If you were to make a game which IP would you do?

This topic is locked from further discussion.

Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#1 HarlockJC
Member since 2006 • 25546 Posts
If you could make a game which IP would you do and why? Also who is already going to school to try and get into gaming?
Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#2 -RPGamer-
Member since 2002 • 34283 Posts

Not sure, I would rather start my own IP. Guess I would consider Elder Scrolls b/c it's broken and it could be so much better.

Had my own gaming company actually, well we're technically still a company until we file our notice of dissolution. Problem is well all had full time jobs as developers else where, one of us wanted to get into blacksmithing, three (me included) got married, one is having a baby soon with his wife, and I'm in process to build a house... to put it simply you gotta give 100% at all times, and life wasn't allowing that no matter how bad we wanted it.

Avatar image for drewtwo99
drewtwo99

9156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 drewtwo99
Member since 2005 • 9156 Posts
I would love to be a part of the next Mary Kate and Ashley video game. That series rocks!
Avatar image for voxware00
voxware00

5018

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 voxware00
Member since 2004 • 5018 Posts

id like an original ip

only because... i did spiderman

and it became popular enough for marvel to hear about it through pc gamer magazine

so now i dont make that game anymore... 

Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#5 HarlockJC
Member since 2006 • 25546 Posts
Did you go to a school for it or learn it on your own?
Avatar image for Vandalvideo
Vandalvideo

39655

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#6 Vandalvideo
Member since 2003 • 39655 Posts
Probably Suikoden. The source material for that game is so incredibly rich I'm surprised Konami hasn't done more with the series. So many Chinese mythology references its great.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#7 yoshi_64
Member since 2003 • 25261 Posts

I actually have some of my own ideas for games I'd love to make. Me being an avide platformer, and action/adventure type gamer would like to make something like that. However, I also would like something a little more "simpler" in terms of going a bit more retro to older games. I'd like to make a good beat-em up game akin to Streets of Rage, Golden Axe, and many other greats I loved playing back in the 16-bit era. :P

I love puzzle games too, and wouldn't mind using that as a starter just to learn how to program... (I hope to start when I get back from my two year absence....)

I don't know, but there are many ideas for games I'd love to try, and if I had to choose an IP. I'd love to take something like Tetris Attack and bring it back. I'd also like to work on the next Yoshi's Island if Nintendo would allow it. :D While I loved YI DS, I just felt there were some flaws with it that Artoon should have addressed, and I would love to work on this game and at least make it better than YI DS. :P (Making a game better than YI for the SNES? Can it be done! :o )

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#8 -RPGamer-
Member since 2002 • 34283 Posts

Did you go to a school for it or learn it on your own?HarlockJC

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

Avatar image for KingstonsFinest
KingstonsFinest

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 KingstonsFinest
Member since 2007 • 44 Posts
If I had to choose a ip it would be bleach think it would make a great action rpg and do great numbers.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#10 yoshi_64
Member since 2003 • 25261 Posts

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

 

Avatar image for DSgamer64
DSgamer64

4449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#11 DSgamer64
Member since 2007 • 4449 Posts
I would probably just go for something brand new, or completely revamp Red Steel into a full fledged sword play game for the Wii. Although it would probably be based during the imperial age when Samurai's were abundant in Japan, I would probably base the game off the legendary warrior Miyamoto Musashi and his life. I would think anyone who knows a thing or two about the samurai would know who Musashi was. It would probably be an adventure game in first person like Metroid but you got a sword as your weapon and no armor so any damage you take would slow you down and make it harder to move your character and attacking would be made more difficult.
Avatar image for TrillSmot
TrillSmot

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 TrillSmot
Member since 2005 • 34 Posts

I'm a go back a long time ago and pick the first game I had for the Nes, StarTropics. I loved that game so much and it desives a sequel or just a remake.

And yes I am going to school for Level Design and others cause I had always wanted to do it from a early age and ontop of that I got the background in 3D modeling and was already a pretty good painter so all that just made me want to do gaming more.

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#13 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?yoshi_64

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

Avatar image for kage_53
kage_53

12671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#14 kage_53
Member since 2006 • 12671 Posts

Street Fighter Alpha 4. I'd take all of the characters from Street Fighter 1, Street Fighter Alpha 1-3 and Super Street Fighter 2 Turbo and some characters from Street Fighter 3, make the game as fast as Marvel vs Capcom 2, include new moves, have a level 3 super move deal more damage than a level 2 and level 1 while still dishing out more hits, have the super bar fill up more quickly, use the same gameplay system from Street Fighter Alpha 3 and bring back World Tour Mode.

Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#15 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="yoshi_64"][QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

Right now, it's more a programmer. I admit I don't know much now. I will be taking courses next semester or maybe two years from now, (personal reason, may leave the country for a while...) and I'd love to be a programmer more so. I think it looks like it may be great, but truely what I wanna be more than anything is a producer for a game like that. I'd love to create my games overall, and one day have the opportunity to do so.
Avatar image for DSgamer64
DSgamer64

4449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#16 DSgamer64
Member since 2007 • 4449 Posts
[QUOTE="yoshi_64"][QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

Being a game designer would be better, but you have to have a vision and a lot of creative flare. Good game designers are willing to try new things and take risks (Sadness for the Wii is a good example, its taking new controls, a gothic horror genre and will try to scare the crap out of you). Programmers write the code, and yes all next gen console games are in C++ (the DS is still using C I think or it could be something more basic then that). Programming is a tough thing to get into and is a lot of memorizing code and all the hundreds of different commands and what they do, much like web design. Of course game designers are just the tip of the iceberg. You need people who are going make the art and level design as well as your sound engineer who does the music.

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#17 Timstuff
Member since 2002 • 26840 Posts
Zelda. I've got an entire manuscript's worth of awesome ideas for how I'd reinvent the series. :)
Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#18 HarlockJC
Member since 2006 • 25546 Posts
[QUOTE="yoshi_64"][QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer. 

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#19 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?yoshi_64

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

Right now, it's more a programmer. I admit I don't know much now. I will be taking courses next semester or maybe two years from now, (personal reason, may leave the country for a while...) and I'd love to be a programmer more so. I think it looks like it may be great, but truely what I wanna be more than anything is a producer for a game like that. I'd love to create my games overall, and one day have the opportunity to do so.

My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.

Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.

I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.

Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#20 HarlockJC
Member since 2006 • 25546 Posts

My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.

Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.

I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.

-RPGamer-

When I was younger I use to do that with Basic...But I have never done it with C# but I was think of picking up a book and working on it.

Avatar image for DXGreat1_HGL
DXGreat1_HGL

7543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#21 DXGreat1_HGL
Member since 2003 • 7543 Posts

 Ihave 2 ideas for games:

  1. A modernized sequel to the C64 classic Impossible Mission. In a 1st person perspective. The gameplay would take the 2d classic into 3d and feature a story where the orignal agent is haunted by the death of the mad scientist after IM2, only to discover that his death may have been staged. So he has to comb all 7 lairs on the 7 continants to see if he can find out what happened.
  2. A survival horror game in which the premise shows a populer mini series on tV about people trying to survive being stalked by undead, only the show is actually real and each player must rely on teamwork to totally survive. It takes place at a Disney World like resort. I had a dream about it once and want to incorporate some of my dream images into the game...
Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#22 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?HarlockJC

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer. 

That's fine man, takes a well rounded team to make a good/great game anyway. A team won't get far if all it has is designers, and like wise it won't get far with a bunch of techies.

Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#23 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="yoshi_64"]My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.

Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.

I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.

-RPGamer-

Hmm... thanks. :) I think I will listen to that. I mean you do really sound like you know what you're talking about, plus getting advice never hurts. :P

I do plan to buy a new computer, but since I am leaving for a few years, I think a new laptop may be beneficial. Though, I'll hav eto see if I can take one. :P It's a little complicated to explain, but these two years I may be gone (which I may be leaving by the end of the summer actually.) I may not get to take much with me except clothes, and money to live off of. Haha. :P

Though, I think it will be a great thing to take a break and really know if I wanna get into programming or something else. I know I wanna make games, and I love them a lot. I'd love to create my own games some day, but I'd like to learn some more things before I settle down with my life and know if this is truly it. Though, I've been looking into programming stuff, because my ex-girlfriend attends is getting a degree in CS and I found it interesting watching her do what she did. I'll be sure to try and apply myself to it more often when I do have the chance.

I just wanna make games, that's a certainty. :P

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#24 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.

Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.

I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.

HarlockJC

When I was younger I use to do that with Basic...But I have never done it with C# but I was think of picking up a book and working on it.

Pretty easy to work with, espeically with studio (I'm tempted to try mono but I haven't bothered yet). Intellisense is basically a really nice way to save some of your memory with what's really goin on rather than syntax.

Avatar image for DXGreat1_HGL
DXGreat1_HGL

7543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#25 DXGreat1_HGL
Member since 2003 • 7543 Posts
[QUOTE="HarlockJC"][QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer. 

That's fine man, takes a well rounded team to make a good/great game anyway. A team won't get far if all it has is designers, and like wise it won't get far with a bunch of techies.

 Would a writer be part of the team? Scroll up and tell me what you think about my ideas, I can go into more detail because I've more or less painted a mental picture of either game playing right now.

Avatar image for NobuoMusicMaker
NobuoMusicMaker

6628

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 NobuoMusicMaker
Member since 2005 • 6628 Posts

OGRE BATTLE

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#27 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.

Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.

I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.

yoshi_64

Hmm... thanks. :) I think I will listen to that. I mean you do really sound like you know what you're talking about, plus getting advice never hurts. :P

I do plan to buy a new computer, but since I am leaving for a few years, I think a new laptop may be beneficial. Though, I'll hav eto see if I can take one. :P It's a little complicated to explain, but these two years I may be gone (which I may be leaving by the end of the summer actually.) I may not get to take much with me except clothes, and money to live off of. Haha. :P

Though, I think it will be a great thing to take a break and really know if I wanna get into programming or something else. I know I wanna make games, and I love them a lot. I'd love to create my own games some day, but I'd like to learn some more things before I settle down with my life and know if this is truly it. Though, I've been looking into programming stuff, because my ex-girlfriend attends is getting a degree in CS and I found it interesting watching her do what she did. I'll be sure to try and apply myself to it more often when I do have the chance.

I just wanna make games, that's a certainty. :P

Sounds like your heart is in the right place, I'm sure you'll do fine man. :)

Avatar image for NobuoMusicMaker
NobuoMusicMaker

6628

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 NobuoMusicMaker
Member since 2005 • 6628 Posts
Conceptualization is like 20% of making a game.  You have the concept, you execute it and spend 3 years coding and debugging.  Seriously, making video games isn't what gamers think of it.  Days on end of just typing code.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#29 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="yoshi_64"][QUOTE="-RPGamer-"]My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.

Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.

I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.

-RPGamer-

Hmm... thanks. :) I think I will listen to that. I mean you do really sound like you know what you're talking about, plus getting advice never hurts. :P

I do plan to buy a new computer, but since I am leaving for a few years, I think a new laptop may be beneficial. Though, I'll hav eto see if I can take one. :P It's a little complicated to explain, but these two years I may be gone (which I may be leaving by the end of the summer actually.) I may not get to take much with me except clothes, and money to live off of. Haha. :P

Though, I think it will be a great thing to take a break and really know if I wanna get into programming or something else. I know I wanna make games, and I love them a lot. I'd love to create my own games some day, but I'd like to learn some more things before I settle down with my life and know if this is truly it. Though, I've been looking into programming stuff, because my ex-girlfriend attends is getting a degree in CS and I found it interesting watching her do what she did. I'll be sure to try and apply myself to it more often when I do have the chance.

I just wanna make games, that's a certainty. :P

Sounds like your heart is in the right place, I'm sure you'll do fine man. :)

Thanks. :P I do hope so. Of course only time can tell me if I make the right decisions, but as the saying goes "C'est la vie." :P
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#30 yoshi_64
Member since 2003 • 25261 Posts
Conceptualization is like 20% of making a game.  You have the concept, you execute it and spend 3 years coding and debugging.  Seriously, making video games isn't what gamers think of it.  Days on end of just typing code.NobuoMusicMaker
I've watched, and spoken with many people who make games. I kind of know what to expect. (Being in college, resources for this stuff is nearly limitless, plus the internet is astounding.) I'm willing to do what it takes to make games. Plus, making games is a huge project these days, with the money that goes in them. Ther'es more than just typing code these days, but that is of course the majority in some sense, since all games are running off codes.
Avatar image for isaach11687
isaach11687

1634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#31 isaach11687
Member since 2003 • 1634 Posts
I'm in my 2nd year into getting my Computer Science degree. I have also made a few games using Game Maker. Not the greatest of games since I'm a horrid artist but i do have experience.
Avatar image for RurouniSaiyajin
RurouniSaiyajin

4951

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 RurouniSaiyajin
Member since 2007 • 4951 Posts

My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.

Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.

I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.

-RPGamer-

Yeah. That's pretty good advice. That's pretty much what everyone does in my program.

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#33 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="HarlockJC"][QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"]

[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?DXGreat1_HGL

We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.

I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?

Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).

Are you looking to be more a designer or more a programmer?

I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer. 

That's fine man, takes a well rounded team to make a good/great game anyway. A team won't get far if all it has is designers, and like wise it won't get far with a bunch of techies.

 Would a writer be part of the team? Scroll up and tell me what you think about my ideas, I can go into more detail because I've more or less painted a mental picture of either game playing right now.

Depends on the scale of the team, but story board and writers can be found on teams. These people may take on other roles as well though, it really depends. They both sound pretty good, albeit I wouldn't give ideas out so freely.

Avatar image for isaach11687
isaach11687

1634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#34 isaach11687
Member since 2003 • 1634 Posts
RP, whats a good self-game design software program. I used Game Maker but i know no others.
Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#35 HarlockJC
Member since 2006 • 25546 Posts

Conceptualization is like 20% of making a game.  You have the concept, you execute it and spend 3 years coding and debugging.  Seriously, making video games isn't what gamers think of it.  Days on end of just typing code.NobuoMusicMaker

I can understand that but for us people with no art skill at all it may be the only way to break into the field.

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#36 -RPGamer-
Member since 2002 • 34283 Posts

Conceptualization is like 20% of making a game.  You have the concept, you execute it and spend 3 years coding and debugging.  Seriously, making video games isn't what gamers think of it.  Days on end of just typing code.NobuoMusicMaker

On a team yes that's what the programmers would do. There is a lot more to the team and the project for that matter that need to be done. There is a lot of other work to be done though. The coding is just the backbone, the reaminder of the team is going to need to flesh it out (level design, animating, models, sound, music, story/plot, lead design etc.).

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#37 -RPGamer-
Member since 2002 • 34283 Posts

RP, whats a good self-game design software program. I used Game Maker but i know no others.isaach11687

Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.

Avatar image for isaach11687
isaach11687

1634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#38 isaach11687
Member since 2003 • 1634 Posts
 

[QUOTE="isaach11687"]RP, whats a good self-game design software program. I used Game Maker but i know no others.-RPGamer-

Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.

I see adobe would cost me about $600 but blender is free. Should i go with blender or is adobe miles apart from blender? Explain MSDN. Maybe I'm having a brain fart.

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#39 -RPGamer-
Member since 2002 • 34283 Posts
 
[QUOTE="-RPGamer-"]

[QUOTE="isaach11687"]RP, whats a good self-game design software program. I used Game Maker but i know no others.isaach11687

Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.

I see adobe would cost me about $600 but blender is free. Should i go with blender or is adobe miles apart from blender? Explain MSDN. Maybe I'm having a brain fart.

Oh no prob.

Adobe would be your something you generate say textures with, albeit Gimp I believe is free and while not as good it has some neat features.

Blender3d is your modeling tool. Basically gets you around the huge price of Maya, plus it's nto bad it's got some huge number of hotkeys and is more mouse friendly than ever imho. There are a bunch of video tutorials there too.

The MSDN will cost you a bunch, but it gains you access to a ton of development tools (like Studio) and essentially anything else you could want from MS (depending on the package, for instance their OSs). This will be pricey though, sadly.

Avatar image for Hyper-Chicken
Hyper-Chicken

1348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#40 Hyper-Chicken
Member since 2007 • 1348 Posts
[QUOTE="isaach11687"] 
[QUOTE="-RPGamer-"]

[QUOTE="isaach11687"]RP, whats a good self-game design software program. I used Game Maker but i know no others.-RPGamer-

Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.

I see adobe would cost me about $600 but blender is free. Should i go with blender or is adobe miles apart from blender? Explain MSDN. Maybe I'm having a brain fart.

Oh no prob.

Adobe would be your something you generate say textures with, albeit Gimp I believe is free and while not as good it has some neat features.

Blender3d is your modeling tool. Basically gets you around the huge price of Miya, plus it's nto bad it's got some huge number of hotkeys and is more mouse friendly than ever imho. There are a bunch of video tutorials there too.

The MSDN will cost you a bunch, but it gains you access to a ton of development tools (like Studio) and essentially anything else you could want from MS (depending on the package, for instance their OSs). This will be pricey though, sadly.

All of those sound interesting....especaily Blender3D. I'm hoping to make games, my art teacher says I have lots of skill, and I have some good Ideas for games right now.
Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#42 Nintendo_Ownes7
Member since 2005 • 30973 Posts
I would make my own IP I already have some ideas that I've been thinking of for about 3 years already, I'm going to school for Graphic Design that course teaches the basic stuff you need to get a job in Game design but I want to be a Designer not really a Programmer, because I got ideas but I don't have the technical know how.
Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#43 HarlockJC
Member since 2006 • 25546 Posts

I would make my own IP I already have some ideas that I've been thinking of for about 3 years already, I'm going to school for Graphic Design that course teaches the basic stuff you need to get a job in Game design but I want to be a Designer not really a Programmer, because I got ideas but I don't have the technical know how.Nintendo_Ownes7

I can understand what you mean has in having your own ideas but some of us can't draw at all.

Avatar image for Jagazaar
Jagazaar

1023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 Jagazaar
Member since 2007 • 1023 Posts
Probably God Hand 2, adding multiplayer modes including co-op, and fine-tuning the formula to silence the critics the first game had, such as adding more (easier) difficulty levels, improving the graphics, increased variety of enemies, more balanced and useful customisable attacks, better lock-on system etc. There's very, very few good 3D beat-em-ups, so less competition within the genre would be a bonus. Just have to market it well enough, and hopefully things'll go well.
Avatar image for Davis092
Davis092

1449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 Davis092
Member since 2006 • 1449 Posts
Me and Satan made superman 64 back in the day. We also beta tested Big Rigs. It all turned out pretty well.
Avatar image for Eddie-Vedder
Eddie-Vedder

7810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 Eddie-Vedder
Member since 2003 • 7810 Posts
Anything with a lightsaber lol, lightsabers rock =) been playing jedi knight 3 kind of outdated but the lightsaber fights rock.
Avatar image for DXGreat1_HGL
DXGreat1_HGL

7543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#47 DXGreat1_HGL
Member since 2003 • 7543 Posts
 I'm not really concerned about anybody trying to copy 1 of my ideas because I'm sure no one has seen the dream the 2nd was inspired from. I have this sequence that would rule...
Avatar image for Iorning_board
Iorning_board

1853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 Iorning_board
Member since 2005 • 1853 Posts
Lufia, I miss that series... Though the Mana series could do with some life or perhaps a DS version of Act Raiser...
Avatar image for lazzordude
lazzordude

6685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#49 lazzordude
Member since 2003 • 6685 Posts
nintendogs because it wouldnt be that hard and i would rake in a lot of profit.
Avatar image for LegendofNerd
LegendofNerd

2140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50 LegendofNerd
Member since 2007 • 2140 Posts
Vectorman... Because if NiGHTS can make a comeback, so could he.