id Douses Flames Following John Carmack's PS3 Performance Comments

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ParonoiaAgent

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#1 ParonoiaAgent
Member since 2009 • 688 Posts

Developer id Software has quickly jumped on the recent console wars flame up that company head John Carmack sparked after telling Edge that the PlayStation 3 version of id's upcoming post-apocalyptic title Rage currently runs at "just 20-30 [frames-per-second]" whereas the Xbox 360 version runs at 60 FPS.

In response, id said, via its Rage-dedicated Twitter account, "We are committed to ensuring that gamers on all platforms have a great Rage experience."

An official response from id on this whole mess was obviously expected, however, it's a bit surprising that the company had to even make it in the first place, considering in the same offending interview with Edge, Carmack said, "We expect [Rage] to be 60 hertz on every supported platform. The work remaining is getting it locked so there's never a dropped frame or a tear, but we're confident that we're going to get that."

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deactivated-59d151f079814

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#2 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Who cares either way, ID software hasn't made an amazing game sense the 90's.
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Blue-Sky

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#3 Blue-Sky
Member since 2005 • 10381 Posts

Since they'll be licensing this engine, news of lower performances across platforms will only hurt them in the long run. id Knows that, hence the clarification. Also keep in mind that magazines in general like to instigate, making aspects of an interview more significant than when it was said.

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anarchist4eva

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#4 anarchist4eva
Member since 2009 • 222 Posts

I agree... iD hasn't made anything new or revolutionary since, well, hhmmmmm...... Anyway all you need to know is Carmack will do what his new boss tells him to do. You're not one of the "Elite Independant Developers" anymore. Zenimax supports all platforms and now so will you. Welcome to the working world.

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mrarmyman48

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#5 mrarmyman48
Member since 2009 • 239 Posts
So you guys are aware that the 360 version of the game is having it's textures toned down so it can fit on two disks right?
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kobraka1

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#6 kobraka1
Member since 2009 • 890 Posts
So you guys are aware that the 360 version of the game is having it's textures toned down so it can fit on two disks right?mrarmyman48
really? source or it didnt happen.
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thetruespin

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#7 thetruespin
Member since 2008 • 3256 Posts
360 version will be better... but the same will still suck major balls.
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AnnoyedDragon

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#8 AnnoyedDragon
Member since 2006 • 9948 Posts

Between the PS3 version struggling to be optimized and the 360 version being highly compressed because of Microsoft's silly policies, the PC version is going to be the only one left in a unrestricted state.

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anarchist4eva

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#9 anarchist4eva
Member since 2009 • 222 Posts

Actually Carmack does state in the current issue of Game Informer that they can't fit everything on a singleDVD like they can a Blu-ray. He seems to be saying that is a big bottleneck for them right now on the 360 version.

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Threebabycows

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#10 Threebabycows
Member since 2008 • 1086 Posts

Actually Carmack does state in the current issue of Game Informer that they can't fit everything on a singleDVD like they can a Blu-ray. He seems to be saying that is a big bottleneck for them right now on the 360 version.

anarchist4eva

He has gotz TWO DVDs8)

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Riverwolf007

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#11 Riverwolf007
Member since 2005 • 26023 Posts

id to world: don't listen to the guy that make the games, listen to our marketing department who just **** themselves and went into damage control mode because this guy telling people whats going on with the ps3 could make the ps3 version sell less.

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts
Of course they are going to try and get the best out of each platform. It just so happens the PS3 is harder to develop for, which really isnt anything suprising.
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Menalque2

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#13 Menalque2
Member since 2007 • 2630 Posts

It seems people have to tread on eggshells these days when it comes to keeping the fanboys happy.

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nVidiaGaMer

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#14 nVidiaGaMer
Member since 2006 • 7793 Posts

Who cares either way, ID software hasn't made an amazing game sense the 90's.sSubZerOo

Doom 3 was amazing. :roll:

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anarchist4eva

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#15 anarchist4eva
Member since 2009 • 222 Posts

[QUOTE="anarchist4eva"]

Actually Carmack does state in the current issue of Game Informer that they can't fit everything on a singleDVD like they can a Blu-ray. He seems to be saying that is a big bottleneck for them right now on the 360 version.

Threebabycows

He has gotz TWO DVDs8)

To clarify; Carmack says that to fit everything in the 360 build, will require it to becut somewhere. There are going to be 2wastelands running at the same time that will require 2 DVD's. But his comments lead one to believe that he wishes he didn't have to cut the game in half. I personally hate having to swap discs in the middle of a game. See anything by Square, MGS, etc. All that aside, no id game will ever play worth a crap on a console. It's just not in the DNA of those folks. SoI might get the PC version when this game comes out in 2015!

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skektek

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#16 skektek
Member since 2004 • 6530 Posts

Who cares either way, ID software hasn't made an amazing game sense the 90's.sSubZerOo
Agreed, id is like a one trick pony that does the same trick over and over and over again. They haven't mattered in a long time.

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ironcreed

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#17 ironcreed
Member since 2005 • 14195 Posts

The game will still offer the same enjoyable experience across all platforms. The only ones who are really going to care enough about what differences there may be are fanboys who will haunt forums and argue over said petty differences more than they will actually play the game anyway. Sure, one or the other may have slighty better performance. But, the same game will still be able to be enjoyed by all, regardless.

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clyde46

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#18 clyde46
Member since 2005 • 49061 Posts

Between the PS3 version struggling to be optimized and the 360 version being highly compressed because of Microsoft's silly policies, the PC version is going to be the only one left in a unrestricted state.

AnnoyedDragon
It will still be watered down. I expect the PC will be held back.
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mrarmyman48

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#19 mrarmyman48
Member since 2009 • 239 Posts
[QUOTE="mrarmyman48"]So you guys are aware that the 360 version of the game is having it's textures toned down so it can fit on two disks right?kobraka1
really? source or it didnt happen.

gladly http://kotaku.com/5031985/rage-and-ids-lovehate-relationship-with-the-ps3 [quote="carmack"]"Today we are saying that Rage may look better on the PS3 than the 360,"................."We have concerns (about the 360 version of Rage) because of the economics of the platform in terms of what it costs to go to multiple discs," Hollenshead said. "There is disc space issue on the 360, and if we cant find a clever way or compromise with Microsoft to address that issue... even though we feel the 360 has superior hardware, the size limitations may mean that we may not have as much texture density or resolution on the 360 version. "Let me be clear, this is an open question, we have these tech issues and we are working with Microsoft to solve them."

heres another article about carmack and the ps3 below [quote=""] With the state of the multi-platform market these days, gamers aren't starved for variety. Be it the horror-adventure Resident Evil 5 or Namco-Bandai's upcoming Tekken 6, it's now become a question of which developers will release their titles for the Xbox 360 and PS3 together. However, another trend has emerged with the advent of numerous multi-platform AAA titles. This is the tendency of a developer to take one platform as a standard and build it's project from the bottom up to take full advantage of it. It became a debate with Final Fantasy XIII in terms of release priorities, storage issues, whether the Xbox 360 version will be downgraded and so on. id Software's upcoming first person shooter/action driving title Rage presents an interesting twist on the debate. It seems that was destined from it's inception to shine on the PS3. No, I'm not basing it on id Software's Todd Hollenshead stating that, "The game, ultimately, when it's done on our servers, will be huge. I don't know, 100GB?" and then going on to state that it will span several DVDs on PC and 360. I'm not even talking about which platform the game can and cannot run on. This is simply an analysis on how of the two platforms, Rage will derive it's maximum potential from the Playstation 3. john_carmackJohn Carmack said at QuakeCon 2007 that id Tech 5 (the new engine running Rage) will be OpenGL and Direct X9 based (doesn't require DX10 and hence Vista to run). This was done to facilitate development on multiple platforms, reducing the need for specific code on each platform. He also stated that id Tech 5 is cross-platform and ably renders the same models no matter what the platform. Obviously, this means Rage will work just as well on the PS3 as the 360, right? Many are familiar with id Software's OpenGL favoritism- the API (Application Programming Interface) has figured in the company's most prominent titles since it's inclusion in Quake III: Arena. id Tech 5 is different from predecessors in that it's not using the "standard" OpenGL. The same goes for the PS3: It's Cell processor relies on a variation of the standard OpenGL library called OpenGL | ES (OpenGL for Embedded Systems) 1.2. id Tech 5 utilized a single threaded OpenGL implementation when the Rage demo was displayed at WWDC 2007 - this same implementation exists within the PS3. OpenGL | ES uses a single, efficient method to accomplish each function rather than 2-3 ways as observed by standard OpenGL. Bottomline? Rage is at it's most powerful when taking advantage of multiple processors because this allows it to efficiently segregate it's requirements into different CPUs. This is best achieved through it's support for OpenGL | ES. rage_screenshotThere's also the question of the removal of Immediate Mode rendering in both OpenGL | ES for the PS3 and OpenGL in id Tech 5. Microsoft's Direct X focused more on Retained Mode rendering, which unfortunately is not fit for use in video games. What's the difference? Think of it this way: Immediate Mode renders all graphical objects regardless of any actual changes made. For example, whether the objects are on-display or not, Immediate Mode is working hard to render them. Retained Mode, on the other hand, updates the library's internal list of objects. Only graphical objects that change from frame-to-frame have to be transferred from the application to the library. This means that it only renders what it needs to render. i.e. what's on display. This further increases efficiency and prevents the waste of precious processing power. The problem with Microsoft's Direct X API is that it's Retained Mode rendering was not designed for games. Though Retained Mode was eventually discontinued, some programmers attest to the lack of documentation in Immediate Mode rendering for Direct X. It's interesting to note how several factors dictating the PS3 being hard to program for are the same factors that benefit Rage the most. Hopefully, Rage will live up to it's massive pedigree and hype, marking a fun new experience for gamers and a fresh start for id Software.

"http://www.split-screen.com/2009/04/16/why-id-softwares-rage-will-shine-on-the-ps3/"
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jwsoul

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#20 jwsoul
Member since 2005 • 5475 Posts

[QUOTE="sSubZerOo"]Who cares either way, ID software hasn't made an amazing game sense the 90's.nVidiaGaMer

Doom 3 was amazing. :roll:

Quake Wars is an excellent game as well. I should imagine the PS3 version will run at 60 FPS like the 360 and PC version. Lets wait and see who gets the best version tho (PC yeah but outta the consoles).
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jhcho2

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#21 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="AnnoyedDragon"]

Between the PS3 version struggling to be optimized and the 360 version being highly compressed because of Microsoft's silly policies, the PC version is going to be the only one left in a unrestricted state.

clyde46

It will still be watered down. I expect the PC will be held back.

The term 'watered down' normally applies to ports. Rage was developed for pc from the start. I doubt it will be watered down. As a matter of fact, when was the last time a game on pc was watered down?

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AnnoyedDragon

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#22 AnnoyedDragon
Member since 2006 • 9948 Posts

The term 'watered down' normally applies to ports. Rage was developed for pc from the start. I doubt it will be watered down. As a matter of fact, when was the last time a game on pc was watered down?

jhcho2

When have they ever said it was developed for PC though? Everywhere I look refers to console orientation, that's how cross platform development usually works.

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clyde46

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#23 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="AnnoyedDragon"]

Between the PS3 version struggling to be optimized and the 360 version being highly compressed because of Microsoft's silly policies, the PC version is going to be the only one left in a unrestricted state.

jhcho2

It will still be watered down. I expect the PC will be held back.

The term 'watered down' normally applies to ports. Rage was developed for pc from the start. I doubt it will be watered down. As a matter of fact, when was the last time a game on pc was watered down?

Games that have cross development with consoles, Fallout 3 springs to mind.
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jasonharris48

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#24 jasonharris48
Member since 2006 • 21441 Posts

Who cares either way, ID software hasn't made an amazing game sense the 90's.sSubZerOo
Doom 3 was amazing IMO

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nVidiaGaMer

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#25 nVidiaGaMer
Member since 2006 • 7793 Posts

[QUOTE="jhcho2"]

[QUOTE="clyde46"] It will still be watered down. I expect the PC will be held back.clyde46

The term 'watered down' normally applies to ports. Rage was developed for pc from the start. I doubt it will be watered down. As a matter of fact, when was the last time a game on pc was watered down?

Games that have cross development with consoles, Fallout 3 springs to mind.

Fallout 3 was not being held back in the very least.

http://www.gamespot.com/features/6202552/index.html

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psn8214

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#26 psn8214
Member since 2009 • 14930 Posts

PC version ftw! :P

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Brownesque

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#27 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Threebabycows"]

[QUOTE="anarchist4eva"]

Actually Carmack does state in the current issue of Game Informer that they can't fit everything on a singleDVD like they can a Blu-ray. He seems to be saying that is a big bottleneck for them right now on the 360 version.

anarchist4eva

He has gotz TWO DVDs8)

To clarify; Carmack says that to fit everything in the 360 build, will require it to becut somewhere. There are going to be 2wastelands running at the same time that will require 2 DVD's. But his comments lead one to believe that he wishes he didn't have to cut the game in half. I personally hate having to swap discs in the middle of a game. See anything by Square, MGS, etc. All that aside, no id game will ever play worth a crap on a console. It's just not in the DNA of those folks. SoI might get the PC version when this game comes out in 2015!

Carmack said explicitly in an interview I can link you to that two DVDs was not enough to keep them from affecting the quality of the visuals in Rage on the Xbox 360. They wanted to put it on three. Now their game is shipping on at LEAST two DVDs.
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abuabed

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#28 abuabed
Member since 2005 • 6606 Posts
I think when the game is released it will be almost identical on both 360 and the PS3, at least I hope but either way I'll be getting the superior PC version :twisted:
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itsallcasualnow

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#29 itsallcasualnow
Member since 2009 • 130 Posts
Just because a games, refreah rate is 60 hz doesnt mean the hardware will be able to run 60 fps. i can tell you now rage will run better on 360 and look better who would buy console version though? im only buy it for my pc
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MortalDecay

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#30 MortalDecay
Member since 2005 • 4298 Posts
So you guys are aware that the 360 version of the game is having it's textures toned down so it can fit on two disks right?mrarmyman48
Nope, it's not. That was the original idea, but they decided not to. They decided to cut content out of all versions of the game. They decided to make fewer larger areas in the game, rather than several small ones. I am almost willing to bet that the 360 will be the better console version, as always.
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BioShockOwnz

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#31 BioShockOwnz
Member since 2006 • 52901 Posts

Who cares either way, ID software hasn't made an amazing game sense the 90's.sSubZerOo

Rage will be frickin' amazing. Anyone who has seen or read the GI cover story knows this.

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itsallcasualnow

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#32 itsallcasualnow
Member since 2009 • 130 Posts
What's funny is games like uncharted 2 are hyped to hell and the first one only scored a 8.0 and doom3 get's a 8.5 and all the sudden doom3 is a bad game, lol doom3 is a game i actually always come back to play every once and awhile because i love the atmosphere.
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hyperboy152000

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#33 hyperboy152000
Member since 2003 • 4815 Posts

[QUOTE="mrarmyman48"]So you guys are aware that the 360 version of the game is having it's textures toned down so it can fit on two disks right?MortalDecay
Nope, it's not. That was the original idea, but they decided not to. They decided to cut content out of all versions of the game. They decided to make fewer larger areas in the game, rather than several small ones. I am almost willing to bet that the 360 will be the better console version, as always.

not if they are serious about making them equal, even being on one disk they would still have to compress more on the dvd then on blu-ray unless they are making the games size alot less then 9 gigs which by their own words...they are not, its still going to be huge... now there could be a trade off where one looks better while the other runs smoother (both still being very simular to each other)

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MortalDecay

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#34 MortalDecay
Member since 2005 • 4298 Posts

Actually Carmack does state in the current issue of Game Informer that they can't fit everything on a singleDVD like they can a Blu-ray. He seems to be saying that is a big bottleneck for them right now on the 360 version.

anarchist4eva
Apparently you do not know what "bottleneck" means...The PS3 is full of them. 1. PS3's memory is a bottleneck. 2. BluRay's slow speed is a bottleneck. Which is why most games on the PS3 require an installation on the HDD. Needing 2 or more DVDs for a game isn't a bottleneck. Needing more storage doesn't effect the quality of the game.
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itsallcasualnow

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#35 itsallcasualnow
Member since 2009 • 130 Posts
Reason people hate on doom3 because people hyped it and it didnt score as good as people thought it would. doom3 is actually one of the last good games ive played, i can honestly say i had more fun with doom3 than i did with crysis. What would of made doom3 better was more use of physics, more outdoor area's, and better character/level mobility and more deathmatch maps. other than that i have no real complaints
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ramjam23

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#36 ramjam23
Member since 2009 • 188 Posts

Who cares either way, ID software hasn't made an amazing game sense the 90's.sSubZerOo

Doom 3 was amazing, and Rage looks amazing.

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MortalDecay

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#37 MortalDecay
Member since 2005 • 4298 Posts

[QUOTE="MortalDecay"][QUOTE="mrarmyman48"]So you guys are aware that the 360 version of the game is having it's textures toned down so it can fit on two disks right?hyperboy152000

Nope, it's not. That was the original idea, but they decided not to. They decided to cut content out of all versions of the game. They decided to make fewer larger areas in the game, rather than several small ones. I am almost willing to bet that the 360 will be the better console version, as always.

not if they are serious about making them equal, even being on one disk they would still have to compress more on the dvd then on blu-ray unless they are making the games size alot less then 9 gigs which by their own words...they are not, its still going to be huge... now there could be a trade off where one looks better while the other runs smoother (both still being very simular to each other)

If you read the link where is states that id was hoping to prevent any quality loss in the 360 version by putting on 3 discs; I don't see this as an issue anymore since they've cut a lot of content out of all versions. I would like to see where you read that both discs will be over 9GBs.

Plus, I am sure they're going to compress Rage a bit on the PS3, also...The PS3's memory cannot handle hi res textures. Which is a huge bottleneck...They have all this room on a BR disc to put hi res textures, but they don't have anywhere near the momeory to handles them. :lol:

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itsallcasualnow

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#38 itsallcasualnow
Member since 2009 • 130 Posts
[QUOTE="itsallcasualnow"]Reason people hate on doom3 because people hyped it and it didnt score as good as people thought it would. doom3 is actually one of the last good games ive played, i can honestly say i had more fun with doom3 than i did with crysis. What would of made doom3 better was more use of physics, more outdoor area's, and better character/level mobility and more deathmatch maps. other than that i have no real complaints

^ That's how i felt kinda
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itsallcasualnow

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#39 itsallcasualnow
Member since 2009 • 130 Posts
doom3's online deathmatch is so much better than crysis's multiplayer it's not even funny. The hit beep in crysis is annoying as hell, it makes the gameplay feel weak.
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BoloTheGreat

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#40 BoloTheGreat
Member since 2008 • 3483 Posts
Who cares either way, ID software hasn't made an amazing game sense the 90's.sSubZerOo
Return to Castle wolfenstain, :| but yeah since then it's been nothing. That was 2001.
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hyperboy152000

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#41 hyperboy152000
Member since 2003 • 4815 Posts

[QUOTE="hyperboy152000"]

[QUOTE="MortalDecay"] Nope, it's not. That was the original idea, but they decided not to. They decided to cut content out of all versions of the game. They decided to make fewer larger areas in the game, rather than several small ones. I am almost willing to bet that the 360 will be the better console version, as always.MortalDecay

not if they are serious about making them equal, even being on one disk they would still have to compress more on the dvd then on blu-ray unless they are making the games size alot less then 9 gigs which by their own words...they are not, its still going to be huge... now there could be a trade off where one looks better while the other runs smoother (both still being very simular to each other)

If you read the link where is states that id was hoping to prevent any quality loss in the 360 version by putting on 3 discs; I don't see this as an issue anymore since they've cut a lot of content out of all versions. I would like to see where you read that both discs will be over 9GBs.

Plus, I am sure they're going to compress Rage a bit on the PS3, also...The PS3's memory cannot handle hi res textures. Which is a huge bottleneck...They have all this room on a BR disc to put hi res textures, but they don't have anywhere near the momeory to handles them. :lol:

ID has said before that they wanted to put 100's of gb of information into the game, and if the disk cant fit it all on then yes that is a bottleneck and considering most of time devs make you install part of the game onto the hdd is because the hdd is standard and streaming from a hard disk to the cpu will always be faster then any optical disk blu-ray or dvd-9, and the ps3 can handle hi-res textures... there are plenty of games that show this its called deferred rendering.... will there still be a comprimise, yes,... but both systems will have comprimises

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Espada12

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#42 Espada12
Member since 2008 • 23247 Posts

People thought doom 3 was amazing? I mean I was very impressed by the game until the flash light mechanics became more of a nuisance instead of offering a cheap scare, luckily mods ftw.

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zero_snake99

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#43 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="anarchist4eva"]

Actually Carmack does state in the current issue of Game Informer that they can't fit everything on a singleDVD like they can a Blu-ray. He seems to be saying that is a big bottleneck for them right now on the 360 version.

MortalDecay
Apparently you do not know what "bottleneck" means...The PS3 is full of them. 1. PS3's memory is a bottleneck. 2. BluRay's slow speed is a bottleneck. Which is why most games on the PS3 require an installation on the HDD. Needing 2 or more DVDs for a game isn't a bottleneck. Needing more storage doesn't effect the quality of the game.

PS3's memory isn't as big of a bottleneck as you think. The main difference is the allowed mem pool sizes to be used. Reallocate processes to fit within 256 between to memory units, and you'll be fine. BD players read speed is faster than the average of a DVD player speed, so I don't see a problem posed there. Yes, DVD can READ a lot faster at its peak, but at its slowest, it is much slower then the BD player. The averages are about the same. A few mbps off.
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deactivated-58b6232955e4a

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#44 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

People thought doom 3 was amazing? I mean I was very impressed by the game until the flash light mechanics became more of a nuisance instead of offering a cheap scare, luckily mods ftw.

Espada12
Wasn't the flashlight like that because they were worried that on weaker machines it would kill the fps? And I do admit it was annoying. And note to people the last game id made was Doom 3, they had no involvement with games like quake wars and quake 4.
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mouthforbathory

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#45 mouthforbathory
Member since 2006 • 2114 Posts
[QUOTE="AnnoyedDragon"]

Between the PS3 version struggling to be optimized and the 360 version being highly compressed because of Microsoft's silly policies, the PC version is going to be the only one left in a unrestricted state.

clyde46
It will still be watered down. I expect the PC will be held back.

It'll be shipped on two DVDs and the data will decompress upon installation, so their is no compromise in texture or graphical assets, though the game will feature no graphics enhancements either accept the rudimentary resolution, AA, and texture filtering enhancements.........which is no biggie.
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zero_snake99

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#46 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="clyde46"][QUOTE="AnnoyedDragon"]

Between the PS3 version struggling to be optimized and the 360 version being highly compressed because of Microsoft's silly policies, the PC version is going to be the only one left in a unrestricted state.

mouthforbathory
It will still be watered down. I expect the PC will be held back.

It'll be shipped on two DVDs and the data will decompress upon installation, so their is no compromise in texture or graphical assets, though the game will feature no graphics enhancements either accept the rudimentary resolution, AA, and texture filtering enhancements.........which is no biggie.

MS doesn't allow mandatory installs for CD based games.
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AnnoyedDragon

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#47 AnnoyedDragon
Member since 2006 • 9948 Posts

MS doesn't allow mandatory installs for CD based games.zero_snake99

They were referring to the PC version.

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zero_snake99

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#48 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"]MS doesn't allow mandatory installs for CD based games.AnnoyedDragon

They were referring to the PC version.

My bad, didn't reread the quotes. PC version will dominate. I have yet to upgrade my PC to something that can handle crysis past medium (DX9) though =[.
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#49 Pinkyimp
Member since 2006 • 3623 Posts

I agree... iD hasn't made anything new or revolutionary since, well, hhmmmmm...... Anyway all you need to know is Carmack will do what his new boss tells him to do. You're not one of the "Elite Independant Developers" anymore. Zenimax supports all platforms and now so will you. Welcome to the working world.

anarchist4eva
Because every other acclaimed developer like Valve and Blizzard are creating a multiplatform engine that look absolutely great on all platforms and will run 60 frames with near-crysis graphics..... I do agree, id now is nothing like it was back then, back then had a lot of stuff to improve on, we where just breaking into the 3d market, so at that time id did have the talent to do such things and create a bigger spark, but nowadays there's not much to improve on, graphics are already great and most games have no problem running 60 on most systems. so really saying they haven't done anything "Revolutionary" is not there fault, the graphics market has already expanded, and id just had to find a different way of innovating, which, to this day, i have yet to see another developer even make something CLOSE to id tech 5... Same can also be said about almost ever other developer out there, there not doing anything revolutionary or amazing..Valve is a acclamed PC delvoper and yet, they haven't made any great leaps in technology, but still put out good games, id is also not stupid, being independent for so long will only get you to certain places, everyone has to realize that being independent is a good and bad thing. and making RAGE multiplatform was not Zenimax's idea..it was id's from the start, so that entire last sentence is wrong... Good god you people..Name me one game that can hold weight to id Tech 5 and then we can talk. (And While Crysis looks good, it does nothing like Tech 5 does, but cryengine does look alot better)
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fedor19820

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#50 fedor19820
Member since 2009 • 752 Posts

[QUOTE="mrarmyman48"]So you guys are aware that the 360 version of the game is having it's textures toned down so it can fit on two disks right?MortalDecay
Nope, it's not. That was the original idea, but they decided not to. They decided to cut content out of all versions of the game. They decided to make fewer larger areas in the game, rather than several small ones. I am almost willing to bet that the 360 will be the better console version, as always.

so the xbox360 version will be better because devs took out content

wow we should thank the xbox360 for the loss of content just so the ps3 version doesn't look better

and how will that affect the pc since its it has the most power to handle the game