.. what would the main theme of that title be, given the following rules:
1) No sequels (the title should be a new IP)
2) The title should target people sharing the same taste as yours.
3) Money / time is no issue
This topic is locked from further discussion.
.. what would the main theme of that title be, given the following rules:
1) No sequels (the title should be a new IP)
2) The title should target people sharing the same taste as yours.
3) Money / time is no issue
My pick would be:
A 3rd person Space Opera (a la Mass Effect style) with the theme of a bounty hunter for hire sharing a space ship with an associate / friend of yours who gets you most of the job contracts.
Similar to Cowboy Bebop but without the wild west theme. I.e. you and your associate get to roam galaxies doing jobs / missions and picking up couple more (female or male depending on your preference) companions along the way of your journey to be part of your crew who get to join you in missions.
If kinect 2.0 is as good of an upgrade as it looks (low lag, being able to determine individual muscle exertion etc)... i would like to make a realistic boxing simulator for kinect. I like to do boxing routines as part of my regular workout ... so being able to workout and pwn nubs online over kinect would be awesome.
Was always hoping there would be a game like that on the original kinect, but the tech wasnt nearly advanced enough.
A Redwall video game that functions much like The Legend of Zelda in terms of action and puzzles. This game would have grand set pieces and vistas, serving as the pivotal action game of the IP.
To build upon this franchise, we'd also build a Redwall: Battlefront game that operates much like Star Wars: Battlefront and Lord of the Rings: Conquest. You can choose to be a Long Patrol Hare, Badger Lord, or just a regular churchmouse hoping to save the Abbey from the oncoming threat. Could also fight at Salamandastron and other big areas.
A colonalization simulator set in space. You start of with one ship and need to get allies, other ships and make an army to colonize other star sytems and galaxies and then with further development of the colonies you grow stronger and stronger.
On the journey you meet other colonizatiors and fight them...or ally with them. A lot of room for action, story, gameplay and diplomacy.
Hmm would be cool a 3rd person fantasy freeroaming platformer, with anti gravity controls, slick character movement and would be very fast pace. With the clean artstyle of Mirror Edge, but less realistic.
3rd person cover based shooter that focused on position and flanking in firefights....everyone would use pistols...ammo would be unlimited...health would regen....ai would be intelligent but inaccurate.....difficulty would scale based on ai enemies....focus would be coop play across city landscapes...especially in large buildings etc.....no grabbing items or crap like that...all about strategic cover fire and positioningbeefalo
wow, I actually would love to play this!
I honestly like every single element you mentioned!
I would personally love to make a medieval fantasy game in an open world where you can build your own castle, have your own maidens or save them, build your own knightly court/bannermen, you can ether siege the land and become a dark lord/sorcerer or save the land. You would rank up from a squire-sell sword-knight-baron/regional lord ect ect.
It would have no regenerating health, the only health items would be something like Ale,wine (would probably be a mana regen item),bread and meat. For questing you could ether do it yourself, yourself/a few knights/bannermen or send only your knights/banner men. The game would have perma death, if you as in your character would die one of your knights will be crowned lord of your castle, then you would play as him/her. If you're not into perma death there would be an item you could get from a quest from a dazzling smoking half naked sorceress which can grant you "immortality" but it will cost you something greatly....
Sanitary Towel Simulator 2013
Quotes for the box:
"A bloody good time"
"It's a moist have"
"The best ever simulator, period."
I'd make an awesome Godzilla game with next-gen graphics and physics and (optional) motion-control where you got to destroy towns and everything and battle with the humans' army and other monsters with a deep combat system. ;)
Other options are:
- a survival horror Jurassic Park game where you would have to try to survive and escape the island using your survival skills and get to play as both, human and dinosaur
- a god game in the style of Black & White where you could decide to do whatever you want - build and create stuff or pillage and destroy stuff
- an epic action Star Wars game that would feature the best parts of the movies culminated into a one whole game
- a MMO military shooter in the vein of Arma featuring a persistent, massive online world where battles for land and resource would be taking place
- a fantasy action adventure in the vein of Legend of Zelda where you got to explore a massive world, fight tough bosses, solve puzzles, deep combat system, epic storyline, ect.
- a racing game in the vein of Need For Speed that would have emphasis on realism but talking place on diverse world roads, bets, car improvements, speeding in the traffic, ect. (illegal racing)
- an action strategy game in the vein of Sacrifice that would allow multiple characters, choices, building of vast armies to command, fantastic worlds and visuals, large battles, mission editor, ect.
- a futuristic (FP/TP) shooter with amazing graphics, AI, levels, weapons, enemies, bosses, multi-player, ect.
A 2D action game with art as lovely as that found in Dust: An Elysian Tail. Recminiscent of Castlevania III, or perhaps maybe a faster paced title like Megaman X. One of those.
A fururistic RPG game set in a city where you can enter any house/apartment in the city, drive cars, use self drive cars. Control and upgrade robots and use them for anything and have split screen camara control when desired. Use them to commit crimes such as robbing houses, banks, shops and killing people.
Fully randomised world so no two playthroughs are the same, dynamic missions. Maybe if possible have cities randomly generated too, maybe even almost infinite cities to visit.
Ablitiy to purchase and use space craft and have epic space battles freelancer style and dynamic realtime trading thats effects the world X style.
Build your own property and use or sell them. Own businesses and use the cash for whatever you want. Buy private armies, own cities and have massive wars, maybe even own planets.
Design and build your own space craft with research and development, conquer alien worlds and space.
Then make it optional multiplayer...
Might dreaming too big though :/
I'd make a game about a demon hunter with hack'n'slash gameplay
the concept of DMC always apealed to me
I'd make this game called Kung Fu Side Story about the epic adventures of Byu Ryahussa. I'd hire Itagaki as the director. Would be so cool and super original.
nice try sony/microsft execs
Chris_Williams
lol
Sony - "catch is, it has to be an interactive movie with awesome graphics and meh gameplay"
Microsoft - "catch is, it has to be Halo, Forza, Fable or a Kinect game."
I'd ripoff Call of Duty and make shit tons of money.
uninspiredcup
So many have tried and failed, it seems only CoD is allowed to be CoD. Its become more like buying into a brand now than anything else.
Great topic.
Well being a wolf myself, I'd make a game about a wolf that chills in the forest. It would be a mix of the standard 3d action adventure fare and puzzle solving with lots of great foliage and beautiful music maybe on the harp like Oblivion style
Yeah, you'd get to attack and eat humans if you wanted to. Eat mushrooms and lie down in the clover for a quick nap.
Gameplay would be focused on wolf movement, and not just spamming an attack button. It has to feel right.
Budget: $1 million
Target platform: WiiU and PC
[QUOTE="uninspiredcup"]
I'd ripoff Call of Duty and make shit tons of money.
ConanTheStoner
So many have tried and failed, it seems only CoD is allowed to be CoD. Its become more like buying into a brand now than anything else.
Homefront and MOH was a shitfest and they sold millions. Because good is dumb.
A Rogue like RPG with an emphasis on exploration. No dialogue or text is to be used aside from the expected prompts for controls and in menus. A painterly 3D artstyle with a lot of deep atmosphere, very little light, as light is what draws you towards loot and ways to continue in the path. :D
A Rogue like RPG with an emphasis on exploration. No dialogue or text is to be used aside from the expected prompts for controls and in menus. A painterly 3D artstyle with a lot of deep atmosphere, very little light, as light is what draws you towards loot and ways to continue in the path. :D
parkurtommo
I like your game.
A semi fast paced FPS set in the far future where only one nation rules. Think of a beatuiful bastard child between Mirrors Edge and Far Cry.
I have two games I would absolutely love to make, both are fantasy adventures:
In my first game, you would start off in darkness. Soon, you'd find yourself awake in this beautiful cave and see an elf next to you. You don't remember who you are, where you're from, and know nothing of the world. You're in a cave high above the sky overlooking a grand valley where there are multiple cities. In the middle there's a massive tree with blue leaves reaching the clouds. This tree is said to contain all the souls, spirits, and nutrients of all life on the continent. Not just that, but the world would be huge, including harsh winter lands, elvish cities akin to the homes of the hobbits in LOTR, and at some point I'd love to include a part of the game where a player is taken to this massive area which looks something like Ash Lake from Dark Souls. They would find the ruins of a massive city that was burned down by dragons and slowly fell down to ruin. Eventually they'd be met with this ghost who is the gatekeeper, after conversation the keeper, with the tap of his staff, would make the area surrounding the player slowly expand in white (like Assassin's Creed how the cities form when you first enter them) and eventually this dead city flourishes again. The gatekeeper allows the player to traverse the city as it was 10,000 years ago and see what was once one of the best cities every made. The only problem is that the player is only seeing a vision of the past, so it would really have this ancient and bittersweet feel to it. The combat would be varied and look something like Dark Souls combat, the map would be huge and the story would be the main focus of the game.
Another game I'd like to make is one where you're a child mage living in a nice city. Life is well, you're learning to be an apprentice of fire when all hell breaks loose. Suddenly, giant dragons approach from the mountains, dark wizards fire meteors, lightning bolts, magic arrows, and hexes all over the city, and legions of hellish armies march on the city gates. The attack is too sudden and the city was not prepared. Their only hope is in the use of a special wand that was once forbidden because of blood magic. The caster who learns to master this wand can be insanely powerful, but eventually when his body turns frail his blood will turn black and the wand can corrupt his body. The only problem is, this wand is only compatible with some wizards. Of course, the main character is the one who can use this wand and so the city musters up all the magic it has and uses a special ritual to send the child 80 years into the past. Of course, they include evidence of the events that will occur in 80 years. In this time, the child must train growing up, get all of the surrounding people to ally together and create a defense from the apocalypse. There would be a huge emphasis on magic and there'd be all sorts of elemental magic available for the player to play around with. I'd emphasize the feel of each spell and the difference of each element, and I definitely wouldn't hold back the scale of attacks. Obviously the map would be huge (bigger than Skyrim) and there'd be a big emphasis on story.
I have a lot of ideas like that, it may sound silly to some of you guys, but some day I really do want to take these ideas and present them in some way. I've been a dreamer ever since I could remember :).
I loved what games like Morrowind did, they made lots of creative cities and didn't care how out of world or how odd they may be. The cities just had to make sense, look beautiful, and have a special feel to it. I don't see any games doing that this gen, which is a huge disappointment.
a romantic medevil japanese jrpg
Where the lonely pheasant falls in love with the princess at the end <3
OMG! i just described Final Fantasy ix :p
Sweenix
Now I am not sure what you meant, but I THINK you meant peasant, not pheasant.
I have two games I would absolutely love to make, both are fantasy adventures:
In my first game, you would start off in darkness. [spoiler] Soon, you'd find yourself awake in this beautiful cave and see an elf next to you. You don't remember who you are, where you're from, and know nothing of the world. You're in a cave high above the sky overlooking a grand valley where there are multiple cities. In the middle there's a massive tree with blue leaves reaching the clouds. This tree is said to contain all the souls, spirits, and nutrients of all life on the continent. Not just that, but the world would be huge, including harsh winter lands, elvish cities akin to the homes of the hobbits in LOTR, and at some point I'd love to include a part of the game where a player is taken to this massive area which looks something like Ash Lake from Dark Souls. They would find the ruins of a massive city that was burned down by dragons and slowly fell down to ruin. Eventually they'd be met with this ghost who is the gatekeeper, after conversation the keeper, with the tap of his staff, would make the area surrounding the player slowly expand in white (like Assassin's Creed how the cities form when you first enter them) and eventually this dead city flourishes again. The gatekeeper allows the player to traverse the city as it was 10,000 years ago and see what was once one of the best cities every made. The only problem is that the player is only seeing a vision of the past, so it would really have this ancient and bittersweet feel to it. The combat would be varied and look something like Dark Souls combat, the map would be huge and the story would be the main focus of the game. [/spoiler]
XVision84
At first I couldn't read this because it was a huge wall of text and scarified my eyes, but then I did and it sounds really good. Well done.
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