IGN-Deus Ex, and Why Game Narratives Fail

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HaloPimp978

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#1 HaloPimp978
Member since 2005 • 7329 Posts

When Deus Ex: Human Revolution hit store shelves two weeks ago, thereby ending gaming's annual summer drought of triple-A titles, critics welcomed it with the thirsty zeal of nomads discovering an oasis in the desert.

Almost immediately, the air around Deus Ex grew thick with rapturous reviews and game-of-the-year buzz. Critics didn't adore everything about the game, of course—no one could fail to notice its exasperating boss fights and ancient-looking facial animations—but one element in particular won universal praise from public and media alike: its story. No less an authority than London's Guardian declared that "Story-wise, Human Revolution is unimpeachable," an opinion echoed everywhere from Game Informer ("Human Revolution weaves an amazing story") to the typically caustic Destructoid ("Thoroughly engrossing story") to user-review forums across the internet. (IGN's review was more measured, claiming that the game's narrative "holds together well.")

This is high praise indeed, especially coming from the very same people who so often bemoan the shoddy storytelling in today's games, where the best that players can usually hope for is that the cut-scenes won't induce actual groans. Like most readers of these breathless reviews, I was eager to pop Human Revolution into my console and experience this lauded story. After finishing the game, I have one important quibble with the avalanche of praise for Deus Ex's fiction, and I think it goes a long way toward explaining why video games typically have such unsatisfying narratives. That objection is this:

The sequence of events that takes place in Deus Ex: Human Revolution does not constitute a story. What it has is a plot, and the difference between those two, as a nerdy Mark Twain might say, is the difference between a lightning spell and the lightning bug.

Now, don't get me wrong; my intention here isn't to call Human Revolution out as a bad game, because it's not. At least in this writer's opinion, it's a reasonably decent game with an excellent sense of visual **** neither a masterpiece nor a train wreck. (And while we're passing out disclaimers, I'll also note that I'm not going to spoil anything about Deus Ex's plot for anyone who hasn't played it.) My aim is simply to point out a common deficiency in game narrative—one that is by no means exclusive to Deus Ex—and leave the rest to the gaming gods.

So let's talk for a moment about story.

Despite the differences that divide us as individuals, all humans have one thing in common: we know a good story when we hear one. The craving for narrative is encoded in our DNA; stories are how we make sense of the universe, and as such, we have an innate sense of what makes a story truly click. When a child says "tell me a story," he doesn't mean "relate to me a sequence of events." He wants something deeper than that—not just to be drawn into a new world or to see exciting things happen (two things that games provide in spades), but to have a certain kind of narrative experience. Good stories give us characters who win our emotional investment, who develop over the course of the narrative, and who shed light on some aspect of ourselves. Good stories have a palpable dramatic arc that builds toward a climax. And by filling out these requirements, good stories also teach us something about the world.

The best storytelling games—Portal, Uncharted 2, Red Dead Redemption, Enslaved, and Bioshock, to name a few—fulfill these needs so slickly that they cast a spell over us, drawing us through the narrative with a tug far more powerful than the simple fun of their gameplay. The John Marston we see towards the end of Red Dead Redemption is a different man from the Marston we met at the beginning, and because of that development, we care deeply about his fate. The escalating tension we feel as we draw closer to the lair of GLaDOS (a fascinatingly evolving character in her own right) more or less provides a master ****in dramatic arc, which is what made Portal so miraculously satisfying. Plenty of other games have Old West gun-play or spatial puzzles, but these titles are genre-transcending ****cs because they tell us engaging, fully-realized stories.

Deus Ex: Human Revolution does none of this. The game's protagonist, a tech-augmented corporate security chief named Adam Jensen, not only remains personally unchanged through the course of the narrative; he even pronounces every one of his lines with the same breathy intensity, no matter if he's speaking with a friend or confronting a super-villain. Leaving aside the stiltedness of Deus Ex's sections of dialogue—jam-packed as they are with bizarre emotional left turns, crazy gesticulating, and wooden voice acting—the overcomplicated narrative line also lacks a sense of propulsion. Human Revolution's "story" is, at heart, a linear and impersonal series of events that fails to build. In other words, it has plenty of plot, meaning that a lot of different things happen over the course of the game, but these assorted incidents just don't add up to much of a story. If anything, Deus Ex's overstuffed plot suffocates its story, smothering all character development and dramatic arc under the giant, overstuffed pillow of its conspiracy-laden narrative agenda.

As I've said, this problem isn't Deus Ex's alone. To me, the ****c plot-heavy, story-challenged franchise is Halo; please raise your hand if you had any idea what was happening in your first playthrough of Halo 2. What are we doing again? Who's the bad guy? The prophet of what? We could level the same criticism at every Call of Duty, every Gears of War, every Resident Evil, and so on. Plenty of very good games, like Mass Effect 2, barely even have a plot—just a collection of side quest-ish missions that lead to an end boss.

But few people ever called those games brilliant stories, which is why Deus Ex deserves singling out. To confuse what happens in Human Revolution with an actual story is to confuse ****with substance. A complex techno-conspiracy plot that constantly makes the player say "Wait, what's going on?" is not a story. Lovingly detailed environments and stylish design are not a story. Constantly harping on a moral-dilemma theme of humanity's troubling interface with technology is not a story—especially when you illustrate this dilemma not with revealing vignettes that involve real people, but with the tedious quasi-philosophical lectures that get shoehorned into every conversation. The elements above certainly contribute to a great story, but they, in themselves, do not add up to a story. And only stories can bring home the kind of lesson that Deus Ex wants so desperately to teach us.

None of this is meant to disparage Deus Ex's writers (who made a valiant effort to create something smart) or to toss a turd into the punchbowl of those who enjoy the game. For the most part, it deserves applause. Yet at the same time, Human Revolution is a perfect embodiment of what's holding games back from providing truly affecting narrative experiences. The franchise's very title, it's worth noting, derives from the Latin phrase deus ex machina, or "god from the machinery," which is used to describe a plot development that comes out of nowhere, solving an immediate dilemma but also tarnishing the overall story. Without saying too much, the end battle of Human Revolution is one hell of a deus ex machina, and the game industry as a whole suffers from a plague of them.

What we need—what we all crave—are stories that tap into real humanity, stories that drive their ever-developing characters toward climaxes that challenge them as people, providing a resolution that means something. If we ever hope to see the quality of narrative in games improve, it's time to stop pretending that Deus Ex: Human Revolution and others like it fulfill these duties. It's time for games to drop the plots and start telling stories.


http://pc.ign.com/articles/119/1192668p1.html

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Chris_Williams

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#2 Chris_Williams
Member since 2009 • 14882 Posts

its teh consoles fault

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turtlethetaffer

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#3 turtlethetaffer
Member since 2009 • 18973 Posts

I can't take this article seriously. They said RDR had great storytelling and story. It had neither.

Meanwhile, games like Knights in the Nightmare, which absolutley own most other games, are ignored, only to be played by a few open minded people.

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mmmwksil

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#4 mmmwksil
Member since 2003 • 16423 Posts

Perhaps we need to stories in video games that place less an emphasis on toppling evil and more on character-driven goals.

Not everything needs to be about saving the world from the darkness of evil.

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planetjumper

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#5 planetjumper
Member since 2010 • 638 Posts

I can't take this article seriously. They said RDR had great storytelling and story. It had neither.

Meanwhile, games like Knights in the Nightmare, which absolutley own most other games, are ignored, only to be played by a few open minded people.

turtlethetaffer

I believe RDR had a great story, just terrible pacing just like every other Rockstar game

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turtlethetaffer

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#6 turtlethetaffer
Member since 2009 • 18973 Posts

Perhaps we need to stories in video games that place less an emphasis on toppling evil and more on character-driven goals.

Not everything needs to be about saving the world from the darkness of evil.

mmmwksil

I am suddenly thinking of Silent Hill shattered Memories.

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turtlethetaffer

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#7 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

I can't take this article seriously. They said RDR had great storytelling and story. It had neither.

Meanwhile, games like Knights in the Nightmare, which absolutley own most other games, are ignored, only to be played by a few open minded people.

planetjumper

I believe RDR had a great story, just terrible pacing just like every other Rockstar game

Where was it? The best part was the story in the last mission. I liked it. Other than that, the story was "do this task for this immoral character that involves shooting people." Or, if the person was a "good" person, it was "go do this (insanley boring) task for this person."

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yellosnolvr

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#8 yellosnolvr
Member since 2005 • 19302 Posts

oh my god. i facedesked when i saw 'the best storytelling games-Portal, uncharted 2, red dead redemption........'. portal 2 might have had an ounce of storytelling, but portal did not have a single drop of it. the other two games...don't get me started. this guy, as with every other writer on IGN, just wants to stir up controversy to get hits.

edit: not saying those 3 (actually 4) games i mentioned are bad by any standard (as portal 2 may be my favorite game of all time), but how the idiot writing the article brought them up and saying that they are the best of something that they are absolutely, not even remotely near the top of is just unbelievable.

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mmmwksil

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#9 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

Perhaps we need to stories in video games that place less an emphasis on toppling evil and more on character-driven goals.

Not everything needs to be about saving the world from the darkness of evil.

turtlethetaffer

I am suddenly thinking of Silent Hill shattered Memories.

Can't say, never played it. But what I'm getting at is that not every game or story needs a force opposite the main character to drive them forward.

Whatever happened to a story where the main character is his own enemy? He (or she) is challenging himself to accomplish something, and only his own limitations are holding him back. The limitations can be anything; from the physical to the emotional to the psychological. Game narratives find it much easier to paint one side white and the other black, and instruct the player "this is the enemy because I, the narrator, say so".

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xxmatt125xx

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#10 xxmatt125xx
Member since 2005 • 1899 Posts
One problem with story in games is that it is usually at war with the gameplay and it falls into the generic clear area of bad guys to progress etc. Games that want to have a great story should try weaving the the story into the gameplay so it becomes a seamless experience.
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VendettaRed07

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#11 VendettaRed07
Member since 2007 • 14012 Posts

I love it when these sites give rave reviews to these hyped up games, and then turn around like 2 weeks later and say how much they suck

Best example was fable 3... I didn't even know what to say after that one.

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peterw007

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#12 peterw007
Member since 2005 • 3653 Posts

How about we just ditch complex stories in video games and leave them to a book or a movie instead?

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planetjumper

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#13 planetjumper
Member since 2010 • 638 Posts

Where was it? The best part was the story in the last mission. I liked it. Other than that, the story was "do this task for this immoral character that involves shooting people." Or, if the person was a "good" person, it was "go do this (insanley boring) task for this person."

turtlethetaffer

Both the things you mentioned were pacing issues, drawn out missions/objectives andmundane tasks

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turtlethetaffer

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#14 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="mmmwksil"]

Perhaps we need to stories in video games that place less an emphasis on toppling evil and more on character-driven goals.

Not everything needs to be about saving the world from the darkness of evil.

mmmwksil

I am suddenly thinking of Silent Hill shattered Memories.

Can't say, never played it. But what I'm getting at is that not every game or story needs a force opposite the main character to drive them forward.

Whatever happened to a story where the main character is his own enemy? He (or she) is challenging himself to accomplish something, and only his own limitations are holding him back. The limitations can be anything; from the physical to the emotional to the psychological. Game narratives find it much easier to paint one side white and the other black, and instruct the player "this is the enemy because I, the narrator, say so".

You simply must play Shattered Memories if you are looking for that. Seriously, you will love it.

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turtlethetaffer

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#15 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

Where was it? The best part was the story in the last mission. I liked it. Other than that, the story was "do this task for this immoral character that involves shooting people." Or, if the person was a "good" person, it was "go do this (insanley boring) task for this person."

planetjumper

Both the things you mentioned were pacing issues, drawn out missions/objectives andmundane tasks

Yeah, and, unfortunatley, that was the bulk of the story as well. I mean, I really found nothing special in the story. Aside from the ending and a few characters. (John, his wife, Bonny.)

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mmmwksil

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#16 mmmwksil
Member since 2003 • 16423 Posts

You simply must play Shattered Memories if you are looking for that. Seriously, you will love it.

turtlethetaffer

Forgive me if I remain skeptical, turtle. The last time I was recommended a game because the story was amazing by someone that isn't my best friend, I played Bioshock for 5 hours.

*shudder*

What a terrible experience that was. I'd rather read up on the plot and spare myself the expense (which honestly I cannot afford at this time, anyway :P)

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Ly_the_Fairy

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#17 Ly_the_Fairy
Member since 2011 • 8541 Posts
Troll article, I reckon
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turtlethetaffer

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#18 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

You simply must play Shattered Memories if you are looking for that. Seriously, you will love it.

mmmwksil

Forgive me if I remain skeptical, turtle. The last time I was recommended a game because the story was amazing by someone that isn't my best friend, I played Bioshock for 5 hours.

*shudder*

What a terrible experience that was. I'd rather read up on the plot and spare myself the expense (which honestly I cannot afford at this time, anyway :P)

Trust me, it's a very personal game. There's no real "opposing force." It's all about one person. Beleive me, after playing through once, you will immediatley want to play it again. It's fairly short (about 7 hours first time.) so you won't lsoe that big a chunk of time from playing it. But beleive me, there is alot to the story, a ton of symbolism, some philosophy, and alot of little personal details.

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mmmwksil

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#19 mmmwksil
Member since 2003 • 16423 Posts

Trust me, it's a very personal game. There's no real "opposing force." It's all about one person. Beleive me, after playing through once, you will immediatley want to play it again. It's fairly short (about 7 hours first time.) so you won't lsoe that big a chunk of time from playing it. But beleive me, there is alot to the story, a ton of symbolism, some philosophy, and alot of little personal details.

turtlethetaffer

I'll devote time to reading the plot online, then. Trust me when I say I can't spare anything at this time for gaming. I'm forced to play my extenisve backlog these days... or round 3 of FFXIII ;)

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StealthSting

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#20 StealthSting
Member since 2006 • 6915 Posts

"Plenty of very good games, like Mass Effect 2, barely even have a plot"

"But few people ever called those games brilliant stories"

I are confused.

The article amounts to: The game has poor characterization and I know who Mark Twain is therefore I'm an expert, har har.

I haven't played Deus Ex yet, but I am kind of disappointed with this news. That said, this was a problem found on any of the other Deus Ex games, but the games still had a story. Just because it had poor characterization does not mean that it did not have a story. A story can be told without any sort of characterization at all, so my point is, wth is he on about?

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turtlethetaffer

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#21 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="turtlethetaffer"]

Trust me, it's a very personal game. There's no real "opposing force." It's all about one person. Beleive me, after playing through once, you will immediatley want to play it again. It's fairly short (about 7 hours first time.) so you won't lsoe that big a chunk of time from playing it. But beleive me, there is alot to the story, a ton of symbolism, some philosophy, and alot of little personal details.

mmmwksil

I'll devote time to reading the plot online, then. Trust me when I say I can't spare anything at this time for gaming. I'm forced to play my extenisve backlog these days... or round 3 of FFXIII ;)

Lol yeah, I know what you mean, I have alot of games I need to play as well. (As you know.) It's not quite the same as playing the game and finding out for yourself, though. When I first played it, the entire time, I was like" okay, what is gong on?" Then I saw the ending and mind = blown. What really made it rgeat was the little details; that's one of the reasons the game is so special to me. There are a ton of small, pointless, yet personal details to find about the story. The main story is pretty simple, but it's the story underneath that makes it great. If you ever find the time... play it. Just when you finish your backlog.

Also, my backlog grew today. I picked up Riviera: the Promised Land for 6 bucks today. Man, I gotta stop buying games!

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DarkLink77

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#22 DarkLink77
Member since 2004 • 32731 Posts

My thread was better, IGN.

This s*** is bush league.

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yellosnolvr

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#23 yellosnolvr
Member since 2005 • 19302 Posts

"Plenty of very good games, like Mass Effect 2, barely even have a plot"

"But few people ever called those games brilliant stories"

I are confused.

The article amounts to: The game has poor characterization and I know who Mark Twain is therefore I'm an expert, har har.

I haven't played Deus Ex yet, but I am kind of disappointed with this news. That said, this was a problem found on any of the other Deus Ex games, but the games still had a story. Just because it had poor characterization does not mean that it did not have a story. A story can be told without any sort of characterization at all, so my point is, wth is he on about?

StealthSting
im still trying to figure that out myself. some thoughts are better left in your head, as is the case with this article.
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#24 goblaa
Member since 2006 • 19304 Posts

[QUOTE="mmmwksil"]

Perhaps we need to stories in video games that place less an emphasis on toppling evil and more on character-driven goals.

Not everything needs to be about saving the world from the darkness of evil.

turtlethetaffer

I am suddenly thinking of Silent Hill shattered Memories.

Yes. That game is by far the best story of this gen.

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goblaa

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#25 goblaa
Member since 2006 • 19304 Posts

[QUOTE="turtlethetaffer"]

Trust me, it's a very personal game. There's no real "opposing force." It's all about one person. Beleive me, after playing through once, you will immediatley want to play it again. It's fairly short (about 7 hours first time.) so you won't lsoe that big a chunk of time from playing it. But beleive me, there is alot to the story, a ton of symbolism, some philosophy, and alot of little personal details.

mmmwksil

I'll devote time to reading the plot online, then. Trust me when I say I can't spare anything at this time for gaming. I'm forced to play my extenisve backlog these days... or round 3 of FFXIII ;)

Don't don't don't read it online. Trust me. Spoilers ruin this game and playing it is what makes it so special. You're better off just never reading or playing it in the off chance you get to play it some day in the future. Trust me, you don't want it ruined because playing it is part of why the story is so amazing.

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mmmwksil

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#26 mmmwksil
Member since 2003 • 16423 Posts

[QUOTE="mmmwksil"]

[QUOTE="turtlethetaffer"]

Trust me, it's a very personal game. There's no real "opposing force." It's all about one person. Beleive me, after playing through once, you will immediatley want to play it again. It's fairly short (about 7 hours first time.) so you won't lsoe that big a chunk of time from playing it. But beleive me, there is alot to the story, a ton of symbolism, some philosophy, and alot of little personal details.

goblaa

I'll devote time to reading the plot online, then. Trust me when I say I can't spare anything at this time for gaming. I'm forced to play my extenisve backlog these days... or round 3 of FFXIII ;)

Don't don't don't read it online. Trust me. Spoilers ruin this game and playing it is what makes it so special. You're better off just never reading or playing it in the off chance you get to play it some day in the future. Trust me, you don't want it ruined because playing it is part of why the story is so amazing.

Would you be disappoint if I said, "too late?" :P

[spoiler] I kid, I haven't looked it up. I'll take your word for it and hold out for the possibility. [/spoiler]