Has anyone seen the new ACIT supervillain trailer? The animation is just incredible. I didn't think Insomniac could improve so much more over TOD but they just keep suprising us.
Super Villain
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Has anyone seen the new ACIT supervillain trailer? The animation is just incredible. I didn't think Insomniac could improve so much more over TOD but they just keep suprising us.
Super Villain
Fortunately R&C doesn't use CGI :Pyeah the CGI looks great. ingame not so much. not saying its bad but nowheres near pixar quality
washd123
[QUOTE="munu9"][QUOTE="washd123"]R&C never uses CGI =\ That's why his comment is the ultimate complimentyeah the CGI looks great. ingame not so much. not saying its bad but nowheres near pixar quality
Couth_
it wasnt exactly a compliment
and everything before the 1m mark is not ingame. theres an obvious dedregation of graphical quality when it switches to cutscenes (which im gonna guess are 'realtime') and actual gameplay. while the cutscenes are almost something id expect from pixar. in game. no.
using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.
washd123
wow i think that might be sig worthy... research the word "cgi"...then come back with an apology
[QUOTE="washd123"]
using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.
Rage010101
wow i think that might be sig worthy... research the word "cgi"...then come back with an apology
if were going by the literal deffinition of Computer Generated Image than every videogame in game or otherwise is CGI.
[QUOTE="washd123"]
using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.
Rage010101
wow i think that might be sig worthy... research the word "cgi"...then come back with an apology
What an epic fail.[QUOTE="Rage010101"]
[QUOTE="washd123"]
using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.
washd123
wow i think that might be sig worthy... research the word "cgi"...then come back with an apology
if were going by the literal deffinition of Computer Generated Image than every videogame in game or otherwise is CGI.
CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.Brownesque
thats why i rephrased it and i also explained what i meant.
inengine cutscenes accomplish basically the same effect as CGI prerendered ones. the machine just runs through the motions. the difference is this gen the graphics are usually good enough where all it needs is a bump in texture resolution, som AA, some effects and lighting, and voila. the fact that the scene itself is already recorded the machine just ahas to render the assets on screen allows it to focus the resources on those enhancements.
very few games truely have ingame cutscenes.
[QUOTE="Brownesque"] CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.washd123
thats why i rephrased it and i also explained what i meant.
inengine cutscenes accomplish basically the same effect as CGI prerendered ones. the machine just runs through the motions. the difference is this gen the graphics are usually good enough where all it needs is a bump in texture resolution, som AA, some effects and lighting, and voila. the fact that the scene itself is already recorded the machine just ahas to render the assets on screen allows it to focus the resources on those enhancements.
very few games truely have ingame cutscenes.
MGS4 is the best example.[QUOTE="Brownesque"] CGI in traditional videogame definition means pre-rendered whereas a real-time cutscene is one that is being rendered in-engine in real time. There's a difference.washd123
thats why i rephrased it and i also explained what i meant.
inengine cutscenes accomplish basically the same effect as CGI prerendered ones. the machine just runs through the motions. the difference is this gen the graphics are usually good enough where all it needs is a bump in texture resolution, som AA, some effects and lighting, and voila. the fact that the scene itself is already recorded the machine just ahas to render the assets on screen allows it to focus the resources on those enhancements.
very few games truely have ingame cutscenes.
Negative, they're not the same. With CGI you have an extraordinarily powerful piece of hardware (which the consoles are not) and no memory bottleneck. You can render at one frame every hour instead of 30 FPS. You can have as many polys as you want, as high of a resolution assets as you want, whatever post processing you need, you could even have ray tracing. All you need is to produce an image and you can take as long as you want a la stop motion and basically put the frames together and play them back in rapid succession. In-engine cutscenes still ask the console to render it in real time, which is a substantial difference.I shall be enjoying both movies in 3D this friday :PNever put Toy Story next to R&C.
Toy Story is and always will be godly! :)
BioShockOwnz
i just finished watching wall-e for the first time, not but 20 min. ago, and this game comes no where close. toy story VHS? maybe, but this is far from pixar
using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.
washd123
No it isn't. It's valid.
[QUOTE="washd123"]
using ingame assets while bumping up resolution and AA and lighting and pretty much everything even if rendered in 'realtime' is still the same as CGI.
Rage010101
wow i think that might be sig worthy... research the word "cgi"...then come back with an apology
Semantics, arguable either way. CGI = computer generated imagary, could be real-time or not, we gamers have simply adapted ourselves to refer to CGI as only those pre-rendered scenes done outside of the game's graphics real-time rendering engine.Monster's inc would to be totally honest a much better Pixar film to compare Ratchet to :P both look awesome.But Pixar's most recent films just own it in sheer graphics but they arent rendedred for a game :P (mainly MI due to Sulley and its art style :P its more akin to R&C imo)
No it isn't. It's valid.hakanakumono
except not. how would it be fair to show off a video of the actual gameplay of any game at 720p with lowres textures and no AA and lower quality lighting and shaders and then show a video of the assets being rendered in a predetermined setting and path at 1080p 4x AA better lighting and better post processing effects like DOF and motion blur and then call it the same thing?
it may be rendered in real time but you cant play it or control it can you?
[QUOTE="hakanakumono"]No it isn't. It's valid.washd123
except not. how would it be fair to show off a video of the actual gameplay of any game at 720p with lowres textures and no AA and lower quality lighting and shaders and then show a video of the assets being rendered in a predetermined setting and path at 1080p 4x AA better lighting and better post processing effects like DOF and motion blur and then call it the same thing?
it may be rendered in real time but you cant play it or control it can you?
That doesn't mean it's basically pre-rendered. No one is saying this is in-game graphics, it's simply in-engine and real-time.That doesn't mean it's basically pre-rendered. No one is saying this is in-game graphics, it's simply in-engine and real-time.Brownesque
but whats the point of comparing something thats simply inengine? isnt that something all you console user cry about in graphics threads with modded crysis pictures? how its not how the actual game looks?
if were going to start comparing inengine videos then valve has hit pixar quality with its meet the X TF2 videos.
i think the term realtime is a bit of a misnomer for these types of cutscenes. since technically the machine is just running through the motions. the code is all there it isnt searching for the next shader it knows the next shader its all preprogrammed. you can suddenly change the lighting by running down a hallway or something.
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