I played and beat mass effect . but im confused about the story , help.

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deavincalhoun

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#1 deavincalhoun
Member since 2007 • 663 Posts
Im lost what happened , i tried to pay attention , but i really couldnt grasp what was going on.
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A_New_Life

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#2 A_New_Life
Member since 2007 • 494 Posts

In the end humanity prevales and that rouge spector is taken down a peg.

On to ME 2 .

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-Skyfall

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#3 -Skyfall
Member since 2007 • 453 Posts
Saren (or whatever is name was) was a puppet, not the actual bad guy. The actual villains was some alien race. You only delayed the destruction/takeover/etc. of the galaxy, you didn't stop it.
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aerman176

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#4 aerman176
Member since 2006 • 710 Posts

Any more specific questions? It'd take me quite some time to fully explain the story

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deactivated-5f89ab8e63049

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#5 deactivated-5f89ab8e63049
Member since 2007 • 3182 Posts

Reapers bad. Saren's spaceship a Reaper. You killed the Reaper, and Saren. Universe is safe (for now... dun dun dunnnnnn!!!).

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deavincalhoun

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#6 deavincalhoun
Member since 2007 • 663 Posts

Saren (or whatever is name was) was a puppet, not the actual bad guy. The actual villains was some alien race. You only delayed the destruction/takeover/etc. of the galaxy, you didn't stop it.-Skyfall

this sounds about right. and didnt the council just become humans.

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LinKuei_warrior

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#7 LinKuei_warrior
Member since 2006 • 2670 Posts

ppl arent mentioning the reapers and what happened to the protheans ...

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deavincalhoun

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#8 deavincalhoun
Member since 2007 • 663 Posts

ppl arent mentioning the reapers and what happened to the protheans ...

LinKuei_warrior

didnt the reapers kill the protheans

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aerman176

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#9 aerman176
Member since 2006 • 710 Posts

[QUOTE="-Skyfall"]Saren (or whatever is name was) was a puppet, not the actual bad guy. The actual villains was some alien race. You only delayed the destruction/takeover/etc. of the galaxy, you didn't stop it.deavincalhoun

this sounds about right. and didnt the council just become humans.

Well, that depends on the choice you made. If you chose to save the council ship, then they survive and allow a human representative to join, and then you can choose between Captain Anderson or that whiny ambassador guy. If you choose to focuson attacking Sovereign, then they die and the humans take control of the council.

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deavincalhoun

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#10 deavincalhoun
Member since 2007 • 663 Posts
[QUOTE="deavincalhoun"]

[QUOTE="-Skyfall"]Saren (or whatever is name was) was a puppet, not the actual bad guy. The actual villains was some alien race. You only delayed the destruction/takeover/etc. of the galaxy, you didn't stop it.aerman176

this sounds about right. and didnt the council just become humans.

Well, that depends on the choice you made. If you chose to save the council ship, then they survive and allow a human representative to join, and then you can choose between Captain Anderson or that whiny ambassador guy. If you choose to focuson attacking Sovereign, then they die and the humans take control of the council.

i chose to let the council die :D:P

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deactivated-5f89ab8e63049

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#11 deactivated-5f89ab8e63049
Member since 2007 • 3182 Posts

ppl arent mentioning the reapers and what happened to the protheans ...

LinKuei_warrior

*sigh*

Reapers bad. Reapers kill Protheans. Saren's ship a Reaper. You killed Reaper, and Saren. Hooray!

And since we're on the subject of Mass Effect's story, did anyone else find it a complete cop out that the Reaper's reason for wanting to kill everything every however many years was explained away with "ah, you wouldn't understand!".

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-RPGamer-

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#12 -RPGamer-
Member since 2002 • 34283 Posts

They're really going to need the ability to carry over the save data, or at least some of the general data. Like I saved the council (Paragon pwns your soul) and I want to see them next game, it'll be lame as hell if that choice doesn't get shown in the next one. AndI got with Liara, I want that to continue as well (like maybe she's pregnant and taken hostage).

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#13 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="LinKuei_warrior"]

ppl arent mentioning the reapers and what happened to the protheans ...

SpigleyMcCheese

*sigh*

Reapers bad. Reapers kill Protheans. Saren's ship a Reaper. You killed Reaper, and Saren. Hooray!

And since we're on the subject of Mass Effect's story, did anyone else find it a complete cop out that the Reaper's reason for wanting to kill everything every however many years was explained away with "ah, you wouldn't understand!".

You call it a cop out, I call it planting a seed. This game was about "OMG there's what, destroy it!" The next one is set up for gaining more knowledge (b/c people will obviously believe now) and being preemptive against the coming reapers. They can't tell you everything in the first one if they want to keep you on your toes for the next two.

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#15 -RPGamer-
Member since 2002 • 34283 Posts

Yeah, that pissed me off a little, and how there was no explanationof how the reapers came to exist, instead we get "we have existed since the beginning of time and will exist until the end."

aerman176

They have to leave room to expand the story in the next two iterations. It makes perfect sense why they were vague.

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cametall

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#17 cametall
Member since 2003 • 7692 Posts

Reapers bad. Saren's spaceship a Reaper. You killed the Reaper, and Saren. Universe is safe (for now... dun dun dunnnnnn!!!).

SpigleyMcCheese

But in my play through Saren killed Saren. I killed Dead Robot Saren.

Is it like that for everyone or only those who put points into intimidation/charm(?)

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lawlessx

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#18 lawlessx
Member since 2004 • 48753 Posts

They're really going to need the ability to carry over the save data, or at least some of the general data. Like I saved the council (Paragon pwns your soul) and I want to see them next game, it'll be lame as hell if that choice doesn't get shown in the next one. AndI got with Liara, I want that to continue as well (like maybe she's pregnant and taken hostage).

-RPGamer-

a good friend of mine told me that bioware is going to give you afew questions to answer about the choices you made in the first game. i hear this was also done in kotor2

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the_h_bomb

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#19 the_h_bomb
Member since 2007 • 3182 Posts

for those who haven't played it, my post contains spoilers

basically Bioware wanted to make a kotor game without the star wars license and the result was glitchy derivative crap

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#20 beast667
Member since 2005 • 3397 Posts
[QUOTE="-RPGamer-"]

They're really going to need the ability to carry over the save data, or at least some of the general data. Like I saved the council (Paragon pwns your soul) and I want to see them next game, it'll be lame as hell if that choice doesn't get shown in the next one. AndI got with Liara, I want that to continue as well (like maybe she's pregnant and taken hostage).

lawlessx

a good friend of mine told me that bioware is going to give you afew questions to answer about the choices you made in the first game. i hear this was also done in kotor2

yeah, but it didnt really affect the game to much, and the questions were pretty subtle.

also [spoiler] the citadel and mass relays were actually reaper technology, which they used to wipe out races who find the citadel [/spoiler]

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lawlessx

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#21 lawlessx
Member since 2004 • 48753 Posts

for those who haven't played it, my post contains spoilers

basically Bioware wanted to make a kotor game without the star wars license and the result was glitchy derivative crap

the_h_bomb

cant you be a fakeboy somewhere else?

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aerman176

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#22 aerman176
Member since 2006 • 710 Posts
[QUOTE="-RPGamer-"]

They're really going to need the ability to carry over the save data, or at least some of the general data. Like I saved the council (Paragon pwns your soul) and I want to see them next game, it'll be lame as hell if that choice doesn't get shown in the next one. AndI got with Liara, I want that to continue as well (like maybe she's pregnant and taken hostage).

lawlessx

a good friend of mine told me that bioware is going to give you afew questions to answer about the choices you made in the first game. i hear this was also done in kotor2

Well, that is a relief. That little bit had me worried, I figured allof the little decisions I made thatcouldn't really be touched upon(rachni queen and saving the council in particular) woudl just have one solution selected and being called accurate, but kudos to BioWare for that feature.

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lawlessx

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#23 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="lawlessx"][QUOTE="-RPGamer-"]

They're really going to need the ability to carry over the save data, or at least some of the general data. Like I saved the council (Paragon pwns your soul) and I want to see them next game, it'll be lame as hell if that choice doesn't get shown in the next one. AndI got with Liara, I want that to continue as well (like maybe she's pregnant and taken hostage).

aerman176

a good friend of mine told me that bioware is going to give you afew questions to answer about the choices you made in the first game. i hear this was also done in kotor2

Well, that is a relief. That little bit had me worried, I figured allof the little decisions I made thatcouldn't really be touched upon(rachni queen and saving the council in particular) woudl just have one solution selected and being called accurate, but kudos to BioWare for that feature.

only reason i saved the council was because i wanted to see them bow at my feet :twisted:

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the_h_bomb

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#24 the_h_bomb
Member since 2007 • 3182 Posts

cant you be a fakeboy somewhere else?

lawlessx

no

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-RPGamer-

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#25 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

They're really going to need the ability to carry over the save data, or at least some of the general data. Like I saved the council (Paragon pwns your soul) and I want to see them next game, it'll be lame as hell if that choice doesn't get shown in the next one. AndI got with Liara, I want that to continue as well (like maybe she's pregnant and taken hostage).

lawlessx

a good friend of mine told me that bioware is going to give you afew questions to answer about the choices you made in the first game. i hear this was also done in kotor2

Yes, but Kotor and Kotor II have a missing piece to link them together... that being the developer.