@cainetao11: Sorry to hear about your mom. I have too many friends and relatives that have gone through this. Chin up.
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I never need to adjust is my stance I guess. I take each game as it is. I don't need to adjust just because graphics tech is not as advanced as the game I was playing 5 minutes before. They're fucking video games. I have to adjust to my mother's growing dementia and the fact she doesn't always remember me. I don't have to adjust from Rise of the Tomb Raider to KOTOR on Xbox.
Sorry man, we can bullshit about video games all we want, but that is some serious stuff you need to deal with.
It's so hard to have this women you love and that always loved you not recognize you anymore. It'll only get harder and harder. My mom works with demented people day in day out. And it's heartbreaking to see family not drop by anymore. But never give up on your mom, man !
Oh god dude. I try to not judge others but to just no longer visit? I cant see myself do that to mom ever. I'll just keep bringing the tablet with the photos my brother scans in to One Drive and she loves seeing them and it slowly coming back to her.
Play a few months worth of PC gaming at higher resolutions and 60 fps and higher graphical settings. Then sit down at your console again and you'd actually have to adjust.
You saw Tomb Raider being played for a couple of minutes and weren't impressed ? Ok, I guess.
I play games on both and I never have to "adjust".
@cainetao11: Sorry to hear about your mom. I have too many friends and relatives that have gone through this. Chin up.
Unfortunately its a part of life many of us face or end up experiencing ourselves. Some days are good, some not with her. That's life.
Oh god dude. I try to not judge others but to just no longer visit? I cant see myself do that to mom ever. I'll just keep bringing the tablet with the photos my brother scans in to One Drive and she loves seeing them and it slowly coming back to her.
There is no cure for dementia yet. I think there are medications that can slow the process. But and I'm being frank here so don't take this the wrong way: the situation will grow worse.
There is a time when many people cave in, and just don't want the emotional burden anymore I think. But yeah, it's something that I have though about myself a lot. I love my mom and she loves me. Even if she's forgotten all of that, could I ever abandon here like that ? Damn, man. It's hard to even think about stuff like that :(
@Salt_The_Fries: The Rise of TR had 360 assets, it's not a good showcase for either PC or Xbone.
Rise of the TR would obviously would look nice, like TR2013, since we can't compare Rise or TR 2013 to an actual TR that was designed only for modern current gen hardware), but the game being designed for the 2005 360 hardware is limiting.
Too many cross gen games these days held back by last gen assets, but the tide is turning.
How does it have Xbox 360 assets? Have you even played this game, it looks amazing. You're actually looking at this backwards, the 360 version of the game is a downgraded port of the Xbox One version done by Nixxus.
The games were not developed side by side, it was developed for Xbox One and Crystal Dynamics fed the game to Nixxus which ported it over and downgraded their work throughout the development process.
@Salt_The_Fries: The Rise of TR had 360 assets, it's not a good showcase for either PC or Xbone.
Rise of the TR would obviously would look nice, like TR2013, since we can't compare Rise or TR 2013 to an actual TR that was designed only for modern current gen hardware), but the game being designed for the 2005 360 hardware is limiting.
Too many cross gen games these days held back by last gen assets, but the tide is turning.
How does it have Xbox 360 assets? Have you even played this game, it looks amazing. You're actually looking at this backwards, the 360 version of the game is a downgraded port of the Xbox One version done by Nixxus.
The games were not developed side by side, it was developed for Xbox One and Crystal Dynamics fed the game to Nixxus which ported it over and downgraded their work throughout the development process.
This has been covered multiple times in various threads...I don't have the time so I'll just link you to one such thread explaining the decade long Nixxes/Crystal relationship. Like TR 2013, they are the same game and share the same assets. I maintain, that if the 360 was not a worry, the geometry and other base assets would have been better. It's hard to imagine since it's a nice looking game (as I already stated) and we have no version that wasn't designed for the 360 in mind, but that's the reality.
I realize that no one here has ever changed your mind or stance, so I'm not interested in engaging you in particular on this issue, but I will leave a link. If you choose to not follow it or believe, I honestly don't care. My post was for the TC, not you. I don't seek out responses from you quite frankly. Have a good day.
http://www.gamespot.com/forums/system-wars-314159282/wc-do-you-think-would-look-better-uc4-or-rotr-pc-32279291/?page=2
Who said it was a completely different engine?
The developers of these TR games have been co-developers for over a decade. There is nothing peculiar or odd with this upcoming Rise of the Tomb Raider other than suddenly people are aware of Nixxes and are trying to claim things like a "completely different engine" randomly for this title, when that's not how Nixxes has ever operated in the past nor for this game. This is standard business. Once upon a time, Rise of the Tomb Raider was going to be for PC, PS3, 360, PS4, and Xbone. Then a deal was struck with M$. It takes a lot of effort to get these games released on multiple machines simultaneously, which is what Nixxes helped accomplish. Activision and EA operate in the same way. What didn't change, besides the temporary shelving of the PC, PS3, PS4 versions, is how Nixxes and Crystal have operated. They've been partners since 2000's release of Soul Reaver.
This is the same developer that handled these games (all Eidos games) as well. They've been partnered with Crystal for over 15 years since the Legacy of Kain: Soul Reaver on PS1 (Nixxes handled the Dreamcast port). People didn't suddenly claim that the Dreamcast port of Soul Reaver was a "completely different engine". People didn't make that claim about "different engines" for Tomb Raider Legend, Anniversary, Underworld, Lara Croft, or even the recent Tomb Raider reboot, and all those games have Crystal and Nixxes all over them. The Rebooted Tomb Raider (PS3, 360, PC) found itself ported to the newer PS4 and Xbone, but again, the PS4/Xbone version of Tomb Raider Reboot weren't completely different engines. That's not a good business model. SE is looking to make money and this game isn't suddenly way, way different.
Suddenly though, Rise of the Tomb Raider has a completely different engine? Since when? I'll start with 2006 with a list of Nixxes/Crystal games that marked the separation of the original developer of Tomb Raider, CORE, from TR. Same what happened to CORE, the creators of TR. Crystal took over the TR series (which sucks since Legacy of Kain is what I preferred from them), and that's also when Nixxes worked on TR as well. Nixxes has been partnered with Crystal for every single main Tomb Raider titled game (one exception was Lara Croft Osiris and that wasn't a main TR title game and it didn't release on as many platforms as Osiris).
2006 | Tomb Raider: Legend | Crystal Dynamics | Windows, Xbox |
2007 | Tomb Raider: Anniversary | Crystal Dynamics | Windows |
2008 | Tomb Raider: Underworld | Crystal Dynamics | PlayStation 3, Windows |
2010 | Kane & Lynch 2: Dog Days | IO Interactive | Windows |
2010 | Lara Croft and the Guardian of Light | Crystal Dynamics | PlayStation 3, Windows |
2011 | Deus Ex: Human Revolution | Eidos Montreal | Windows |
2012 | Hitman: Absolution | IO Interactive | Windows |
2013 | Tomb Raider | Crystal Dynamics | PlayStation 3, Windows |
2014 | Thief | Eidos Montreal | Windows |
2015 | Rise of the Tomb Raider | Crystal Dynamics | Xbox 360 |
You are correct in that if you are impressed with a cross gen title like Rise of the Tomb Raider (which I wasn't impressed with it visually at E3, but it looked decent), then you'll definitely be far more impressed when Crystal doesn't have to balance last gen 2005 360 hardware for presumably the next Tomb Raider game. A future time and different game when Crystal and Nixxes have the freedom to go all out, abandoning old hardware limitations (geometry, graphics, AI, etc) to fully exploit the Xbone/PS4.
@nyadc: Yeah it was a new thing but that was still the highest resolution available to consumers at the time. There were also some decent lcd monitors. Not as good as CRT as the reliablity and refresh rate wasn't up to snuff but there were some decent ones. They weren't all garbage as you're trying to claim. I had a 1080p TV in 2007 and it was still kicking until I lost it by moving 2 years ago.
@nyadc: Yeah it was a new thing but that was still the highest resolution available to consumers at the time. There were also some decent lcd monitors. Not as good as CRT as the reliablity and refresh rate wasn't up to snuff but there were some decent ones. They weren't all garbage as you're trying to claim. I had a 1080p one in 2007 and it was still kicking until I lost it by moving 2 years ago.
No it actually wasn't, the Sony FW900 came out in 2000 and sported a maximum resolution of 2304x1440, that's just one monitor of many capable of higher resolutions than 1080p. "1080p" was no where near the highest resolution available to consumers, it was nearly a decade late to the party, it was the first large uptick in consumer television resolution since 720p.
@nyadc: The first 1080p monitor from what I know came out in 1995 so it had been around for a while. There were higher resolution monitors on the market just like there are 5K monitors at the moment but they weren't readily available and not aimed at customer from what I remember.
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