Ideas for Little Big Planet levels, machines and enemies?

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Ancarter

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#1 Ancarter
Member since 2007 • 25 Posts

Here's some ideas I had for making a LBP level:

1) Obviously make a next gen Mario/ Sonic level. Everyone's gonna make that.

2)A systemwars arena level (ala Smash Brothers or Small Arms). Choose one of four factionss (cows, sheep, lemmings and hermits) and run around shooting LOLWTF missles at each other.


3) A huge tower level inspired by the construction yard chase scene in Casino Royale. Yougoing vertical all the time. A lot of platforming and dodging traps and quick puzzles in a very tall structure that takes about 3 minutes to get to the top. Maybe some flying birds to dodge.

4) The opposite of this is a level where you go DOWN all the time, like an underground maze. I personally will make it look like Prince of Persia ****c. :)

5) A level based around Mario vs Donkey Kong i.e. you have 3 minutes to navigate a stage, get past the puzzles and obtain 3 items. For those who never played this game on the Gameboy, the difference between this and a ****c mario level is that instead of one long run to the finish line, you run back and forth throughout the level activating puzzles, etc.

6) Levels based around taking down bosses.

For example, I want to make levels mimicing the boss fights in the MGS series. One level will have you fighting against someone who's nearly invisible like Psycho Mantis, just by using near transparant textures. Another will be fighting against The Boss in a huge field of grass and flowers. Or fighting against a Metal Gear (since you can make vehicles)! Or even better, fight huge bosses like Master Chief running around like Metal Slug shooting at a huge Scarab. Or forget shooting enemies and just platform-fight against IMMENSE bosses like in Shadow of the Colossus! And since the game uses custom soundtracks, I'll just rip soundtracks from GalbadiaHotel.com. :)

What do you think? What are your ideas?

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ginglejangle

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#2 ginglejangle
Member since 2007 • 3171 Posts

cool idea.

Im dont have any of my own ideas though.

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Mfals

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#3 Mfals
Member since 2007 • 447 Posts

I got alot of pornographic ideas for levels, machines and enemies... :)

I'll implement them this fall.

No doubt you'll see Giant enemy Goatse Crab....:roll:

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jetthrovegas

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#4 jetthrovegas
Member since 2007 • 1328 Posts
I have some ideas for torture chambers in LBP... make those little rascals get on the rack...
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NobuoMusicMaker

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#5 NobuoMusicMaker
Member since 2005 • 6628 Posts

I got alot of pornographic ideas for levels, machines and enemies... :)

I'll implement them this fall.

No doubt you'll see Giant enemy Goatse Crab....:roll:

Mfals

Your map will be ranked below hell itself. Either that or content control will just delete it.

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furtherfan

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#6 furtherfan
Member since 2007 • 3699 Posts
this game will be game of the year (next year)
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Ancarter

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#7 Ancarter
Member since 2007 • 25 Posts

For those who didn't know about the machinery and enemies, here's links:

Machinery (example, the cardbaord tank):

http://www.gametrailers.com/player/21598.html

http://www.gametrailers.com/player/21763.html

http://www.1up.com/do/previewPage?cId=3161133

http://www.gamersyde.com/news_4612_en.html

http://i13.tinypic.com/6coxsm1.jpg

Enemies (1up podcast, will be unvieled at TGS):

http://www.neogaf.com/forum/showpost.php?p=7044526&postcount=290

"ZOMGWTFBBQDancingLikePatrickSwayze!!!!!11111

On the latest 1Up Yours, Shane revealed that
at TGS, they will be showing ENEMIES for the first time!

N'Gai Croal revealed another interesting mechanic...you can make the levels races, with ONLINE LEADER BOARDS posted for levels that you create! Not only that, you can assign a moving object (or maybe even an enemy) as the "finish line" in your level, so you could make a level where the end-goal is chasing something down! Amazing...

This will be awesome.

All this stuff revealed around the 1:44:15 mark after N'Gai talks about Everyday Shooter... 1:48:00 or so.

http://www.podtrac.com/pts/redirect.mp3?http://zdmedia.vo.llnwd.net/o1/Podcasts/071307.mp3

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ArkofBurninCows

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#8 ArkofBurninCows
Member since 2007 • 25 Posts

New gameplay vids!
http://www.gamespot.com/video/938583...=e32007_videos (caterpiller)
http://www.gamespot.com/video/938583/6174908/videoplayerpop?rgroup=e32007_videos (wooden tank creation)
http://www.gamespot.com/video/938583/6174909/videoplayerpop?rgroup=e32007_videos (background manipulation)
http://www.gamespot.com/video/938583/6174910/videoplayerpop?rgroup=e32007_videos (messing around with wood)

http://www.gamespot.com/video/938583/6174874/videoplayerpop?rgroup=e32007_videos (Stage demo)

:o

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Ancarter

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#9 Ancarter
Member since 2007 • 25 Posts

New Idea:

CALVINBALL. Guest starring the BOONDOCKS. The whole thing will be like a black and white comic strip panel.

NUFF SAID!

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Infinatey

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#10 Infinatey
Member since 2006 • 1059 Posts

don't know what we'll have to work with, so no point planning now.

Plus, we have a demo in late 2007, the PSN version in late 2007, and the blu ray version in 2008.

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Stabby2486

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#11 Stabby2486
Member since 2006 • 6688 Posts

http://www.youtube.com/watch?v=_IS3FqH0thY

This is my idea.

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archpro

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#12 archpro
Member since 2007 • 981 Posts

Here's some ideas I had for making a LBP level:

1) Obviously make a next gen Mario/ Sonic level. Everyone's gonna make that.

2)A systemwars arena level (ala Smash Brothers or Small Arms). Choose one of four factionss (cows, sheep, lemmings and hermits) and run around shooting LOLWTF missles at each other.


3) A huge tower level inspired by the construction yard chase scene in Casino Royale. Yougoing vertical all the time. A lot of platforming and dodging traps and quick puzzles in a very tall structure that takes about 3 minutes to get to the top. Maybe some flying birds to dodge.

4) The opposite of this is a level where you go DOWN all the time, like an underground maze. I personally will make it look like Prince of Persia ****c. :)

5) A level based around Mario vs Donkey Kong i.e. you have 3 minutes to navigate a stage, get past the puzzles and obtain 3 items. For those who never played this game on the Gameboy, the difference between this and a ****c mario level is that instead of one long run to the finish line, you run back and forth throughout the level activating puzzles, etc.

6) Levels based around taking down bosses.

For example, I want to make levels mimicing the boss fights in the MGS series. One level will have you fighting against someone who's nearly invisible like Psycho Mantis, just by using near transparant textures. Another will be fighting against The Boss in a huge field of grass and flowers. Or fighting against a Metal Gear (since you can make vehicles)! Or even better, fight huge bosses like Master Chief running around like Metal Slug shooting at a huge Scarab. Or forget shooting enemies and just platform-fight against IMMENSE bosses like in Shadow of the Colossus! And since the game uses custom soundtracks, I'll just rip soundtracks from GalbadiaHotel.com. :)

What do you think? What are your ideas?

Ancarter

Dude, I have so many Ideas for it, I just can't wait till the beta is here... wonder if I'd have to get an invite or something, or do you think they'll make it open and anyone can DL it?

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#13 Arsenal325
Member since 2005 • 4899 Posts
IM GONNA MAKE A METAL GEAR!!!!
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#14 Rai
Member since 2003 • 629 Posts
Shadow of the Colossus Level!!!