist of armor permutations...which do nothing to aid you in a fight.

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RisethNameless

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#25 RisethNameless
Member since 2011 • 922 Posts

Complex multiplayer is good fun, silly

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DeX2010

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#26 DeX2010
Member since 2010 • 3989 Posts
I just hate it that all these games recently make the people who have been playing longer have better weapons and the like. It makes it hard to start up if you pick the game up later.soulitane
Well if you think about it, it makes perfect sense to devs. Because they keep consumers hooked longer, since they want to level up to get the best guns, etc. And it rewards the people who buy the game earliest. I agree that its not the right moral way to do things, but you can't deny that on some level it makes sense.
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Cranler

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#27 Cranler
Member since 2005 • 8809 Posts
This thread is stupid. Cod is very noob friendly. Gears on the other hand wich has no weapon unlocks is a nightmare for noobs. The least noob friendly games arearena shooters like quake, no weapon unlocks there either
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#28 good_sk8er7
Member since 2009 • 4327 Posts

I like choosing guns and perks. That's fun for me by itself.

Creating classes is the best thing about CoD.

I never really played much multiplayer games before. I think my first online multiplayer game was like Resistance or Call of Duty 3

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#29 foxhound_fox
Member since 2005 • 98532 Posts
All that "customization" is just superficial. It doesn't alter the core experience. Multiplayer games should get more complicated. A FPS should also be a RTS (a la Savage II), and other elements from different genres should be included to make it more than just a throwaway experience that every game has. Personally, I really haven't been into MP games since late 2005 when Day of Defeat Source came out. Though, after playing some MW3 with a friend, I wouldn't mind getting back into some online experiences.
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RandomWinner

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#30 RandomWinner
Member since 2010 • 3751 Posts

I like choosing guns and perks. That's fun for me by itself.

Creating classes is the best thing about CoD.

I never really played much multiplayer games before. I think my first online multiplayer game was like Resistance or Call of Duty 3

good_sk8er7

Resistance was really mine, unless you count Mario Kart DS :P

But that is Call of Duty. Good for Call of Duty, because you know what, in 2007, every single game was a WW2 setting with the same old generic weapons and basic bare bones multiplayer. Call of Duty changed the game, adding perks, weapon unlocks, your level meant something. I admire that they took that change, but now, every game does it! Why are games like Uncharted and Resistance copying CoD when what they've done has been great (Well, R1 had the best MP imo). Uncharted 2's was beautiful, it was this simple shooter which packaged in platforming to make it smart.

I don't think games should go back to just giving the player 20 guns to choose from and play around with, no levels, no upgrades, ect. I want to see leveling evolve into tactical coordination (which MAG did I think), I want leveling to change how you earn XP, you earn more at first for kills, then more for team work. I don't think CoD is evil, every success gets copy cats, but how many of these games that have been copying CoD have been successful. I think that we can argue the most successful MP games this gen (Battlefield, Halo, and Gears. I'll throw in Killzone 2) while all FPS games, each did their own thing.

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RandomWinner

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#31 RandomWinner
Member since 2010 • 3751 Posts

All that "customization" is just superficial. It doesn't alter the core experience. Multiplayer games should get more complicated. A FPS should also be a RTS (a la Savage II), and other elements from different genres should be included to make it more than just a throwaway experience that every game has. Personally, I really haven't been into MP games since late 2005 when Day of Defeat Source came out. Though, after playing some MW3 with a friend, I wouldn't mind getting back into some online experiences.foxhound_fox

Actually, this is a good point. Starhawk is the kind of game that I'm excited about because it does something different. I used the word "simple" poorly. Starhawk is a simple TPS with a multiplayer that is intensely deepened by the build and drop system (looks like an RTS!). That's what I want to see from MP games!

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#32 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="Firebird-5"][QUOTE="soulitane"] Then I guess the likes of BC2 and UC3 are bad games then :Psoulitane
never played UC3 but if you are referring to the M60, then for sure, that caused a lot of people a lot of grief. I honestly can't think of any other case where unlocked weapons are better than the starters. people having good runs with gun x does not make gun x a great gun

For BC2 I was more meaning the perks which give people extra damage, forgot what it was called though :P

Magnum ammo, and I agree, it's complete bullcrap.

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Warhawk_

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#33 Warhawk_
Member since 2006 • 1497 Posts

Don't worry guys the real multiplayer fps will becoming for us and that's Counter-Strike Global Offensive.

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#34 AirGuitarist87
Member since 2006 • 9499 Posts
I simply miss the days of having a health bar. Finding a corner to hide in just makes me feel awkward.
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#35 kraken2109
Member since 2009 • 13271 Posts
I simply miss the days of having a health bar. Finding a corner to hide in just makes me feel awkward.AirGuitarist87
Yes.
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#36 DragonfireXZ95
Member since 2005 • 26716 Posts
[QUOTE="soulitane"][QUOTE="Firebird-5"][QUOTE="soulitane"] Then I guess the likes of BC2 and UC3 are bad games then :P

never played UC3 but if you are referring to the M60, then for sure, that caused a lot of people a lot of grief. I honestly can't think of any other case where unlocked weapons are better than the starters. people having good runs with gun x does not make gun x a great gun

For BC2 I was more meaning the perks which give people extra damage, forgot what it was called though :P

That was Magnum Ammo in BC2. Honestly, BF3 is a lot more balanced this time around. Especially without that carl noob.
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#37 bonesawisready5
Member since 2011 • 4971 Posts
I loved Metal Gear Online, and I do enjoy a good, slow paced multiplayer game too.