Is anti-aliasing rubbish?

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deactivated-60113e7859d7d

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#1 deactivated-60113e7859d7d
Member since 2017 • 3808 Posts

I feel like it only blurs the image, makes it less crisp.

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cdragon_88

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#2 cdragon_88
Member since 2003 • 1848 Posts

If anti-aliasing doesn't bother you then its rubbish. If it does bother you then it isn't rubbish. I personally play at either 1440p or 4k--I'm also not anal about AA so I leave it off for better performance. I leave it on for games that suffer minimal performance loss. For 1080p, if I ever decided to game on my Acer monitor again, I turn it on.

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jun_aka_pekto

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#3  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

I'll take the one with AA. Also, that's why there are gamma, brightness, and contrast sliders on many games. Some even have sharpness.

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br0kenrabbit

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#4  Edited By br0kenrabbit
Member since 2004 • 18126 Posts

@ezekiel43 said:

I feel like it only blurs the image, makes it less crisp.

There are multiple type of AA algorithms. Some do blur everything (quincunx), but others just look for edges.

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R4gn4r0k

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#5  Edited By R4gn4r0k
Member since 2004 • 49194 Posts

I just usually tweak around to get the kind of AA that works best for the game.

I want AA that gets rid of the jaggies but also doesn't blur the image.

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Jackamomo

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#6  Edited By Jackamomo
Member since 2017 • 2157 Posts

I don't bother with it generally. Maybe a little bit but no point in losing fps's for a pretty mild improvement in graphics.

Here are some aa methods on an image so dark it's impossible to tell the difference.

https://www.gamingscan.com/what-is-anti-aliasing/

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osan0

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#7 osan0
Member since 2004 • 18286 Posts

depends on the AA used. i think post process AA is getting better.

i remember using MLAA for the first time many moons ago and thinking "oh no. aliasing is fine. its grand. i'll leave MLAA off thanks. cure worse than the disease and all that.".

but they have improved it a lot since. the vaseline side effect has been greatly reduced. the best though seems to be a combination of MSAA and post process AA on some elements to get the cleanest image. but it can come with a more hefty performance hit so devs are reluctant to use it.

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madrocketeer

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#8 madrocketeer
Member since 2005 • 11208 Posts

I don't use AA at all. Not because I don't notice the jaggies with AA off - but because I still DO notice them with AA on.

Since they make only a small difference to me and cost performance in the process, I keep them off.

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PCgameruk

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#9 PCgameruk
Member since 2012 • 2273 Posts

A game like Origins i had it off because the game looked superbly crisp. But some games like gears of war 4 the UE4 does a great job imo keeping a clean image with its AA method.

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BenjaminBanklin

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#10 BenjaminBanklin
Member since 2004 • 11582 Posts

I don't know. I don't like sawtoothing in my games at all. So I prefer it in some fashion.

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deactivated-63d1ad7651984

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#11  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

FXAA is rubbish and blurs but normal AA and MSAA is good I hate jaggies.

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deactivated-5e081d8b4abb0

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#12 deactivated-5e081d8b4abb0
Member since 2017 • 1499 Posts

I usually tend to keep it off at my resolution of 3440x1440 and if anything I'll apply Reshade and sharpening through there if needed.

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Ten_Pints

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#13  Edited By Ten_Pints
Member since 2014 • 4072 Posts

If you have a 4k display or use super-sampling with a beefy GPU then you probably don't need AA.

1080p and aliasing is more noticeable than any potential blurring.

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uninspiredcup

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#15  Edited By uninspiredcup
Member since 2013 • 63142 Posts

In some older games with simple geometry, lower quality asset etc...using higher resolutions with AA to remove the barnacles on the side of a ship effect is a detriment imo.

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#16 Epak_
Member since 2004 • 11911 Posts

**** no, rather have an image without jaggies, even if it made the picture a tad blurrier. Proper AA makes the scene a lot more believable.

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sukraj

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#17 sukraj
Member since 2008 • 27859 Posts

i'm all for it if it eliminates jaggies