im kinda confused about mass effect...

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Goldensun48

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#1 Goldensun48
Member since 2006 • 1181 Posts

i dont get it is it like kotor where u direct your character to attack, or like a shooter do u actually press a trigger to shoot?

 

mass effect looks sweet, cant wait for this shooter rpg

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Bill_McBlumpkin

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#2 Bill_McBlumpkin
Member since 2007 • 1001 Posts

From what I've seen it's real-time shooter type fighting, so it's different than KotOR in that way. THat's the impression I got, at least.

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Goldensun48

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#3 Goldensun48
Member since 2006 • 1181 Posts

hello?

 

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Bill_McBlumpkin

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#4 Bill_McBlumpkin
Member since 2007 • 1001 Posts

Hello!

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Goldensun48

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#5 Goldensun48
Member since 2006 • 1181 Posts

From what I've seen it's real time shooter time fighting, so it's different than KotOR in that way. THat's the impression I got, at least.

Bill_McBlumpkin

 

do u actually shoot the gun like in gears?, i liked kotor but it got to me that i couldnt shoot the enemy down, i had to DIRECT my characters to kill the monster/person/thing

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bennebnebben

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#6 bennebnebben
Member since 2005 • 92 Posts
It is both you can choose witch way you want to fight battles.
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Chaos_HL21

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#7 Chaos_HL21
Member since 2003 • 5288 Posts
From what I seen it looks like it would be kinda like Gears, but it seems to lock on to the enemies. You can also stop the combat and give orders to your team.
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Supafly1

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#8 Supafly1
Member since 2003 • 4441 Posts
[QUOTE="Bill_McBlumpkin"]

From what I've seen it's real time shooter time fighting, so it's different than KotOR in that way. THat's the impression I got, at least.

Goldensun48

 

do u actually shoot the gun like in gears?, i liked kotor but it got to me that i couldnt shoot the enemy down, i had to DIRECT my characters to kill the monster/person/thing

That's RPG to you but to answer your question, I truly believe that it's a half shooter where you have to shoot otherwhise there wouldn't be an aiming cursor and wouldn't be in a view like Gears of war is.

EDIT: Seems like it has a lock-on system. It's still more like an RPG. Guess the devs didn't want you to spend your time on aiming when you got other things to doing special moves or something.

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Goldensun48

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#9 Goldensun48
Member since 2006 • 1181 Posts
[QUOTE="Goldensun48"][QUOTE="Bill_McBlumpkin"]

From what I've seen it's real time shooter time fighting, so it's different than KotOR in that way. THat's the impression I got, at least.

Supafly1

 

do u actually shoot the gun like in gears?, i liked kotor but it got to me that i couldnt shoot the enemy down, i had to DIRECT my characters to kill the monster/person/thing

That's RPG to you but to answer your question, I truly believe that it's a half shooter where you have to shoot otherwhise there wouldn't be an aiming cursor and wouldn't be in a view like Gears of war is. 

 

okay thx for the answers and help u guys

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Bill_McBlumpkin

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#10 Bill_McBlumpkin
Member since 2007 • 1001 Posts
[QUOTE="Bill_McBlumpkin"]

From what I've seen it's real time shooter time fighting, so it's different than KotOR in that way. THat's the impression I got, at least.

Goldensun48

 

do u actually shoot the gun like in gears?, i liked kotor but it got to me that i couldnt shoot the enemy down, i had to DIRECT my characters to kill the monster/person/thing


Second half of this video will give you some idea, the combat system is extremely flexible.

 

http://www.gametrailers.com/player.php?id=15568&type=mov&pl=game

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2FacedJanus

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#11 2FacedJanus
Member since 2004 • 8236 Posts
You can choose between playing it KotOR style (for those rpg-ers that really don't care about fps and don't feel like putting the time in to get good) and playing it Geow style..
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Kevanio

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#12 Kevanio
Member since 2006 • 580 Posts
In KOTOR if i remember correctly you could pause in combat and set the queue for attacks and i think you could set other peoples in your partys attack, the combat is like that but it is real time, you actually aim and shoot them you dont just press A and it attacks automaticly
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#13 Peter_Darkstar
Member since 2003 • 1091 Posts
If you watch the gameplay video, you can clearly see a crosshair used for aiming your weapon. So yes, it will be very similar to gears in that its a third person shooter. KOTOR is completely different though, you pause the game and are able to setup/plan what you do before hand and it is also turn based.
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#14 dlind70
Member since 2004 • 2816 Posts
From the Mass Effect FAQ: http://mefaq.sendu.me.uk/ The combat we displayed at E3 was a very minor part of the complex system we are implementing. E3 is just not the place to try and show off anything complicated and layered as our system is. In general, you have a target reticule and magnetic targeting to help zero in on a target however your aim and a variety of other factors are determined by a set of skills. The better your skills the better you are and the more options you have. When you pull your trigger to fire you will fire anywhere in that target reticule so you may in fact miss a lot if you reticule is rather large because you do not have very good skill or that you continually fire which increases the size of the reticule. That is one small part of combat, kind of a foundation of how to fire in the game. There will be a huge amount of military skills to go along with the Biotic powers that will become available in the game and so you aim will improve you ability to fire in different ways and offer different support of primary fire for your squad. I can’t speak to the specifics in your question at the moment but since my brother (Preston Watamaniuk, Lead Designer) is leading the charge on what the actual game rules are behind the combat I ca assure you it is far more complicated then hit and miss. This is a roleplaying game so your stats have to matter or there is no point in having them and improving them. And Posted by Bob McCabe: Just like Jay wrote, you have a targeting reticule and bullets stay within that ring. The ring grows in size, as fast and as large, based on your characters' talents, what opponents are doing, positioning, etc. Also, as he said, you can improve your characters' ability to target - allowing you to sticky-target opponents outside of your reticule (to a degree based upon your ability). That lets the player manage targeting more or less on his own or allow the character to manage that - depending on the player's ability level. The more you level up in weapons, though, the more you can focus on the strategy of combat - and less on the mechanics of combat. Some guns, like the sniper, have a zoom mode that works outside of this targeting system. And we also allow you to run-n-gun at a much reduced accuracy. I know I'm really just re-stating what has been said, or pointing out what has been seen in past videos, but things can and will change all the way through the development cycle - especially for something as important to the fun of the game as combat. By the time we're really close to ship, I'm sure we will release some videos showing off how it looks and feels.