So, a week ago I met a friend of mine and he just bought Rise of the Tomb Raider for PC. I had finished the game back in December and I've been regularly using it as a tool to fix a loose impulse trigger every now and then ever since, so the game is very fresh in my memory, right to the tiniest details actually.
Anyhow, I saw it on a i7 processor with 16GB of RAM and a 980ti graphics card. The game was set up to 1080p, individual settings to the very maximum, each of them.
And you know what?
Of course, being able to achieve 60fps (which wasn't actually possible without toning down some settings to lower ones) is a huge difference and one that will make you not want to come back to 30 fps ever (and actually it will make the whole thing even more CINEMATIC but that's not the point).
HOWEVER, the game had already looked VERY IMPRESSIVE on Xbox One, and its settings really were the equivalent of HIGH preset on the PC. What is more - the PC version apart from framerate didn't impress me that much, actually. I expected even bigger, more tangible gains, and they all bore down to superior sampling, filtering solution, maybe tad more sophisticated foliage. I'M NOT DENYING THE BUMP ISN'T THERE. But assets seemed next to identical. Of course one area in which you could see a definite improvement were cutscenes. But that's pretty much it. And each area seemed to have been done on a rendering budget which also carried over to how PC version could look.
So if this was the case of pretty much diminishing returns between PC and Xbox One. Why the hell are you rambling on about such miniscule differences between consoles in multiplats every single time?
Seriously. In terms of pure numbers, this one was probably a lot more tangible in terms of numbers, etc. than any other possible multiplat game face-off, and the difference didn't cause my awe of graphical fidelity on Xbox One to go away. I didn't lose my own sense of being impressed at all.
So, stop arguing over things that are even less tangible and making out them to look like pulverizations on a monumental scale.
BTW I'm not saying this is the case for virtually every single game between PC and consoles. No, not by a long shot. PC is still superior, and there are other games which expose how puny those consoles are. But this is not the message.
Signing off,
Salty (in name but not actually salty)
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