...Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??
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I honestly couldnt care less about multiplats graphical fidelities...they are usually poor anyways, with the exception of a bit...Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??
Bazooka_4ME
i never had probs with red dead redemption and didn't know about the difference between console version till after i beat it and i'm sure lots of people didn't care either. unless the game has techinical issues that hamper the experience then that would put me off to the game but again people like making big deals about the little things in life. also Mafia 2 isn't going to be no different for me either, getting it for the ps3 i had a blast with the demo and looking forward to the final product
You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21
QFT.
It's true, there are far too many variables when comparing games and developers for us to get proof from one game.
Caramack already said teh X360 version would have inferior textures in places people wouldn't really see(unless you are looking for it) because of disc space, and remember he is doin a completly different way of renedering, so traditional way could be worse for one of the consoles.
Yes it will! If they developed Rage on PS3 before porting it to 360 that is. Almost ALL multi-platform games are developed on PC or 360 first then port to PS3. There's no doubt PS3 will look the worst of all versions. The only flukes are Oblivion (a year later it released on 360 and PC), BioShock (same as Oblivion), Dragon Age: Origins (I have no idea why PS3 looks and runs better than 360). I wonder how much of RDR had 2 separated teams to develop on each platform are true. The game is identical, thus 360 version looks a little bit better.Kleeyook
Dragon age run better on X360, PS3 looks better, think they also said because of disc space.
You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21
excellent points.
But I expect all other ZeniMax games to be similar to Rage on the 360 and PS3. Because id announced that they will only use the id Tech 5 for any company owned by ZeniMax.Caramack already said teh X360 version would have inferior textures in places people wouldn't really see(unless you are looking for it) because of disc space, and remember he is doin a completly different way of renedering, so traditional way could be worse for one of the consoles.
MC3887
Link
That is dissappointing to me because I wanted them to license it out to other developers like they did with all their other engines.
You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21
I absolutely agree. "Lazy devs" is one of the most ridiculous excuses in the book. It's not like the dev came in and said "**** it, i'm not gonna work hard today 'cos i'm doin the PS3 version".
Unlike those other devs, Carmack has an engine to sell, so if it looks to be under performing on one system guess what? He will lose business. So they take the extra money, resources and time to optimize for PS3. I'm pretty sure the reason we are even waiting this long was thanks to the PS3.
You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21So a game being unequal is caused by pressures from the people who produce the games and not by the developers? No-Kash Pub?
[QUOTE="navyguy21"]You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.Bazooka_4MESo a game being unequal is caused by pressures from the people who produce the games and not by the developers? No-Kash Pub? I didnt say that. What i AM saying is that a game being "unequal" stems from a variety of reasons. We all know it takes more time to optimize a game for PS3. In a business where time is money, some publishers arent willing to spend that extra time or delay release dates. They have to pick a time thats optimal for the kind of game they are releasing. Attempting to cater to one platform is financially irresponsible, especially on one thats made harder to dev for on purpose (as sony have said) How is that fair to devs in the first place? Another reason is dev talent and experience, as well as the dev kits you are supplied with. There are way to many variables that determine game equality across platforms. Saying "lazy devs" is just a defensive excuse imo.
Exclusives are the only way to judge a systems (devs as well to an extent) strength and weaknesses. But as was stated before, time, money, management and pressure will always play a factor on how a game looks and plays. In regards to rage, we know that Id (carmack) is a tech engine genius so the results should not surprise anyone. However, the engine itself has been in development for several years including a few delays, so one should expect the best given the time and money poured into it Blaze-Agent
actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?
[QUOTE="Bazooka_4ME"][QUOTE="navyguy21"]You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21So a game being unequal is caused by pressures from the people who produce the games and not by the developers? No-Kash Pub? I didnt say that. What i AM saying is that a game being "unequal" stems from a variety of reasons. We all know it takes more time to optimize a game for PS3. In a business where time is money, some publishers arent willing to spend that extra time or delay release dates. They have to pick a time thats optimal for the kind of game they are releasing. Attempting to cater to one platform is financially irresponsible, especially on one thats made harder to dev for on purpose (as sony have said) How is that fair to devs in the first place? Another reason is dev talent and experience, as well as the dev kits you are supplied with. There are way to many variables that determine game equality across platforms. Saying "lazy devs" is just a defensive excuse imo. No no no, I agree with you on your first post. The ("lazy devs") I posted was just being sarcastic. I think all devs are hard workers but there are just devs out there that tends to work harder (John Carmack).
The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.
Pug-Nasty
rdr looks better than most ps3 exclusives. and it also looks better on the 360.
rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.
How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.
Pug-Nasty
[QUOTE="Pug-Nasty"]
The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.
KarateeeChop
rdr looks better than most ps3 exclusives. and it also looks better on the 360.
rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.
Says who?
[QUOTE="Pug-Nasty"]
The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.
KarateeeChop
rdr looks better than most ps3 exclusives. and it also looks better on the 360.
rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.
? RDR looked average to me[QUOTE="Pug-Nasty"]
The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.
KarateeeChop
rdr looks better than most ps3 exclusives. and it also looks better on the 360.
rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.
John Carmack said that the 360 version will have some parts on the 360 game look worse but you wouldn't notice it unless you are actually trying to find it.That is because of the constraints because the 360's DVD 9's don't hold as much on a disc as a Blu-ray disc. Because isn't the 360 version suppose to be on 2 discs? But it is on one disc on the PS3.
[QUOTE="Blaze-Agent"]Exclusives are the only way to judge a systems (devs as well to an extent) strength and weaknesses. But as was stated before, time, money, management and pressure will always play a factor on how a game looks and plays. In regards to rage, we know that Id (carmack) is a tech engine genius so the results should not surprise anyone. However, the engine itself has been in development for several years including a few delays, so one should expect the best given the time and money poured into it noob-saibot2010
actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?
thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength.[QUOTE="noob-saibot2010"][QUOTE="Blaze-Agent"]Exclusives are the only way to judge a systems (devs as well to an extent) strength and weaknesses. But as was stated before, time, money, management and pressure will always play a factor on how a game looks and plays. In regards to rage, we know that Id (carmack) is a tech engine genius so the results should not surprise anyone. However, the engine itself has been in development for several years including a few delays, so one should expect the best given the time and money poured into it Blaze-Agent
actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?
thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength. Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?[QUOTE="Blaze-Agent"][QUOTE="noob-saibot2010"]thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength. Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?
navyguy21
it does to an extent. if developers working on seperate systems, produce difffernt results it can be down to 2 things. 1 system is limited in its capabilities or one set of developers are better. in reality its probably a bit of both. its why naughty dog can produce vastly better vesults than remedy.
Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?[QUOTE="navyguy21"][QUOTE="Blaze-Agent"] thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength. shabab12
it does to an extent. if developers working on seperate systems, produce difffernt results it can be down to 2 things. 1 system is limited in its capabilities or one set of developers are better. in reality its probably a bit of both. its why naughty dog can produce vastly better vesults than remedy.
Sony has better devs with more creative freedom. Thats the bottom line. Hardware is too close this gen. If the PS3 was vastly superior as the Xbox was last gen, then multiplats AND exclusives would be far superior, but they are not. This simply means that Sony has better devs, with better engines, and more freedom to create. The majority of 360 games use multiplat engines. And even when a 360 game DOES compare to a PS3 game, it gets discredited anyway, so whats the point? Banjo looks superb, Alan Wake looks superb, Gears 3, Crysis 2, Rage, Red Dead, Just Cause 2, and a host of other games prove that these systems are so close. Arguing exclusives means you have an agenda. There is no way to tell if 360 could run PS3 exclusives, and trying to compare to different games, with different dev talent, and different budgets, with different dev cycles is just irrational imo.It'll never happen. Some pixel will be off somewhere, and someone will take the time to find it, and then one version will be clearly inferior.Skittles_McGeelol. This is my answer as well.
[QUOTE="navyguy21"][QUOTE="Blaze-Agent"] thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength. Bazooka_4MEWhy didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system? Well like you said, it falls on the publishers and producers' pressure on the devs. Sony could be providing their 1st party studios with dev kits that are exclusive to the PS3 that 2nd and 3rd party devs aren't aware of.And sony devs work together and share development tools and information. This is why we see the disparity between xbox games. Look at InFamous to InFamous 2. The first game was muddy and jaggie filled, not its cleaned up a bunch and the devs even compared it to Uncharted 2. You can bet that Naughty Dog has devs helping on that. It wasnt until recently that MS's very few first party devs started sharing info, or even worked on custom engines. This is an advantage that sony has because of time in the industry, and massive success of prior console entries. MS is just learning that, and is coming of a severe injury that is the original Xbox. So it takes time to build up to what sony has, or even realize that the gaming industry cant be run like a corporation. They are starting to learn that (the hard way) but they are getting better. Sony had its share of missteps and bruises as well.
No, it just means he is more talented....Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??
Bazooka_4ME
...Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??
No, it just means he is more talented. to explore talent. hard work is needed. cant have one without the otherPlease Log In to post.
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