http://ps3.ign.com/articles/817/817117p1.html
ouch.
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REALLY?whoisryanmack
Check the link. Glad I cancelled this pre-order and moved it to Ratchet and Clank. At least this cow got his Warhawk and will soon get Heavenly Sword.
Sorry, you missed the trollin party by several hours.Huff
Too busy playing Warhawk.
I've got 17 hours since I picked up the game yesterday. Too much fun to bother with this site so often.
I played the review copy, I wasn't expecting it to get that high anyways.
Lair will be the biggest flop in SW history :P
it's just amazing the things developers can overlook when they make a game like Lair. the Sixaxis only controls would not be a problem if they had made it possible to fly tighter arcs. but this shouldn't be used as a case against any sixaxis-only controls, if there is an option to use analog controls in a game, than neither the sixaxis or the analog will be used effectively. I don't see how Factor 5 didn't put polish on the controls, but don't hate future games if they rely on the sixaxis a lot.Mordred19
I was always suspicious that Lair would turn out like this, because the same control issues were in the Rogue Squadron games Factor 5 did for the Gamecube (both of which I owned and loved, btw). Factor 5 has always been good with flashy looking flight-combat games, but they never seem to take the time to make the games control quite as well as they could. Rogue Squadron was always plagued by huge turn radii and lack of flying maneuvers...
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