If the Cell is "teh powah" how comes that...

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True_Gamer_

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#1 True_Gamer_
Member since 2006 • 6750 Posts
a $170 CPU http://www.newegg.com/Product/Product.aspx?Item=N82E16819115030 maxes Crysis? If the Cell was so strong in games applications then Crysis would require a Quad core....and as we see theer wont be a game that comes even close to Crysis in sheer calculations (Physics/AI/destructable enviroment/scale) in the next 5 years or even never I cant not be surprised how things changed since 2000 and PS2...then the first P4 costed $900 and was under heavy load to compare to even 1st gen PS2 games...
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mingo123

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#2 mingo123
Member since 2007 • 9005 Posts
cell was not made just for gaming, yes cell is powerful but some people fail to see its not built exclusively for gaming it has other functions
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Pro_wrestler

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#3 Pro_wrestler
Member since 2002 • 7880 Posts
I was with you until you said never..thats just unrealistic! For years sounds about right though.
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Dahaka-UK

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#4 Dahaka-UK
Member since 2005 • 6915 Posts

What was the cell made for if not for games?

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ChrisMun

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#5 ChrisMun
Member since 2003 • 1100 Posts

cell was not made just for gaming, yes cell is powerful but some people fail to see its not built exclusively for gaming it has other functionsmingo123

Bingo.

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True_Gamer_

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#6 True_Gamer_
Member since 2006 • 6750 Posts

I was with you until you said never..thats just unrealistic! For years sounds about right though. Pro_wrestler

read the () it sais SCALE I guess that the RAM in PS3 wont grow by itself over the years so no Crysis like deph of field game ....

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osan0

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#7 osan0
Member since 2004 • 18249 Posts

theres onyl 1 reason why consoles arent getting crysis...lack of ram. the CPUs and GPUs in both the 360 and PS3 could run most of the tech in the crysis engine at high settings. the problem is that the levels and the level of detail ion every level in crysis take up a huge amount of data. if it had smaller levels and maybe slightly less detailed textures then the consoles could probably have a good stab at it.

it wouldnt surprise me in the slightest to see games based on the crysis engine for the 360 and PS3. the levels will just be smaller and more tightly knit and the textures may take a small hit in detail so they can fit. but the game would still look very pretty.

its a content, not a technology problem.

in saying that, PCs will still be running the tech better (higher reses and huge amouts of aa anf AF hardware permiting) but consoles will certainly put up a good show.

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zero_snake99

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#8 zero_snake99
Member since 2004 • 3478 Posts

What was the cell made for if not for games?

Dahaka-UK

...Multi threaded processing?....The Cell wasnt made FOR the ps3...

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Wasdie

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#9 Wasdie  Moderator
Member since 2003 • 53622 Posts

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

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deactivated-5dd711115e664

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#10 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

a $170 CPU http://www.newegg.com/Product/Product.aspx?Item=N82E16819115030 maxes Crysis? If the Cell was so strong in games applications then Crysis would require a Quad core....and as we see theer wont be a game that comes even close to Crysis in sheer calculations (Physics/AI/destructable enviroment/scale) in the next 5 years or even never I cant not be surprised how things changed since 2000 and PS2...then the first P4 costed $900 and was under heavy load to compare to even 1st gen PS2 games...True_Gamer_

Crysis is programmed just like any other PC game ever made. PC devs love doing things the way they always have in the past and will whine and complain the second somebody tries to make new hardware that works differently. The PS3 requires devs to program in a way totally different from what they are used and THAT is why they have so much problems with it. They will learn it over time, but for right now they just find it difficult and a pain and not worth the trouble.

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Vandalvideo

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#11 Vandalvideo
Member since 2003 • 39655 Posts
You clearly haven't seen this: http://kotaku.com/gaming/science/astrophysicist-replaces-supercomputer-with-eight-playstation-3s-311792.php
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PayDaMurdaMan

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#12 PayDaMurdaMan
Member since 2006 • 585 Posts

What was the cell made for if not for games?

Dahaka-UK
The Cell was never intended for games thats the problem.
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#13 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="True_Gamer_"]a $170 CPU http://www.newegg.com/Product/Product.aspx?Item=N82E16819115030 maxes Crysis? If the Cell was so strong in games applications then Crysis would require a Quad core....and as we see theer wont be a game that comes even close to Crysis in sheer calculations (Physics/AI/destructable enviroment/scale) in the next 5 years or even never I cant not be surprised how things changed since 2000 and PS2...then the first P4 costed $900 and was under heavy load to compare to even 1st gen PS2 games...ZIMdoom

Crysis is programmed just like any other PC game ever made. PC devs love doing things the way they always have in the past and will whine and complain the second somebody tries to make new hardware that works differently. The PS3 requires devs to program in a way totally different from what they are used and THAT is why they have so much problems with it. They will learn it over time, but for right now they just find it difficult and a pain and not worth the trouble.

You also have a good point. Unlike PC procressors, the Cell requires new techniques for processing. No longer do you have 1 or 2 main processing cores, you have 1 processing core with 6 other processing units that can crunch numbers like no tomorrow. You put them all in one working system you have one powerful peice of hardware.

If the cell wasn't stripped down so much it would even be more powerful than it is now.

What we are seeing in PS3 games is not the Cell holding devs back but the RSX and the ram. The RSX needs to work in parallel with the Cell to preform at its best and until now the RAM has been a major bottle neck. Luckly Sony has released new menthods that allow developers to pool the RAM in the PS3.

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Wasdie

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#14 Wasdie  Moderator
Member since 2003 • 53622 Posts

You clearly haven't seen this: http://kotaku.com/gaming/science/astrophysicist-replaces-supercomputer-with-eight-playstation-3s-311792.phpVandalvideo

Holy crap I didn't know the PS3 could process that fast!

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Meu2k7

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#15 Meu2k7
Member since 2007 • 11809 Posts

You clearly haven't seen this: http://kotaku.com/gaming/science/astrophysicist-replaces-supercomputer-with-eight-playstation-3s-311792.phpVandalvideo

Cool, but what possesed Sony to use it in a games console? :I

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Vandalvideo

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#16 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"]You clearly haven't seen this: http://kotaku.com/gaming/science/astrophysicist-replaces-supercomputer-with-eight-playstation-3s-311792.phpMeu2k7
Cool, but what possesed Sony to use it in a games console? :I

I...have...no..idea. >_>
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Lonelynight

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#17 Lonelynight
Member since 2006 • 30051 Posts

To TC, why do you keep making threads bashing consoles? Its agains the hermit code :P

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Kahuna_1

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#18 Kahuna_1
Member since 2006 • 7948 Posts
I am sure that the pathetic excuse of a videocard called the RSX has something to do with it.
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deactivated-5dd711115e664

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#19 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="ZIMdoom"]

[QUOTE="True_Gamer_"]a $170 CPU http://www.newegg.com/Product/Product.aspx?Item=N82E16819115030 maxes Crysis? If the Cell was so strong in games applications then Crysis would require a Quad core....and as we see theer wont be a game that comes even close to Crysis in sheer calculations (Physics/AI/destructable enviroment/scale) in the next 5 years or even never I cant not be surprised how things changed since 2000 and PS2...then the first P4 costed $900 and was under heavy load to compare to even 1st gen PS2 games...Wasdie

Crysis is programmed just like any other PC game ever made. PC devs love doing things the way they always have in the past and will whine and complain the second somebody tries to make new hardware that works differently. The PS3 requires devs to program in a way totally different from what they are used and THAT is why they have so much problems with it. They will learn it over time, but for right now they just find it difficult and a pain and not worth the trouble.

You also have a good point. Unlike PC procressors, the Cell requires new techniques for processing. No longer do you have 1 or 2 main processing cores, you have 1 processing core with 6 other processing units that can crunch numbers like no tomorrow. You put them all in one working system you have one powerful peice of hardware.

If the cell wasn't stripped down so much it would even be more powerful than it is now.

What we are seeing in PS3 games is not the Cell holding devs back but the RSX and the ram. The RSX needs to work in parallel with the Cell to preform at its best and until now the RAM has been a major bottle neck. Luckly Sony has released new menthods that allow developers to pool the RAM in the PS3.

BUt I think people who complain about the RAM are falling into the same trap as developers...they are thinking for old hardwareinstead of new hardware. I think the only "bottleneck" is the complexity of the hardware. I think the PS3 is capable of producing amazing textures and graphics. From what I've seen of Little Big PLanet, it has the best and most realistic textures of any game I've ever seen. So clearly, the PS3 is capable of doing great things.

The PROBLEM is that the PS3 is extremely complicated. Aside from the Cells 7 sepereate processors which force devs to break their data up into chunks to be assembled later on when needed...which is hard enough...developers also have to bounce data between the Cell and RSX. I'm not a developer and what little I know about the PS3 hardware is enough to give me a headache.

As I said though. I don't believe there is an actual bottleneck, as people claim. I think the bottleneck is caused by people who want to program in typical PC style and then try to squeeze that behaviour onto the PS3. I just won't work. They need to start from scratch to properly use the hardware and get the most out of it.

Which leads to a new problem. Most games are developers from scratch for every console. Devs make one "main" version and then port it. This is why so many multiplats aren't considered as good for PS3...because they are mainly developed for the 360. This is also why so many devs port PS2 games with crappy controls to the Wii...it's quicker and cheaper than starting from scratch.

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Ontain

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#20 Ontain
Member since 2005 • 25501 Posts

[QUOTE="Meu2k7"][QUOTE="Vandalvideo"]You clearly haven't seen this: http://kotaku.com/gaming/science/astrophysicist-replaces-supercomputer-with-eight-playstation-3s-311792.phpVandalvideo
Cool, but what possesed Sony to use it in a games console? :I

I...have...no..idea. >_>

probably to speed up the processes of making it cheaper so they can mass produce it for other electronics.

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TiberiusKane

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#21 TiberiusKane
Member since 2007 • 259 Posts

The PC version of FEAR with graphics maxed gives most PS3 games a run for their money and a two year old PC can run that. Teh cell is all hype because it's limited by less than 256 MB of RAM. The GPU uses the other 256 MB.

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#22 heatherhalifax
Member since 2007 • 72 Posts

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

Wasdie

LOL you do realize the Xenos is the gpu not the cpu

Its modified I believe ati radeon x1800

And yourdual core cpu will not run circles around the the tri core cpu in the 360, sorry but I just had to say it.

The fact of the matter is this game will never look anywheres near as good as a pc version, however if the devs did take time with it theycould make the game look good enough to satisfy people who own consoles.

I played the beta and it is fun, but seriously its not like the best shooter ever, however I do believe this game will lead the pack on what we will expect our fps to look like in the near future.

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#23 GIJames248
Member since 2006 • 2176 Posts
[QUOTE="Wasdie"]

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

heatherhalifax

LOL you do realize the Xenos is the gpu not the cpu

Its modified I believe ati radeon x1800

And yourdual core cpu will not run circles around the the tri core cpu in the 360, sorry but I just had to say it.

The fact of the matter is this game will never look anywheres near as good as a pc version, however if the devs did take time with it theycould make the game look good enough to satisfy people who own consoles.

I played the beta and it is fun, but seriously its not like the best shooter ever, however I do believe this game will lead the pack on what we will expect our fps to look like in the near future.

I'm sorry, but the G5-based cores in the 360 cannot run "out-of-order" code like their more powerful G5 brethren can making them much more difficult to run certain types of code on and multitasks. The PS3 has the same problem with its core G5-based processor also. That is why the Xenon costs 100 dollars when it was first produced compared to well over a hundred dollars for a Core 2 Duo nearly two years later.

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True_Gamer_

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#24 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="Wasdie"]

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

heatherhalifax

LOL you do realize the Xenos is the gpu not the cpu

Its modified I believe ati radeon x1800

And yourdual core cpu will not run circles around the the tri core cpu in the 360, sorry but I just had to say it.

The fact of the matter is this game will never look anywheres near as good as a pc version, however if the devs did take time with it theycould make the game look good enough to satisfy people who own consoles.

I played the beta and it is fun, but seriously its not like the best shooter ever, however I do believe this game will lead the pack on what we will expect our fps to look like in the near future.

You really believe that its about core numbers?What about cache? FSB? A C2D6550 destroys the 360 processor any day of the week...

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aceReborn

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#25 aceReborn
Member since 2004 • 340 Posts
Cell was a poor choice of cpu for a game console, as stated by many free speaking developers. It's a choice based on company politics, not gaming performance/efficiency, but with enough marketing people can believe almost anything. Even if the 360 cpu has it's faults, it was a more efficient choice compared to cell.
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Nugtoka

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#26 Nugtoka
Member since 2003 • 1812 Posts

cell was not made just for gaming, yes cell is powerful but some people fail to see its not built exclusively for gaming it has other functionsmingo123

Amen i was saying that for a while now The Cell ever never designed with PS3 in mind they just decided to use that IP.

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Innovazero2000

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#27 Innovazero2000
Member since 2006 • 3159 Posts
[QUOTE="Wasdie"]

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

heatherhalifax

LOL you do realize the Xenos is the gpu not the cpu

Its modified I believe ati radeon x1800

And yourdual core cpu will not run circles around the the tri core cpu in the 360, sorry but I just had to say it.

The fact of the matter is this game will never look anywheres near as good as a pc version, however if the devs did take time with it theycould make the game look good enough to satisfy people who own consoles.

I played the beta and it is fun, but seriously its not like the best shooter ever, however I do believe this game will lead the pack on what we will expect our fps to look like in the near future.

Xenon does prob. have more raw floating point power, but ore 2 will more then likely beat it in everything else...

As for Xenos, its not a modified anything, it was it's own design. Power wise however it is slightly more powerful then a 1800XT at 720p resolution.

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Non-Seq

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#28 Non-Seq
Member since 2007 • 145 Posts
Unlike most people realise, a game is more than powered by the CPU.
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Unforgiven2870

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#29 Unforgiven2870
Member since 2004 • 6386 Posts

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

Wasdie
^Bingo he nailed it.
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Teuf_

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#30 Teuf_
Member since 2004 • 30805 Posts
I'm through talking about this with people who have no idea how computers or processors work.
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Unforgiven2870

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#31 Unforgiven2870
Member since 2004 • 6386 Posts
I'm through talking about this with people who have no idea how computers or processors work. Teufelhuhn
Ahh come on you know that you want to put this thread to rest lol.
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AskForDetails

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#32 AskForDetails
Member since 2007 • 1216 Posts

a $170 CPU http://www.newegg.com/Product/Product.aspx?Item=N82E16819115030 maxes Crysis? If the Cell was so strong in games applications then Crysis would require a Quad core....and as we see theer wont be a game that comes even close to Crysis in sheer calculations (Physics/AI/destructable enviroment/scale) in the next 5 years or even never I cant not be surprised how things changed since 2000 and PS2...then the first P4 costed $900 and was under heavy load to compare to even 1st gen PS2 games...True_Gamer_

wtf ru talking about Crysis isnt maxed by a dual core.. LOL you need high quad core, and the cell has been proven 5 times faster than a 2xquad core

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#33 Teuf_
Member since 2004 • 30805 Posts

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

Wasdie


Cell and Xenos are not "stripped down", they're just not PC processors designed for backwards compatibility and running crappy code. They have different purposes and its not an apples to apples comparison.

As for a Xenos vs. Core 2, it depends on what kind of code you're running. If its code designed for 3 cores and used the VMX, then it would beat the tar out of your C2D. If it were poorly optimized code, it would be the other way around.
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GARRYTH

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#34 GARRYTH
Member since 2005 • 6870 Posts

[QUOTE="mingo123"]cell was not made just for gaming, yes cell is powerful but some people fail to see its not built exclusively for gaming it has other functionsNugtoka

Amen i was saying that for a while now The Cell ever never designed with PS3 in mind they just decided to use that IP.

lol that is why the father of playstation forgot his name went to ibm and told them what he wanted but the fact is the cell was made for sony to use in all electronics.
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#35 Innovazero2000
Member since 2006 • 3159 Posts
[QUOTE="Wasdie"]

The Cell just like the Xenos are both extremely stripped down processors to decrease production costs and beable to make them affordable.

If would would take a Cell processor clocked at 3.2ghz but built for the PC, it would run circles around the PS3 one. Just like my Duo Core runs circles around the Xenos in the 360.

They still have extreme amounts of power, but to keep costs down they have to strip them down considerably.

Teufelhuhn



Cell and Xenos are not "stripped down", they're just not PC processors designed for backwards compatibility and running crappy code. They have different purposes and its not an apples to apples comparison.

As for a Xenos vs. Core 2, it depends on what kind of code you're running. If its code designed for 3 cores and used the VMX, then it would beat the tar out of your C2D. If it were poorly optimized code, it would be the other way around.

Well I think the argument was due to the fact that Core 2's pipelines are much beefier then the Power CPU in Cell or 360, and if I'm correct can do more per clock (Except for floating point operations).

I don't remember what the G5's in the computer world looked like, but I know they differ in design from the console ones. But you have a poin, reguardless...it comes down to programming code. They might not nearly as broad in performance to a Core 2, but they wern't designed too. Cell may not have been a gaming CPU in the first place, but Xenon was spec'd to be one.