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Funny thing is, iphone graphics are better. Spore, Need for speed undercover, Asphalt 4, look amazing for a phone game.VideoGameRosado
iPhone definately has better graphics than DS. And what's to stop devs from porting many of their DS games to iPhone? The touchscreen and tilt sensor can certainly accomdate the control schemes for most DS games.
iPhone vs PSP would be more suitable. But of course DS would beat them both with its strong library but I prefer the PSP. :)
EDIT: Seeing how iPhone has good graphics. I go with PSP over iPhone in the graphics category.
iphone games are terribleVendettaRed07
iphone games are made for people who don't play games, this is something steve jobs needs to adress, remember, apple are not the best company for everything, they still need to adress the gaming market, the audio/headphone market, and the value market.
I realize that the game quality of the DS is much better, but if you compare the graphics in some games, the iPhone has a lot of potential.Nightingale27
In terms of graphics :?
Despite what some paople say, iPhone games are still mobile games.
Yup, they are extremely advanced, nice looking, etc mobile games, but they are no match for a game specifically designed for a gaming device.
Besides, are we comparing the (probably, Imo and a lot of people's) the best system this gen to a mobile phone?
The iPhone has the potential to steal a lot of the best DS titles - the only thing it can't do are traditional controls, which is fine as the DS can't do them either given the uncomfortable shape of the device.
Professor Layton, Elite Beat Agents, Phoenix Wright, Puzzle Quest, Clubhouse Games, Wario Ware...all that stuff could easily work on the iPhone or iPod Touch, and it could be made to look better and have additional functionality with the tilt support and dual-stroke mechanic.
Aurora Feint is an example of the potential of the iPhone as a gaming device, and everyone should download it (it's free too). I think games like it are what's spurred Nintendo into making the DSi and its online store, as the iTunes App store is a far bigger threat to the DS than the PSP store.
The iPhone has the potential to steal a lot of the best DS titles - the only thing it can't do are traditional controls, which is fine as the DS can't do them either given the uncomfortable shape of the device.
Professor Layton, Elite Beat Agents, Phoenix Wright, Puzzle Quest, Clubhouse Games, Wario Ware...all that stuff could easily work on the iPhone or iPod Touch, and it could be made to look better and have additional functionality with the tilt support and dual-stroke mechanic.
And "potential" is the important word. Not just because you have a deivice with "potential" it will make devs to start making games on your console (the N-Gage is a good example).
The position of the DS as a gaming device is too strong right now. The iPhone is still (and will most likely remain) as a mobile phone with the most popular music player.
Aurora Feint is an example of the potential of the iPhone as a gaming device, and everyone should download it (it's free too). I think games like it are what's spurred Nintendo into making the DSi and its online store, as the iTunes App store is a far bigger threat to the DS than the PSP store.
Oh no.
DJ_Lae
And "potential" is the important word. Not just because you have a deivice with "potential" it will make devs to start making games on your console (the N-Gage is a good example).The position of the DS as a gaming device is too strong right now. The iPhone is still (and will most likely remain) as a mobile phone with the most popular music player.IronBass
Maybe. I'd like to see more out of it because of that potential, but I have no idea if anything will happen.
What is certain, though, is that Apple has clout, and they've got the fans and sales to lure in companies to produce games for them. And I'm pretty sure that's going to be one of their focuses - have you seen the new iPod Touch TV ads? They show 26 seconds of random gameplay footage and a couple of seconds of the cover flip mechanic, and end it with 'Funnest iPod Ever.'
have you played quake on the iphone? its terrible!
leave handhelds to ninty. an iphone is $200 with a small HDD (which with multimedia features its marketed for it is no where near sufficent. $400 for 32gb when a 120gb player is $250)
iphone games are simple, and dumb they will never achieve the level of depth of the world ends with you, hell even ace attorney.
plus the contract. a DSi is intended for gaming, with cheap SD cards available to add storage for extra music, better games, better designed games, online multiplayer games like metroid, kart, pokemon, etc.
the DSi is $150. DSi, DS lite, and GBA over iPhone games any day, hell even PSP games are better than that garbage
[QUOTE="IronBass"]And "potential" is the important word. Not just because you have a deivice with "potential" it will make devs to start making games on your console (the N-Gage is a good example).The position of the DS as a gaming device is too strong right now. The iPhone is still (and will most likely remain) as a mobile phone with the most popular music player.DJ_Lae
Maybe. I'd like to see more out of it because of that potential, but I have no idea if anything will happen.
What is certain, though, is that Apple has clout, and they've got the fans and sales to lure in companies to produce games for them. And I'm pretty sure that's going to be one of their focuses - have you seen the new iPod Touch TV ads? They show 26 seconds of random gameplay footage and a couple of seconds of the cover flip mechanic, and end it with 'Funnest iPod Ever.'
Actually, Apple has a very bad historial in terms of gaming.
They never achieved that devs make games for their computers. That's why more than 95% of (good) games are never released on their computers.
That's why I believe the fanbase factor won't play a role, because the Apple's fanbase is know for its low-to-moderate interest in gaming.
Actually, Apple has a very bad historial in terms of gaming.They never achieved that devs make games for their computers. That's why more than 95% of (good) games are never released on their computers.
That's why I believe the fanbase factor won't play a role, because the Apple's fanbase is know for its low-to-moderate interest in gaming.
IronBass
Oh I know, I had Macs back when they were the worst with games. I had breakout and some solitaire stuff while my friends were all playing Police Quest and Scorched Earth and Civilization and Ultima VII.
While I don't expect miracles out of them now, they've come a long way in terms of image and the ease of use of the iTunes store (as well as developers getting stuff up there - even small guys) certainly helps push games to people. Whether they want to play them is another issue, but I think the few test games like Spore and Monkey Ball have sold well.
I have no interest in any of those, since I'd like to see simpler turn based games that take advantage of having a mobile gaming device, kind of like the DS and touch-screen-only games.
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