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Not sure, I would rather start my own IP. Guess I would consider Elder Scrolls b/c it's broken and it could be so much better.
Had my own gaming company actually, well we're technically still a company until we file our notice of dissolution. Problem is well all had full time jobs as developers else where, one of us wanted to get into blacksmithing, three (me included) got married, one is having a baby soon with his wife, and I'm in process to build a house... to put it simply you gotta give 100% at all times, and life wasn't allowing that no matter how bad we wanted it.
I actually have some of my own ideas for games I'd love to make. Me being an avide platformer, and action/adventure type gamer would like to make something like that. However, I also would like something a little more "simpler" in terms of going a bit more retro to older games. I'd like to make a good beat-em up game akin to Streets of Rage, Golden Axe, and many other greats I loved playing back in the 16-bit era. :P
I love puzzle games too, and wouldn't mind using that as a starter just to learn how to program... (I hope to start when I get back from my two year absence....)
I don't know, but there are many ideas for games I'd love to try, and if I had to choose an IP. I'd love to take something like Tetris Attack and bring it back. I'd also like to work on the next Yoshi's Island if Nintendo would allow it. :D While I loved YI DS, I just felt there were some flaws with it that Artoon should have addressed, and I would love to work on this game and at least make it better than YI DS. :P (Making a game better than YI for the SNES? Can it be done! :o )
Did you go to a school for it or learn it on your own?HarlockJC
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
[QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Â
I'm a go back a long time ago and pick the first game I had for the Nes, StarTropics. I loved that game so much and it desives a sequel or just a remake.
And yes I am going to school for Level Design and others cause I had always wanted to do it from a early age and ontop of that I got the background in 3D modeling and was already a pretty good painter so all that just made me want to do gaming more.
[QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?yoshi_64
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
Street Fighter Alpha 4. I'd take all of the characters from Street Fighter 1, Street Fighter Alpha 1-3 and Super Street Fighter 2 Turbo and some characters from Street Fighter 3, make the game as fast as Marvel vs Capcom 2, include new moves, have a level 3 super move deal more damage than a level 2 and level 1 while still dishing out more hits, have the super bar fill up more quickly, use the same gameplay system from Street Fighter Alpha 3 and bring back World Tour Mode.
[QUOTE="yoshi_64"][QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
Right now, it's more a programmer. I admit I don't know much now. I will be taking courses next semester or maybe two years from now, (personal reason, may leave the country for a while...) and I'd love to be a programmer more so. I think it looks like it may be great, but truely what I wanna be more than anything is a producer for a game like that. I'd love to create my games overall, and one day have the opportunity to do so.[QUOTE="yoshi_64"][QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
Being a game designer would be better, but you have to have a vision and a lot of creative flare. Good game designers are willing to try new things and take risks (Sadness for the Wii is a good example, its taking new controls, a gothic horror genre and will try to scare the crap out of you). Programmers write the code, and yes all next gen console games are in C++ (the DS is still using C I think or it could be something more basic then that). Programming is a tough thing to get into and is a lot of memorizing code and all the hundreds of different commands and what they do, much like web design. Of course game designers are just the tip of the iceberg. You need people who are going make the art and level design as well as your sound engineer who does the music.
[QUOTE="yoshi_64"][QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer.Â
[QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?yoshi_64
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
Right now, it's more a programmer. I admit I don't know much now. I will be taking courses next semester or maybe two years from now, (personal reason, may leave the country for a while...) and I'd love to be a programmer more so. I think it looks like it may be great, but truely what I wanna be more than anything is a producer for a game like that. I'd love to create my games overall, and one day have the opportunity to do so.My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.
Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.
I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.
My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.
Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.
I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.
-RPGamer-
When I was younger I use to do that with Basic...But I have never done it with C# but I was think of picking up a book and working on it.
 Ihave 2 ideas for games:
[QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?HarlockJC
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer.Â
That's fine man, takes a well rounded team to make a good/great game anyway. A team won't get far if all it has is designers, and like wise it won't get far with a bunch of techies.
[QUOTE="yoshi_64"]My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.Hmm... thanks. :) I think I will listen to that. I mean you do really sound like you know what you're talking about, plus getting advice never hurts. :PEspecially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.
I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.
-RPGamer-
I do plan to buy a new computer, but since I am leaving for a few years, I think a new laptop may be beneficial. Though, I'll hav eto see if I can take one. :P It's a little complicated to explain, but these two years I may be gone (which I may be leaving by the end of the summer actually.) I may not get to take much with me except clothes, and money to live off of. Haha. :P
Though, I think it will be a great thing to take a break and really know if I wanna get into programming or something else. I know I wanna make games, and I love them a lot. I'd love to create my own games some day, but I'd like to learn some more things before I settle down with my life and know if this is truly it. Though, I've been looking into programming stuff, because my ex-girlfriend attends is getting a degree in CS and I found it interesting watching her do what she did. I'll be sure to try and apply myself to it more often when I do have the chance.
I just wanna make games, that's a certainty. :P
[QUOTE="-RPGamer-"]My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.
Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.
I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.
HarlockJC
When I was younger I use to do that with Basic...But I have never done it with C# but I was think of picking up a book and working on it.
Pretty easy to work with, espeically with studio (I'm tempted to try mono but I haven't bothered yet). Intellisense is basically a really nice way to save some of your memory with what's really goin on rather than syntax.
[QUOTE="HarlockJC"][QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?-RPGamer-
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer.Â
That's fine man, takes a well rounded team to make a good/great game anyway. A team won't get far if all it has is designers, and like wise it won't get far with a bunch of techies.
 Would a writer be part of the team? Scroll up and tell me what you think about my ideas, I can go into more detail because I've more or less painted a mental picture of either game playing right now.
[QUOTE="-RPGamer-"]My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.Hmm... thanks. :) I think I will listen to that. I mean you do really sound like you know what you're talking about, plus getting advice never hurts. :PEspecially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.
I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.
yoshi_64
I do plan to buy a new computer, but since I am leaving for a few years, I think a new laptop may be beneficial. Though, I'll hav eto see if I can take one. :P It's a little complicated to explain, but these two years I may be gone (which I may be leaving by the end of the summer actually.) I may not get to take much with me except clothes, and money to live off of. Haha. :P
Though, I think it will be a great thing to take a break and really know if I wanna get into programming or something else. I know I wanna make games, and I love them a lot. I'd love to create my own games some day, but I'd like to learn some more things before I settle down with my life and know if this is truly it. Though, I've been looking into programming stuff, because my ex-girlfriend attends is getting a degree in CS and I found it interesting watching her do what she did. I'll be sure to try and apply myself to it more often when I do have the chance.
I just wanna make games, that's a certainty. :P
Sounds like your heart is in the right place, I'm sure you'll do fine man. :)
[QUOTE="yoshi_64"][QUOTE="-RPGamer-"]My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.Hmm... thanks. :) I think I will listen to that. I mean you do really sound like you know what you're talking about, plus getting advice never hurts. :PEspecially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.
I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.
-RPGamer-
I do plan to buy a new computer, but since I am leaving for a few years, I think a new laptop may be beneficial. Though, I'll hav eto see if I can take one. :P It's a little complicated to explain, but these two years I may be gone (which I may be leaving by the end of the summer actually.) I may not get to take much with me except clothes, and money to live off of. Haha. :P
Though, I think it will be a great thing to take a break and really know if I wanna get into programming or something else. I know I wanna make games, and I love them a lot. I'd love to create my own games some day, but I'd like to learn some more things before I settle down with my life and know if this is truly it. Though, I've been looking into programming stuff, because my ex-girlfriend attends is getting a degree in CS and I found it interesting watching her do what she did. I'll be sure to try and apply myself to it more often when I do have the chance.
I just wanna make games, that's a certainty. :P
Sounds like your heart is in the right place, I'm sure you'll do fine man. :)
Thanks. :P I do hope so. Of course only time can tell me if I make the right decisions, but as the saying goes "C'est la vie." :PConceptualization is like 20% of making a game. You have the concept, you execute it and spend 3 years coding and debugging. Seriously, making video games isn't what gamers think of it. Days on end of just typing code.NobuoMusicMakerI've watched, and spoken with many people who make games. I kind of know what to expect. (Being in college, resources for this stuff is nearly limitless, plus the internet is astounding.) I'm willing to do what it takes to make games. Plus, making games is a huge project these days, with the money that goes in them. Ther'es more than just typing code these days, but that is of course the majority in some sense, since all games are running off codes.
My advice (take it for what it's worth). You can teach yourself a lot fo the starter stuff (well everything if you're good at self teaching), b/c playing around with the code on something you want to do as like a little side project (no matter how small or stupid) trumps what you'll get in the first classes for a degree (or even later classes sadly). Playing, breaking, and fixing is probably the best way to learn programming imho.
Especially if you're leaving the country, invest in some sweet laptop and play around with maybe creating something you want to.
I was pretty damn bored in most of my fresh/soph classes (and even past that), but working on some side stuff will give you the edge over those people that just go to class, do the busy work and then never use programming as access to a hobby.
-RPGamer-
Yeah. That's pretty good advice. That's pretty much what everyone does in my program.
[QUOTE="-RPGamer-"][QUOTE="HarlockJC"][QUOTE="-RPGamer-"][QUOTE="yoshi_64"][QUOTE="-RPGamer-"][QUOTE="HarlockJC"]Did you go to a school for it or learn it on your own?DXGreat1_HGL
We all went to school for degrees in the computer science field, but not gaming. You really don't need it imho, save for if you want to have the requirements to get into some larger company. I still struggle with understanding how people are "taught" high level game design concepts, imo if those don't come naturally in some fashion than you probably shouldn't be a designer.
I'm hoping to make games of my own some day, but I plan on taking Computer Science more so than "Game Programming" I guess. I mean, I havne't looked into it, but aren't both basically trying to learn C++ and other programming languages? :?Not entirely sure what they teac at the specific "gaming" colleges. My guess is they focus more on graphical/audio output over that of what your typcial cs undergrad courses would consist of. Right now I would assume the new buzz language (the one I use mostly now) would be C# in a typical cs degree, while game specific might lean for C++ (that's what we preferred, since it's unmanaged).
Are you looking to be more a designer or more a programmer?
I am looking at becomming a programer "I go to Devry right now for the gaming degree in programming" but I am new to it. I have no art skills at all to become a designer.Â
That's fine man, takes a well rounded team to make a good/great game anyway. A team won't get far if all it has is designers, and like wise it won't get far with a bunch of techies.
 Would a writer be part of the team? Scroll up and tell me what you think about my ideas, I can go into more detail because I've more or less painted a mental picture of either game playing right now.
Depends on the scale of the team, but story board and writers can be found on teams. These people may take on other roles as well though, it really depends. They both sound pretty good, albeit I wouldn't give ideas out so freely.
Conceptualization is like 20% of making a game. You have the concept, you execute it and spend 3 years coding and debugging. Seriously, making video games isn't what gamers think of it. Days on end of just typing code.NobuoMusicMaker
I can understand that but for us people with no art skill at all it may be the only way to break into the field.
Conceptualization is like 20% of making a game. You have the concept, you execute it and spend 3 years coding and debugging. Seriously, making video games isn't what gamers think of it. Days on end of just typing code.NobuoMusicMaker
On a team yes that's what the programmers would do. There is a lot more to the team and the project for that matter that need to be done. There is a lot of other work to be done though. The coding is just the backbone, the reaminder of the team is going to need to flesh it out (level design, animating, models, sound, music, story/plot, lead design etc.).
RP, whats a good self-game design software program. I used Game Maker but i know no others.isaach11687
Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.
[QUOTE="isaach11687"]RP, whats a good self-game design software program. I used Game Maker but i know no others.-RPGamer-
Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.
I see adobe would cost me about $600 but blender is free. Should i go with blender or is adobe miles apart from blender? Explain MSDN. Maybe I'm having a brain fart.
Â[QUOTE="-RPGamer-"][QUOTE="isaach11687"]RP, whats a good self-game design software program. I used Game Maker but i know no others.isaach11687
Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.
I see adobe would cost me about $600 but blender is free. Should i go with blender or is adobe miles apart from blender? Explain MSDN. Maybe I'm having a brain fart.
Oh no prob.
Adobe would be your something you generate say textures with, albeit Gimp I believe is free and while not as good it has some neat features.
Blender3d is your modeling tool. Basically gets you around the huge price of Maya, plus it's nto bad it's got some huge number of hotkeys and is more mouse friendly than ever imho. There are a bunch of video tutorials there too.
The MSDN will cost you a bunch, but it gains you access to a ton of development tools (like Studio) and essentially anything else you could want from MS (depending on the package, for instance their OSs). This will be pricey though, sadly.
[QUOTE="isaach11687"]Â[QUOTE="-RPGamer-"][QUOTE="isaach11687"]RP, whats a good self-game design software program. I used Game Maker but i know no others.-RPGamer-
Not sure, sorry. We used to make out own engines and tools. The third party tools we did have we mostly adobe cs2, blender (b/c it's free) and our MSDN subs.
I see adobe would cost me about $600 but blender is free. Should i go with blender or is adobe miles apart from blender? Explain MSDN. Maybe I'm having a brain fart.
Oh no prob.
Adobe would be your something you generate say textures with, albeit Gimp I believe is free and while not as good it has some neat features.
Blender3d is your modeling tool. Basically gets you around the huge price of Miya, plus it's nto bad it's got some huge number of hotkeys and is more mouse friendly than ever imho. There are a bunch of video tutorials there too.
The MSDN will cost you a bunch, but it gains you access to a ton of development tools (like Studio) and essentially anything else you could want from MS (depending on the package, for instance their OSs). This will be pricey though, sadly.
All of those sound interesting....especaily Blender3D. I'm hoping to make games, my art teacher says I have lots of skill, and I have some good Ideas for games right now.I would make my own IP I already have some ideas that I've been thinking of for about 3 years already, I'm going to school for Graphic Design that course teaches the basic stuff you need to get a job in Game design but I want to be a Designer not really a Programmer, because I got ideas but I don't have the technical know how.Nintendo_Ownes7
I can understand what you mean has in having your own ideas but some of us can't draw at all.
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