If John Carmack proved that RAGE would be equal on both PS3 and 360...

  • 94 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Bazooka_4ME
Bazooka_4ME

2540

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Bazooka_4ME
Member since 2008 • 2540 Posts

...Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??

Avatar image for Skittles_McGee
Skittles_McGee

9136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Skittles_McGee
Member since 2008 • 9136 Posts
It'll never happen. Some pixel will be off somewhere, and someone will take the time to find it, and then one version will be clearly inferior.
Avatar image for shroofnayef
shroofnayef

355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 shroofnayef
Member since 2010 • 355 Posts

...Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??

Bazooka_4ME
I honestly couldnt care less about multiplats graphical fidelities...they are usually poor anyways, with the exception of a bit
Avatar image for stvee101
stvee101

2953

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 stvee101
Member since 2006 • 2953 Posts

Thats too simplistic a way to look at it.

Different studios have different levels of expertise,time and money etc.

Avatar image for omho88
omho88

3967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 omho88
Member since 2007 • 3967 Posts

i really dun understand all the hype behind Rage, looks like a nother metro 2033.

Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#6 navyguy21
Member since 2003 • 17930 Posts
You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.
Avatar image for Chris_Williams
Chris_Williams

14882

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 Chris_Williams
Member since 2009 • 14882 Posts

i never had probs with red dead redemption and didn't know about the difference between console version till after i beat it and i'm sure lots of people didn't care either. unless the game has techinical issues that hamper the experience then that would put me off to the game but again people like making big deals about the little things in life. also Mafia 2 isn't going to be no different for me either, getting it for the ps3 i had a blast with the demo and looking forward to the final product

Avatar image for Kleeyook
Kleeyook

5213

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 1

#8 Kleeyook
Member since 2008 • 5213 Posts
Yes it will! If they developed Rage on PS3 before porting it to 360 that is. Almost ALL multi-platform games are developed on PC or 360 first then port to PS3. There's no doubt PS3 will look the worst of all versions. The only flukes are Oblivion (a year later it released on 360 and PC), BioShock (same as Oblivion), Dragon Age: Origins (I have no idea why PS3 looks and runs better than 360). I wonder how much of RDR had 2 separated teams to develop on each platform are true. The game is identical, thus 360 version looks a little bit better.
Avatar image for lundy86_4
lundy86_4

62036

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#9 lundy86_4
Member since 2003 • 62036 Posts

Nope, it won't prove too much.

Still, Rage is now running at 60fps on all platforms, and the only difference, currently, is that the PS3 version loads slightly slower than the 360 version. PC version is ahead of both though, naturally.

Avatar image for SolidTy
SolidTy

49991

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 SolidTy
Member since 2005 • 49991 Posts

You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21

QFT.

It's true, there are far too many variables when comparing games and developers for us to get proof from one game.

Avatar image for MC3887
MC3887

1507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 MC3887
Member since 2009 • 1507 Posts

Caramack already said teh X360 version would have inferior textures in places people wouldn't really see(unless you are looking for it) because of disc space, and remember he is doin a completly different way of renedering, so traditional way could be worse for one of the consoles.

Avatar image for MC3887
MC3887

1507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 MC3887
Member since 2009 • 1507 Posts

Yes it will! If they developed Rage on PS3 before porting it to 360 that is. Almost ALL multi-platform games are developed on PC or 360 first then port to PS3. There's no doubt PS3 will look the worst of all versions. The only flukes are Oblivion (a year later it released on 360 and PC), BioShock (same as Oblivion), Dragon Age: Origins (I have no idea why PS3 looks and runs better than 360). I wonder how much of RDR had 2 separated teams to develop on each platform are true. The game is identical, thus 360 version looks a little bit better.Kleeyook

Dragon age run better on X360, PS3 looks better, think they also said because of disc space.

Avatar image for KarateeeChop
KarateeeChop

4666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#13 KarateeeChop
Member since 2010 • 4666 Posts

You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21

excellent points.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#14 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Caramack already said teh X360 version would have inferior textures in places people wouldn't really see(unless you are looking for it) because of disc space, and remember he is doin a completly different way of renedering, so traditional way could be worse for one of the consoles.

MC3887

But I expect all other ZeniMax games to be similar to Rage on the 360 and PS3. Because id announced that they will only use the id Tech 5 for any company owned by ZeniMax.

Link

That is dissappointing to me because I wanted them to license it out to other developers like they did with all their other engines.

Avatar image for lundy86_4
lundy86_4

62036

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#15 lundy86_4
Member since 2003 • 62036 Posts

You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21

I absolutely agree. "Lazy devs" is one of the most ridiculous excuses in the book. It's not like the dev came in and said "**** it, i'm not gonna work hard today 'cos i'm doin the PS3 version".

Avatar image for Blaze-Agent
Blaze-Agent

1951

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 Blaze-Agent
Member since 2010 • 1951 Posts
Exclusives are the only way to judge a systems (devs as well to an extent) strength and weaknesses. But as was stated before, time, money, management and pressure will always play a factor on how a game looks and plays. In regards to rage, we know that Id (carmack) is a tech engine genius so the results should not surprise anyone. However, the engine itself has been in development for several years including a few delays, so one should expect the best given the time and money poured into it
Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#17 Espada12
Member since 2008 • 23247 Posts

Unlike those other devs, Carmack has an engine to sell, so if it looks to be under performing on one system guess what? He will lose business. So they take the extra money, resources and time to optimize for PS3. I'm pretty sure the reason we are even waiting this long was thanks to the PS3.

Avatar image for Bazooka_4ME
Bazooka_4ME

2540

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Bazooka_4ME
Member since 2008 • 2540 Posts
You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21
So a game being unequal is caused by pressures from the people who produce the games and not by the developers? No-Kash Pub?
Avatar image for DoomZaW
DoomZaW

6475

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#19 DoomZaW
Member since 2007 • 6475 Posts

Nope, Id software justhas the best programmer on the planet

Avatar image for killa4lyfe
killa4lyfe

3849

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#20 killa4lyfe
Member since 2008 • 3849 Posts
Mafia 2 was a lazy port? What? I believe this rumor was quelled a while back, no?
Avatar image for lundy86_4
lundy86_4

62036

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#21 lundy86_4
Member since 2003 • 62036 Posts

Mafia 2 was a lazy port? What? I believe this rumor was quelled a while back, no?killa4lyfe

Considering the game was developed simultaneously across all platforms... I would think it had been settled :P

Apparently not though.

Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#22 navyguy21
Member since 2003 • 17930 Posts
[QUOTE="navyguy21"]You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.Bazooka_4ME
So a game being unequal is caused by pressures from the people who produce the games and not by the developers? No-Kash Pub?

I didnt say that. What i AM saying is that a game being "unequal" stems from a variety of reasons. We all know it takes more time to optimize a game for PS3. In a business where time is money, some publishers arent willing to spend that extra time or delay release dates. They have to pick a time thats optimal for the kind of game they are releasing. Attempting to cater to one platform is financially irresponsible, especially on one thats made harder to dev for on purpose (as sony have said) How is that fair to devs in the first place? Another reason is dev talent and experience, as well as the dev kits you are supplied with. There are way to many variables that determine game equality across platforms. Saying "lazy devs" is just a defensive excuse imo.
Avatar image for noob-saibot2010
noob-saibot2010

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 noob-saibot2010
Member since 2010 • 246 Posts

Exclusives are the only way to judge a systems (devs as well to an extent) strength and weaknesses. But as was stated before, time, money, management and pressure will always play a factor on how a game looks and plays. In regards to rage, we know that Id (carmack) is a tech engine genius so the results should not surprise anyone. However, the engine itself has been in development for several years including a few delays, so one should expect the best given the time and money poured into it Blaze-Agent

actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?

Avatar image for dinuattila
dinuattila

1355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 dinuattila
Member since 2005 • 1355 Posts

That would mean the beginning of System Wars' end.

But it's not going to happen, impossible. :)

Avatar image for shabab12
shabab12

2613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 shabab12
Member since 2007 • 2613 Posts
ITS BLOODY GRASS. get over it.
Avatar image for Diviniuz
Diviniuz

6460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#26 Diviniuz
Member since 2009 • 6460 Posts

Nope, Id software justhas the best programmer on the planet

DoomZaW
This! John Carmack and his team are some of the most talented developers on Earth
Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#27 navyguy21
Member since 2003 • 17930 Posts

ITS BLOODY GRASS. get over it. shabab12
OMG, there's blood on the grass? :o

:P

Avatar image for shabab12
shabab12

2613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#28 shabab12
Member since 2007 • 2613 Posts

[QUOTE="shabab12"]ITS BLOODY GRASS. get over it. navyguy21

OMG, there's blood on the grass? :o

:P

:(
Avatar image for Bazooka_4ME
Bazooka_4ME

2540

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Bazooka_4ME
Member since 2008 • 2540 Posts
[QUOTE="Bazooka_4ME"][QUOTE="navyguy21"]You are assuming all devs, budgets, and publisher relations are the same. They are not. Devs are not lazy. They have to work with what they have, that includes pressure from publishers, media, and stockholders.navyguy21
So a game being unequal is caused by pressures from the people who produce the games and not by the developers? No-Kash Pub?

I didnt say that. What i AM saying is that a game being "unequal" stems from a variety of reasons. We all know it takes more time to optimize a game for PS3. In a business where time is money, some publishers arent willing to spend that extra time or delay release dates. They have to pick a time thats optimal for the kind of game they are releasing. Attempting to cater to one platform is financially irresponsible, especially on one thats made harder to dev for on purpose (as sony have said) How is that fair to devs in the first place? Another reason is dev talent and experience, as well as the dev kits you are supplied with. There are way to many variables that determine game equality across platforms. Saying "lazy devs" is just a defensive excuse imo.

No no no, I agree with you on your first post. The ("lazy devs") I posted was just being sarcastic. I think all devs are hard workers but there are just devs out there that tends to work harder (John Carmack).
Avatar image for Pug-Nasty
Pug-Nasty

8508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#30 Pug-Nasty
Member since 2009 • 8508 Posts

The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.

Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#31 navyguy21
Member since 2003 • 17930 Posts
[QUOTE="Bazooka_4ME"][QUOTE="navyguy21"][QUOTE="Bazooka_4ME"] So a game being unequal is caused by pressures from the people who produce the games and not by the developers? No-Kash Pub?

I didnt say that. What i AM saying is that a game being "unequal" stems from a variety of reasons. We all know it takes more time to optimize a game for PS3. In a business where time is money, some publishers arent willing to spend that extra time or delay release dates. They have to pick a time thats optimal for the kind of game they are releasing. Attempting to cater to one platform is financially irresponsible, especially on one thats made harder to dev for on purpose (as sony have said) How is that fair to devs in the first place? Another reason is dev talent and experience, as well as the dev kits you are supplied with. There are way to many variables that determine game equality across platforms. Saying "lazy devs" is just a defensive excuse imo.

No no no, I agree with you on your first post. The ("lazy devs") I posted was just being sarcastic. I think all devs are hard workers but there are just devs out there that tends to work harder (John Carmack).

Thankfully, Carmack is a nerd who writes game code in his free time. I think thats why he is so talented. The man does his hobby for a living. I dont really see that as working harder, i think its just like collecting seashells for him :P "Regular" devs may like to dev games, but they also have personal lives lol. I love Carmack and his work though, and it kinda bothers me when fanboys try to discredit him just because he says something they dont wanna hear, like the consoles are equal.
Avatar image for KarateeeChop
KarateeeChop

4666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#32 KarateeeChop
Member since 2010 • 4666 Posts

The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.

Pug-Nasty

rdr looks better than most ps3 exclusives. and it also looks better on the 360.

rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.

Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#33 navyguy21
Member since 2003 • 17930 Posts

The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.

Pug-Nasty
How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?
Avatar image for Bazooka_4ME
Bazooka_4ME

2540

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Bazooka_4ME
Member since 2008 • 2540 Posts

[QUOTE="Pug-Nasty"]

The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.

KarateeeChop

rdr looks better than most ps3 exclusives. and it also looks better on the 360.

rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.

Says who?

Avatar image for shabab12
shabab12

2613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#35 shabab12
Member since 2007 • 2613 Posts

[QUOTE="Pug-Nasty"]

The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.

KarateeeChop

rdr looks better than most ps3 exclusives. and it also looks better on the 360.

rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.

? RDR looked average to me
Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#36 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="Pug-Nasty"]

The PS3s exclusive devs have already put the multiplat devs to shame. You can say what you want about the difference in resources, but when the work is out for both, and the multiplat game is far outclassed, that's really all that matters.

KarateeeChop

rdr looks better than most ps3 exclusives. and it also looks better on the 360.

rage looks better than all ps3 exclusives. and it will probably look better on the 360 again.

John Carmack said that the 360 version will have some parts on the 360 game look worse but you wouldn't notice it unless you are actually trying to find it.

That is because of the constraints because the 360's DVD 9's don't hold as much on a disc as a Blu-ray disc. Because isn't the 360 version suppose to be on 2 discs? But it is on one disc on the PS3.

Avatar image for Blaze-Agent
Blaze-Agent

1951

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 Blaze-Agent
Member since 2010 • 1951 Posts

[QUOTE="Blaze-Agent"]Exclusives are the only way to judge a systems (devs as well to an extent) strength and weaknesses. But as was stated before, time, money, management and pressure will always play a factor on how a game looks and plays. In regards to rage, we know that Id (carmack) is a tech engine genius so the results should not surprise anyone. However, the engine itself has been in development for several years including a few delays, so one should expect the best given the time and money poured into it noob-saibot2010

actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?

thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength.
Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#39 navyguy21
Member since 2003 • 17930 Posts
[QUOTE="noob-saibot2010"]

[QUOTE="Blaze-Agent"]Exclusives are the only way to judge a systems (devs as well to an extent) strength and weaknesses. But as was stated before, time, money, management and pressure will always play a factor on how a game looks and plays. In regards to rage, we know that Id (carmack) is a tech engine genius so the results should not surprise anyone. However, the engine itself has been in development for several years including a few delays, so one should expect the best given the time and money poured into it Blaze-Agent

actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?

thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength.

Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?
Avatar image for shabab12
shabab12

2613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#40 shabab12
Member since 2007 • 2613 Posts

[QUOTE="Blaze-Agent"][QUOTE="noob-saibot2010"]

actually I believe multiplats are better refrences.I think it's not fair to compair two consoles based on a game that does not even exist on the other platform.who knows how xbox can bring up uncharted 2?nobody can say it can't becouse there is no game like that on xbox!and if PS3 is so powerful why multiplats look better on xbox?ofcourse!devs fault.then if this is their fault why when they can't make that impressive GRFIX on 360 it's not their fault but xbox's?

navyguy21

thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength.

Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?

it does to an extent. if developers working on seperate systems, produce difffernt results it can be down to 2 things. 1 system is limited in its capabilities or one set of developers are better. in reality its probably a bit of both. its why naughty dog can produce vastly better vesults than remedy.

Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#41 navyguy21
Member since 2003 • 17930 Posts

[QUOTE="navyguy21"][QUOTE="Blaze-Agent"] thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength. shabab12

Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?

it does to an extent. if developers working on seperate systems, produce difffernt results it can be down to 2 things. 1 system is limited in its capabilities or one set of developers are better. in reality its probably a bit of both. its why naughty dog can produce vastly better vesults than remedy.

Sony has better devs with more creative freedom. Thats the bottom line. Hardware is too close this gen. If the PS3 was vastly superior as the Xbox was last gen, then multiplats AND exclusives would be far superior, but they are not. This simply means that Sony has better devs, with better engines, and more freedom to create. The majority of 360 games use multiplat engines. And even when a 360 game DOES compare to a PS3 game, it gets discredited anyway, so whats the point? Banjo looks superb, Alan Wake looks superb, Gears 3, Crysis 2, Rage, Red Dead, Just Cause 2, and a host of other games prove that these systems are so close. Arguing exclusives means you have an agenda. There is no way to tell if 360 could run PS3 exclusives, and trying to compare to different games, with different dev talent, and different budgets, with different dev cycles is just irrational imo.
Avatar image for Stevo_the_gamer
Stevo_the_gamer

50149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

#42 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts
It'll never happen. Some pixel will be off somewhere, and someone will take the time to find it, and then one version will be clearly inferior.Skittles_McGee
lol. This is my answer as well.
Avatar image for Bazooka_4ME
Bazooka_4ME

2540

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 Bazooka_4ME
Member since 2008 • 2540 Posts
[QUOTE="navyguy21"][QUOTE="Blaze-Agent"] thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength.

Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?

Well like you said, it falls on the publishers and producers' pressure on the devs. Sony could be providing their 1st party studios with dev kits that are exclusive to the PS3 that 2nd and 3rd party devs aren't aware of.
Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#44 navyguy21
Member since 2003 • 17930 Posts

[QUOTE="navyguy21"][QUOTE="Blaze-Agent"] thats because multiplats never look to exploit the strengths of a platform. there is always a low denominator when discussing multi platform games thats why for the most part they all look and play the same except for a few exceptions. And the only reason xbox360 multiplat games look slightly better than its ps3 counterparts is because its so much easier to port from a PC to the 360 (gaming development starts on PC's) than it is to port from PC to ps3 because the architecture is so different. Exclusives are the only way to judge a platforms strength. Bazooka_4ME
Why didnt you respond to my statement? How can an engine built for ONE system, with developers who only work on that system, be used to determine the capabilities of another system?

Well like you said, it falls on the publishers and producers' pressure on the devs. Sony could be providing their 1st party studios with dev kits that are exclusive to the PS3 that 2nd and 3rd party devs aren't aware of.

And sony devs work together and share development tools and information. This is why we see the disparity between xbox games. Look at InFamous to InFamous 2. The first game was muddy and jaggie filled, not its cleaned up a bunch and the devs even compared it to Uncharted 2. You can bet that Naughty Dog has devs helping on that. It wasnt until recently that MS's very few first party devs started sharing info, or even worked on custom engines. This is an advantage that sony has because of time in the industry, and massive success of prior console entries. MS is just learning that, and is coming of a severe injury that is the original Xbox. So it takes time to build up to what sony has, or even realize that the gaming industry cant be run like a corporation. They are starting to learn that (the hard way) but they are getting better. Sony had its share of missteps and bruises as well.

Avatar image for shabab12
shabab12

2613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#45 shabab12
Member since 2007 • 2613 Posts
'There is no way to tell if 360 could run PS3 exclusives' 100% fact (apart from the ones which require a HDD of course) Your right but it does not change that fact the PS3 exclusives on average look much better than 360 exclusives. be it time, money, talent, dev tools, and thats as close as we will ever come to telling which is the more powerful system (which tbh is pointless if the ps3 keeps outperforming the 360 like this in terms of graphics)
Avatar image for Blaze-Agent
Blaze-Agent

1951

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#46 Blaze-Agent
Member since 2010 • 1951 Posts
To Navy Guy Sorry, i did not see your statement. you really dont know if all exclusive devs work on just that one platform.. sure they might only publish games for their respective platforms but how do we know for example, that bungie does not have a ps3 dev kit that they fiddle with from time to time? the truth of the matter is that the more you spend with a platform the more of its strength and weakness you will know. Im not saying that i will use ps3's exclusives to prove the capabilities of the 360 or vice versa. But seeing that most ps3 exclusives look better than 360 exclusives say something. or it could just be that devs that work on the ps3 eclusively are better experienced than those that work on the 360. In terms of engines, i believe that engines can be ported from system to system with major optimizations needed respectively. I mean if an engine was built exclusively for a platform, then ported over to another platform, and optimized to run on that other platform better than the original platform it was built for would we conclude that the latter is better capable of than the former? Or is it that the devs that optimized the code for the latter platform is better at coding than those that built the original code? Or is it that the engine has changed so drastically that it can't be called the same engine as the original?
Avatar image for shabab12
shabab12

2613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#47 shabab12
Member since 2007 • 2613 Posts
i just realised, i would like to see how R3 compares to insomiacs new project. would be a nice comparison.
Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#48 SaltyMeatballs
Member since 2009 • 25165 Posts

...Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??

Bazooka_4ME
No, it just means he is more talented.
Avatar image for Blaze-Agent
Blaze-Agent

1951

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#49 Blaze-Agent
Member since 2010 • 1951 Posts
[QUOTE="SaltyMeatballs"][QUOTE="Bazooka_4ME"]

...Will it put games like Mafia II, RDR and other multiplat games to shame (ie "lazy devs")??

No, it just means he is more talented.

to explore talent. hard work is needed. cant have one without the other
Avatar image for navyguy21
navyguy21

17930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#50 navyguy21
Member since 2003 • 17930 Posts
[QUOTE="shabab12"]'There is no way to tell if 360 could run PS3 exclusives' 100% fact (apart from the ones which require a HDD of course) Your right but it does not change that fact the PS3 exclusives on average look much better than 360 exclusives. be it time, money, talent, dev tools, and thats as close as we will ever come to telling which is the more powerful system (which tbh is pointless if the ps3 keeps outperforming the 360 like this in terms of graphics)

That "on average" is subjective. There are devs that think Alan Wake is right up there, but cows say no because certain things are 540p. (the whole game isnt, just certain geometry) Who is right in that aspect? Graphics, for the most part, are subjective. We can agree on UC2 just to make a point, but many also argue that many games on both platforms at least match KZ2. And what about Metal Gear Rising, Crysis 2, Rage? Those games look better than ANY game this gen on either console. That alone should wipe away your theory, but then you will resort to saying that they are unreleased games, even though they are clearly running on both consoles. This debate is going nowhere at this point. Graphics this gen are entirely subjective because the consoles are so close.