Insomniac would make Pixar proud. ACIT looks phenomenal.

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Blazerdt47

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#1 Blazerdt47
Member since 2004 • 5671 Posts

Has anyone seen the new ACIT supervillain trailer? The animation is just incredible. I didn't think Insomniac could improve so much more over TOD but they just keep suprising us.

Super Villain

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navyguy21

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#2 navyguy21
Member since 2003 • 17951 Posts

OMG, this crap needs to stop :|

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washd123

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#3 washd123
Member since 2003 • 3418 Posts

yeah the CGI looks great. ingame not so much. not saying its bad but nowheres near pixar quality

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munu9

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#4 munu9
Member since 2004 • 11109 Posts

yeah the CGI looks great. ingame not so much. not saying its bad but nowheres near pixar quality

washd123
R&C never uses CGI =\
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Blazerdt47

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#5 Blazerdt47
Member since 2004 • 5671 Posts

yeah the CGI looks great. ingame not so much. not saying its bad but nowheres near pixar quality

washd123
Fortunately R&C doesn't use CGI :P
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washd123

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#6 washd123
Member since 2003 • 3418 Posts

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

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Couth_

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#7 Couth_
Member since 2008 • 10369 Posts
[QUOTE="washd123"]

yeah the CGI looks great. ingame not so much. not saying its bad but nowheres near pixar quality

munu9
R&C never uses CGI =\

That's why his comment is the ultimate compliment
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washd123

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#8 washd123
Member since 2003 • 3418 Posts

[QUOTE="munu9"][QUOTE="washd123"]

yeah the CGI looks great. ingame not so much. not saying its bad but nowheres near pixar quality

Couth_

R&C never uses CGI =\

That's why his comment is the ultimate compliment

it wasnt exactly a compliment

and everything before the 1m mark is not ingame. theres an obvious dedregation of graphical quality when it switches to cutscenes (which im gonna guess are 'realtime') and actual gameplay. while the cutscenes are almost something id expect from pixar. in game. no.

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Rage010101

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#9 Rage010101
Member since 2006 • 5470 Posts

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

washd123

wow i think that might be sig worthy... research the word "cgi"...then come back with an apology

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Blazerdt47

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#10 Blazerdt47
Member since 2004 • 5671 Posts

.

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washd123

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#11 washd123
Member since 2003 • 3418 Posts

[QUOTE="washd123"]

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

Rage010101

wow i think that might be sig worthy... research the word "cgi"...then come back with an apology

if were going by the literal deffinition of Computer Generated Image than every videogame in game or otherwise is CGI.

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Brownesque

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#12 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="washd123"]

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

Rage010101

wow i think that might be sig worthy... research the word "cgi"...then come back with an apology

What an epic fail.
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Brownesque

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#13 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Rage010101"]

[QUOTE="washd123"]

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

washd123

wow i think that might be sig worthy... research the word "cgi"...then come back with an apology

if were going by the literal deffinition of Computer Generated Image than every videogame in game or otherwise is CGI.

CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.
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washd123

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#14 washd123
Member since 2003 • 3418 Posts

CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.Brownesque

thats why i rephrased it and i also explained what i meant.

inengine cutscenes accomplish basically the same effect as CGI prerendered ones. the machine just runs through the motions. the difference is this gen the graphics are usually good enough where all it needs is a bump in texture resolution, som AA, some effects and lighting, and voila. the fact that the scene itself is already recorded the machine just ahas to render the assets on screen allows it to focus the resources on those enhancements.

very few games truely have ingame cutscenes.

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Blazerdt47

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#15 Blazerdt47
Member since 2004 • 5671 Posts

[QUOTE="Brownesque"] CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.washd123

thats why i rephrased it and i also explained what i meant.

inengine cutscenes accomplish basically the same effect as CGI prerendered ones. the machine just runs through the motions. the difference is this gen the graphics are usually good enough where all it needs is a bump in texture resolution, som AA, some effects and lighting, and voila. the fact that the scene itself is already recorded the machine just ahas to render the assets on screen allows it to focus the resources on those enhancements.

very few games truely have ingame cutscenes.

MGS4 is the best example.
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Brownesque

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#16 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"] CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.washd123

thats why i rephrased it and i also explained what i meant.

inengine cutscenes accomplish basically the same effect as CGI prerendered ones. the machine just runs through the motions. the difference is this gen the graphics are usually good enough where all it needs is a bump in texture resolution, som AA, some effects and lighting, and voila. the fact that the scene itself is already recorded the machine just ahas to render the assets on screen allows it to focus the resources on those enhancements.

very few games truely have ingame cutscenes.

Negative, they're not the same. With CGI you have an extraordinarily powerful piece of hardware (which the consoles are not) and no memory bottleneck. You can render at one frame every hour instead of 30 FPS. You can have as many polys as you want, as high of a resolution assets as you want, whatever post processing you need, you could even have ray tracing. All you need is to produce an image and you can take as long as you want a la stop motion and basically put the frames together and play them back in rapid succession. In-engine cutscenes still ask the console to render it in real time, which is a substantial difference.
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SergeAndKid

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#17 SergeAndKid
Member since 2009 • 373 Posts
Toy story owns this game
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Blazerdt47

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#18 Blazerdt47
Member since 2004 • 5671 Posts
Toy story owns this gameSergeAndKid
I own you.
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BioShockOwnz

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#19 BioShockOwnz
Member since 2006 • 52901 Posts

Never put Toy Story next to R&C.

Toy Story is and always will be godly! :)

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Blazerdt47

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#20 Blazerdt47
Member since 2004 • 5671 Posts

Never put Toy Story next to R&C.

Toy Story is and always will be godly! :)

BioShockOwnz

I shall be enjoying both movies in 3D this friday :P

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Pale-Folklore

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#21 Pale-Folklore
Member since 2009 • 295 Posts

ACiT does look awesome, but please stop comparing it to Pixar. Nothing can touch Pixar.

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Human-after-all

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#22 Human-after-all
Member since 2009 • 2972 Posts
Nothing on any system is even REMOTELY close to Toy Story....Crysis isn't even REMOTELY close to Pixar.
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Cookigaki

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#23 Cookigaki
Member since 2009 • 690 Posts

That last screen shots looks really good for a rachet game. When it comes down to looking like pixard. rachet and clank a crack in time is the only one that can come close to looking like a pixar film, in cookigaki unbiased humble opinion.

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Stats_

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#24 Stats_
Member since 2009 • 2352 Posts

Yeahhh no. When you're actually playing the game it looks noticably different. Even if it hadn't it's still nothing like a Pixar animation.

Very nice though, probably the best this gen imo.

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DAZZER7

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#25 DAZZER7
Member since 2004 • 2422 Posts

To be fair, Toy Story is Pixar's oldest movie, movie CGI has come along way, whilst some games may be approaching Toy Story in how they look, there is a massive gulf between games and current Pixar movies.

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surrealnumber5

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#26 surrealnumber5
Member since 2008 • 23044 Posts

i just finished watching wall-e for the first time, not but 20 min. ago, and this game comes no where close. toy story VHS? maybe, but this is far from pixar

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yokofox33

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#27 yokofox33
Member since 2004 • 30775 Posts

I just want to play the game. I'm going to be spending my time enjoying the gameplay and the overall awesomeness of the game, not evaluating whether it looks like a Pixar movie or not.

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hakanakumono

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#28 hakanakumono
Member since 2008 • 27455 Posts

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

washd123

No it isn't. It's valid.

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themyth01

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#29 themyth01
Member since 2003 • 13924 Posts

[QUOTE="washd123"]

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

Rage010101

wow i think that might be sig worthy... research the word "cgi"...then come back with an apology

Semantics, arguable either way. CGI = computer generated imagary, could be real-time or not, we gamers have simply adapted ourselves to refer to CGI as only those pre-rendered scenes done outside of the game's graphics real-time rendering engine.
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toxicmog

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#30 toxicmog
Member since 2006 • 6355 Posts

I will ask the one question how do you know the cut scene is rendered in real time? :P

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Cherokee_Jack

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#31 Cherokee_Jack
Member since 2008 • 32198 Posts

.

Blazerdt47

Toy Story 2?

You're cheating.

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razgriz_101

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#32 razgriz_101
Member since 2007 • 16875 Posts

Monster's inc would to be totally honest a much better Pixar film to compare Ratchet to :P both look awesome.But Pixar's most recent films just own it in sheer graphics but they arent rendedred for a game :P (mainly MI due to Sulley and its art style :P its more akin to R&C imo)

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CleanNJerk

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#33 CleanNJerk
Member since 2009 • 2104 Posts
imo Ratchet & Clank A CiT looks much better in game than the cutscenes. The special effects, & lighting to the background environments are top notch. The aesthetic in game is much different I believe that's why everyone assumes there's been a downgrade. But yes! Insomniac would do Pixar proud, just imagine i a studio like Insomniac worked on Pixar's movie games. The fact is though the movie industry doesn't take the gaming licence seriously & instead use this as an advantage to market the product. Think about it, most movie based games are the souvenir cup you buy on your trip to Disneyland just because you really enjoyed your stay there. But what do you garner out of a souvenir cup? None
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Blazerdt47

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#34 Blazerdt47
Member since 2004 • 5671 Posts
[QUOTE="CleanNJerk"]imo Ratchet & Clank A CiT looks much better in game than the cutscenes. The special effects, & lighting to the background environments are top notch. The aesthetic in game is much different I believe that's why everyone assumes there's been a downgrade. But yes! Insomniac would do Pixar proud, just imagine i a studio like Insomniac worked on Pixar's movie games. The fact is though the movie industry doesn't take the gaming licence seriously & instead use this as an advantage to market the product. Think about it, most movie based games are the souvenir cup you buy on your trip to Disneyland just because you really enjoyed your stay there. But what do you garner out of a souvenir cup? None

I think that is a terrific idea to let Insomniac work on Pixar's movie games. But Insomniac wouldn't have time for that.
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washd123

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#35 washd123
Member since 2003 • 3418 Posts

No it isn't. It's valid.hakanakumono

except not. how would it be fair to show off a video of the actual gameplay of any game at 720p with lowres textures and no AA and lower quality lighting and shaders and then show a video of the assets being rendered in a predetermined setting and path at 1080p 4x AA better lighting and better post processing effects like DOF and motion blur and then call it the same thing?

it may be rendered in real time but you cant play it or control it can you?

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Brownesque

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#36 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="hakanakumono"]No it isn't. It's valid.washd123

except not. how would it be fair to show off a video of the actual gameplay of any game at 720p with lowres textures and no AA and lower quality lighting and shaders and then show a video of the assets being rendered in a predetermined setting and path at 1080p 4x AA better lighting and better post processing effects like DOF and motion blur and then call it the same thing?

it may be rendered in real time but you cant play it or control it can you?

That doesn't mean it's basically pre-rendered. No one is saying this is in-game graphics, it's simply in-engine and real-time.
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washd123

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#37 washd123
Member since 2003 • 3418 Posts

That doesn't mean it's basically pre-rendered. No one is saying this is in-game graphics, it's simply in-engine and real-time.Brownesque

but whats the point of comparing something thats simply inengine? isnt that something all you console user cry about in graphics threads with modded crysis pictures? how its not how the actual game looks?

if were going to start comparing inengine videos then valve has hit pixar quality with its meet the X TF2 videos.

i think the term realtime is a bit of a misnomer for these types of cutscenes. since technically the machine is just running through the motions. the code is all there it isnt searching for the next shader it knows the next shader its all preprogrammed. you can suddenly change the lighting by running down a hallway or something.

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skektek

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#38 skektek
Member since 2004 • 6530 Posts

using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.

washd123

Using that broad definition all parts of all games are CGI.