I'm hoping that GTA IV has more of Saints Row's elements...

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Big_Red_Button

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#1 Big_Red_Button
Member since 2005 • 6094 Posts

Now, hear me out before you bash me:

Now, theres no doubt that Saints Row borrowed most of it's ideas from GTA, but that doesn't mean they didnt make some improvements.

I was just playing San Andreas today (its been a while since I beat it), and after playing Saints Row, it seemed a bit... Archaic.

San Andreas had a hell of a lot more to do, and more variety, but theres a lot of little touches from Saints Row that really made it feel like a tighter package, and a lot of these could be used in GTA IV to good effect.

-Free Aim (confirmed from previews :D. Although the feature was in San Andreas, it was broken due to control issues and just the fact that the game wasnt designed for it)

-Restart failed missions automatically: Now, although it makes failing a mission have worse consequences, when you fail a mission you either have to a) spend 10 minutes buying all new weapons, armor, food, which can amount to around 10k for the harder missions in the game, OR, b) Reloading your save game and getting back to the start point of the mission, and often reloading on weapons and ammo.

-Being able to keep health replenishing items in your inventory. It would make the game easier, but it could be balanced by increasing the difficulty, because I hate needing to go out of my way to get to a health restore point (restaurant, hospital, etc). It just makes sense... If food restores

-Better turf war system: Saints Row just had better gang wars (albiet they could have been a bit harder).

-A gang version of a wanted level. I just think it would add an element of danger to fighting gangs, because otherwise groups of enemy gang members are essentially just endless ammo supplies.

-More logical cutscenes:It makes no sense in San Andreas that you can get a mission from Tenpenny to go to "a ganghouse in _gang name_ territory" and you seem to know exactly where this house is. Now that every street has a name, it shouldnt be too hard.

-More intense: Saints Row had some great production values, especially in the action. Every explosion sent crap flying everywhere, and hitting a car at 150 mph would create a crazy awesome car wreck.

-Free aim from cars: Pressing L2 or R2 is borderline useless for drive by's.

Dont flame me please, I'm just saying that these things could make GTA IV, a game thats most definitely already going to be better then Saints Row, a whole lot better.

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MADVLAD123

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#2 MADVLAD123
Member since 2005 • 6053 Posts
There's only one thing I want in GTAIV that was in Saint's Row: Being able to shoot out of the car in any direction. Not just moving the camera to the side and doing a drive by without any control over your aiming. That's one thing that made drive by shooting so much more fun in Saint's Row.
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Big_Red_Button

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#3 Big_Red_Button
Member since 2005 • 6094 Posts

There's only one thing I want in GTAIV that was in Saint's Row: Being able to shoot out of the car in any direction. Not just moving the camera to the side and doing a drive by without any control over your aiming. That's one thing that made drive by shooting so much more fun in Saint's Row.MADVLAD123

Thanks for the reminder, I forgot to add that.

I will ;)

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Bansheesdie

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#4 Bansheesdie
Member since 2004 • 15057 Posts

GTA IV has removed the gang aspects. So those won't be in it.

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ATLBIinger

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#5 ATLBIinger
Member since 2006 • 646 Posts
If they had Protect tha Pimp mode. Then I'll buy it. Nothing better then sending your enemies skyhigh with a pimpslap.
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RevenMan

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#6 RevenMan
Member since 2005 • 462 Posts

Now, hear me out before you bash me:

Now, theres no doubt that Saints Row borrowed most of it's ideas from GTA, but that doesn't mean they didnt make some improvements.

I was just playing San Andreas today (its been a while since I beat it), and after playing Saints Row, it seemed a bit... Archaic.

San Andreas had a hell of a lot more to do, and more variety, but theres a lot of little touches from Saints Row that really made it feel like a tighter package, and a lot of these could be used in GTA IV to good effect.

-Free Aim (confirmed from previews :D. Although the feature was in San Andreas, it was broken due to control issues and just the fact that the game wasnt designed for it)

-Restart failed missions automatically: Now, although it makes failing a mission have worse consequences, when you fail a mission you either have to a) spend 10 minutes buying all new weapons, armor, food, which can amount to around 10k for the harder missions in the game, OR, b) Reloading your save game and getting back to the start point of the mission, and often reloading on weapons and ammo.

-Being able to keep health replenishing items in your inventory. It would make the game easier, but it could be balanced by increasing the difficulty, because I hate needing to go out of my way to get to a health restore point (restaurant, hospital, etc). It just makes sense... If food restores

-Better turf war system: Saints Row just had better gang wars (albiet they could have been a bit harder).

-A gang version of a wanted level. I just think it would add an element of danger to fighting gangs, because otherwise groups of enemy gang members are essentially just endless ammo supplies.

-More logical cutscenes:It makes no sense in San Andreas that you can get a mission from Tenpenny to go to "a ganghouse in _gang name_ territory" and you seem to know exactly where this house is. Now that every street has a name, it shouldnt be too hard.

-More intense: Saints Row had some great production values, especially in the action. Every explosion sent crap flying everywhere, and hitting a car at 150 mph would create a crazy awesome car wreck.

-Free aim from cars: Pressing L2 or R2 is borderline useless for drive by's.

Dont flame me please, I'm just saying that these things could make GTA IV, a game thats most definitely already going to be better then Saints Row, a whole lot better.

Big_Red_Button

I agree with all of those saints row is a great game if they take theese ideas and put them in the alredy awesome gta the series will become even better and cooler.

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Lazy_Boy88

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#7 Lazy_Boy88
Member since 2003 • 7418 Posts
Well Saint's Row's improvements had mostly to do with console horsepower. And that won't be a problem for GTA now. I'm sure GTA4 will be so far beyond any previous sandbox game. You gotta remember Saint's Row is the first one to not suck really bad.
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PhoebusFlows

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#8 PhoebusFlows
Member since 2007 • 2050 Posts

I liked the physics of Saint's Row. Depending on how hard you hit the car, the driver and passenger would fly out of their windows.

And you can kick a garbage can around or break newspaper boxes and get coins from there. I heard GTA4 will use some of these nice little details to help immerse the player further and make the game world seem more believable. I read n GTA4 the pedestrians do a lot more stuff.