I'm no tech expert, which console is more powerful

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robokill

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#1 robokill
Member since 2007 • 1392 Posts

I had an Xbox360 and it broke, while I had it, there were some great games with some really nice effects, gears of war 2 really showed off the system. The textures of the buildings and the textures of the characters are amazing. I have noticed that on the PS3 that I just bought that the textures aren't quite as nice, to a minimal extent, but there is a noticeable difference(or atleast perceived by me) in the amount of things that can happen on screen at once. In several of the ps3 exclusive games I've played it's just remarkable how many objects can be moving at the same time. So it seems like one system can produce higher level visuals (Xbox) while one can produce more things interacting with each other on screen at the same time(PS3). I'm just wondering if this difference is due to a difference in processing capabilities of the two machines or if I am just purely imagining things.

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Nike_Air

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#2 Nike_Air
Member since 2006 • 19737 Posts

You are just imagining things. Nobody knows which is more powerful , but most would agree that Uncharted 2 and Killzone 2 are the top 2 best looking games on consoles. That doesn't really prove that the ps3 is more powerful , but it does show that the big Sony devs aren't fooling around. They are really trying to take advantage of what they working with. And that's what a platform holder should be doing.

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robokill

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#3 robokill
Member since 2007 • 1392 Posts
Could the 360 process games like U2 or Killzone 2, funny that you mention that because I don't have either yet. I just got the back library of exclusives used (MGS4 etc.)
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SolidTy

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#4 SolidTy
Member since 2005 • 49991 Posts

People will quote articles, talk tech specs, and even quote that M$ propaganda IGN link...but in the end, they are pretty close. One machine seems to have a slight edge, HOWEVER it's hard to tap all the juice. The other is comparable, and devs don't have to work as hard.

2007's Uncharted wowed a lot of folks, but it wasn't enough...KZ2 looks incredible but was considered a possible fluke due to 3 1/2 years dev time, and finally PS3's Uncharted 2 sealed the deal demonstrating the PS3 graphics are the top in consoles right now. On the flip side, these games might be possible on 360, but we will never know since they are all made by Sony, and what matters is that the PS3 has demonstrated this. The results.

The results speak for themselves.

People can say anyone is as good an athlete as Tiger Woods or Kobe Bryant, but in the end, it's about the results. Perhaps the 360 will slam back with a shot this year, but in the meantime talking about maybe's just won't cut it. It's all about the results.

I do confess, 2006's GeoW was amazing to see in it's day...and 2008's GeoW2 was even better as it was slightly improved, but that was the last shot in the console graphics war we've seen. This year's super delayed games, Alan Wake and Splinter Cell : Conviction have a chance to wow us.

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deactivated-63f6895020e66

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#5 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
They are about the same. We have amazingly looking games on both consoles, UC2 and ME2 come to my mind. (Btw, no, I'm not saying ME2 looks as good as UC2, but it's a huge game and looks quite impressive)
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Nike_Air

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#6 Nike_Air
Member since 2006 • 19737 Posts

Could the 360 process games like U2 or Killzone 2, funny that you mention that because I don't have either yet. I just got the back library of exclusives used (MGS4 etc.)robokill
Under the same circumstances , I'm sure Guerrillaand Naughty Dog could get similar results under Sony if they switched hardware on them at the start of the gen. That's just speculation though as we'll never know. The best thing to do is finish up MGS4then playKillzone 2 , Uncharted 2 , and God of War III and enjoy the ride.

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lowe0

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#7 lowe0
Member since 2004 • 13692 Posts
If you can write highly parallel code, then the PS3 is more powerful. However, real-world code isn't always so easy to multithread efficiently.
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Whiteknight19

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#8 Whiteknight19
Member since 2003 • 1303 Posts

i think i believe ps3 is tad more powerful then the 360 and why? cos u get people ranting saying there equal but i dont think its true indeed 360 is powerful then RSX but since the CPu just like any other pc at there it pretty much cant do nothing developers can only squeese as much as i can just from the 360 gpu where the ps3 is a GPUCPU processor its still going better then the 360 they might have used like 80% of the cells power but they havent ultilised the RSX

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racing1750

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#9 racing1750
Member since 2010 • 14567 Posts
Based on the games released the PS3 is more powerful, however there is not a huge gap like fanboys will have you believe.
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dont-read-this

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#10 dont-read-this
Member since 2009 • 825 Posts
PS3 has a more powerful CPU than the 360, but the 360 has a better GPU and more RAM. PS3 kind makes up for it because its CPU has a exotic architecture which lets you process other things apart from aritnmetical and logic operations. In reality, they're capable of the same things. Don't let anyone tell you otherwise, or believe stupid propaganda like "ONLY POSSIBLE ON x CONSOLE". Well the wii, that's another story.
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racing1750

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#11 racing1750
Member since 2010 • 14567 Posts
PS3 has a more powerful CPU than the 360, but the 360 has a better GPU and more RAM. PS3 kind makes up for it because its CPU has a exotic architecture which lets you process other things apart from aritnmetical and logic operations. In reality, they're capable of the same things. Don't let anyone tell you otherwise, or believe stupid propaganda like "ONLY POSSIBLE ON x CONSOLE". Well the wii, that's another story.dont-read-this
Agreed well said ;)
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PAL360

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#12 PAL360
Member since 2007 • 30574 Posts

Each HD console has pros and cons over the other and the Wii is obviously the less powerfull one. At the end i think its something like:

PS3 = 360 >>>>>>> Wii

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SolidTy

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#13 SolidTy
Member since 2005 • 49991 Posts

The 360 has more RAM. dont-read-this

They both have the same RAM, 512 megs.Yes, There is differences on how it's used per console, but they have the same 512.

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T-Aldous

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#14 T-Aldous
Member since 2006 • 1244 Posts

They are both about equal, with ups and downs. As far as onscreen action, how many games have more enemies onscreen at once than Dead Rising? I cant think of any.

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Nonstop-Madness

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#15 Nonstop-Madness
Member since 2008 • 12873 Posts
Both the 360 and PS3 have its problems ...... its just up to devs to work around them and bring out the best.
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110million

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#16 110million
Member since 2008 • 14910 Posts
The PS3 is easily more powerful than the 360 from a purely technical perspective, but since literally the vast majoirity of the devs don't put in the time or can't put in the resources to work with it, they pretty much balance out, but most of the PS3's short comings, especially the GPU ones, could be overcome via the CPU, it just doesn't become a priority for most devs.
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ZoomZoom2490

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#17 ZoomZoom2490
Member since 2008 • 3943 Posts

cell is leaps and bounds more powerfull than 360's cpu.

i agree that 360 has a better gpu, but the lack of the processing power on 360 the gpu cant go where the RSX has been with ps3.

just look at GOW3 for example, its just looks amazing for a console game, so do other ps3 exclusives.

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stereointegrity

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#18 stereointegrity
Member since 2007 • 12151 Posts

Each HD console has pros and cons over the other and the Wii is obviously the less powerfull one. At the end i think its something like:

PS3 = 360 >>>>>>>>>Iphone>>>> Wii

PAL360

there i fixed it

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ZoomZoom2490

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#19 ZoomZoom2490
Member since 2008 • 3943 Posts
[QUOTE="stereointegrity"]

[QUOTE="PAL360"]

Each HD console has pros and cons over the other and the Wii is obviously the less powerfull one. At the end i think its something like:

PS3>360 >>>>>>>>>Iphone>>>> Wii

there i fixed it

super fix.
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brandontwb

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#20 brandontwb
Member since 2008 • 4325 Posts
[QUOTE="ZoomZoom2490"][QUOTE="stereointegrity"]

[QUOTE="PAL360"]

Each HD console has pros and cons over the other and the Wii is obviously the less powerfull one. At the end i think its something like:

PS3>360 >>>>>>>>>Iphone>>>> Wii

there i fixed it

super fix.

Iphone is not more powerful than Wii..
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ronvalencia

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#21 ronvalencia
Member since 2008 • 29612 Posts
If you can write highly parallel code, then the PS3 is more powerful. However, real-world code isn't always so easy to multithread efficiently.lowe0
GPU also process extremely parallel workloads e.g. ATI Xenos has 64 hardware threads.
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OreoMilkshake

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#22 OreoMilkshake
Member since 2009 • 12833 Posts
I would say the PS3 is more powerful but it's not a big difference or deal.
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ronvalencia

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#23 ronvalencia
Member since 2008 • 29612 Posts

cell is leaps and bounds more powerfull than 360's cpu.

i agree that 360 has a better gpu, but the lack of the processing power on 360 the gpu cant go where the RSX has been with ps3.

just look at GOW3 for example, its just looks amazing for a console game, so do other ps3 exclusives.

ZoomZoom2490

Note why Xbox 360's GPU includes tessellation hardware.

It's strange that Xbox 360's AvP or Dirt 2 versions didn't use it's tessellation hardware, while PC DX11 versions uses tessellation hardware i.e. AMD gave money to devs for DX11 support.

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crystos

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#24 crystos
Member since 2003 • 1040 Posts
both are pretty much the same.. Developers really have no excuses when it comes to system power.
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ZoomZoom2490

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#25 ZoomZoom2490
Member since 2008 • 3943 Posts

[QUOTE="ZoomZoom2490"]

cell is leaps and bounds more powerfull than 360's cpu.

i agree that 360 has a better gpu, but the lack of the processing power on 360 the gpu cant go where the RSX has been with ps3.

just look at GOW3 for example, its just looks amazing for a console game, so do other ps3 exclusives.

ronvalencia

Note why Xbox 360's GPU includes tessellation hardware.

It's strange that Xbox 360's AvP or Dirt 2 versions didn't use it's tessellation hardware, while PC DX11 versions uses tessellation hardware i.e. AMD gave money to devs for DX11 support.

nvdia's gpu that can support tessellation didnt even come out yet and you think x360 gpu that is 5 years old can run tessellation? please dont make me laugh.

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ronvalencia

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#26 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="ZoomZoom2490"]

cell is leaps and bounds more powerfull than 360's cpu.

i agree that 360 has a better gpu, but the lack of the processing power on 360 the gpu cant go where the RSX has been with ps3.

just look at GOW3 for example, its just looks amazing for a console game, so do other ps3 exclusives.

ZoomZoom2490

Note why Xbox 360's GPU includes tessellation hardware.

It's strange that Xbox 360's AvP or Dirt 2 versions didn't use it's tessellation hardware, while PC DX11 versions uses tessellation hardware i.e. AMD gave money to devs for DX11 support.

nvdia's gpu that can support tessellation didnt even come out yet and you think x360 gpu that is 5 years old can run tessellation? please dont make me laugh.

"x360 gpu"(Xenos) can run tessellation. Please dont make me laugh on your ignorance. ATI Xenos includes tessellation hardware but it's not compliant to DX11 tessellation.

Note that DX11 enhanced games come after XBox 360 game releases i.e. needs additional R&D.

Anyway, ATI R600's tessellation demos still runs on Radeon HD 5000 series' tessellation hardware. We know ATI R600 tessellation is a superset of ATI Xenos's tessellation unit.

If ATI has "The Way it's Meant to Played"(NVAPI**) wedge, NVIDIA would been KO'ed long time ago. Let's see AMD's AMD64 style wedge can be applied to ATI GPUs i.e. AMD's development relationships is greater than ATI.

NVAPI includes NVIDIA's own DX10 superset i.e. DX10 with some DX10.1 features, but still fails DX10.1, thus making a non-standard DX10.

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DerekLoffin

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#27 DerekLoffin
Member since 2002 • 9095 Posts
360 has more easily exploited power. As such multiplatforms generally looked better on it. PS3 is more of a tough beast and really only gets to show off it's true power to those who specifically target it and only it. Hence why it has some awesome looking exclusives. In the end though, I think the jury is still out. 360 might still rally some extra umph and outshine PS3, but so far I'm not seeing it. However, for a change, this gen I wouldn't say we have a clear power winner. 360 still has the advantage in multiplatformers, and although that advantage has shrunk, it is still there, and that is a fair chunk of the games out there and can't be ignored.
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jyoung312

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#28 jyoung312
Member since 2003 • 4971 Posts

People will quote articles, talk tech specs, and even quote that M$ propaganda IGN link...but in the end, they are pretty close. One machine seems to have a slight edge, HOWEVER it's hard to tap all the juice. The other is comparable, and devs don't have to work as hard.

2007's Uncharted wowed a lot of folks, but it wasn't enough...KZ2 looks incredible but was considered a possible fluke due to 3 1/2 years dev time, and finally PS3's Uncharted 2 sealed the deal demonstrating the PS3 graphics are the top in consoles right now. On the flip side, these games might be possible on 360, but we will never know since they are all made by Sony, and what matters is that the PS3 has demonstrated this. The results.

The results speak for themselves.

People can say anyone is as good an athlete as Tiger Woods or Kobe Bryant, but in the end, it's about the results. Perhaps the 360 will slam back with a shot this year, but in the meantime talking about maybe's just won't cut it. It's all about the results.

I do confess, 2006's GeoW was amazing to see in it's day...and 2008's GeoW2 was even better as it was slightly improved, but that was the last shot in the console graphics war we've seen. This year's super delayed games, Alan Wake and Splinter Cell : Conviction have a chance to wow us.

SolidTy

But even with the slight improvement from Gears 1 to Gears 2 it wasn't like it was any proof that 360 has better graphics because UT3 on ps3 looks same as Gears on 360 so it's not like it showed something that wasn't possible on ps3. I really don't think that Gears 2 was that big of a shot in console graphics war because we all knew KZ2 was going to look better but we couldn't officially declare it because the game hadn't been released at the time

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789shadow

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#29 789shadow
Member since 2006 • 20195 Posts

They are so close trying to distinguish which is more powerful is pointless.

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MC3887

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#30 MC3887
Member since 2009 • 1507 Posts

[QUOTE="lowe0"]If you can write highly parallel code, then the PS3 is more powerful. However, real-world code isn't always so easy to multithread efficiently.ronvalencia
GPU also process extremely parallel workloads e.g. ATI Xenos has 64 hardware threads.

48

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#31 rockzo
Member since 2009 • 520 Posts

PC by a long shot

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SolidTy

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#32 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

People will quote articles, talk tech specs, and even quote that M$ propaganda IGN link...but in the end, they are pretty close. One machine seems to have a slight edge, HOWEVER it's hard to tap all the juice. The other is comparable, and devs don't have to work as hard.

2007's Uncharted wowed a lot of folks, but it wasn't enough...KZ2 looks incredible but was considered a possible fluke due to 3 1/2 years dev time, and finally PS3's Uncharted 2 sealed the deal demonstrating the PS3 graphics are the top in consoles right now. On the flip side, these games might be possible on 360, but we will never know since they are all made by Sony, and what matters is that the PS3 has demonstrated this. The results.

The results speak for themselves.

People can say anyone is as good an athlete as Tiger Woods or Kobe Bryant, but in the end, it's about the results. Perhaps the 360 will slam back with a shot this year, but in the meantime talking about maybe's just won't cut it. It's all about the results.

I do confess, 2006's GeoW was amazing to see in it's day...and 2008's GeoW2 was even better as it was slightly improved, but that was the last shot in the console graphics war we've seen. This year's super delayed games, Alan Wake and Splinter Cell : Conviction have a chance to wow us.

jyoung312

But even with the slight improvement from Gears 1 to Gears 2 it wasn't like it was any proof that 360 has better graphics because UT3 on ps3 looks same as Gears on 360 so it's not like it showed something that wasn't possible on ps3. I really don't think that Gears 2 was that big of a shot in console graphics war because we all knew KZ2 was going to look better but we couldn't officially declare it because the game hadn't been released at the time

I think the PS3 has more power, but it's very tough to exploit...in any event, the PS3 has the edge for sure.

It's hard to determine how much "more power" the PS3 has, since this generation isn't over. 360 may surprise us, and the PS3 may surprise us even more. Right now, KZ2 and Uncharted 2 definitely demonstrate some great console graphics, no doubt.

As far as games not out yet, that's how that cookie crumbles. We need to be able to scrutinize, test, and compare them before making declarations. In the end KZ2 certainly wowed many a gamer and critics alike.

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GulliversTravel

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#33 GulliversTravel
Member since 2009 • 3110 Posts
Theyre both better and worse in their own ways, the only thing that really however matters is which system has the results at the end of the generation. Theres many games out there that get swept under the rugg, keep that mind.
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#34 GulliversTravel
Member since 2009 • 3110 Posts

[QUOTE="SolidTy"]

People will quote articles, talk tech specs, and even quote that M$ propaganda IGN link...but in the end, they are pretty close. One machine seems to have a slight edge, HOWEVER it's hard to tap all the juice. The other is comparable, and devs don't have to work as hard.

2007's Uncharted wowed a lot of folks, but it wasn't enough...KZ2 looks incredible but was considered a possible fluke due to 3 1/2 years dev time, and finally PS3's Uncharted 2 sealed the deal demonstrating the PS3 graphics are the top in consoles right now. On the flip side, these games might be possible on 360, but we will never know since they are all made by Sony, and what matters is that the PS3 has demonstrated this. The results.

The results speak for themselves.

People can say anyone is as good an athlete as Tiger Woods or Kobe Bryant, but in the end, it's about the results. Perhaps the 360 will slam back with a shot this year, but in the meantime talking about maybe's just won't cut it. It's all about the results.

I do confess, 2006's GeoW was amazing to see in it's day...and 2008's GeoW2 was even better as it was slightly improved, but that was the last shot in the console graphics war we've seen. This year's super delayed games, Alan Wake and Splinter Cell : Conviction have a chance to wow us.

jyoung312

But even with the slight improvement from Gears 1 to Gears 2 it wasn't like it was any proof that 360 has better graphics because UT3 on ps3 looks same as Gears on 360 so it's not like it showed something that wasn't possible on ps3. I really don't think that Gears 2 was that big of a shot in console graphics war because we all knew KZ2 was going to look better but we couldn't officially declare it because the game hadn't been released at the time

Gears 2 was a huge improvement over the first game, and UTIII looks better on 360 has it has more AA.

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#35 savagetwinkie
Member since 2008 • 7981 Posts

Honestly they are both about the same, they are both sitting on 512mbs of ram, so they can both have the same active running game material at the same time. Its more on how you use that material that makes a difference. Granted there is a slight more ram to work with on 360, due to the edram and smaller os, which has been the biggest contender with multiplats looking better on 360.

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ZoomZoom2490

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#36 ZoomZoom2490
Member since 2008 • 3943 Posts

[QUOTE="jyoung312"]

[QUOTE="SolidTy"]

People will quote articles, talk tech specs, and even quote that M$ propaganda IGN link...but in the end, they are pretty close. One machine seems to have a slight edge, HOWEVER it's hard to tap all the juice. The other is comparable, and devs don't have to work as hard.

2007's Uncharted wowed a lot of folks, but it wasn't enough...KZ2 looks incredible but was considered a possible fluke due to 3 1/2 years dev time, and finally PS3's Uncharted 2 sealed the deal demonstrating the PS3 graphics are the top in consoles right now. On the flip side, these games might be possible on 360, but we will never know since they are all made by Sony, and what matters is that the PS3 has demonstrated this. The results.

The results speak for themselves.

People can say anyone is as good an athlete as Tiger Woods or Kobe Bryant, but in the end, it's about the results. Perhaps the 360 will slam back with a shot this year, but in the meantime talking about maybe's just won't cut it. It's all about the results.

I do confess, 2006's GeoW was amazing to see in it's day...and 2008's GeoW2 was even better as it was slightly improved, but that was the last shot in the console graphics war we've seen. This year's super delayed games, Alan Wake and Splinter Cell : Conviction have a chance to wow us.

SolidTy

But even with the slight improvement from Gears 1 to Gears 2 it wasn't like it was any proof that 360 has better graphics because UT3 on ps3 looks same as Gears on 360 so it's not like it showed something that wasn't possible on ps3. I really don't think that Gears 2 was that big of a shot in console graphics war because we all knew KZ2 was going to look better but we couldn't officially declare it because the game hadn't been released at the time

I think the PS3 has more power, but it's very tough to exploit...in any event, the PS3 has the edge for sure.

It's hard to determine how much "more power" the PS3 has, since this generation isn't over. 360 may surprise us, and the PS3 may surprise us even more. Right now, KZ2 and Uncharted 2 definitely demonstrate some great console graphics, no doubt.

As far as games not out yet, that's how that cookie crumbles. We need to be able to scrutinize, test, and compare them before making declarations. In the end KZ2 certainly wowed many a gamer and critics alike.

its not tough to exploit ps3 power at all, its just that multiplat devs want to make easy money without putting alot of time making the game better. Let Uncharted1 be a perfect example, it didnt take too long to make the game.

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ronvalencia

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#37 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="lowe0"]If you can write highly parallel code, then the PS3 is more powerful. However, real-world code isn't always so easy to multithread efficiently.MC3887

GPU also process extremely parallel workloads e.g. ATI Xenos has 64 hardware threads.

48

Sigh... It has 48 shaders(or stream processors)and 64 threads (1). Notice NVIDIA's Giga-Threads (thousands)(1) count far exceeds it's CUDA stream processor count.

1. think of Hyper-Threading for GPUs.

Anyway, each of Xeno's 48 shaders(SP) handles 1 + 4 vec i.e. processes 5 data components, that's 240 data components. ATI Radeon HD 2900/3800/4600 has 320 stream processors(SP), each SP is scalar i.e. 1 instruction 1 data, that's 320 data components.

6SPE+RSX vs ATI Radeon HD 4650 vs ATI Xenos would be interesting since they are all equipped with 8 ROPs and plenty of GFLOPs (for low-mid-range segment).

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#38 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="jyoung312"]

[QUOTE="SolidTy"]

People will quote articles, talk tech specs, and even quote that M$ propaganda IGN link...but in the end, they are pretty close. One machine seems to have a slight edge, HOWEVER it's hard to tap all the juice. The other is comparable, and devs don't have to work as hard.

2007's Uncharted wowed a lot of folks, but it wasn't enough...KZ2 looks incredible but was considered a possible fluke due to 3 1/2 years dev time, and finally PS3's Uncharted 2 sealed the deal demonstrating the PS3 graphics are the top in consoles right now. On the flip side, these games might be possible on 360, but we will never know since they are all made by Sony, and what matters is that the PS3 has demonstrated this. The results.

The results speak for themselves.

People can say anyone is as good an athlete as Tiger Woods or Kobe Bryant, but in the end, it's about the results. Perhaps the 360 will slam back with a shot this year, but in the meantime talking about maybe's just won't cut it. It's all about the results.

I do confess, 2006's GeoW was amazing to see in it's day...and 2008's GeoW2 was even better as it was slightly improved, but that was the last shot in the console graphics war we've seen. This year's super delayed games, Alan Wake and Splinter Cell : Conviction have a chance to wow us.

GulliversTravel

But even with the slight improvement from Gears 1 to Gears 2 it wasn't like it was any proof that 360 has better graphics because UT3 on ps3 looks same as Gears on 360 so it's not like it showed something that wasn't possible on ps3. I really don't think that Gears 2 was that big of a shot in console graphics war because we all knew KZ2 was going to look better but we couldn't officially declare it because the game hadn't been released at the time

Gears 2 was a huge improvement over the first game, and UTIII looks better on 360 has it has more AA.

alot of the improvements were subtle in less in your face like textures and models, if you really take the time to look there are some major improvements.

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ZoomZoom2490

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#39 ZoomZoom2490
Member since 2008 • 3943 Posts

Honestly they are both about the same, they are both sitting on 512mbs of ram, so they can both have the same active running game material at the same time. Its more on how you use that material that makes a difference. Granted there is a slight more ram to work with on 360, due to the edram and smaller os, which has been the biggest contender with multiplats looking better on 360.

savagetwinkie
multiplat games look better on 360 because it was the lead platform and then the code was just ported over to ps3 and pc, even the pc with ten times more power had rough time to run GTA4 code. ps3 is more powerfull than 360, let the exclusives speak for themselves.
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savagetwinkie

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#40 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]

Honestly they are both about the same, they are both sitting on 512mbs of ram, so they can both have the same active running game material at the same time. Its more on how you use that material that makes a difference. Granted there is a slight more ram to work with on 360, due to the edram and smaller os, which has been the biggest contender with multiplats looking better on 360.

ZoomZoom2490

multiplat games look better on 360 because it was the lead platform and then the code was just ported over to ps3 and pc, even the pc with ten times more power had rough time to run GTA4 code. ps3 is more powerfull than 360, let the exclusives speak for themselves.

If you look at some of the dev's comments the biggest problem, especially when ps3 first came out, was the ram, what they could fit in the 360 they couldn't in the ps3. This is especially true when the ps3 just came out because the OS was a monster before sony started trimming, It didn't help no one really new how to take advantage of ps3 hardware but they couldn't even use the same amount of game on the ps3 they could on the 360, and that is a fact btw.

EDIT: and exclusives aren't proof of which is more powerful, its just proof of what one is capable of, not what the other isn't capable of, and multiplats are the best way to measure up which system is more powerful. Now that people are getting a hold of the ps3 it should be a more realistic comparison. But you can't compare games like gears of war 2 to uncharted 2, they are different games, made at different times, with different level designs, and different effects. Multiplats are the only true way to tell because both are trying to render the same thing, and now you can see which one is really rendering it better.

I'm waitinf for crysis 2 to come out, cryengine is obviously a grahics juggernaut and it will be probably one of the best compairsons to really see the two systems side by side.

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fireballonfire

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#41 fireballonfire
Member since 2009 • 891 Posts

Cows and lemmings stop this nonsense already.

Cows like to talk about how powerful the cell is when in reality it is nothing to boost about. In terms of processing power it is a step above the xenon though.

Lemmings like to emphasize the gpu aka xenos. While it is more powerful than the gpu found in the PS3 it is nothing to boost about either.

At the end of the day they are both pretty much equal in power which also has been confirmed by, hardware and software developers.

The advantage of the cell would give you better AI, better physics, animations, lightningetc.

The advantage of the Xenos would give you a cleaner picture, resolution, framerate, textures.

That said a game optimized forone console would not run well without sacrifices being made to run on the other.

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Jfisch93

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#42 Jfisch93
Member since 2008 • 3557 Posts

Currently the PS3 has shown it can do more, but both systems have not been fully tapped and therefore cannot show their true power.

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savagetwinkie

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#43 savagetwinkie
Member since 2008 • 7981 Posts

Cows and lemmings stop this nonsense already.

Cows like to talk about how powerful the cell is when in reality it is nothing to boost about. In terms of processing power it is a step above the xenon though.

Lemmings like to emphasize the gpu aka xenos. While it is more powerful than the gpu found in the PS3 it is nothing to boost about either.

At the end of the day they are both pretty much equal in power which also has been confirmed by, hardware and software developers.

The advantage of the cell would give you better AI, better physics, animations, lightningetc.

The advantage of the Xenos would give you a cleaner picture, resolution, framerate, textures.

That said a game optimized forone console would not run well without sacrifices being made to run on the other.

fireballonfire
one note there, ai is more general purpase code so the 360 will have more of that available, about 3x more. but this is very true.
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ronvalencia

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#44 ronvalencia
Member since 2008 • 29612 Posts

Best benchmark practises it to have common benchmarks for each of the platforms i.e. like SPECInt/SPECFP. Hopefully, Cryengine 3/Crysis 2 can be used for this role.

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Hathesulacon

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#45 Hathesulacon
Member since 2008 • 1374 Posts

[QUOTE="stereointegrity"]

[QUOTE="PAL360"]

Each HD console has pros and cons over the other and the Wii is obviously the less powerfull one. At the end i think its something like:

PS3>360 >>>>>>>>>Iphone>>>> Wii

ZoomZoom2490

there i fixed it

super fix.

Super fail. Games can look better on Xbox360, but microsoft doesnt hound their devs to push the graphics so hard. They hound them too push the fun! Besides apparently Halo Reach will "bend the xbox 360 very far" dont mention screenshots, theyre pre alpha from november. If I took pre alpha God of War 3 it would be disgusting.

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789shadow

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#46 789shadow
Member since 2006 • 20195 Posts

[QUOTE="ZoomZoom2490"][QUOTE="stereointegrity"]there i fixed it

Hathesulacon

super fix.

Super fail. Games can look better on Xbox360, but microsoft doesnt hound their devs to push the graphics so hard. They hound them too push the fun! Besides apparently Halo Reach will "bend the xbox 360 very far" dont mention screenshots, theyre pre alpha from november. If I took pre alpha God of War 3 it would be disgusting.

But you don't have pre-alpha screens of God of War 3, do you? Stop blowing air.

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lowe0

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#47 lowe0
Member since 2004 • 13692 Posts
Iphone is not more powerful than Wii..brandontwb
Actually, that might be an interesting question. Certainly not the iPhone 3G, but the Cortex A8 in the 3GS is one mean CPU, especially if it's going up against the G3 variant in the Wii. I'd imagine that the Wii's GPU is still quite a bit ahead of the PowerVR core in the new iPhone, though.
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batman_is_aweso

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#48 batman_is_aweso
Member since 2009 • 2762 Posts

People will quote articles, talk tech specs, and even quote that M$ propaganda IGN link...but in the end, they are pretty close. One machine seems to have a slight edge, HOWEVER it's hard to tap all the juice. The other is comparable, and devs don't have to work as hard.

2007's Uncharted wowed a lot of folks, but it wasn't enough...KZ2 looks incredible but was considered a possible fluke due to 3 1/2 years dev time, and finally PS3's Uncharted 2 sealed the deal demonstrating the PS3 graphics are the top in consoles right now. On the flip side, these games might be possible on 360, but we will never know since they are all made by Sony, and what matters is that the PS3 has demonstrated this. The results.

The results speak for themselves.

People can say anyone is as good an athlete as Tiger Woods or Kobe Bryant, but in the end, it's about the results. Perhaps the 360 will slam back with a shot this year, but in the meantime talking about maybe's just won't cut it. It's all about the results.

I do confess, 2006's GeoW was amazing to see in it's day...and 2008's GeoW2 was even better as it was slightly improved, but that was the last shot in the console graphics war we've seen. This year's super delayed games, Alan Wake and Splinter Cell : Conviction have a chance to wow us.

SolidTy

congratz on winning in gamespotter of the year and king of SW

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#49 jrhawk42
Member since 2003 • 12764 Posts

From a very far out hypothetical standpoint the ps3 seems to have the potential to be more powerful. from a much more down to earth developmental stance the 360 wins. If you gave a comparable 360, and ps3 team the same amount of development hours to create the same game I believe the 360's game would look better.

From a consumer standpoint it's just nitpicking both systems are practically identical in terms of graphics.