[QUOTE="ZIMdoom"] I've been playing a lot of PS3 lately (borrowed one)...and BR works. It's not like I put in the game or movie and it doesn't work. And both Uncharted and Heavenly sword were amazing games that had no loading as far as I could tell. The problems you are talking about now, such as having to install, is because developers are refusing to learn the proper way to use the PS3 hardware. They want to program every game like its on PC, requiring nothing more than massive ram numbers. Since they can't do that they fall back to the install, which is their next best work-around.
I think instead of worrying about BR, people should be worrying about this trend of developers not making games for consoles anymore, so much as they make games how they want and then try to shoehorn it onto the console. Even if it results in a crap port, or a terrible Wii game, they don't care because they can't be bothered to use the hardware properly. I think that is a much more disturbing trend than having to instal BR games which is just annoying.
The_Crucible
Playing devil's advocate here: Many counter games like Uncharted and Heavenly Sword with pointing to their gameplay length. While Uncharted looks and plays great, its only about 12 hour game. Is it possible, with the BR read speeds, to fit all of the data needed for an Uncharted-type game of 20 hour length?
Granted, I'm not a programmer, but I don't buy that arguement. I don't see why, when a 10 hour game like Uncharted can do it, then why would making Uncharted 12 or 15 hours long be any different? Wouldn't they just keep doing what works...or why they did for the first 10 hours or so? It's like saying the longer the movie the harder it is for the projector to feed the reel. I don't buy that. If it works, then it works and will always work. I fail to see whay making the game longer would change the way the game reads.
Now I know people are going to say it is harder for the laser to find all the data. But again, that makes no sense to me because Uncharted proved there are ways around this. You can hide the loading during cur scenes. You can cache data on the fly into the HDD which also a way to "hide" the loading. You can do what Oblivion did and replicate data on the disk making it easier to find.
And we are already hearing stories of games being many gigs of data like MGS 4 or Resistance 2. So far, from what we've seen, there aren't long load times or lengthy installs needed for those games. At least, not that we know of.
While Sony says and does many stupid things from a PR perspective. I have yet to know of them putting something into their console that would cause problems the way people act like BR would. I doubt they would have put a too slow drive into their console if it would cause problems.
I will also remind people that last gen people all praised the Xbox HDD saying it would eliminate loading and how the PS2 would be hurt when people realized how massively long the PS2 load times were. Well, the PS2 came out with games like Rachet and Clank and Jak and Daxter, which had ZERO load times (because they were hidden) and didn't need the HDD...while the Xbox still had loading even with their HDD. Granted that was more an exception than the rule...but I think it makes a valid point. Developers should use the hardware the way it was designed and things will work way better than people think they should. Because nobdoy last gen thought it was possible for the PS2 to stream a game without loading because you needed HDD and a much faster drive to do that. But the PS2 had neither and did it anyway.
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