[QUOTE="jdt532"][QUOTE="ogvampire"][QUOTE="jdt532"][QUOTE="Nameless-Hero"][QUOTE="mistervengeance"]you obviously haven't played it. the only differences between in game and cutscenes are the camera anglesBread_or_Decide
how can you people keep saying this nonscense it is not the same. i guess most people have no clue as to how games are made, in fact you cant find me a single game that has identical graphics in both cutscenes and gameplay taking in account AA, framerate, things on screen.
I've actually played MGS4 and I honestly can't notice a difference between gameplay graphics and cutscenes. I've noticed the same amount of aliasing in cutscenes and the textures, animation and physics don't look any better in cutscenes.
do me a favor and load up Act 2. the first cutscene where snake is in the foliage, just pay attention to his suit and the detail, then before it transitions into gameplay notice how the quality gets downgraded (less detail, a little more jaggy)
I'm on my second playthrough now and I'm past that part so I'll look for that the next playthrough. Obviously the effect you're talking about isn't terribly noticeable unless you're really looking for this stuff but your average gamer who is immersed in the game isn't going to notice any minor nuances between cutscenes and gameplay.
How much clipping were on those gears cut scenes? Good grief. Now THAT is noticeable.
I noticed it bad when the GEARS unit made it out of the locust underground base. That cutscene stuttered bad.
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