There are two things I can predict that will happen due to this thread:
#1 Cows will be in an outrage.
#2 Willy105's head will explode to how much he apperciates this thread.
Okay so I'll just start now:
You see this?
THIS is a 3D platformer.
It focuses on platforming.
It has you explore areas in a complete non-linear route.
It has level based progression which is also non-linear in progress at least.
You collect multiple items that unlock areas and other things.
Now tell me....WTF is this?
What the hell happened?
What happened to the overworld exploration?
What happened to the platforming in general?
What happened to platforming being the main focus? The majority of these games (if not all of them) focus more so on moving foward, take out enemies with weapons, progress, and repeat, hence an ACTION GAME. Put these games in 2D they would be catergorize as side-scrollers and not platformers.
And I know what people are going to say:
"The genre just evolved"
No it hasn't. Even if these games were platformers they are worse in every conceivable manner of what a platformer is. There is less platforming as well as creative platforming. Take Banjo-Kazooie for example I had to jump onto roof tops, into garden tops, then to another roof top, jump from platform of brick to platform of bricks, climb a pole to get the puzzle piece then do something simlar until I get all of them. With the current "platformers" all I do is follow a linear route which has minimum platforming (I should say jumping) and relys on you just attacking enemies then progressing. And don't get me started on this weapons business. In platformers you had simple moves to use so they don't disrupt the focus of the actual platforming. Other times they gave you more simple moves to be more creative on how you travel and take out enemies (but then again I suppose platformers today offer similar things). Okay compare this to a platformer now. "X, X, X, oh yeah tripple fly swatter hit". Oh crap there's an enemy time to bring out the machine gun "Ta-ta-ta-ta-ta....Ta-ta-ta-ta-ta". Got him. Did I also mention that the games that ran off the previous formula are probably more interactive then most games that come out today?
To me it's similar to the Rainbow Six games. They use to be solely tactical shooters and concentrated on well tactics. Now they use minimal tactics and focus mostly on the action.
"Your defining the genre too narrowly"
Hasn't it always been. I mean one just needs to look at the early days:
vs.
Looking at these screens you can obviously tell what I'm talking about. Games are put into genres do to what they put their main focus on. Sure the games on the latter of platforming aspects to them, but the difference between Contra and say Mario is that Mario focus's mainly on jumping as oppose to contra which focus's on shooting aliens hence why it's called a side-scrolling shooter.
Overall I'm not mad that there are games like these, I mean the more types of games the better right? I just don't agree that these games should represent the platforming genre and have the old 3D platformers die (discount Super Mario Galaxy what was the last platformer to use that formula to some aspect?)
And looking at the future it isn't that bright. I'm not sure if Kirby Wii has been cancelled, Rayman is offically a party game series (as well as Wario), Donkey Kong is now....something, and let's be honest is RARE up to reviving the Banjo series?
Well that's it.
Thoughts?
Opinions?
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