IGN FAILS LAIR. Gives it a 4.9

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SkyCastleDan

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#1 SkyCastleDan
Member since 2006 • 2015 Posts

http://ps3.ign.com/articles/817/817117p1.html

ouch.

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whoisryanmack

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#2 whoisryanmack
Member since 2006 • 7675 Posts
REALLY?
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benjaminbuckner

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#3 benjaminbuckner
Member since 2007 • 534 Posts
search the forums, your to late to troll.
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SkyCastleDan

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#4 SkyCastleDan
Member since 2006 • 2015 Posts

REALLY?whoisryanmack

Check the link. Glad I cancelled this pre-order and moved it to Ratchet and Clank. At least this cow got his Warhawk and will soon get Heavenly Sword.

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SkyCastleDan

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#5 SkyCastleDan
Member since 2006 • 2015 Posts

search the forums, your to late to troll.benjaminbuckner

Really?

DAMN!

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Huff

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#6 Huff
Member since 2003 • 2132 Posts
Sorry, you missed the trollin party by several hours.
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SkyCastleDan

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#7 SkyCastleDan
Member since 2006 • 2015 Posts

Sorry, you missed the trollin party by several hours.Huff

Too busy playing Warhawk.

I've got 17 hours since I picked up the game yesterday. Too much fun to bother with this site so often.

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DarkBlueSleeper

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#8 DarkBlueSleeper
Member since 2007 • 91 Posts
its the pathetic sixaxis only controls.if they put an option to switch to analog it would be better.the sixaxis sucks.if they put a wider arc on it it would be much better
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BlazeDragon132

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#9 BlazeDragon132
Member since 2006 • 7951 Posts

I played the review copy, I wasn't expecting it to get that high anyways.

Lair will be the biggest flop in SW history :P

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Lonelynight

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#10 Lonelynight
Member since 2006 • 30051 Posts
I remember when someone said it looks better than Crysis :lol:
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Uptown

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#11 Uptown
Member since 2002 • 10348 Posts

I played the review copy, I wasn't expecting it to get that high anyways.

Lair will be the biggest flop in SW history :P

BlazeDragon132

bigger than Brute Force? Lair was only hyped AA

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Mordred19

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#12 Mordred19
Member since 2007 • 8259 Posts
it's just amazing the things developers can overlook when they make a game like Lair. the Sixaxis only controls would not be a problem if they had made it possible to fly tighter arcs. but this shouldn't be used as a case against any sixaxis-only controls, if there is an option to use analog controls in a game, than neither the sixaxis or the analog will be used effectively. I don't see how Factor 5 didn't put polish on the controls, but don't hate future games if they rely on the sixaxis a lot.
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zac1213

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#13 zac1213
Member since 2005 • 366 Posts

I really wanted lair to be a good game...

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Zeliard9

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#14 Zeliard9
Member since 2007 • 6030 Posts

I remember when someone said it looks better than Crysis :lol:Lonelynight

Many of them said it looks better than Gears of War, which is also pretty bad.

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SeanBond

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#15 SeanBond
Member since 2003 • 2136 Posts

it's just amazing the things developers can overlook when they make a game like Lair. the Sixaxis only controls would not be a problem if they had made it possible to fly tighter arcs. but this shouldn't be used as a case against any sixaxis-only controls, if there is an option to use analog controls in a game, than neither the sixaxis or the analog will be used effectively. I don't see how Factor 5 didn't put polish on the controls, but don't hate future games if they rely on the sixaxis a lot.Mordred19

I was always suspicious that Lair would turn out like this, because the same control issues were in the Rogue Squadron games Factor 5 did for the Gamecube (both of which I owned and loved, btw). Factor 5 has always been good with flashy looking flight-combat games, but they never seem to take the time to make the games control quite as well as they could. Rogue Squadron was always plagued by huge turn radii and lack of flying maneuvers...